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		<title>Waypoint</title>
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		<updated>2026-04-26T20:24:34Z</updated>

		<summary type="html">&lt;p&gt;Richter: /* Mainland and surrounding continents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ostiary Occidental Recall Site&lt;br /&gt;
| [[Green River Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Onsen Haiden&lt;br /&gt;
| [[Yuki Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| A star-shaped courtyard before the Temple&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just before the [[Temple of Heart]], east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine to Vember.&lt;br /&gt;
| Former Castle Rubicon&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| West from outside the front entrance of the castle&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Maybe room 15199 in [[Thalenwood]]?&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Walking through grassy fields&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warming before the hearth&lt;br /&gt;
| [[Jo&#039;Kerin Bazaar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| The temple to Morpheus&lt;br /&gt;
| [[The Monastery of Dreams]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reception Room&lt;br /&gt;
| [[The Svirfneblin ruins]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine&lt;br /&gt;
| [[The lower K&#039;tinga River]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Just north of Behr&#039;zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but not a temporary waypoints&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6328</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6328"/>
		<updated>2026-04-26T07:42:11Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ostiary Occidental Recall Site&lt;br /&gt;
| [[Green River Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| A star-shaped courtyard before the Temple&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just before the [[Temple of Heart]], east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine to Vember.&lt;br /&gt;
| Former Castle Rubicon&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| West from outside the front entrance of the castle&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Maybe room 15199 in [[Thalenwood]]?&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Walking through grassy fields&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warming before the hearth&lt;br /&gt;
| [[Jo&#039;Kerin Bazaar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| The temple to Morpheus&lt;br /&gt;
| [[The Monastery of Dreams]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reception Room&lt;br /&gt;
| [[The Svirfneblin ruins]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine&lt;br /&gt;
| [[The lower K&#039;tinga River]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Just north of Behr&#039;zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but not a temporary waypoints&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6327</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6327"/>
		<updated>2026-04-26T07:33:58Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ostiary Occidental Recall Site&lt;br /&gt;
| [[Green River Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| A star-shaped courtyard before the Temple&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just before the [[Temple of Heart]], east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine to Vember.&lt;br /&gt;
| Former Castle Rubicon&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| West from outside the front entrance of the castle&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Maybe room 15199 in [[Thalenwood]]?&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Walking through grassy fields&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warming before the hearth&lt;br /&gt;
| [[Jo&#039;Kerin Bazaar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| The temple to Morpheus&lt;br /&gt;
| [[The Monastery of Dreams]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reception room&lt;br /&gt;
| [[The Cloud Academy]] or Svirfneblin Settlement&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
| Unconfirmed. I suspect the Svirfneblin location is the correct one, but don&#039;t remember where this was when it was active&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine&lt;br /&gt;
| K&#039;tinga River&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Just north of Behr&#039;zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but not a temporary waypoints&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6326</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6326"/>
		<updated>2026-04-26T07:33:09Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ostiary Occidental Recall Site&lt;br /&gt;
| [[Green River Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| A star-shaped courtyard before the Temple&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just before the [[Temple of Heart]], east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine to Vember.&lt;br /&gt;
| Former Castle Rubicon&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| West from outside the front entrance of the castle&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Maybe room 15199 in [[Thalenwood]]?&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Walking through grassy fields&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warming before the hearth&lt;br /&gt;
| [[Jo&#039;Kerin Bazaar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| The temple to Morpheus&lt;br /&gt;
| [[The Monastery of Dreams]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reception room&lt;br /&gt;
| [[The Cloud Academy]] or Svirfneblin Settlement&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
| Unconfirmed. I suspect the Svirfneblin location is the correct one, but don&#039;t remember where this was when it was active&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine&lt;br /&gt;
| K&#039;tinga River&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Just north of Behr&#039;zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but not a temporary waypoints&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6324</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6324"/>
		<updated>2026-04-25T01:23:58Z</updated>

		<summary type="html">&lt;p&gt;Richter: Move unconfirmed waypoints to old section as I think most of them don&amp;#039;t exist anymoer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| A star-shaped courtyard before the Temple&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just before the [[Temple of Heart]], east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine to Vember.&lt;br /&gt;
| Former Castle Rubicon&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| West from outside the front entrance of the castle&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Maybe room 15199 in [[Thalenwood]]?&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Walking through grassy fields&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warming before the hearth&lt;br /&gt;
| [[Jo&#039;Kerin Bazaar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| The temple to Morpheus&lt;br /&gt;
| [[The Monastery of Dreams]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reception room&lt;br /&gt;
| [[The Cloud Academy]] or Svirfneblin Settlement&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
| Unconfirmed. I suspect the Svirfneblin location is the correct one, but don&#039;t remember where this was when it was active&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small shrine&lt;br /&gt;
| K&#039;tinga River&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Just north of Behr&#039;zok, this waypoint is still usable but is only accessible to low level characters. Since the area is not a low level area, it is unlikely you will be able to use it naturally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Suboria&amp;diff=6323</id>
		<title>Suboria</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Suboria&amp;diff=6323"/>
		<updated>2026-04-25T00:57:35Z</updated>

		<summary type="html">&lt;p&gt;Richter: Redirected page to The Continent of Suboria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Continent of Suboria]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Atmir&amp;diff=6322</id>
		<title>Atmir</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Atmir&amp;diff=6322"/>
		<updated>2026-04-25T00:55:56Z</updated>

		<summary type="html">&lt;p&gt;Richter: Redirected page to The Mainland of Atmir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Mainland of Atmir]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6321</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6321"/>
		<updated>2026-04-21T06:51:40Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| The Nishi Haiden&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine to vember&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| warming before the hearth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple to morpheus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reception room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| a star-shaped court-yard before the temple&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| walking through grassy fields&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6320</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6320"/>
		<updated>2026-04-21T06:42:29Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Xidan Camp&lt;br /&gt;
| [[Ishi Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Requires ???&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| [[The Mitsuto-Shima Province]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
| Name unknown, found on world map&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine to vember&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| warming before the hearth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple to morpheus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reception room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| a star-shaped court-yard before the temple&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| walking through grassy fields&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6319</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6319"/>
		<updated>2026-04-21T06:24:36Z</updated>

		<summary type="html">&lt;p&gt;Richter: Add City of Fonts wp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine to vember&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| warming before the hearth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple to morpheus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reception room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Outer Planar Realms====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Chapel of Fonts&lt;br /&gt;
| [[The City of Fonts, Purnima]]&lt;br /&gt;
| [[Outer Planar Realms]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| a star-shaped court-yard before the temple&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| walking through grassy fields&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Westering_Isles&amp;diff=6318</id>
		<title>Westering Isles</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Westering_Isles&amp;diff=6318"/>
		<updated>2026-04-21T06:20:51Z</updated>

