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		<title>Waypoint</title>
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		<updated>2026-04-25T01:36:11Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Fix typos in Notes section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| A star-shaped courtyard before the Temple&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just before the [[Temple of Heart]], east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine to Vember.&lt;br /&gt;
| Former Castle Rubicon&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| West from outside the front entrance of the castle&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Maybe room 15199 in [[Thalenwood]]?&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Walking through grassy fields&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warming before the hearth&lt;br /&gt;
| [[Jo&#039;Kerin Bazaar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| The temple to Morpheus&lt;br /&gt;
| [[The Monastery of Dreams]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reception room&lt;br /&gt;
| [[The Cloud Academy]] or Svirfneblin Settlement&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
| Unconfirmed. I suspect the Svirfneblin location is the correct one, but don&#039;t remember where this was when it was active&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine&lt;br /&gt;
| K&#039;tinga River&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Just north of Behr&#039;zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but not a temporary waypoints&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Clay_Man&amp;diff=3310</id>
		<title>Clay Man</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Clay_Man&amp;diff=3310"/>
		<updated>2017-01-26T03:32:30Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=12&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=25&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay men are one of the cheapest necromancer minions in that they don&#039;t require any preparation and only cost 1 [[control point]] to summon, but in exchange are rather weak and don&#039;t have any special features. Clay men also, as their name implies, clay or dirt to form, meaning you cannot create them in the [[Air]], [[River]], [[Water]], or [[Underwater]] terrain types.&lt;br /&gt;
&lt;br /&gt;
Clay men have some poison resistance (estimated at 50%), and have about half the hit points of a [[Wood Woad]] or [[Metal Construct]]. They also have hands allowing them to use spells like [[Burning Hands]] or [[Sickening Touch]], but since they are always in combat, recasting the spells on them is impossible.&lt;br /&gt;
&lt;br /&gt;
As with (almost) all minions in the [[:Category: Necromancer Animation| Necromancer Animation]] skill tree, you can only have one summoned at a time, and they will drain a small amount of mana while they are active. If you run out of mana, the clay man will disappear. Similarly, they can only be given the control orders: &#039;tank&#039; or &#039;protect&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell]]&lt;br /&gt;
[[Category: Necromancer]]&lt;br /&gt;
[[Category: Necromancer Spell]]&lt;br /&gt;
[[Category: Necromancer Animation]]&lt;br /&gt;
[[Category: Necromancer Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Clay_Man&amp;diff=3309</id>
		<title>Clay Man</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Clay_Man&amp;diff=3309"/>
		<updated>2017-01-26T03:30:01Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=12&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=25&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay men are one of the cheapest necromancer minions in that they don&#039;t require any preparation and only cost 1 [[control point]] to summon, but in exchange are rather weak and don&#039;t have any special features. Clay men also, as their name implies, clay or dirt to form, meaning you cannot create them in the [[Air]], [[River]], [[Water]], or [[Underwater]] terrain types.&lt;br /&gt;
&lt;br /&gt;
Clay men have some poison resistance (estimated at 50%), and have about half the hit points of a [[Wood Woad]] or [[Metal Construct]].&lt;br /&gt;
&lt;br /&gt;
As with (almost) all minions in the [[:Category: Necromancer Animation| Necromancer Animation]] skill tree, you can only have one summoned at a time, and they will drain a small amount of mana while they are active. If you run out of mana, the clay man will disappear. Similarly, they can only be given the control orders: &#039;tank&#039; or &#039;protect&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell]]&lt;br /&gt;
[[Category: Necromancer]]&lt;br /&gt;
[[Category: Necromancer Spell]]&lt;br /&gt;
[[Category: Necromancer Animation]]&lt;br /&gt;
[[Category: Necromancer Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Field_of_the_Grasping_Dead&amp;diff=3308</id>
		<title>Field of the Grasping Dead</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Field_of_the_Grasping_Dead&amp;diff=3308"/>
		<updated>2017-01-23T01:05:06Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created page, I have no information for this spell so hopefully someone else does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=37&lt;br /&gt;
|int=32&lt;br /&gt;
|wis=30&lt;br /&gt;
|mana=35&lt;br /&gt;
|prereqs=[[Tarrant&#039;s Spectral Hand]]&lt;br /&gt;
|dtype=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell weakens the boundary between the spirit world and reality, allowing spectral hands and arms to grasp upward from the ground and&lt;br /&gt;
steal the life of enemies.  The focal plane of the spell is solid ground around the caster, and over time the boundary will restrengthen of its own accord.&lt;br /&gt;
&lt;br /&gt;
It is currently unknown how this spell actually works. It does not appear to start combat with non-hostile creatures however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Tarrant%27s_Spectral_Hand&amp;diff=3307</id>
		<title>Tarrant&#039;s Spectral Hand</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Tarrant%27s_Spectral_Hand&amp;diff=3307"/>
		<updated>2017-01-23T01:02:43Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Slight rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=6&lt;br /&gt;
|int=16&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=12&lt;br /&gt;
|prereqs=[[Coldfire]]&lt;br /&gt;
|dtype=Cold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell was originally conceived of and created by the famous necromancer Tarrant in his early years as a human.  It summons an ethereal hand to attack the target, dealing both damage as well as freezing and chilling effects.  The effects take some time to wear off, and the hand can penetrate almost all armors easily.&lt;br /&gt;
&lt;br /&gt;
When cast on a target, this spell does two things:&lt;br /&gt;
* Deal pure cold damage&lt;br /&gt;
* Attach a &amp;quot;shivering&amp;quot; affect to the target similar to [[Chill Touch]], reducing their regeneration slightly&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Rotting_Sphere&amp;diff=3306</id>
		<title>Rotting Sphere</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Rotting_Sphere&amp;diff=3306"/>
		<updated>2017-01-23T01:00:44Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|image=[[File:Skull-bolt.png|150px]]&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=29&lt;br /&gt;
|mana=27&lt;br /&gt;
|int=28&lt;br /&gt;
|wis=26&lt;br /&gt;
|prereqs=&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Durham&#039;s Guiding Spirit]]&lt;br /&gt;
* [[Sickening Touch]]&lt;br /&gt;
|dtype=[[Poison]]/Spell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rotting Sphere is a powerful necromancer spell that sends a rather unpleasant mass of ethereal mouths to bite the target, scouring it with poison.&lt;br /&gt;
&lt;br /&gt;
Rotting Sphere deals poison damage over a period of time to the target, and additionally will deal more damage the larger the target is. It is unknown if this damage will stack with itself or if recasting the spell simply refreshes it.&lt;br /&gt;
&lt;br /&gt;
Rotting Sphere has a charge up time before the spell actually hits, so using [[Haste]] to reduce it is very helpful. You should also be cautious using it so that you are not stuck in the casting time when you suddenly need to flee, heal, or resummon a minion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Poison]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Sickening_Touch&amp;diff=3305</id>
		<title>Sickening Touch</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Sickening_Touch&amp;diff=3305"/>
		<updated>2017-01-23T00:57:01Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Add dtype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=4&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=10&lt;br /&gt;
|prereqs=[[Coldfire]]&lt;br /&gt;
|dtype=[[Poison]]/Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;sickening touch&#039; spell is a low level necromancer spell, typically used before combat.  When cast, the target&#039;s hands become weapons of&lt;br /&gt;
sickness for a short period of time.  When the target strikes an enemy in battle with his hands, the spell discharges and poisons and sickens the enemy.&lt;br /&gt;
&lt;br /&gt;
