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	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=2117</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=2117"/>
		<updated>2014-12-05T04:08:44Z</updated>

		<summary type="html">&lt;p&gt;Mathayas: I submitted the last one accidentally. The previous update I also reordered the low tactics to get combat starting skills at the top of the list, I just thought it made more sense that way. Other minor tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics low&#039; combos:&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics advanced&#039; combos, along with the above skills:&lt;br /&gt;
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics cross&#039; combos, along with the above skills:&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[backstab]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
* [[Shadow Bind]]&lt;br /&gt;
* [[Shadow Strike]]&lt;br /&gt;
* [[Knife Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
===Extra Bonuses===&lt;br /&gt;
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.&lt;br /&gt;
Any movement or hitpoints received boost your current stats only.&lt;br /&gt;
You can receive more than one extra bonus at a time.&lt;br /&gt;
* [[Movement]] &lt;br /&gt;
* [[hitpoint|Hit points]]&lt;br /&gt;
*[[morale]]&lt;br /&gt;
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you have a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;. Obviously this would only be useful if you&#039;re trying to work out a pattern that has unknown (missing) skills both before and after the known skills.&lt;br /&gt;
&lt;br /&gt;
[[category:Warrior Fighting Styles]]&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Mathayas</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=2116</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Battle_Tactics&amp;diff=2116"/>
		<updated>2014-12-05T04:03:40Z</updated>

		<summary type="html">&lt;p&gt;Mathayas: adding note in the tactics example letting screen reader users know that when blind mode is on the empty (unknown) skill slots are represented with x instead of the vertical line.Reordered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=15&lt;br /&gt;
|prereqs=[[Defensive Fighting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Usage : {{Icode| tactics}} - Display known tactics&lt;br /&gt;
&lt;br /&gt;
As warriors advance through their training, they may begin to notice certain&lt;br /&gt;
moves and combinations of attacks that work better than others.  These&lt;br /&gt;
skills allow formal training in how to develop and use those combinations,&lt;br /&gt;
to make individual fighting styles more specialized and refined.&lt;br /&gt;
&lt;br /&gt;
After learning the &#039;battle tactics&#039; skill, warriors will begin to develop&lt;br /&gt;
their attack combinations.  New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:&lt;br /&gt;
{{MUDdisplay |&lt;br /&gt;
Low level attack combinations&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Length 4 {{!}} (missing)     {{!}} leap attack   {{!}} kick          {{!}} (missing)&lt;br /&gt;
}}&lt;br /&gt;
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter {{x}} for (missing) skills in the combo to make it easier to read with a screen reader.&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
* The minimum combo length is 3&lt;br /&gt;
* The maximum combo length is 8&lt;br /&gt;
* You won&#039;t get the same skill twice in a row&lt;br /&gt;
* You won&#039;t get the same skill twice separated by another skill&lt;br /&gt;
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination&lt;br /&gt;
* Some skills, such as disarm and berserk, will only appear once in a combination&lt;br /&gt;
* As your tactics skills improve, you will unlock longer combinations&lt;br /&gt;
* Skills must be successfully performed to learn new moves in a combination&lt;br /&gt;
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination&lt;br /&gt;
* The maximum combo length for low tactics is 7&lt;br /&gt;
* The maximum combo length for advanced tactics is 8 &lt;br /&gt;
* The maximum combo length for cross-class tactics is 8&lt;br /&gt;
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos&lt;br /&gt;
&lt;br /&gt;
===Eligible Skills===&lt;br /&gt;
====Battle Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics low&#039; combos:&lt;br /&gt;
* [[Taunt]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Leap]]&lt;br /&gt;
* [[Lunge]]&lt;br /&gt;
* [[Kick]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Riposte]]&lt;br /&gt;
* [[Feint]]&lt;br /&gt;
* [[Stomp]]&lt;br /&gt;
* [[Pommel Strike]]&lt;br /&gt;
* [[Jab]]&lt;br /&gt;
&lt;br /&gt;
====Advanced Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics advanced&#039; combos, along with the above skills:&lt;br /&gt;
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)&lt;br /&gt;
* [[Disarm]]&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
* [[Cleave]]&lt;br /&gt;
&lt;br /&gt;
====Cross-Class Tactics====&lt;br /&gt;
These skills can appear in &#039;tactics cross&#039; combos, along with the above skills:&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[backstab]]&lt;br /&gt;
* [[Bloodletting Stab]]&lt;br /&gt;
* [[Dirt Throwing]]&lt;br /&gt;
* [[Shadow Bind]]&lt;br /&gt;
* [[Shadow Strike]]&lt;br /&gt;
* [[Knife Throwing]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:&lt;br /&gt;
* [[Attack Speed|Attacks]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Hitroll]]&lt;br /&gt;
* [[Damroll]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Warrior Skill Level]]&lt;br /&gt;
&lt;br /&gt;
===Extra Bonuses===&lt;br /&gt;
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.&lt;br /&gt;
Any movement or hitpoints received boost your current stats only.&lt;br /&gt;
You can receive more than one extra bonus at a time.&lt;br /&gt;
* [[Movement]] &lt;br /&gt;
* [[hitpoint|Hit points]]&lt;br /&gt;
*[[morale]]&lt;br /&gt;
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
You pretty much only learn new parts of combinations by doing them in groups of three.  For example, if you have a piece of a combination that uses kick then riposte, you&#039;ll want to try patterns like &amp;quot;bash kick rip bash&amp;quot;.  This will check for two groups of three at the same time - The first part of the pattern will check for &amp;quot;bash kick rip&amp;quot;, and the second part will check for &amp;quot;kick rip bash&amp;quot;. Obviously this would only be useful if you&#039;re trying to work out a pattern that has unknown (missing) skills both before and after the known skills.&lt;br /&gt;
&lt;br /&gt;
[[category:Warrior Fighting Styles]]&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Mathayas</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Warrior&amp;diff=1937</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Warrior&amp;diff=1937"/>
		<updated>2014-04-06T18:24:52Z</updated>