		<summary type="html">&lt;p&gt;Richter: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Westering Isles&amp;#039;&amp;#039;&amp;#039; are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. All newly created players start on the westmost is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Westering Isles&#039;&#039;&#039; are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. All newly created players start on the westmost island, [[Sloe]]. The three islands are:&lt;br /&gt;
* [[Sloe]] (for levels 1 to 10)&lt;br /&gt;
* [[Kordan]] (for levels 11 to 19)&lt;br /&gt;
* [[Archais]] (for levels 20 to 28)&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6317</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6317"/>
		<updated>2026-04-21T06:20:08Z</updated>

		<summary type="html">&lt;p&gt;Richter: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westering Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine to vember&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| warming before the hearth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple to morpheus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reception room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| a star-shaped court-yard before the temple&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| walking through grassy fields&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Archais&amp;diff=6316</id>
		<title>Archais</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Archais&amp;diff=6316"/>
		<updated>2026-04-21T06:17:58Z</updated>

		<summary type="html">&lt;p&gt;Richter: Redirected page to The Island of Archais&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Island of Archais]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Kordan&amp;diff=6315</id>
		<title>Kordan</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Kordan&amp;diff=6315"/>
		<updated>2026-04-21T06:17:42Z</updated>

		<summary type="html">&lt;p&gt;Richter: Redirected page to The Island of Kordan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Island of Kordan]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Sloe&amp;diff=6314</id>
		<title>Sloe</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Sloe&amp;diff=6314"/>
		<updated>2026-04-21T06:17:13Z</updated>

		<summary type="html">&lt;p&gt;Richter: Redirected page to The Island of Sloe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Island of Sloe]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6313</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6313"/>
		<updated>2026-04-21T06:16:05Z</updated>

		<summary type="html">&lt;p&gt;Richter: /* List of waypoints */ Update with many waypoints and rearrange data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
====Westering Isles====&lt;br /&gt;
The [[Westring Isles]] are the three &amp;quot;newbie islands&amp;quot; located far to the west of the mainland and surrounding continents. Meant for players up to level 28, the waypoints here (except for those on [[Archais]]) will no longer be usable after you gain too many levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| A heavily warded waypoint&lt;br /&gt;
| [[The Refugee Camp]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large waypoint in a stony field&lt;br /&gt;
| [[The Stony Field]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Cemetery Waypoint&lt;br /&gt;
| [[The Cemetery near Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Pellam Town Waypoint&lt;br /&gt;
| [[Town of Pellam]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrine of the Vemarken Faithful&lt;br /&gt;
| [[Town of Vemarken]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Plaza&lt;br /&gt;
| [[Village of Stillwater]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| La Iglesia del Cambio&lt;br /&gt;
| [[Village of Bandera Azul]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A waypoint on the edge of the Blue Marshes&lt;br /&gt;
| [[The Blue Marshes]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The town square of Hildabrad&lt;br /&gt;
| [[The farming community of Hildabrad]]&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Indira Shrine&lt;br /&gt;
| [[The Town of Indira]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The village of Gnomian&lt;br /&gt;
| [[Gnomian Village]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The New Thalos Temple Waypoint&lt;br /&gt;
| [[The city of New Thalos]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Accepted Chapel of Dentin in Naphtali&lt;br /&gt;
| [[Island Kordan, town of Naphtali]]&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Stillness in Gad&#039;s Landing&lt;br /&gt;
| [[The City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Seaside Village Square&lt;br /&gt;
| [[The Village of Seaside]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crossing the Brom Bridge&lt;br /&gt;
| You are wandering the Island of Archais.&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Dragon Tooth Waypoint&lt;br /&gt;
| [[The Town of Dragon Tooth]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A highly unusual waypoint&lt;br /&gt;
| [[Redferne&#039;s Floating Palace]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mainland and surrounding continents====&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Unholy Temple of Dentin in Ralnoth&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Cathedral in the Temple of Dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
| Wallachia City Inn Dormitory&lt;br /&gt;
| [[Wallachia City]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment&lt;br /&gt;
|-&lt;br /&gt;
| A small campfire in the woods&lt;br /&gt;
| [[The birch and aspen forest]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Atop a small knoll&lt;br /&gt;
| [[Dark Forest East of Ralnoth]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A small deserted chapel along the southern road&lt;br /&gt;
| [[The Great Southern Road]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A shrine to Dentin&lt;br /&gt;
| [[Province of Cornia]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| On the steps of Aomizu Temple&lt;br /&gt;
| [[Daigaku-Tatami, capital of Kurita Province]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Blessed Garden of the Amagawa Spirits&lt;br /&gt;
| [[Village of Bo Shin Tao]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Zin&lt;br /&gt;
| [[The Town of Zin]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Fire Tower, third floor&lt;br /&gt;
| [[The Fire Towers]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Naginag Chapel Porch&lt;br /&gt;
| [[The capital city of Naginag, Market District]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| The Society of Succor&lt;br /&gt;
| [[The Viscounty of Rogonia]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires payment of 25,000 gold&lt;br /&gt;
|-&lt;br /&gt;
| The Blue Temple&lt;br /&gt;
| Dunn Hurr&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest [[Drove the Anchorite garrison out of Steinhaus]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wellinghall Waypoint&lt;br /&gt;
| [[Along the Greywater]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
| Requires quest [[Pleased the Lord of Wellinghall by slaying the vile knucker.]]&lt;br /&gt;
|-&lt;br /&gt;
| Overlooking a small lake high in the Ash mountains&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Before five ancient statues&lt;br /&gt;
| [[The Ash mountains]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glade of spirits&lt;br /&gt;
| [[The Jo&#039;Kerin Gardens]]&lt;br /&gt;
| [[Atmir]], the Mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A stone tower&lt;br /&gt;
| [[The Florin-Verian Flowage]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Center of Vandar&lt;br /&gt;
| [[The Kingdom City of Vandar]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A tall room in the fortress of Koralia&#039;s Heart&lt;br /&gt;
| [[The City of Koralia&#039;s Heart]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A large blackened waypoint&lt;br /&gt;
| [[Nemean Fields]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Westhome Chapel of the Silver Flame&lt;br /&gt;
| [[The Western Atmiri Coast]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Marikest Temple Waypoint&lt;br /&gt;
| [[The village of Marikest]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
| Requires quest&lt;br /&gt;
|-&lt;br /&gt;
| Before a massive oak tree.&lt;br /&gt;
| [[Caer Bre&#039;en Valley]]&lt;br /&gt;
| [[Atmir]], the mainland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Crimsonia chapel of the Silver Flame&lt;br /&gt;
| [[Port Crimsonia]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
| Requires quest [[Sent all of the famous pirates of the northern ocean to their final resting place.]]&lt;br /&gt;
|-&lt;br /&gt;
| A small meditation room&lt;br /&gt;
| [[Village of Votara]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Night&lt;br /&gt;
| [[The Ramanek wasteland]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City of Airam, Town Square&lt;br /&gt;
| [[The capital city of Airam, Marketplace and Castle]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A vine covered temple&lt;br /&gt;
| [[The Wyvinian Stronghold]]&lt;br /&gt;
| [[Ramanek]], the northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The city square of Elborat&lt;br /&gt;
| [[The City of Elborat]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Central square of Dorna&lt;br /&gt;
| [[The city of Dorna]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The temple of the Summer Sun in the city of Finspang&lt;br /&gt;
| [[The City of Finspang]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inside a long log building.&lt;br /&gt;
| [[The Firbolg Forest]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Riaza Order of Harmony Dojo&lt;br /&gt;
| [[The Isle of Riaza]]&lt;br /&gt;
| [[Suboria]], the southern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine to vember&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| warming before the hearth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple to morpheus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reception room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a small shrine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Old or Defunct Waypoints====&lt;br /&gt;
These are rooms that used to be waypoints but have been removed. This list is kept out of historical interest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| The Old Mud School Recall&lt;br /&gt;
| [[The Ralnoth Mud School Museum]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| South out of the [[Ralnoth]], on the west side&lt;br /&gt;
|-&lt;br /&gt;
| A lovely hideous temple&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the kitchen of Fozzie&#039;s Hamburger House&lt;br /&gt;
|-&lt;br /&gt;
| The Blood Priestess&#039; Chamber&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath &amp;quot;A lovely hideous temple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Shift&lt;br /&gt;
| [[The Temple of Shift in Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| In the southwest corner of [[Ralnoth]]&lt;br /&gt;
|-&lt;br /&gt;
| A tranquil shrine&lt;br /&gt;
| [[The Arbor Forest, east of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], north off the path&lt;br /&gt;
|-&lt;br /&gt;
| a star-shaped court-yard before the temple&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Inner Sanctum of Heart&lt;br /&gt;
| [[Temple of Heart]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just east outside of [[Ralnoth]], south off the path&lt;br /&gt;
|-&lt;br /&gt;
| The Temple of Cygnii&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Just south out of [[Ralnoth]], east off the [[Southern Road]]&lt;br /&gt;
|-&lt;br /&gt;
| High-Temple to Grolantor.&lt;br /&gt;
| The Temple of Cygnii Entertainment Complex&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Underneath the Temple of Cygnii&lt;br /&gt;
|-&lt;br /&gt;
| The inside of a small cabin&lt;br /&gt;
| [[The Zephyr Forest, west of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| Northwest portion of the forest&lt;br /&gt;
|-&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| walking through grassy fields&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6312</id>
		<title>Waypoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Waypoint&amp;diff=6312"/>
		<updated>2026-04-21T01:45:12Z</updated>