This spell, like [[Burning Hands]] and [[Shocking Grasp]], requires the use of your hands to trigger the effects. This means you must have at least one hand free to trigger the spell, but you can still wield a weapon to trigger it as long as your off-hand is free.&lt;br /&gt;
&lt;br /&gt;
On hit, Sickening Touch does three things:&lt;br /&gt;
* A small amount of pure poison damage&lt;br /&gt;
* Poisons the enemy (reducing their regeneration)&lt;br /&gt;
* Applies a special damage proc that looks like poison (damage type unknown): {{Icode|&amp;lt;mobile name&amp;gt; looks sick.}} &lt;br /&gt;
&lt;br /&gt;
The special damage proc deals a small amount of damage over time. The poison and special damage procs can stack on a single enemy, so applying this to multiple minions and/or yourself is very effective.&lt;br /&gt;
&lt;br /&gt;
As you can cast this spell on minions with hands such as [[Ghoul|Ghouls]], or tanks like the [[Wood Woad]], you can use it to stack some damage at the beginning of a fight. Note that you cannot cast this spell on other creatures if they are in combat, limiting its use somewhat without cooperative group members or use of control commands, but you can always cast it on yourself, regardless of if you are in combat or not.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Sickening Touch can also activate off of a successful [[Jab]] as long as you have a hand free. If you do not have a hand free, Jab will never trigger the spell, even if you successfully hit with it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Hand spell]]&lt;br /&gt;
[[Category:Poison]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3304</id>
		<title>Coldfire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3304"/>
		<updated>2017-01-23T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Add dtype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=7&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|dtype=[[Cold]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coldfire, or &#039;unfire&#039; as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as &#039;blue-black, and blindingly dark&#039;. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times.&lt;br /&gt;
&lt;br /&gt;
This spell can be used in two ways: &lt;br /&gt;
* As an offensive spell, by casting it on an enemy&lt;br /&gt;
* As a [[spellcomp]] generator, by casting it on yourself.&lt;br /&gt;
&lt;br /&gt;
===Offensive use===&lt;br /&gt;
Syntax: {{Icode|cast coldfire [target]}}&lt;br /&gt;
&lt;br /&gt;
Coldfire deals pure cold damage to a single target.&lt;br /&gt;
&lt;br /&gt;
===Spellcomp use===&lt;br /&gt;
Syntax: {{Icode|cast coldfire self}}&lt;br /&gt;
&lt;br /&gt;
This generates a {{Icode|a ball of coldfire}} in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{MUDdisplay|Item: &#039;ball coldfire fire unfire flame unflame&#039;  &lt;br /&gt;
Weight: 1  Size: 0&#039;4&amp;quot;  Level: 52 (very common)&lt;br /&gt;
Type: SPELLCOMP   Composition: MAGIC&lt;br /&gt;
Object is: &lt;br /&gt;
This item is in new condition.}}&lt;br /&gt;
&lt;br /&gt;
====Spellcomp brewing====&lt;br /&gt;
The ball of coldfire can be used in brews for the following types of spells:&lt;br /&gt;
* Cold spells&lt;br /&gt;
* Blood spells&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Sickening_Touch&amp;diff=3303</id>
		<title>Sickening Touch</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Sickening_Touch&amp;diff=3303"/>
		<updated>2017-01-23T00:53:18Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=4&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=10&lt;br /&gt;
|prereqs=[[Coldfire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;sickening touch&#039; spell is a low level necromancer spell, typically used before combat.  When cast, the target&#039;s hands become weapons of&lt;br /&gt;
sickness for a short period of time.  When the target strikes an enemy in battle with his hands, the spell discharges and poisons and sickens the enemy.&lt;br /&gt;
&lt;br /&gt;
This spell, like [[Burning Hands]] and [[Shocking Grasp]], requires the use of your hands to trigger the effects. This means you must have at least one hand free to trigger the spell, but you can still wield a weapon to trigger it as long as your off-hand is free.&lt;br /&gt;
&lt;br /&gt;
On hit, Sickening Touch does three things:&lt;br /&gt;
* A small amount of pure poison damage&lt;br /&gt;
* Poisons the enemy (reducing their regeneration)&lt;br /&gt;
* Applies a special damage proc that looks like poison (damage type unknown): {{Icode|&amp;lt;mobile name&amp;gt; looks sick.}} &lt;br /&gt;
&lt;br /&gt;
The special damage proc deals a small amount of damage over time. The poison and special damage procs can stack on a single enemy, so applying this to multiple minions and/or yourself is very effective.&lt;br /&gt;
&lt;br /&gt;
As you can cast this spell on minions with hands such as [[Ghoul|Ghouls]], or tanks like the [[Wood Woad]], you can use it to stack some damage at the beginning of a fight. Note that you cannot cast this spell on other creatures if they are in combat, limiting its use somewhat without cooperative group members or use of control commands, but you can always cast it on yourself, regardless of if you are in combat or not.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Sickening Touch can also activate off of a successful [[Jab]] as long as you have a hand free. If you do not have a hand free, Jab will never trigger the spell, even if you successfully hit with it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Hand spell]]&lt;br /&gt;
[[Category:Poison]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3302</id>
		<title>Coldfire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3302"/>
		<updated>2017-01-23T00:42:38Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=7&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coldfire, or &#039;unfire&#039; as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as &#039;blue-black, and blindingly dark&#039;. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times.&lt;br /&gt;
&lt;br /&gt;
This spell can be used in two ways: &lt;br /&gt;
* As an offensive spell, by casting it on an enemy&lt;br /&gt;
* As a [[spellcomp]] generator, by casting it on yourself.&lt;br /&gt;
&lt;br /&gt;
===Offensive use===&lt;br /&gt;
Syntax: {{Icode|cast coldfire [target]}}&lt;br /&gt;
&lt;br /&gt;
Coldfire deals pure cold damage to a single target.&lt;br /&gt;
&lt;br /&gt;
===Spellcomp use===&lt;br /&gt;
Syntax: {{Icode|cast coldfire self}}&lt;br /&gt;
&lt;br /&gt;
This generates a {{Icode|a ball of coldfire}} in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{MUDdisplay|Item: &#039;ball coldfire fire unfire flame unflame&#039;  &lt;br /&gt;
Weight: 1  Size: 0&#039;4&amp;quot;  Level: 52 (very common)&lt;br /&gt;
Type: SPELLCOMP   Composition: MAGIC&lt;br /&gt;
Object is: &lt;br /&gt;
This item is in new condition.}}&lt;br /&gt;
&lt;br /&gt;
====Spellcomp brewing====&lt;br /&gt;
The ball of coldfire can be used in brews for the following types of spells:&lt;br /&gt;
* Cold spells&lt;br /&gt;
* Blood spells&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3301</id>
		<title>Coldfire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3301"/>
		<updated>2017-01-23T00:42:08Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Spellcomp use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=7&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coldfire, or &#039;unfire&#039; as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as &#039;blue-black, and blindingly dark&#039;. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times.&lt;br /&gt;
&lt;br /&gt;
This spell can be used in two ways: &lt;br /&gt;
* As an offensive spell, by casting it on an enemy&lt;br /&gt;
* As a [[spellcomp]] generator, by casting it on yourself.&lt;br /&gt;
&lt;br /&gt;
===Offensive use===&lt;br /&gt;
Syntax:&lt;br /&gt;
{{Icode|cast coldfire [target]}}&lt;br /&gt;
&lt;br /&gt;
Coldfire deals pure cold damage to a single target.&lt;br /&gt;
&lt;br /&gt;
===Spellcomp use===&lt;br /&gt;
Syntax:&lt;br /&gt;
{{MUDdisplay|cast coldfire self}}&lt;br /&gt;
&lt;br /&gt;
This generates a {{Icode|a ball of coldfire}} in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{MUDdisplay|Item: &#039;ball coldfire fire unfire flame unflame&#039;  &lt;br /&gt;
Weight: 1  Size: 0&#039;4&amp;quot;  Level: 52 (very common)&lt;br /&gt;
Type: SPELLCOMP   Composition: MAGIC&lt;br /&gt;
Object is: &lt;br /&gt;
This item is in new condition.}}&lt;br /&gt;
&lt;br /&gt;
====Spellcomp brewing====&lt;br /&gt;
The ball of coldfire can be used in brews for the following types of spells:&lt;br /&gt;
* Cold spells&lt;br /&gt;
* Blood spells&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3298</id>
		<title>Coldfire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=3298"/>
		<updated>2017-01-23T00:31:44Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Rewrote page to have correct categories and better descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=7&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coldfire, or &#039;unfire&#039; as it is often called, is the antithesis of normal fire. It absorbs heat and light, burning with a flame that can only be described as &#039;blue-black, and blindingly dark&#039;. Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times.&lt;br /&gt;