		<summary type="html">&lt;p&gt;Mathayas: /* Class specialties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior classes have excellent hitpoints and poor mana.  They are practiced&lt;br /&gt;
with weapons, and have the strongest parry of all classes.&lt;br /&gt;
&lt;br /&gt;
A warrior is basically trained to kill stuff.  Almost all warrior skills are&lt;br /&gt;
oriented towards killing an enemy.  If you are a newbie, a warrior with&lt;br /&gt;
minimal spellcasting ability is a pretty good combination.&lt;br /&gt;
&lt;br /&gt;
Warriors rely on a high constitution and strength, with dexterity thrown in&lt;br /&gt;
for good measure.  Constitution gives them the high hitpoints needed in&lt;br /&gt;
battle, while strength and dexterity are needed to master various skills.&lt;br /&gt;
&lt;br /&gt;
==Class specialties==&lt;br /&gt;
* &#039;&#039;&#039;Weapon Mastery&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skill: [[Riposte]]&lt;br /&gt;
* &#039;&#039;&#039;Warcries&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skills: [[Roar]], [[Cry of Victory]]&lt;br /&gt;
* &#039;&#039;&#039;Power Attacks&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skill: [[Leap]]&lt;br /&gt;
* &#039;&#039;&#039;Group Tactics&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skills: [[Tanking]], [[Retreat]]&lt;br /&gt;
* &#039;&#039;&#039;Battle Fury&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skill: [[Berserk]]&lt;br /&gt;
&lt;br /&gt;
==Full Skill/Spell List==&lt;br /&gt;
&lt;br /&gt;
[http://alteraeon.com:8080/spells/warrior Warrior Spells/Skills]&lt;br /&gt;
&lt;br /&gt;
==Helpful Guides==&lt;br /&gt;
* [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide]&lt;br /&gt;
* [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries]&lt;br /&gt;
* [http://www.alteraeon.com/articles/mechanics-of-melee-combat-1.html Melee Mechanics]&lt;br /&gt;
* [[Battle_Tactics]]&lt;br /&gt;
* [[Letters to a Warrior]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Mathayas</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Warrior&amp;diff=1936</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Warrior&amp;diff=1936"/>
		<updated>2014-04-06T18:15:34Z</updated>

		<summary type="html">&lt;p&gt;Mathayas: Put link to battle tactics in. Too good a resource to waste&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior classes have excellent hitpoints and poor mana.  They are practiced&lt;br /&gt;
with weapons, and have the strongest parry of all classes.&lt;br /&gt;
&lt;br /&gt;
A warrior is basically trained to kill stuff.  Almost all warrior skills are&lt;br /&gt;
oriented towards killing an enemy.  If you are a newbie, a warrior with&lt;br /&gt;
minimal spellcasting ability is a pretty good combination.&lt;br /&gt;
&lt;br /&gt;
Warriors rely on a high constitution and strength, with dexterity thrown in&lt;br /&gt;
for good measure.  Constitution gives them the high hitpoints needed in&lt;br /&gt;
battle, while strength and dexterity are needed to master various skills.&lt;br /&gt;
&lt;br /&gt;
==Class specialties==&lt;br /&gt;
* &#039;&#039;&#039;Weapon Mastery&#039;&#039;&#039;&lt;br /&gt;
** Archetypal spell: [[Riposte]]&lt;br /&gt;
* &#039;&#039;&#039;Warcries&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skills: [[Roar]], [[Cry of Victory]]&lt;br /&gt;
* &#039;&#039;&#039;Power Attacks&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skill: [[Leap]]&lt;br /&gt;
* &#039;&#039;&#039;Group Tactics&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skills: [[Tanking]], [[Retreat]]&lt;br /&gt;
* &#039;&#039;&#039;Battle Fury&#039;&#039;&#039;&lt;br /&gt;
** Archetypal skill: [[Berserk]]&lt;br /&gt;
&lt;br /&gt;
==Full Skill/Spell List==&lt;br /&gt;
&lt;br /&gt;
[http://alteraeon.com:8080/spells/warrior Warrior Spells/Skills]&lt;br /&gt;
&lt;br /&gt;
==Helpful Guides==&lt;br /&gt;
* [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide]&lt;br /&gt;
* [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries]&lt;br /&gt;
* [http://www.alteraeon.com/articles/mechanics-of-melee-combat-1.html Melee Mechanics]&lt;br /&gt;
* [[Battle_Tactics]]&lt;br /&gt;
* [[Letters to a Warrior]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Mathayas</name></author>
	</entry>
</feed>