		<summary type="html">&lt;p&gt;Richter: Some formatting changes and rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Waypoints&#039;&#039;&#039; (often abbreviated wps) are used to move quickly between locations, serve as the target location for recalls, and as the respawn location for a player after death. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To bring up a numbered list of waypoints type {{icode|way}}. To travel to between waypoints, go to a waypoint then use either {{icode|way &amp;lt;number&amp;gt;}} or {{icode|way &amp;lt;name&amp;gt;}}. Note that the name can be abbreviated i.e. {{icode|way elb}} for [[The city square of Elborat]].&lt;br /&gt;
&lt;br /&gt;
Waypoints can be renumbered by typing {{icode|way reorder &amp;lt;number&amp;gt; &amp;lt;number&amp;gt;}} to change a waypoint&#039;s number or swap two waypoints.&lt;br /&gt;
&lt;br /&gt;
Waypoints can be removed by typing {{icode|waypoint remove &amp;lt;number&amp;gt;}}. You may want to do this as when you have too many waypoints, the game will begin to track how often you are using them and remove unused waypoints. You will be informed with a message if this happens, but you can also check explicitly using {{icode|way check}}.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Players can recall to the last prayed at waypoint by using the {{icode|recall}} command (which can be abbreviated {{icode|/}}) or casting a cleric recall spell such as [[word of recall]] or [[group recall]]. Players are automatically recalled when the game reboots.&lt;br /&gt;
&lt;br /&gt;
Some rooms or areas are difficult to recall from. In such cases you may see a message that your god &amp;quot;does not immediately respond&amp;quot;. You will need to attempt to recall repeatedly or use a more powerful method such as the aforementioned [[word of recall]].&lt;br /&gt;
&lt;br /&gt;
Characters can have their right to recall temporarily revoked by the cleric curse [[revocation]].&lt;br /&gt;
&lt;br /&gt;
{{MUDDisplay|&lt;br /&gt;
Your ability to recall has been temporarily revoked by the gods!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fixed Waypoints==&lt;br /&gt;
There are several fixed waypoints in the game that have been sanctified by a god - key locations like many major towns and cities will often have a waypoint for players to use. These are typically what players refer to when they mention a waypoint.&lt;br /&gt;
&lt;br /&gt;
The command {{Icode|where waypoint}} can be used in a well-known area to find out if it has a waypoint. Using {{icode|pray}} can be used outside of a well-known area to see if an area has a waypoint, but it will only give you the name of the room if it exists.&lt;br /&gt;
&lt;br /&gt;
===List of waypoints===&lt;br /&gt;
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list may become out of date as new waypoints are added or removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra wikitable &amp;quot;&lt;br /&gt;
! ID&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Sector&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| the unholy temple of dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|the cathedral in the temple of dentin&lt;br /&gt;
| [[The City of Ralnoth]]&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| One north of Unholy, so not an important waypoint to keep&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| a tranquil shrine&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| a star-shaped court-yard before the temple&lt;br /&gt;
| Light Forest East&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| inner sanctum of heart&lt;br /&gt;
| Temple of Heart&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| the temple of cygnii&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|recall&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| a small sheltered clearing in the woods&lt;br /&gt;
| &lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|the inside of a small cabin&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|a small campfire in the woods&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| a small shrine to vember&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
| atop a small knoll&lt;br /&gt;
| Dark Forest east of Ralnoth&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
| inside a small deserted chapel&lt;br /&gt;
| Great Southern Road&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| a shrine to dentin&lt;br /&gt;
| the province of Cornia&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| on the steps of aomizu temple&lt;br /&gt;
| oriental city of Daigaku-Tatami&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| the temple of zin&lt;br /&gt;
| the town of Zin&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
| the porch of the house of draak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
| overlooking a small lake high in the Ash mountains&lt;br /&gt;
| The Ash mountains&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
| before five ancient statues&lt;br /&gt;
| The Ash mountains&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| glade of spirits&lt;br /&gt;
| Jo&#039;Kerin&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
| warming before the hearth&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
| a small meditation room&lt;br /&gt;
|&lt;br /&gt;
| Northern continent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
| the temple to morpheus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
| city of airam, town square&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
| room of paddedness and pillows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
| a highly unusual waypoint&lt;br /&gt;
| Redferne&#039;s Floating Palace&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| the accepted chapel of denting in naphtali&lt;br /&gt;
|&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
| the indira shrine&lt;br /&gt;
|&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
| the new thalos temple waypoint&lt;br /&gt;
|&lt;br /&gt;
| [[Kordan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
| shrine of the vemarken faithful&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
| a heavily warded waypoint&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| a large waypoint in a stony field&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
| the pellam town waypoint&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
| a secluded hermitage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
| the pellam cemetery&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
| a waypoint on the edge of the blue marshes&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
| reception room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
| inside long log building&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
| a lovely hideous temple&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| the blood priestess chamber&lt;br /&gt;
|&lt;br /&gt;
| [[The Mainland of Atmir]]&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
| the temple of stillness in gad landing&lt;br /&gt;
| [[the City of Gad&#039;s Landing]]&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
| the vine covered temple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
| la lglesia del cambio&lt;br /&gt;
|&lt;br /&gt;
| [[Sloe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
| a small alley behind two shops&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| a small church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
| the temple of shift&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
| the dragon tooth waypoint&lt;br /&gt;
|&lt;br /&gt;
| [[Archais]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
| the fire tower, third floor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
| mooncalf&#039;s room&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| in a small, enclosed clearing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
| a small shrine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
| somewhere in the bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| high-temple to grolantor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| the temple waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| the temple of the summer sun&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| the wellinghall waypoint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| walking through grassy fields&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| the city square of elborat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| the blessed garden of the amagawa spirits&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| in a protected glade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| defunct&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
| the center of vandar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
| before a massive oak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporary Waypoints==&lt;br /&gt;
High level clerics can use the [[hallowed ground]] spell to create a temporary waypoint. As its name suggests, the waypoint must be on land and not at sea or in the air. It also cannot be created at a nosum location. Care should be taken when choosing a location as unlike most fixed waypoint, which tend to be in safe non-aggro locations, these can be created in dangerous areas with aggressive enemies. &lt;br /&gt;
&lt;br /&gt;
When the effect ends, the message {{icode|A sense of loss fills the area as the powerful presence recedes.}} is shown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Personal and clan storage lockers can be accessed while at a permanent waypoint, but this not a temporary waypoint&lt;br /&gt;
* While at a permanent waypoint, characters will not get better at using spells or skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Waypoint]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6311</id>
		<title>Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6311"/>
		<updated>2026-04-20T05:33:07Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest&lt;br /&gt;
|realm=[[The Mainland of Atmir]]&lt;br /&gt;
|area=&lt;br /&gt;
|other_areas=&lt;br /&gt;
|room=&lt;br /&gt;
|questor=An underpriestess of Seth&lt;br /&gt;
|summary=This quest is started in Naginag.&lt;br /&gt;
|steps=&lt;br /&gt;
=== A tarnished crown of snakes ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;My god Seth requires that those wishing to use the temple waypoint must complete three divine tasks in order to demonstrate their loyalty and devotion.  The first task I decree is to bring me a tarnished crown of snakes from the Labyrinth.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The item is found in the first floor of the Labyrinth. The most straightforward way to access this level is from the waypoint [[Glade of spirits]] in Jo&#039;Kerin. Head north out of the garden, the west and south, down the cliff. Eventually, you will find a path into the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
The crown is found in an unlocked chest in the northeast portion of the floor. There are many wandering aggressive mobs here, and you will need to travel throughout the floor to pull several iron rings to open the path.&lt;br /&gt;
&lt;br /&gt;
=== Thrundar ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;It is good.  The next task that my god Seth has decreed is that the swamp dwarf high priest, Thrundar, must die. He has committed unspeakable evils against my lord Seth.  Now go.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thrundar is found, as you might expect, in the area called [[Swamp Dwarves]]. This area is currently located in [[Suboria]], southeast of [[Elborat]]. Head southeast out of Elborat, then eventually cross the river into the area. Head west into the town and seek out the hall - Thrundar is is the northeast corner.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Thrundar, the high priest, is no more.  Talk to the underpriestess of Seth in Naginag to receive your next task.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Es&#039;pawmarow ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;Excellent news.  My lord Seth has commanded that for your final task you should destroy the lich king, Es&#039;pawmarow.  It is a grave task, but Seth must be certain that you can be trusted.  Return to me when the lich has been defeated.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Es&#039;pawmarow is located within the Coliseum in Jo&#039;Kerin. From the glade waypoint, head east out of the garden and into the Coliseum. After passing through the plaza, go south and kill the guards to pass through a hall to the private quarters where the lich is.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(The lich king has been defeated.  Talk to the underpriestess of Seth in Naginag to complete your tasks.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;You are skilled and brave.  Since his phylactery remains intact, the destruction of the lich king&#039;s skeletal body is really just an inconvenience.  It does, however, serve as a potent demonstration of Seth&#039;s strength and should discourage him from opposing us, at least for a time.  Anyway, your tasks are complete.  You may pray at the chapel porch at your convenience.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6310</id>
		<title>Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6310"/>
		<updated>2026-04-20T05:27:41Z</updated>