&lt;br /&gt;
This spell can be used in two ways: &lt;br /&gt;
* As an offensive spell, by casting it on an enemy&lt;br /&gt;
* As a [[spellcomp]] generator, by casting it on yourself.&lt;br /&gt;
&lt;br /&gt;
===Offensive use===&lt;br /&gt;
Syntax:&lt;br /&gt;
{{Icode|cast coldfire [target]}}&lt;br /&gt;
&lt;br /&gt;
Coldfire deals pure cold damage to a single target.&lt;br /&gt;
&lt;br /&gt;
===Spellcomp use===&lt;br /&gt;
Syntax:&lt;br /&gt;
{{Icode|cast coldfire self}}&lt;br /&gt;
&lt;br /&gt;
This generates a {{Icode|a ball of coldfire}} in your inventory, or on the ground if do not have enough space in your inventory. The ball of coldfire is a temporary spellcomp that has a level equal to your necromancer castlevel + 1.&lt;br /&gt;
&lt;br /&gt;
====Spellcomp brewing====&lt;br /&gt;
The ball of coldfire can be used in brews for the following types of spells:&lt;br /&gt;
* Cold spells&lt;br /&gt;
* Blood spells&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Newbie_faqs&amp;diff=3297</id>
		<title>Newbie faqs</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Newbie_faqs&amp;diff=3297"/>
		<updated>2017-01-23T00:18:33Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Where is the cave with the bear? I&amp;#039;ve found the other cave but can&amp;#039;t seem to find the crack that leads to the clearing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of commonly asked questions by new players. They are mostly taken from actual questions asked on the newbie [[channel]], although for clarity some of the questions may have been reworded.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
===Where can new players get help playing alter aeon?===&lt;br /&gt;
Alter aeon has a wide variety of ways for new players to get [[help]]. Start by carefully reading the instructions on screen, as you progress through the newbie areas and quests, useful tips will be displayed from time to time. There is a large and intuitive help system which can be accessed by typing {{icode|help &amp;lt;keywords&amp;gt;}}. It is recommended that all new players make liberal use of this help system, often the answer to a question exists somewhere within it. A good tip to gain familiarity with the game is to type {{icode|help random}} while [[regen]]ing. There are also a large amount of material and articles online both in this wiki and on the main website. Questions can always be asked on the newbie channel, many players and gods are newbie friendly and will be happy to help new players get started. If you don&#039;t get an answer straight away be patient sometimes players are busy or not online, alternatively you may like to ask your question on another channel, such as gossip.&lt;br /&gt;
&lt;br /&gt;
===How do I speak on a channel?===&lt;br /&gt;
Type the name of the channel followed by a space and then what you wish to say. To see a list of available channels type {{icode|channel list}}. Popular starter channels include gossip, chat, zt and newbie.&lt;br /&gt;
&lt;br /&gt;
===How do I see who is online?===&lt;br /&gt;
Type {{icode|who}}&lt;br /&gt;
&lt;br /&gt;
===What is the best client to use?===&lt;br /&gt;
For blind or partially sighted players [[mushz]] is the best client to use. For sighted players it is [[dclient]]. Both clients have been heavily customized and contain a number of advanced alter aeon specific features.&lt;br /&gt;
&lt;br /&gt;
==Solving problems==&lt;br /&gt;
&lt;br /&gt;
===What can I do if someone is trolling me?===&lt;br /&gt;
The simplest way to deal with this is to type {{icode|ignore &amp;lt;char name&amp;gt;}} this will stop the majority of cases and you may never need to hear from that character again.&lt;br /&gt;
&lt;br /&gt;
===How do I reduce spam?===&lt;br /&gt;
There are a number of inbuilt [[spam]] filters, type {{icode|spam}} to list them and {{icode|spam &amp;lt;filter&amp;gt;}} to toggle them on and off. To enable or disable all spam filters type {{icode|spam on}}} or {{icode|spam off}} respectively. [[Mush-z]] has it&#039;s own spam filters consult the user manual for more details or ask on the channel zt.&lt;br /&gt;
&lt;br /&gt;
===I keep dying what can I do?===&lt;br /&gt;
First make sure you are running an area with the correct level range for your character. Training [[con]] can help make your character become more hardy, as can wearing equipment with more [[armor]] and [[hp]]. Check the donation rooms for [[equipment]] and make sure you are wearing a full [[eqset|set]] and not missing any slots.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m sure I put this item in my container so why can&#039;t I now find it?===&lt;br /&gt;
In some rooms where it is dark it will be difficult to see equipment. Recall to a [[waypoint]] or find somewhere else where it is [[light]] and check again.&lt;br /&gt;
&lt;br /&gt;
==Classes and leveling==&lt;br /&gt;
&lt;br /&gt;
===How do I level a class?===&lt;br /&gt;
Type {{icode|level &amp;lt;class&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===How do I see what level my classes are?===&lt;br /&gt;
Type {{icode|level}} or {{icode|show level}}&lt;br /&gt;
&lt;br /&gt;
===Which is the best class?===&lt;br /&gt;
There is no single best class, they all have different strengths and weaknesses and it is mater of opinion and personal &lt;br /&gt;
preference.  As a new player, it&#039;s a good idea to try multiple classes to find which playing style suits you best. &lt;br /&gt;
&lt;br /&gt;
==Skills and spells==&lt;br /&gt;
===Where can I learn this spell or skill?===&lt;br /&gt;
Type {{icode|spell find &amp;lt;spell&amp;gt;}} or {{icode|skill find &amp;lt;skill&amp;gt;}} for a list of trainers.  To find trainers in well known areas type {{icode|where trainer}}&lt;br /&gt;
&lt;br /&gt;
===How do I see the skills and spells I can get for a particular level?===&lt;br /&gt;
type {{icode|skill list &amp;lt;level number&amp;gt;}} or {{icode|spell list &amp;lt;level number&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===What skills and spells should i learn?===&lt;br /&gt;
Not all skill and spells are necessary and some maybe obscure. Using the check commands can be a good indicator to see what is worth learning. Type {{icode|check &amp;lt;class&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===What should I train first spells or stats?===&lt;br /&gt;
Type {{icode|help advice}}. Early on you will probably want to try out as many spells and skills as possible, to find out what they do, start by spending a couple of [[practice]]s on each skill, this will give a good baseline from which to improve on. Stats should mainly only be trained when you need them. It is a good idea to keep a few practices in reserve in case you need to train something. Bear in mind, most players will use their first character as a learning experience, so don&#039;t be afraid if you make a mistake, there is always the option of resetting or creating another character.&lt;br /&gt;
&lt;br /&gt;
===How can I make my spells more powerful?===&lt;br /&gt;
Generally spells will become more powerful at higher [[cast level]]s, this will happen automatically as you level your classes, it can also be artificially raised by wearing equipment with the cast level affect on it. &lt;br /&gt;
&lt;br /&gt;
==Areas and directions==&lt;br /&gt;
===How long do areas take to reset?===&lt;br /&gt;
Repop times vary between areas, although they are usually set to between 30 to 60 minutes.  Instances usually take about 30 minutes to reset.  Some of the newbie areas may have faster repop times.&lt;br /&gt;
&lt;br /&gt;
===Where can I find Vemarken Hidden Gardens?===&lt;br /&gt;
It is around the northwest corner of Vemarken just off from the hayfields. From the center of town go 4w, 2n, nw, n, w, n and enter the archway.&lt;br /&gt;
&lt;br /&gt;
===Where are the Indira ruins?===&lt;br /&gt;
From The Indira Shrine go {{icode|n;w;w;w;s;break door;w;enter tunnel}}&lt;br /&gt;
&lt;br /&gt;
===Where is the cave with the bear? I&#039;ve found the other cave but can&#039;t seem to find the crack that leads to the clearing===&lt;br /&gt;
It&#039;s at the south end of [[the Stony Field]] on the western side.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Does quest list always show if there is a quest in the room?===&lt;br /&gt;
Quests can be started in multiple ways, the two main ways are to type {{icode|quest list}} at a questor mob or to talk to them.  Explore and talk to mobs in an areas, you may be surprised what you find, and this can sometimes provide extra information and clues to quests.  Typing {{icode|quest near}} in an area will show all visible quests in an area.&lt;br /&gt;
&lt;br /&gt;
===How do I get a list of quests I have accepted?===&lt;br /&gt;
Type {{icode|quests}}&lt;br /&gt;
&lt;br /&gt;
===How do I get more infomation on a quest?===&lt;br /&gt;
Type {{icode|quest extra &amp;lt;number&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===How do I reset or delete a quest?===&lt;br /&gt;
It is not possible to delete or reset a quest once started it must be completed to be removed from the the quests list.&lt;br /&gt;
&lt;br /&gt;
===How do I break the glass coffin in the False temple?===&lt;br /&gt;
