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	<updated>2026-06-19T03:42:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1196</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1196"/>
		<updated>2013-02-04T20:45:54Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Cross-Class Tactics */  Add skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered at&lt;br /&gt;
the end of a battle when the fighter has time to think and analyze what&lt;br /&gt;
just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics low&#039; combos:&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics advanced&#039; combos, along with the above skills:&lt;br /&gt;
* [[Intimidate]]&lt;br /&gt;
* [[Roar]]&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics cross&#039; combos, along with the above skills:&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
* [[Shadow Strike]]&lt;br /&gt;
* [[Knife Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
===Extra Bonuses===&lt;br /&gt;
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.&lt;br /&gt;
Any movement or hitpoints received boost your current stats only.&lt;br /&gt;
You can receive more than one extra bonus at a time.&lt;br /&gt;
* [[Movement]] &lt;br /&gt;
* [[Hit points]]&lt;br /&gt;
&lt;br /&gt;
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you&#039;ve got a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Pommel_Strike&amp;diff=1195</id>
		<title>Pommel Strike</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Pommel_Strike&amp;diff=1195"/>
		<updated>2013-02-04T20:44:16Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=14&lt;br /&gt;
|prereqs=[[Parry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Syntax : {{Icode | pommel &amp;lt;target&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
This skill allows you to strike the opponent with the &#039;wrong end&#039; of your weapon, such as the hilt of a sword. This skill takes movement and requires that you have a weapon equipped.&lt;br /&gt;
&lt;br /&gt;
Since this attack generally uses the hilt of a weapon, and the hilts are generally unenchanted, this attack does blunt damage and does not work against ethereal creatures.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* This skill can be used in combos with [[Battle Tactics]]&lt;br /&gt;
* This skill seems to ignore armor, dealing consistent damage to most targets&lt;br /&gt;
* As noted, the damage dealt is blunt type so it is a good option for skeletal type foes&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Pommel_Strike&amp;diff=1194</id>
		<title>Pommel Strike</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Pommel_Strike&amp;diff=1194"/>
		<updated>2013-02-04T20:43:48Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=14&lt;br /&gt;
|prereqs=[[Parry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Syntax : {{Icode | pommel &amp;lt;target&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
This skill allows you to strike the opponent with the &#039;wrong end&#039; of your weapon, such as the hilt of a sword. This skill takes movement and requires that you have a weapon equipped.&lt;br /&gt;
&lt;br /&gt;
Since this attack generally uses the hilt of a weapon, and the hilts are generally unenchanted, this attack does blunt damage and does not work against ethereal creatures.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* This skill can be used in combos with [[Battle Tactics]]&lt;br /&gt;
* This skill seems to ignore armor, dealing consistent damage to most targets&lt;br /&gt;
* As noted, the damage dealt is blunt type so it is a good option for skeletal type foes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1192</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1192"/>
		<updated>2013-02-04T18:20:35Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Extra Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered at&lt;br /&gt;
the end of a battle when the fighter has time to think and analyze what&lt;br /&gt;
just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics low&#039; combos&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics advanced&#039; combos, along with the above skills&lt;br /&gt;
* [[Intimidate]]&lt;br /&gt;
* [[Roar]]&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics cross&#039; combos, along with the above skills&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
===Extra Bonuses===&lt;br /&gt;
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.&lt;br /&gt;
Any movement or hitpoints received boost your current stats only.&lt;br /&gt;
You can receive more than one extra bonus at a time.&lt;br /&gt;
* [[Movement]] &lt;br /&gt;
* [[Hit points]]&lt;br /&gt;
&lt;br /&gt;
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you&#039;ve got a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1191</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1191"/>
		<updated>2013-02-04T18:14:36Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Extra Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered at&lt;br /&gt;
the end of a battle when the fighter has time to think and analyze what&lt;br /&gt;
just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics low&#039; combos&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics advanced&#039; combos, along with the above skills&lt;br /&gt;
* [[Intimidate]]&lt;br /&gt;
* [[Roar]]&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics cross&#039; combos, along with the above skills&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
===Extra Bonuses===&lt;br /&gt;
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.&lt;br /&gt;
Any movement or hitpoints received boost your current stats only.&lt;br /&gt;
You can receive more than one extra bonus at a time.&lt;br /&gt;
* [[Movement]] &lt;br /&gt;
* [[Hitpoints]]&lt;br /&gt;
&lt;br /&gt;
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you&#039;ve got a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1190</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1190"/>
		<updated>2013-02-04T18:11:35Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered at&lt;br /&gt;
the end of a battle when the fighter has time to think and analyze what&lt;br /&gt;
just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics low&#039; combos&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics advanced&#039; combos, along with the above skills&lt;br /&gt;
* [[Intimidate]]&lt;br /&gt;
* [[Roar]]&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics cross&#039; combos, along with the above skills&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
===Extra Bonuses===&lt;br /&gt;
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.&lt;br /&gt;
Any movement or hitpoints received boost your current stats only.&lt;br /&gt;
* [[Movement]] &lt;br /&gt;
* [[Hitpoints]]&lt;br /&gt;
&lt;br /&gt;
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you&#039;ve got a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1189</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1189"/>
		<updated>2013-02-04T17:58:49Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered at&lt;br /&gt;
the end of a battle when the fighter has time to think and analyze what&lt;br /&gt;
just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics low&#039; combos&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics advanced&#039; combos, along with the above skills&lt;br /&gt;
* [[Intimidate]]&lt;br /&gt;
* [[Roar]]&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics cross&#039; combos, along with the above skills&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you&#039;ve got a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1188</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=1188"/>
		<updated>2013-02-04T17:57:54Z</updated>

		<summary type="html">&lt;p&gt;Kolin: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered at&lt;br /&gt;
the end of a battle when the fighter has time to think and analyze what&lt;br /&gt;
just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total three&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics low&#039; combos&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics advanced&#039; combos, along with the above skills&lt;br /&gt;
* [[Intimidate]]&lt;br /&gt;
* [[Roar]]&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills that can appear in &#039;tactics cross&#039; combos, along with the above skills&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you&#039;ve got a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Kolin</name></author>
	</entry>
</feed>