		<summary type="html">&lt;p&gt;Richter: Add final notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest&lt;br /&gt;
|realm=[[The Mainland of Atmir]]&lt;br /&gt;
|area=The town of Vemarken&lt;br /&gt;
|other_areas=Hildabrad&lt;br /&gt;
|room=&lt;br /&gt;
|questor=An underpriestess of Seth&lt;br /&gt;
|summary=This quest is started in Naginag.&lt;br /&gt;
|steps=&lt;br /&gt;
=== A tarnished crown of snakes ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;My god Seth requires that those wishing to use the temple waypoint must complete three divine tasks in order to demonstrate their loyalty and devotion.  The first task I decree is to bring me a tarnished crown of snakes from the Labyrinth.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The item is found in the first floor of the Labyrinth. The most straightforward way to access this level is from the waypoint [[Glade of spirits]] in Jo&#039;Kerin. Head north out of the garden, the west and south, down the cliff. Eventually, you will find a path into the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
The crown is found in an unlocked chest in the northeast portion of the floor. There are many wandering aggressive mobs here, and you will need to travel throughout the floor to pull several iron rings to open the path.&lt;br /&gt;
&lt;br /&gt;
=== Thrundar ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;It is good.  The next task that my god Seth has decreed is that the swamp dwarf high priest, Thrundar, must die. He has committed unspeakable evils against my lord Seth.  Now go.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thrundar is found, as you might expect, in the area called [[Swamp Dwarves]]. This area is currently located in [[Suboria]], southeast of [[Elborat]]. Head southeast out of Elborat, then eventually cross the river into the area. Head west into the town and seek out the hall - Thrundar is is the northeast corner.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Thrundar, the high priest, is no more.  Talk to the underpriestess of Seth in Naginag to receive your next task.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Es&#039;pawmarow ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;Excellent news.  My lord Seth has commanded that for your final task you should destroy the lich king, Es&#039;pawmarow.  It is a grave task, but Seth must be certain that you can be trusted.  Return to me when the lich has been defeated.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Es&#039;pawmarow is located within the Coliseum in Jo&#039;Kerin. From the glade waypoint, head east out of the garden and into the Coliseum. After passing through the plaza, go south and kill the guards to pass through a hall to the private quarters where the lich is.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(The lich king has been defeated.  Talk to the underpriestess of Seth in Naginag to complete your tasks.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;You are skilled and brave.  Since his phylactery remains intact, the destruction of the lich king&#039;s skeletal body is really just an inconvenience.  It does, however, serve as a potent demonstration of Seth&#039;s strength and should discourage him from opposing us, at least for a time.  Anyway, your tasks are complete.  You may pray at the chapel porch at your convenience.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6309</id>
		<title>Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6309"/>
		<updated>2026-04-20T05:08:26Z</updated>