Find and get the mallet from the small forge and use it on the coffin, see [[The_False_Temple#Freed_the_old_wizard_from_his_glass_prison|The false Temple]]&lt;br /&gt;
&lt;br /&gt;
===Where do I find the person that dumped soap in the fountain?===&lt;br /&gt;
Talk to the wizard&#039;s apprentice northwest and up from [[Vemarken]] Town Square.&lt;br /&gt;
&lt;br /&gt;
===How do we find honeycomb for helga in the bakery?===&lt;br /&gt;
Travel east from [[Town of Indira]] into [[the Eastern Indira Forest]] where the spiders are. Find the clearing and enter [[the Old Indira Forest]], fight off the bixies and enter the hole, where the honeycomb can be found inside.&lt;br /&gt;
&lt;br /&gt;
===So I&#039;ve found the chicken and his wand, and he seems to not care about it. Am I missing something?===&lt;br /&gt;
Type {{icode|use wand chicken}} see the [[Dispelled a chicken and found a mage‏]] quest for further details.&lt;br /&gt;
&lt;br /&gt;
===Where do I find the acai berries?===&lt;br /&gt;
The berries can be brought from Fern on the [[island near Kordan]]. See [[Spent some time as a page to the Earl Montebac]] quest for more details.&lt;br /&gt;
&lt;br /&gt;
==Items and equipment==&lt;br /&gt;
&lt;br /&gt;
===How do I wear this item on my other finger, wrist or neck slot?===&lt;br /&gt;
To force an item to a particular slot add the location name at the end of the wear command e.g. {{icode|wear &amp;lt;item&amp;gt; head}}.  To use the second sot for that location add the number two e.g. {{icode|wear &amp;lt;item&amp;gt; neck2}}.  Note: to use this with the unwear command prefix the location with a minus sign e.g. {{icode|unwear -finger2}}.&lt;br /&gt;
&lt;br /&gt;
===Why can&#039;t I remove this sword?===&lt;br /&gt;
Some items have been cursed, which means that when worn they can&#039;t be removed, unless [[remove curse]] is cast on your character.&lt;br /&gt;
&lt;br /&gt;
===Does anybody know what the capital R means in front of donated items?===&lt;br /&gt;
It means it is a [[random]] item usually with stats that differ from the normal loading ones.&lt;br /&gt;
&lt;br /&gt;
===Is there a limit to the number of bags/containers i can carry?===&lt;br /&gt;
It islimited by your dex. Type {{icode|show carried}} to see how many items can be carried.&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===How do I spend explorer points?===&lt;br /&gt;
Unlike [[combat point]]s (cps) [[explorer point]]s (eps) are not spendable.  They are mainly for bragging rights and to show how much of an area has been explored, a small amount of [[experience]] and [[gold]] is awarded for each point.&lt;br /&gt;
&lt;br /&gt;
===What are combat points for?===&lt;br /&gt;
[[Combat point]]s can be used to improve how well you know a particular skill or spell.  Spending combat points will improve the skill or spell by 1%.  It is recommended you first use practices to train skills/spells as high as possible before using combat points.  Type {{icode|help combat points}} for more info.&lt;br /&gt;
&lt;br /&gt;
===Why is there no explorer points for this area?===&lt;br /&gt;
[[Instance]]s don&#039;t have explorer points.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
&lt;br /&gt;
===Why do I need to worship a god?===&lt;br /&gt;
[[God]]s are mostly needed to more reliably [[recall]]. In the beginning it is not necessary to worship a particular god however it will become more important as you progress.&lt;br /&gt;
&lt;br /&gt;
===Which god should I choose?===&lt;br /&gt;
All the [[god]]s are deliberately fairly similar in terms of the things they can provide characters. It really doesn&#039;t matter that much which god you choose however some gods are more active, they are [[dentin]], [[morpheus]], [[shadowfax]], [[draak]] and [[gandor]].&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===It says I&#039;m feeling slightly sick, what does that mean and what do i need to do?===&lt;br /&gt;
This means you are poisoned and will [[regen]] at a slower rate. Try casting the spell [[remove poison]] on yourself or find an item with [[poison antidote]] on it such as the spider glands in [[the Eastern Indira Forest]]. &lt;br /&gt;
&lt;br /&gt;
===How do I save my character?===&lt;br /&gt;
There is usually no need to save a character it is done automatically.&lt;br /&gt;
&lt;br /&gt;
===What&#039;s the significance to the random &amp;quot;You feel a slight tingle and you feel somehow abandoned.&amp;quot; message that you get when adventuring?===&lt;br /&gt;
It means your [[bless]] spell has fallen which was probably cast upon you by a [[priest]] in one of the [[waypoint]]s.&lt;br /&gt;
&lt;br /&gt;
===Do you earn interest if you put your gold in a bank?===&lt;br /&gt;
No. Banks have nothing to do with earning interest they are there to keep your [[gold]] safe, as if you die while adventuring you lose 20% of on-hand gold.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&lt;br /&gt;
===How do I use the moneymarket?===&lt;br /&gt;
The moneymarket is an advanced feature, for converting gold to credits and vice versa.  As a newbie it&#039;s unlikely you will have much need to use it or be able to earn enough gold to make buying credits worthwhile.  If you still wish to use it type {{icode|help moneymarket}}.&lt;br /&gt;
&lt;br /&gt;
===How do I delete my character?===&lt;br /&gt;
There is no need to manually delete chars, simply create or start using another and it will automatically be removed after a suitably long period of inactivity. Characters that are part of an active account will never be deleted and idle accounts will only be deleted after a few years of inactivity.	&lt;br /&gt;
&lt;br /&gt;
===How do I buy credits?===&lt;br /&gt;
Visit the [http://www.alteraeon.com/donate.html donate page] on the main alter aeon website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Newbie]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=User_talk:Firedraco&amp;diff=2450</id>
		<title>User talk:Firedraco</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=User_talk:Firedraco&amp;diff=2450"/>
		<updated>2015-05-14T00:23:16Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please place all comments about my edits on this page, thank you.&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Carve_runes&amp;diff=2412</id>
		<title>Carve runes</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Carve_runes&amp;diff=2412"/>
		<updated>2015-04-24T02:04:57Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* List of runes */  Added Kama/Khil runes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Druids have the ability to randomly raise the stats of an item by carving various runes into it.  Only certain items can be carved and there will need to be enough spare [[composite]] left to make it possible.  Runes are permanent unless the object is [[reforge|reforged]], in which case it can be recarved.  If an object has a minus stat there is a good chance this will be removed during in rhe carving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
{{icode|carve rune &amp;lt;object&amp;gt; }} - attempts to carve a rune into an item&lt;br /&gt;
&lt;br /&gt;
==Material types==&lt;br /&gt;
When you first learn the skill you are only able to carve on wood which is the easiest materiel to carve on.  As you gain druid levels more material types are unlocked.&lt;br /&gt;
&lt;br /&gt;
* carve rune – allows carving on wood.&lt;br /&gt;
* petroglyph - allows carving on rock, glass and crystal.&lt;br /&gt;
* scrimshaw  - allows carving on bone.&lt;br /&gt;
* fireband - allows carving on leather and hide.&lt;br /&gt;
&lt;br /&gt;
To search for a specific material in containers, lockers, shops and donation pits use the search switch {{Icode|-type &amp;lt;material&amp;gt;}}. Note: this switch is currently buggy and may return inconsistent or odd results, also it doesn&#039;t allow for searching of more than one material type at any one time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of runes==&lt;br /&gt;
&lt;br /&gt;
This is a list of runes that may be carved into equipment. Runes can stack, so if a given rune is carved into an item more than once, the affect is additive.&lt;br /&gt;
The rune naming system also has a logic. Notice Gesu provides armor, while Gesu-Rune provides protection against something. Ilnak gives mana, while Gesu-Ilnak and Ilnak-Xix result in a magic related affect.&lt;br /&gt;
&lt;br /&gt;
While carving you may see one of four results. 1) A successful carve where a rune is added to an item. 2) A decent layout eludes you, this means you can carve more into the item. 3)You cannot add more runes. This is believed to mean you can add more runes to the item, but only of ones already on it. 4) You cannot bind more magic to the item. Carving is done, nothing more you can do here.&lt;br /&gt;
&lt;br /&gt;
It may be necessary to acquire several pieces of an item to get the rune outcome you desire. Damroll added to mage eq isn&#039;t very useful nor is INT on a warrior weapon optimal.&lt;br /&gt;
&lt;br /&gt;
Note, this research was done by a level 14 druid, more runes or different affects for given runes may be available. Some runes may cause different affects, the reason for this is presumed to be either random and/or based on druid carving level. For the best results, have the highest level druid you can find carve important equipment.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Runes&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rune&lt;br /&gt;
! Affect&lt;br /&gt;
! Affect 2&lt;br /&gt;
|-&lt;br /&gt;
| Arim&lt;br /&gt;
| Move by 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ber&lt;br /&gt;
| Damroll by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freth&lt;br /&gt;
| WIS by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ganta&lt;br /&gt;
| Cast Ability by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu&lt;br /&gt;
| Armor by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu-Char&lt;br /&gt;
| Saving Zap by 5%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu-Circu&lt;br /&gt;
| Save Cold by 5%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu-Faru&lt;br /&gt;
| Saving Fire by 5%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu-Fell&lt;br /&gt;
| Saving Poison by 5%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu-Ilnak&lt;br /&gt;
| Saving Spell by 5%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gesu-Nar&lt;br /&gt;
| Saving Breath by 5%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hett&lt;br /&gt;
| CHR by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ilnak&lt;br /&gt;
| Mana by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ilnak-Xix&lt;br /&gt;
| Absorb Magic by 1&lt;br /&gt;
| Mana Regen by 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kama&lt;br /&gt;
| ATTACKS by 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Khil&lt;br /&gt;
| HITROLL by 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kenn&lt;br /&gt;
| HP Regen by 1&lt;br /&gt;
| MOV Regen by 1&lt;br /&gt;
|-&lt;br /&gt;
| Oshi&lt;br /&gt;
| DEX by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shul&lt;br /&gt;
| HP by 1&lt;br /&gt;
| HP by 2&lt;br /&gt;
|-&lt;br /&gt;
| Stis&lt;br /&gt;
| INT by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tal&lt;br /&gt;
| STR by 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vin&lt;br /&gt;
| Luck by 1&lt;br /&gt;
| &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rune]]&lt;br /&gt;
[[Category:Druid]]&lt;br /&gt;
[[Category:Skill]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2392</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2392"/>
		<updated>2015-04-16T07:26:45Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */  Example 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||15||0||5||20||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||0||0||20||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||5||15||5||5||0&lt;br /&gt;
|-&lt;br /&gt;
|3||8||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|1||12||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||??||90||50||50||80||15||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||51||0||25||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||25||0||15||0||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 3:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||52||0||0||15||0||0||15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||26||0||0||15||0||0||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 4:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||28||0||0||10||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||4||0||0||15||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||12||0||5||5||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||22||0||15||45||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires metal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2391</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2391"/>
		<updated>2015-04-15T05:25:47Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||15||0||5||20||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||0||0||20||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||5||15||5||5||0&lt;br /&gt;
|-&lt;br /&gt;
|3||8||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|1||12||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||??||90||50||50||80||15||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||51||0||25||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||25||0||15||0||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 3:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||52||0||0||15||0||0||15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||26||0||0||15||0||0||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires metal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2374</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2374"/>
		<updated>2015-04-11T08:07:35Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||15||0||5||20||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||0||0||20||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||5||15||5||5||0&lt;br /&gt;
|-&lt;br /&gt;
|3||8||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|1||12||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||??||90||50||50||80||15||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||51||0||25||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||25||0||15||0||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2373</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2373"/>
		<updated>2015-04-11T08:04:38Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||15||0||5||20||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||0||0||20||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||5||15||5||5||0&lt;br /&gt;
|-&lt;br /&gt;
|3||8||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|1||12||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||??||90||50||50||80||15||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||51||0||25||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Result:&#039;&#039;&#039;||??||0||15||0||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2372</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2372"/>
		<updated>2015-04-11T08:03:01Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */  Made the absorbing examples into tables for easier viewing and comparing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||15||0||5||20||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||0||0||20||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1||0||5||15||5||5||0&lt;br /&gt;
|-&lt;br /&gt;
|3||8||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|1||12||10||5||5||5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|**Result:**||??||90||50||50||80||15||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number!!Weight!!SAVING_SPELL!!SAVING_FIRE!!SAVING_COLD!!SAVING_ZAP!!SAVING_BREATH!!SAVING_POISON&lt;br /&gt;
|-&lt;br /&gt;
|1||51||0||25||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|**Result:**||??||0||15||0||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2371</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2371"/>
		<updated>2015-04-09T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre&amp;gt;1 15 pound items with SAVING_COLD by 20% and SAVING_FIRE by 5%&lt;br /&gt;
1 1 pound item with SAVING_ZAP by 20%&lt;br /&gt;
1 1 pound item with SAVING_COLD by 15% and SAVING_FIRE, BREATH, and ZAP by 5%&lt;br /&gt;
3 8 pound items with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&lt;br /&gt;
1 12 pound item with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
&amp;lt;pre&amp;gt;SAVING_SPELL by 90%&lt;br /&gt;
SAVING_BREATH by 15%&lt;br /&gt;
SAVING_POISON by 50%&lt;br /&gt;
SAVING_FIRE by 50%&lt;br /&gt;
SAVING_COLD by 50%&lt;br /&gt;
SAVING_ZAP by 80%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre&amp;gt;1 51 pound item with SAVING_FIRE by 25%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
&amp;lt;pre&amp;gt;SAVING_FIRE by 15%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2370</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2370"/>
		<updated>2015-04-09T22:14:02Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Absorbing formula */ Added another test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre&amp;gt;1 15 pound items with SAVING_COLD by 20% and SAVING_FIRE by 5%&lt;br /&gt;
1 1 pound item with SAVING_ZAP by 20%&lt;br /&gt;
1 1 pound item with SAVING_COLD by 15% and SAVING_FIRE, BREATH, and ZAP by 5%&lt;br /&gt;
3 8 pound items with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&lt;br /&gt;
1 12 pound item with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
&amp;lt;pre&amp;gt;SAVING_SPELL by 90%&lt;br /&gt;
SAVING_BREATH by 15%&lt;br /&gt;
SAVING_POISON by 50%&lt;br /&gt;
SAVING_FIRE by 50%&lt;br /&gt;
SAVING_COLD by 50%&lt;br /&gt;
SAVING_ZAP by 80%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre&amp;gt;1 51 pound item with SAVING_FIRE by 15%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
&amp;lt;pre&amp;gt;SAVING_FIRE by 15%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Foulblood&amp;diff=2357</id>
		<title>Foulblood</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Foulblood&amp;diff=2357"/>
		<updated>2015-04-08T03:01:22Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=13&lt;br /&gt;
|int=18&lt;br /&gt;
|wis=16&lt;br /&gt;
|mana=21&lt;br /&gt;