		<summary type="html">&lt;p&gt;Richter: Add lich location info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest&lt;br /&gt;
|realm=[[The Mainland of Atmir]]&lt;br /&gt;
|area=The town of Vemarken&lt;br /&gt;
|other_areas=Hildabrad&lt;br /&gt;
|room=&lt;br /&gt;
|questor=An underpriestess of Seth&lt;br /&gt;
|summary=This quest is started in Naginag.&lt;br /&gt;
|steps=&lt;br /&gt;
=== A tarnished crown of snakes ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;My god Seth requires that those wishing to use the temple waypoint must complete three divine tasks in order to demonstrate their loyalty and devotion.  The first task I decree is to bring me a tarnished crown of snakes from the Labyrinth.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The item is found in the first floor of the Labyrinth. The most straightforward way to access this level is from the waypoint [[Glade of spirits]] in Jo&#039;Kerin. Head north out of the garden, the west and south, down the cliff. Eventually, you will find a path into the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
The crown is found in an unlocked chest in the northeast portion of the floor. There are many wandering aggressive mobs here, and you will need to travel throughout the floor to pull several iron rings to open the path.&lt;br /&gt;
&lt;br /&gt;
=== Thrundar ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;It is good.  The next task that my god Seth has decreed is that the swamp dwarf high priest, Thrundar, must die. He has committed unspeakable evils against my lord Seth.  Now go.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thrundar is found, as you might expect, in the area called [[Swamp Dwarves]]. This area is currently located in [[Suboria]], southeast of [[Elborat]]. Head southeast out of Elborat, then eventually cross the river into the area. Head west into the town and seek out the hall - Thrundar is is the northeast corner.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Thrundar, the high priest, is no more.  Talk to the underpriestess of Seth in Naginag to receive your next task.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Es&#039;pawmarow ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;Excellent news.  My lord Seth has commanded that for your final task you should destroy the lich king, Es&#039;pawmarow.  It is a grave task, but Seth must be certain that you can be trusted.  Return to me when the lich has been defeated.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Es&#039;pawmarow is located within the Coliseum in Jo&#039;Kerin. From the glade waypoint, head east out of the garden and into the Coliseum. After passing through the plaza, go south and kill the guards to pass through a hall to the private quarters where the lich is.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6308</id>
		<title>Completed tasks for the god Seth in order to use the waypoint at the Naginag Pantheist Temple</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Completed_tasks_for_the_god_Seth_in_order_to_use_the_waypoint_at_the_Naginag_Pantheist_Temple&amp;diff=6308"/>
		<updated>2026-04-20T04:50:26Z</updated>

		<summary type="html">&lt;p&gt;Richter: Initial page with some directions guidance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest&lt;br /&gt;
|realm=[[The Mainland of Atmir]]&lt;br /&gt;
|area=The town of Vemarken&lt;br /&gt;
|other_areas=Hildabrad&lt;br /&gt;
|room=&lt;br /&gt;
|questor=An underpriestess of Seth&lt;br /&gt;
|summary=This quest is started in Naginag.&lt;br /&gt;
|steps=&lt;br /&gt;
=== A tarnished crown of snakes ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;My god Seth requires that those wishing to use the temple waypoint must complete three divine tasks in order to demonstrate their loyalty and devotion.  The first task I decree is to bring me a tarnished crown of snakes from the Labyrinth.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The item is found in the first floor of the Labyrinth. The most straightforward way to access this level is from the waypoint [[Glade of spirits]] in Jo&#039;Kerin. Head north out of the garden, the west and south, down the cliff. Eventually, you will find a path into the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
The crown is found in an unlocked chest in the northeast portion of the floor. There are many wandering aggressive mobs here, and you will need to travel throughout the floor to pull several iron rings to open the path.&lt;br /&gt;
&lt;br /&gt;
=== Thrundar ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;It is good.  The next task that my god Seth has decreed is that the swamp dwarf high priest, Thrundar, must die. He has committed unspeakable evils against my lord Seth.  Now go.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thrundar is found, as you might expect, in the area called [[Swamp Dwarves]]. This area is currently located in [[Suboria]], southeast of [[Elborat]]. Head southeast out of Elborat, then eventually cross the river into the area. Head west into the town and seek out the hall - Thrundar is is the northeast corner.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Thrundar, the high priest, is no more.  Talk to the underpriestess of Seth in Naginag to receive your next task.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Es&#039;pawmarow ===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
An underpriestess of Seth says, &#039;Excellent news.  My lord Seth has commanded that for your final task you should destroy the lich king, Es&#039;pawmarow.  It is a grave task, but Seth must be certain that you can be trusted.  Return to me when the lich has been defeated.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By using [[farsee]] I was able to locate Es&#039;pawmarow somewhere between Jo&#039;Kerin and Hartmur, nearby to the glade waypoint.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=The_Alter_Aeon_Mainland&amp;diff=6307</id>
		<title>The Alter Aeon Mainland</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=The_Alter_Aeon_Mainland&amp;diff=6307"/>
		<updated>2026-03-31T08:55:59Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page The Alter Aeon Mainland to The Mainland of Atmir: Update with official name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Mainland of Atmir]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=The_Mainland_of_Atmir&amp;diff=6306</id>
		<title>The Mainland of Atmir</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=The_Mainland_of_Atmir&amp;diff=6306"/>
		<updated>2026-03-31T08:55:59Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page The Alter Aeon Mainland to The Mainland of Atmir: Update with official name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mainland continent of Alter Aeon is the most explored and&lt;br /&gt;
best understood region on the game.  There exist a great many&lt;br /&gt;
areas here, but the majority of them are higher level and may&lt;br /&gt;
not be safe for lower level players.&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
List of Mainland areas with wiki pages. For a complete list type {{icode|areas main}} in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
category = Areas on the Mainland&lt;br /&gt;
include = {area}:level&lt;br /&gt;
table   = class=&amp;quot;zebra wikitable collapsible sortable&amp;quot;, Area Name, Suggested Level&lt;br /&gt;
tablesortcol=2&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
* [https://codepen.io/shawncplus/full/vEGdeON Searchable Mainland map]&lt;br /&gt;
* [https://www.alteraeon.com/maps/index.html Game generated maps]&lt;br /&gt;
&lt;br /&gt;
[[Category:Realm]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Obtained_the_black_pearl_necklace_of_Montezuma&amp;diff=6305</id>
		<title>Obtained the black pearl necklace of Montezuma</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Obtained_the_black_pearl_necklace_of_Montezuma&amp;diff=6305"/>
		<updated>2026-03-31T08:53:08Z</updated>