|prereqs=[[Blood Sacrifice]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell fouls the caster&#039;s blood, so that attackers that bite the target become poisoned. It cannot be cast on others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Blood Skills and Spells]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Blood_Sacrifice&amp;diff=2356</id>
		<title>Blood Sacrifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Blood_Sacrifice&amp;diff=2356"/>
		<updated>2015-04-08T02:55:45Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Skill&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=2&lt;br /&gt;
|mana=18&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This skills drains the corpse&#039;s blood, giving the user a small amount of [[Hitpoint|Hit Points]] and [[Mana]]. You can also sacrifice on behalf of someone else, giving them the recovery instead.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Large corpses can have enough blood to allow multiple blood sacrifices in them&lt;br /&gt;
* Having your minions [[Consume]] corpses reduces the amount of blood available for this skill substantially, and vice versa&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Blood Skills and Spells]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Deanimate&amp;diff=2355</id>
		<title>Deanimate</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Deanimate&amp;diff=2355"/>
		<updated>2015-04-08T02:22:03Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=18&lt;br /&gt;
|int=21&lt;br /&gt;
|wis=19&lt;br /&gt;
|mana=18&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to deanimate certain magical minions.  Minions that are deanimated are inert and can usually be carried around, and can almost always be reanimated into the original (or something similar to the original) creature.&lt;br /&gt;
&lt;br /&gt;
The following entities can be deanimated with this spell:&lt;br /&gt;
* [[Wood Woad|Wood Woads]]&lt;br /&gt;
* [[Bone Guardian|Bone Guardians]]&lt;br /&gt;
* [[Metal Construct|Metal Constructs]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* This spell has a 10% chance of failing to deanimate the minion in question, destroying it&lt;br /&gt;
* This spell is often used with [[Metal Construct|Metal Constructs]] to identify their resistances and keep them around as long as possible due to their unique properties&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Animate_Dead&amp;diff=2354</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Animate_Dead&amp;diff=2354"/>
		<updated>2015-04-08T02:16:17Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=15&lt;br /&gt;
|int=20&lt;br /&gt;
|wis=18&lt;br /&gt;
|mana=21&lt;br /&gt;
|prereqs=[[Flesh Beast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell preserves and animates a corpse such that it can be somewhat controlled by the caster.  Animated corpses require&lt;br /&gt;
no mana to maintain, but they can do very little and are easily disturbed.&lt;br /&gt;
&lt;br /&gt;
When an animated corpse is released or &#039;killed&#039;, it returns to the form of the original corpse.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Animated corpses from this spell require no [[control point|control points]], but have almost no combat abilities&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Necromancer_Animation&amp;diff=2353</id>
		<title>Category:Necromancer Animation</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Necromancer_Animation&amp;diff=2353"/>
		<updated>2015-04-08T02:07:04Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Desc update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of skills and spells in the Necromancer Animation tree.  These are dumb minions animated by magic usually used as tanks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Wood_woad&amp;diff=2352</id>
		<title>Wood woad</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Wood_woad&amp;diff=2352"/>
		<updated>2015-04-08T02:06:16Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Update categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=5&lt;br /&gt;
|int=14&lt;br /&gt;
|wis=12&lt;br /&gt;
|mana=29&lt;br /&gt;
|prereqs=[[Clay Man]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature from a large piece of wood.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a wood woad requires wood on the ground; at least 20 pounds of wood&lt;br /&gt;
* A wood woad has good cold resistance and good dexterity&lt;br /&gt;
* A wood woad has a slight weakness to zapping attacks and a large weakness to fire attacks&lt;br /&gt;
* A wood woad requires 2 [[control point|control points]].&lt;br /&gt;
* Wood woads can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2351</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2351"/>
		<updated>2015-04-08T02:06:11Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Update categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre&amp;gt;1 15 pound items with SAVING_COLD by 20% and SAVING_FIRE by 5%&lt;br /&gt;
1 1 pound item with SAVING_ZAP by 20%&lt;br /&gt;
1 1 pound item with SAVING_COLD by 15% and SAVING_FIRE, BREATH, and ZAP by 5%&lt;br /&gt;
3 8 pound items with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&lt;br /&gt;
1 12 pound item with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
&amp;lt;pre&amp;gt;SAVING_SPELL by 90%&lt;br /&gt;
SAVING_BREATH by 15%&lt;br /&gt;
SAVING_POISON by 50%&lt;br /&gt;
SAVING_FIRE by 50%&lt;br /&gt;
SAVING_COLD by 50%&lt;br /&gt;
SAVING_ZAP by 80%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Flesh_Beast&amp;diff=2350</id>
		<title>Flesh Beast</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Flesh_Beast&amp;diff=2350"/>
		<updated>2015-04-08T02:06:08Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Update categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=13&lt;br /&gt;
|int=18&lt;br /&gt;
|wis=16&lt;br /&gt;
|mana=37&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the flesh and blood from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a flesh beast requires a corpse; only certain corpses will work&lt;br /&gt;
* A flesh beast is a blob, so it resists crushing and piercing attacks but is weak to slashing attacks&lt;br /&gt;
* A flesh beast is weak to poison, cold, and fire attacks&lt;br /&gt;
* A flesh beast has a low armor class and dexterity&lt;br /&gt;
* A flesh beast requires 1 [[control point|control point]].&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Clay_Man&amp;diff=2349</id>
		<title>Clay Man</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Clay_Man&amp;diff=2349"/>
		<updated>2015-04-08T02:06:04Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Update categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=12&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=25&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms a crude clay man out of nearby dirt and clay.  The clay man has no intelligence and is largely uncontrollable,&lt;br /&gt;
but it will assist the caster in combat and act as a punching bag.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a clay man is cheap and requires no soulstones or other resources sometimes making it a better option than the tougher golems like the [[Wood Woad]]&lt;br /&gt;
* A clay man has poison resistance, which can make it more useful against poison wielding foes&lt;br /&gt;
* A clay man requires 1 [[control point|control point]].&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2348</id>
		<title>Bone Guardian</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2348"/>
		<updated>2015-04-08T02:06:01Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Update categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=9&lt;br /&gt;
|int=16&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=33&lt;br /&gt;
|prereqs=[[Wood Woad]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the bones from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* A bone guardian requires a corpse to create; only certain corpses work, most likely only those with teeth&lt;br /&gt;
* A bone guardian requires 1 [[control point|control point]].&lt;br /&gt;
* A bone guardian is skeletal, and resists piercing attacks, but is weak to crushing attacks&lt;br /&gt;
* A bone guardian has resistance against poison&lt;br /&gt;
* A bone guardian is weak to fire attacks&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Necromancer_Animation&amp;diff=2347</id>
		<title>Category:Necromancer Animation</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Necromancer_Animation&amp;diff=2347"/>
		<updated>2015-04-08T02:05:02Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of animation minions.  These are dumb minions animated by magic usually used as tanks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Fear&amp;diff=2346</id>
		<title>Fear</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Fear&amp;diff=2346"/>
		<updated>2015-04-08T02:03:35Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=19&lt;br /&gt;
|int=22&lt;br /&gt;
|wis=20&lt;br /&gt;
|mana=18&lt;br /&gt;
|prereqs=[[Tarrant&#039;s Spectral Hand]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The mid-level &#039;fear&#039; is typically used for crowd control.  Its&#039; primary intent is to strike fear into the heart of an attacker so as to prevent&lt;br /&gt;
further conflict from occurring.  When successful, the target is seized by an uncontrollable irrational fear of the caster, and will do anything to flee from the caster.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Fear deals no damage, serving only to force to target to try to flee the room&lt;br /&gt;
* Some enemies (usually guards and the like) cannot be forced out of the room they guard with this spell&lt;br /&gt;
* [[Bone Prison]] is a more effective crowd control spell, but Fear can be cast in more situations&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Tarrant%27s_Spectral_Hand&amp;diff=2345</id>
		<title>Tarrant&#039;s Spectral Hand</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Tarrant%27s_Spectral_Hand&amp;diff=2345"/>
		<updated>2015-04-08T02:00:05Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=6&lt;br /&gt;
|int=16&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=12&lt;br /&gt;
|prereqs=[[Coldfire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell was originally conceived of and created by the famous necromancer Tarrant in his early years as a human.  It summons an ethereal hand to attack the target, dealing both damage as well as freezing and chilling effects.  The effects take some time to wear off, and the hand can penetrate almost all armors easily.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Tarrant&#039;s Spectral Hand deals pure cold damage&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Rotting_Sphere&amp;diff=2344</id>
		<title>Rotting Sphere</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Rotting_Sphere&amp;diff=2344"/>
		<updated>2015-04-08T01:57:41Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Removed spiritlore category (not sure why that was there)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|image=[[File:Skull-bolt.png|150px]]&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=29&lt;br /&gt;
|mana=27&lt;br /&gt;
|int=28&lt;br /&gt;
|wis=26&lt;br /&gt;
|prereqs=&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Durham&#039;s Guiding Spirit]]&lt;br /&gt;
*  [[Sickening Touch]]&lt;br /&gt;
|dtype=[[Poison]]/Spell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rotting Sphere is a powerful necromancer spell that sends a rather unpleasant mass of ethereal mouths to bite the target, scouring it with poison.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
*Rotting Sphere deals poison damage over time to the target&lt;br /&gt;
*Rotting Sphere deals more damage to larger targets&lt;br /&gt;
*Rotting Sphere has a rather high amount of lag attached to it. If you are planning to blast a mob with Rotting Sphere, attempt to find a faster spell before resorting to it. You may find that you need to do something more important but are delayed because you are still casting. At least use [[Haste]] to lessen the lag somewhat, if at all practical.&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Poison]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Rotting_Sphere&amp;diff=2343</id>
		<title>Rotting Sphere</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Rotting_Sphere&amp;diff=2343"/>
		<updated>2015-04-08T01:57:05Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Removed teacher section (just use spell find), update tips to be more standardized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|image=[[File:Skull-bolt.png|150px]]&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=29&lt;br /&gt;
|mana=27&lt;br /&gt;
|int=28&lt;br /&gt;
|wis=26&lt;br /&gt;
|prereqs=&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Durham&#039;s Guiding Spirit]]&lt;br /&gt;
*  [[Sickening Touch]]&lt;br /&gt;
|dtype=[[Poison]]/Spell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rotting Sphere is a powerful necromancer spell that sends a rather unpleasant mass of ethereal mouths to bite the target, scouring it with poison.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
*Rotting Sphere deals poison damage over time to the target&lt;br /&gt;
*Rotting Sphere deals more damage to larger targets&lt;br /&gt;
*Rotting Sphere has a rather high amount of lag attached to it. If you are planning to blast a mob with Rotting Sphere, attempt to find a faster spell before resorting to it. You may find that you need to do something more important but are delayed because you are still casting. At least use [[Haste]] to lessen the lag somewhat, if at all practical.&lt;br /&gt;
&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[category:Spell]]&lt;br /&gt;
[[category:Spiritlore]]&lt;br /&gt;
[[category:Poison]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Sickening_Touch&amp;diff=2342</id>
		<title>Sickening Touch</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Sickening_Touch&amp;diff=2342"/>
		<updated>2015-04-08T01:52:03Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=4&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=10&lt;br /&gt;
|prereqs=[[Coldfire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;sickening touch&#039; spell is a low level necromancer spell, typically used before combat.  When cast, the target&#039;s hands become weapons of&lt;br /&gt;
sickness for a short period of time.  When the target strikes an enemy in battle with his hands, the spell discharges and poisons and sickens the enemy.&lt;br /&gt;
&lt;br /&gt;
This spell, like [[Burning Hands]] and [[Shocking Grasp]], requires the use of your hands to trigger the effects. This means you must have at least one hand free to trigger the spell, but you can still wield a weapon as long as your off-hand is free.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Sickening Touch deals a small amount of poison damage initially and also poisons the enemy, dealing damage over time&lt;br /&gt;
* Sickening Touch can also activate off of a successful [[Jab]]&lt;br /&gt;
* Some minions, such as [[Ghoul|Ghouls]], [[Vampire|Vampires]], [[Wood Woad|Wood Woads]], etc, can have this spell cast on them&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=2341</id>
		<title>Coldfire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Coldfire&amp;diff=2341"/>
		<updated>2015-04-08T01:45:51Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=1&lt;br /&gt;
|int=13&lt;br /&gt;
|wis=11&lt;br /&gt;
|mana=7&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coldfire, or &#039;unfire&#039; as it is often called, is the antithesis of normal fire.  It absorbs heat and light, burning with a flame that can only be&lt;br /&gt;
described as &#039;blue-black, and blindingly dark&#039;.  Its exact origins and planar orientation are unknown, and it can only be summoned in small amounts and for limited times.&lt;br /&gt;
&lt;br /&gt;
This spell can be used in two ways: 1) As an offensive spell, by casting it on an enemy or 2) As a [[spellcomp]] generator, by casting it on yourself.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Coldfire deals pure cold damage&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer Spectral Rot]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Necromancer_Spectral_Rot&amp;diff=2340</id>
		<title>Category:Necromancer Spectral Rot</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Necromancer_Spectral_Rot&amp;diff=2340"/>
		<updated>2015-04-08T01:40:44Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Bloodmist&amp;diff=2339</id>
		<title>Bloodmist</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Bloodmist&amp;diff=2339"/>
		<updated>2015-04-08T01:38:46Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Tips */ Added estimate of damage taken when casting the spell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=25&lt;br /&gt;
|wis=23&lt;br /&gt;
|mana=18&lt;br /&gt;
|prereqs=[[Life Tap]]&lt;br /&gt;
|dtype=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uses some of the caster&#039;s blood to create winged demons that attack the target.  The demons are very short lived but can often get in several attacks before being destroyed.&lt;br /&gt;
&lt;br /&gt;
Note that bloodmist demons generally avoid killing the target outright. When the target is mortally wounded, the demons will stop, allowing the necromancer to soulsteal if desired.&lt;br /&gt;
&lt;br /&gt;
The spell is named &#039;bloodmist&#039; because the demons, when destroyed, explode into a fine mist of blood which tends to hang in the air like a red haze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Bloodmist demons are very vulnerable to area effect spells and mob breath. They will die immediately when subjected to either of these, with the exception of the [[Earthquake]] spell, as the demons are flying.&lt;br /&gt;
* This attack damages the caster about equal to your Necromancer [[caster level]], so care should be taken when using it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Necromancer Blood Skills and Spells]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2338</id>
		<title>Bone Guardian</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2338"/>
		<updated>2015-04-08T01:35:15Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Notes */ Correct error on control point cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=9&lt;br /&gt;
|int=16&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=33&lt;br /&gt;
|prereqs=[[Wood Woad]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the bones from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* A bone guardian requires a corpse to create; only certain corpses work, most likely only those with teeth&lt;br /&gt;