		<summary type="html">&lt;p&gt;Richter: Reformatted. Removed note about blade of grass, which I did not use when completing the quest so I don&amp;#039;t think it is needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest&lt;br /&gt;
|realm=[[The Mainland of Atmir]]&lt;br /&gt;
|area=[[The Aztec Jungle]]&lt;br /&gt;
|summary=This quest is performed in the Aztec Jungle where the Amagawa river passes through it.&lt;br /&gt;
|steps=&lt;br /&gt;
=== The pretty Aztec girl ===&lt;br /&gt;
&lt;br /&gt;
==== From [[The Blessed Garden of the Amagawa Spirits]] waypoint ====&lt;br /&gt;
* Go down then west out of the vilkage&lt;br /&gt;
* Head northwest into the Amagawa river&lt;br /&gt;
* Follow the river north, passing through an underground lake passage as you go&lt;br /&gt;
* Continue north and you&#039;ll find a room to your west called &amp;quot;A game trail leading inland&amp;quot;&lt;br /&gt;
* One west of here is the pretty Aztec girl&lt;br /&gt;
&lt;br /&gt;
==== From the waypoint [[A church of Shift]] ====&lt;br /&gt;
* Head north into Nueva Granda&lt;br /&gt;
* Exit east out into the jungle&lt;br /&gt;
* Go east through the [[Palo Verde region]], passing underneath the wall as you go&lt;br /&gt;
* Continue east into the jungle&lt;br /&gt;
* Go northeast into the Amagawa river&lt;br /&gt;
* Follow the river north you&#039;ll find a room to your west called &amp;quot;A game trail leading inland&amp;quot;&lt;br /&gt;
* One west of here is the pretty Aztec girl&lt;br /&gt;
&lt;br /&gt;
=== Collect the items for the necklace ===&lt;br /&gt;
You can talk to the girl for a short explanation of what needs to be done.&lt;br /&gt;
Note that the pearls are [[NOSAVE]] so you will need to complete the quest in one session.&lt;br /&gt;
&lt;br /&gt;
==== Collect the gold thread ====&lt;br /&gt;
* Found on the ground by the girl&lt;br /&gt;
&lt;br /&gt;
==== Collect 4 freshwater pearls ====&lt;br /&gt;
* Head east into the Amagawa river&lt;br /&gt;
* Kill hognose clams&lt;br /&gt;
* Retrieve freshwater pearls from their corpses&lt;br /&gt;
&lt;br /&gt;
==== Collect a black pearl ====&lt;br /&gt;
* Go back south along the Amagawa river&lt;br /&gt;
* Find where it passes through an underground lake passage&lt;br /&gt;
* Dive to the bottom of the and kill the Water Fiend (this should also earn you [[fame]])&lt;br /&gt;
* Retrieve the black pearl from its corpse&lt;br /&gt;
&lt;br /&gt;
You may not find it every time as the pearl may not always load.&lt;br /&gt;
Wandering mobs may also cause the Water Fiend to awaken and wander the lake.&lt;br /&gt;
&lt;br /&gt;
=== Craft the necklace ===&lt;br /&gt;
Return to the girl.&lt;br /&gt;
You will give her the items and she will craft the necklace for you;&lt;br /&gt;
however, read the instructions carefully as the scripting on her doesn&#039;t handle being given many items properly.&lt;br /&gt;
&lt;br /&gt;
First, attach a freshwater pearl to the necklace by giving the girl 1 freshwater pearl and the gold thread.&lt;br /&gt;
Do not give her any more items until she returns the single-bead necklace to you.&lt;br /&gt;
&lt;br /&gt;
Then, continue attaching freshwater pearls by giving the girl 1 freshwater pearl and the necklace.&lt;br /&gt;
Do not give her more than those two items at once - wait until she returns the necklace to attach a new freshwater pearl.&lt;br /&gt;
&lt;br /&gt;
Repeat the process until all 4 freshwater pearls are on the necklace.&lt;br /&gt;
The girl should say that a black pearl is needed.&lt;br /&gt;
&lt;br /&gt;
Give the girl the black pearl and the four-bead necklace.&lt;br /&gt;
She will craft the necklace, but...&lt;br /&gt;
&lt;br /&gt;
=== Kill the were-jaguaress ===&lt;br /&gt;
Instead of returning it to you, the power will kill her and summon the were-jaguaress.&lt;br /&gt;
Kill the the were-jaugaress and retrieve the necklace from her corpse.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
Freshwater pearls, though wrinkled and grey compared to their saltwater equivalents, nonetheless can be used as jewelry.&lt;br /&gt;
Sometimes a pearl of great size and lustrous black color forms.&lt;br /&gt;
They are said to contain great power.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:The Aztec Jungle]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Point&amp;diff=6304</id>
		<title>Category:Point</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Point&amp;diff=6304"/>
		<updated>2026-03-30T01:41:42Z</updated>

		<summary type="html">&lt;p&gt;Richter: Add profession points to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Points&#039;&#039;&#039; are a resource earned for performing various actions in the game. There are currently:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Explorer point]]s&#039;&#039;&#039;, which are gained by exploring areas with your character. Areas have a certain number of these that they can give out, visible with the [[where]] command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combat point]]s&#039;&#039;&#039;, which are gained by defeating difficult enemies. They are currently the only kind of points that have a use, being able to be spent to improve skills or spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Newbie helper point]]s&#039;&#039;&#039;, which are awarded randomly when you use the [[gift]] command to give a gift to a newbie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Profession point]]s&#039;&#039;&#039;, which are awarded randomly when using profession or crafting skills, such as forging metal or butchering corpses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Point&amp;diff=2020</id>
		<title>Category:Point</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Point&amp;diff=2020"/>
		<updated>2014-05-15T21:17:09Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Points&#039;&#039;&#039; are a resource earned for performing various actions in the game. There are currently three types:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Explorer points]]&#039;&#039;&#039;, which are gained by exploring areas with your character. Areas have a certain number of these that they can give out, visible with the [[where]] command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combat points]]&#039;&#039;&#039;, which are gained by defeating difficult enemies. They are currently the only kind of points that have a use, being able to be spent to improve skills or spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Newbie helper points]]&#039;&#039;&#039;, which are awarded randomly when you use the [[gift]] command to give a gift to a newbie.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Item_Affects&amp;diff=2007</id>
		<title>Item Affects</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Item_Affects&amp;diff=2007"/>
		<updated>2014-04-30T15:49:10Z</updated>

		<summary type="html">&lt;p&gt;Richter: make into proper redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Item Affect]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Boom_effect&amp;diff=2006</id>
		<title>Boom effect</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Boom_effect&amp;diff=2006"/>
		<updated>2014-04-30T15:47:03Z</updated>

		<summary type="html">&lt;p&gt;Richter: redirect to section in lightning bolt page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lightning_Bolt#Boom_Effect]]&lt;br /&gt;
&lt;br /&gt;
[[category:mage]]&lt;br /&gt;
[[category:terminology]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Lightning_Bolt&amp;diff=2005</id>
		<title>Lightning Bolt</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Lightning_Bolt&amp;diff=2005"/>
		<updated>2014-04-30T15:44:58Z</updated>

		<summary type="html">&lt;p&gt;Richter: Created page with &amp;quot;{{SkillSpell |type=Spell |image=150px |class=Mage |level=18 |int=23 |wis=19 |mana=18 |prereqs=Lightning Flash }}  &amp;#039;&amp;#039;&amp;#039;Lightning Bolt&amp;#039;&amp;#039;&amp;#039; is the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|image=[[File:Lightning-helix.png|150px]]&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=18&lt;br /&gt;
|int=23&lt;br /&gt;
|wis=19&lt;br /&gt;
|mana=18&lt;br /&gt;
|prereqs=[[Lightning Flash]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; is the first of the upper level, damaging lightning spells. Until this point in the tree, lightning damage required the use of the weaker [[Static Blast]] or the touch spell [[Shocking Grasp]].&lt;br /&gt;
&lt;br /&gt;
===Boom Effect===&lt;br /&gt;
The boom effect occurs when a [[Ball of Lightning]] hits a mob and is struck by a lightning bolt. Booms do far more damage than either spell on its own. It requires at least two players to successfully cast. A single player, even under the effects of [[haste]], cannot.&lt;br /&gt;
&lt;br /&gt;
Note that a solo mage with a [[Lightning Elemental]] will be able to trigger this effect, by casting the appropriate spell to complement those of the elemental.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Mage]]&lt;br /&gt;
[[Category:Lightning]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Area_Refresh&amp;diff=2004</id>
		<title>Area Refresh</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Area_Refresh&amp;diff=2004"/>
		<updated>2014-04-30T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Richter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|level=23&lt;br /&gt;
|mana=28&lt;br /&gt;
|wis=25&lt;br /&gt;
|int=21&lt;br /&gt;
|prereqs=[[Refresh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Area Refresh will refresh a small amount of movement for you and those around you.  It can’t be cast while you are in combat but unlike the refresh spell it will refresh others already in combat.&lt;br /&gt;
&lt;br /&gt;
The spell designed to be used in groups, especially groups that contain hitters.  It fits in with a role often given to clerics in a group, which is to ensure a groups health and movement is maintained.  Casting this spell allows a group to fight for longer and travel faster across great distances and difficult terrain.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Casting this spell will also refresh any [[mob]]s in the room.&lt;br /&gt;
* skill level: A higher [[skill level]] decreases the percent chance that you will fail the spell. Chance of failure is 100%-skill level.&lt;br /&gt;
* Can be cast solo.&lt;br /&gt;
* Additional experience is awarded when cast in groups.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Healing Spellgroup]]&lt;br /&gt;
[[Category:Movement]]&lt;br /&gt;
[[category:refresh]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Strength&amp;diff=2003</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Strength&amp;diff=2003"/>
		<updated>2014-04-30T15:34:17Z</updated>

		<summary type="html">&lt;p&gt;Richter: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, often abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;, is a character stat that determines how powerful the character is. In influences damage in combat as well as the amount of weig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Strength&#039;&#039;&#039;, often abbreviated as &#039;&#039;&#039;STR&#039;&#039;&#039;, is a character stat that determines how powerful the character is. In influences damage in combat as well as the amount of weight that can be carried before being over-encumbered.&lt;br /&gt;
&lt;br /&gt;
Many weapons and shields have a strength requirement attached to them; in order to use such an item you will need have the given amount of strength. If you ever fail to meet the requirement while using the item (e.g., your [[Strength (Spell)|strength spell]] ran out), you will immediately stop using the item.&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
* A high strength lets you carry more weight of items&lt;br /&gt;
* Strength has a slight effect on your maximum [[HP]] and [[Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Stat]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Crystal_Coat&amp;diff=2002</id>
		<title>Crystal Coat</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Crystal_Coat&amp;diff=2002"/>
		<updated>2014-04-30T15:25:59Z</updated>

		<summary type="html">&lt;p&gt;Richter: Created page with &amp;quot;{{SkillSpell |type=Spell |image=150px |class=Mage |level=15 |int=21 |wis=17 |mana=35 |prereqs=Shards }}  &amp;#039;&amp;#039;&amp;#039;Crystal coat&amp;#039;&amp;#039;&amp;#039; is primarily used as a defe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|image=[[File:Shards.png|150px]]&lt;br /&gt;
|class=Mage&lt;br /&gt;
|level=15&lt;br /&gt;
|int=21&lt;br /&gt;
|wis=17&lt;br /&gt;
|mana=35&lt;br /&gt;
|prereqs=[[Shards]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystal coat&#039;&#039;&#039; is primarily used as a defensive spell to improve the resistances of the target. It improves the target&#039;s fire, cold, zap, and normal saves each by a small amount based on the level at which it is cast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Mage]]&lt;br /&gt;
[[Category:Crystal]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Jab&amp;diff=2000</id>
		<title>Jab</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Jab&amp;diff=2000"/>
		<updated>2014-04-29T06:25:39Z</updated>

		<summary type="html">&lt;p&gt;Richter: add note that touch spells proc on hit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|class=Warrior&lt;br /&gt;
|level=6&lt;br /&gt;
|prereqs=[[Kick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Syntax : {{Icode | jab &amp;lt;target&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
This skill allows you perform a quick jab at the opponent you are currently fighting. This skill takes movement and requires that you have at least one free hand to use.&lt;br /&gt;
&lt;br /&gt;
If you have gauntlets or gloves with special damage types you may be able to damage etheral creatures like ghosts who are normally immune to physical attacks. This skill will also activate touch spells like [[Burning Hands]] or [[Sickening Touch]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* This skill can be used in combos with [[Battle Tactics]]&lt;br /&gt;
* This skill seems to ignore armor, dealing consistent damage to most targets&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Valentine_Day_2013&amp;diff=1295</id>
		<title>Valentine Day 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Valentine_Day_2013&amp;diff=1295"/>
		<updated>2013-02-19T23:34:12Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Valentine Day 2013 to Valentine&amp;#039;s Day 2013&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Valentine&#039;s Day 2013]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Valentine%27s_Day_2013&amp;diff=1294</id>
		<title>Valentine&#039;s Day 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Valentine%27s_Day_2013&amp;diff=1294"/>
		<updated>2013-02-19T23:34:12Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Valentine Day 2013 to Valentine&amp;#039;s Day 2013&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set of updates and new areas for &#039;&#039;&#039;valentines day 2013&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Change log==&lt;br /&gt;
&lt;br /&gt;
* Add new level 31 mage spell, &#039;group teleport&#039;.&lt;br /&gt;
* Add the &#039;travelling merchant&#039; slot machine game.&lt;br /&gt;
* Add new level 14 area on kordan - haunted hills&lt;br /&gt;
* Add new level 24 area on archais - gnomes&lt;br /&gt;
* Add new planar research guild in [[Gads Landing]]&lt;br /&gt;
* Open the 17th anniversary zone in [[Redfernes Palace]] - level 38&lt;br /&gt;
* Open the 18th anniversary zone in Ash Mountains - level 45&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Sense_Life&amp;diff=1285</id>
		<title>Sense Life</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Sense_Life&amp;diff=1285"/>
		<updated>2013-02-17T00:16:29Z</updated>