* A bone guardian requires 1 [[control point|control point]].&lt;br /&gt;
* A bone guardian is skeletal, and resists piercing attacks, but is weak to crushing attacks&lt;br /&gt;
* A bone guardian has resistance against poison&lt;br /&gt;
* A bone guardian is weak to fire attacks&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Flesh_Beast&amp;diff=2337</id>
		<title>Flesh Beast</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Flesh_Beast&amp;diff=2337"/>
		<updated>2015-04-08T01:34:59Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: /* Notes */ Correct error on control point cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=13&lt;br /&gt;
|int=18&lt;br /&gt;
|wis=16&lt;br /&gt;
|mana=37&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the flesh and blood from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a flesh beast requires a corpse; only certain corpses will work&lt;br /&gt;
* A flesh beast is a blob, so it resists crushing and piercing attacks but is weak to slashing attacks&lt;br /&gt;
* A flesh beast is weak to poison, cold, and fire attacks&lt;br /&gt;
* A flesh beast has a low armor class and dexterity&lt;br /&gt;
* A flesh beast requires 1 [[control point|control point]].&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2336</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2336"/>
		<updated>2015-04-01T05:43:10Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Formatting fix; this is why you preview pages...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre&amp;gt;1 15 pound items with SAVING_COLD by 20% and SAVING_FIRE by 5%&lt;br /&gt;
1 1 pound item with SAVING_ZAP by 20%&lt;br /&gt;
1 1 pound item with SAVING_COLD by 15% and SAVING_FIRE, BREATH, and ZAP by 5%&lt;br /&gt;
3 8 pound items with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&lt;br /&gt;
1 12 pound item with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
&amp;lt;pre&amp;gt;SAVING_SPELL by 90%&lt;br /&gt;
SAVING_BREATH by 15%&lt;br /&gt;
SAVING_POISON by 50%&lt;br /&gt;
SAVING_FIRE by 50%&lt;br /&gt;
SAVING_COLD by 50%&lt;br /&gt;
SAVING_ZAP by 80%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2335</id>
		<title>Metal Construct</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Metal_Construct&amp;diff=2335"/>
		<updated>2015-04-01T05:40:18Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=23&lt;br /&gt;
|int=24&lt;br /&gt;
|wis=22&lt;br /&gt;
|mana=45&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Absorbing affects===&lt;br /&gt;
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:&lt;br /&gt;
* [[SAVING_SPELL]]&lt;br /&gt;
* [[SAVING_FIRE]]&lt;br /&gt;
* [[SAVING_ZAP]]&lt;br /&gt;
* [[SAVING_COLD]]&lt;br /&gt;
* [[SAVING_POISON]]&lt;br /&gt;
* [[SAVING_BREATH]]&lt;br /&gt;
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.&lt;br /&gt;
&lt;br /&gt;
You can check the current modifiers on your metal construct by [[deanimate|deanimating]] it, then [[identify|identifying]] the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.&lt;br /&gt;
&lt;br /&gt;
====Absorbing formula====&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
1 15 pound items with SAVING_COLD by 20% and SAVING_FIRE by 5%&lt;br /&gt;
1 1 pound item with SAVING_ZAP by 20%&lt;br /&gt;
1 1 pound item with SAVING_COLD by 15% and SAVING_FIRE, BREATH, and ZAP by 5%&lt;br /&gt;
3 8 pound items with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&lt;br /&gt;
1 12 pound item with SAVING_SPELL by 10% and SAVING_FIRE, COLD, ZAP, and POISON by 5%&lt;br /&gt;
&lt;br /&gt;
Resulted in a metal construct with the following stats:&lt;br /&gt;
SAVING_SPELL by 90%&lt;br /&gt;
SAVING_BREATH by 15%&lt;br /&gt;
SAVING_POISON by 50%&lt;br /&gt;
SAVING_FIRE by 50%&lt;br /&gt;
SAVING_COLD by 50%&lt;br /&gt;
SAVING_ZAP by 80%&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a metal construct requires meteal on the ground; at least 30 pounds of metal objects are required&lt;br /&gt;
* A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks&lt;br /&gt;
* Metal constructs typically have low dexterity&lt;br /&gt;
* Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance&lt;br /&gt;
* A metal construct requires 2 [[control point|control points]].&lt;br /&gt;
* Metal constructs can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Wood_woad&amp;diff=2334</id>
		<title>Wood woad</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Wood_woad&amp;diff=2334"/>
		<updated>2015-04-01T05:25:48Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=5&lt;br /&gt;
|int=14&lt;br /&gt;
|wis=12&lt;br /&gt;
|mana=29&lt;br /&gt;
|prereqs=[[Clay Man]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature from a large piece of wood.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a wood woad requires wood on the ground; at least 20 pounds of wood&lt;br /&gt;
* A wood woad has good cold resistance and good dexterity&lt;br /&gt;
* A wood woad has a slight weakness to zapping attacks and a large weakness to fire attacks&lt;br /&gt;
* A wood woad requires 2 [[control point|control points]].&lt;br /&gt;
* Wood woads can occasionally deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Wood_woad&amp;diff=2333</id>
		<title>Wood woad</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Wood_woad&amp;diff=2333"/>
		<updated>2015-04-01T05:25:36Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Added note about counter damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=5&lt;br /&gt;
|int=14&lt;br /&gt;
|wis=12&lt;br /&gt;
|mana=29&lt;br /&gt;
|prereqs=[[Clay Man]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature from a large piece of wood.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a wood woad requires wood on the ground; at least 20 pounds of wood&lt;br /&gt;
* A wood woad has good cold resistance and good dexterity&lt;br /&gt;
* A wood woad has a slight weakness to zapping attacks and a large weakness to fire attacks&lt;br /&gt;
* A wood woad requires 2 [[control point|control points]].&lt;br /&gt;
* Wood woads can occasional deal damage to enemies that attack them physically for free&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2332</id>
		<title>Bone Guardian</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2332"/>
		<updated>2015-04-01T05:24:53Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Typo fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=9&lt;br /&gt;
|int=16&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=33&lt;br /&gt;
|prereqs=[[Wood Woad]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the bones from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* A bone guardian requires a corpse to create; only certain corpses work, most likely only those with teeth&lt;br /&gt;
* A bone guardian requires 2 [[control point|control points]].&lt;br /&gt;
* A bone guardian is skeletal, and resists piercing attacks, but is weak to crushing attacks&lt;br /&gt;
* A bone guardian has resistance against poison&lt;br /&gt;
* A bone guardian is weak to fire attacks&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Flesh_Beast&amp;diff=2331</id>
		<title>Flesh Beast</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Flesh_Beast&amp;diff=2331"/>
		<updated>2015-04-01T05:24:36Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=13&lt;br /&gt;
|int=18&lt;br /&gt;
|wis=16&lt;br /&gt;
|mana=37&lt;br /&gt;
|prereqs=[[Bone Guardian]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the flesh and blood from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Summoning a flesh beast requires a corpse; only certain corpses will work&lt;br /&gt;
* A flesh beast is a blob, so it resists crushing and piercing attacks but is weak to slashing attacks&lt;br /&gt;
* A flesh beast is weak to poison, cold, and fire attacks&lt;br /&gt;
* A flesh beast has a low armor class and dexterity&lt;br /&gt;
* A flesh beast requires 2 [[control point|control points]].&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2330</id>
		<title>Bone Guardian</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Bone_Guardian&amp;diff=2330"/>
		<updated>2015-04-01T05:22:00Z</updated>

		<summary type="html">&lt;p&gt;Firedraco: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Necromancer&lt;br /&gt;
|level=9&lt;br /&gt;
|int=16&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=33&lt;br /&gt;
|prereqs=[[Wood Woad]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This necromancer spell forms an animated creature using the bones from a fresh corpse.&lt;br /&gt;
&lt;br /&gt;
Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* A bone guardian requires a corpse to create; only certain corpses work, most likely only those with teeth&lt;br /&gt;
* A bone guardian requires 2 [[control point|control point]].&lt;br /&gt;
* A bone guardian is skeletal, and resists piercing attacks, but is weak to crushing attacks&lt;br /&gt;
* A bone guardian has resistance against poison&lt;br /&gt;
* A bone guardian is weak to fire attacks&lt;br /&gt;
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Minion]]&lt;/div&gt;</summary>
		<author><name>Firedraco</name></author>
	</entry>
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