		<summary type="html">&lt;p&gt;Richter: Created page with &amp;quot;{{SkillSpell |type=Spell |class=Cleric |level=10 |mana=15 |wis=17 |int=13 }}  &amp;#039;&amp;#039;&amp;#039;Sense life&amp;#039;&amp;#039;&amp;#039; is a clerical spell that grants the caster the ability to detect life forms in t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|level=10&lt;br /&gt;
|mana=15&lt;br /&gt;
|wis=17&lt;br /&gt;
|int=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sense life&#039;&#039;&#039; is a clerical spell that grants the caster the ability to detect life forms in the room they are in. This can be used to detect [[Hide|hidden]] entities or simply be aware of the presence of monsters in dark rooms when without a light source.&lt;br /&gt;
&lt;br /&gt;
The spell also provides some bonus for avoiding [[Backstab|backstab]] attempts.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The spell will detect monsters in a dark room, but will not allow you to target them. [[Infravision]] is more useful in this respect.&lt;br /&gt;
* The bonus against [[Backstab|backstabs]] can be useful when going through an area with mobs that use the skill often.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Infravision]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Entangling_Roots&amp;diff=1284</id>
		<title>Entangling Roots</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Entangling_Roots&amp;diff=1284"/>
		<updated>2013-02-17T00:09:43Z</updated>

		<summary type="html">&lt;p&gt;Richter: edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|level=24&lt;br /&gt;
|mana=40&lt;br /&gt;
|wis=26&lt;br /&gt;
|int=22&lt;br /&gt;
|prereqs=[[Sense Life]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a mass of &#039;&#039;&#039;entangling roots&#039;&#039;&#039; which engulf the target and hinder their mobility. The spell is similar to [[Shadow Bind]] in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots also prevent the target from using skills that require extended use of the feet such as [[leap attack]] and [[kick]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Though similar, the spell is less effective than the thief skill [[Shadow Bind]]&lt;br /&gt;
* Roots are an attacking entity and can be destroyed in combat or pacified using [[Peace]] or [[Solace]]. They are also vulnerable to being [[Dispel Magic|dispelled]].&lt;br /&gt;
* Roots last for 1 or 2 [[Tick|ticks]] depending on the level of the spell and the target&#039;s size, [[strength]], and saves.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Useful when [[Shadow Bind]] is unavailable.&lt;br /&gt;
* Fire spells work well against roots;  [[Sunstorm]] and [[Firefield]] are particularly effective when multiple members of your group are entangled. Hitters can use [[cleave]] to destroy roots.&lt;br /&gt;
* Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones.&lt;br /&gt;
* [[Groupcasting]] helps to entangle larger opponents.&lt;br /&gt;
* Entangling yourself is an effective way to reset shadow fiend out-of-combat timers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Shadow Bind]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Alt&amp;diff=1283</id>
		<title>Alt</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Alt&amp;diff=1283"/>
		<updated>2013-02-17T00:04:08Z</updated>

		<summary type="html">&lt;p&gt;Richter: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;alt&#039;&#039;&#039; is a term used to refer to additional characters owned by the same real life person, in contrast to a &#039;&#039;&#039;main&#039;&#039;&#039;, which is the character the person plays primarily. The terms are abbreviations of &#039;&#039;&#039;alternate character&#039;&#039;&#039; and &#039;&#039;&#039;main character&#039;&#039;&#039;, respectively. Players may create alts so they have characters with different skill sets for experimentation or just for fun.&lt;br /&gt;
&lt;br /&gt;
There is no real limit on the number of characters a person is allowed to have, however they are not allowed to play more than one of them at a time (this is known as [[multiplaying]]). The only time a player is allowed to do so is for the sole purpose of transferring a equipment between the two characters, after which one must be logged off.&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Alt&amp;diff=1282</id>
		<title>Alt</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Alt&amp;diff=1282"/>
		<updated>2013-02-17T00:03:55Z</updated>

		<summary type="html">&lt;p&gt;Richter: added not e about &amp;#039;main&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;alt&#039;&#039;&#039; is a term used to refer to additional characters owned by the same real life person, in contrast to a &#039;&#039;&#039;main&#039;&#039;&#039;, which is the character the person plays primarily. The terms are abbreviations of &#039;&#039;&#039;alternate character&#039;&#039;&#039; and &#039;&#039;&#039;main character&#039;&#039;&#039;, respectively.. Players may create alts so they have characters with different skill sets for experimentation or just for fun.&lt;br /&gt;
&lt;br /&gt;
There is no real limit on the number of characters a person is allowed to have, however they are not allowed to play more than one of them at a time (this is known as [[multiplaying]]). The only time a player is allowed to do so is for the sole purpose of transferring a equipment between the two characters, after which one must be logged off.&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Alt&amp;diff=1281</id>
		<title>Alt</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Alt&amp;diff=1281"/>
		<updated>2013-02-17T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;Richter: Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;alt&amp;#039;&amp;#039;&amp;#039; is a term used to refer to additional characters owned by the same real life person. The term is an abbreviation of &amp;#039;&amp;#039;&amp;#039;alternate character&amp;#039;&amp;#039;&amp;#039;. Players may create ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;alt&#039;&#039;&#039; is a term used to refer to additional characters owned by the same real life person. The term is an abbreviation of &#039;&#039;&#039;alternate character&#039;&#039;&#039;. Players may create alts so they have characters with different skill sets for experimentation or just for fun.&lt;br /&gt;
&lt;br /&gt;
There is no real limit on the number of characters a person is allowed to have, however they are not allowed to play more than one of them at a time (this is known as [[multiplaying]]). The only time a player is allowed to do so is for the sole purpose of transferring a equipment between the two characters, after which one must be logged off.&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Combat_points&amp;diff=1280</id>
		<title>Combat points</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Combat_points&amp;diff=1280"/>
		<updated>2013-02-16T23:57:55Z</updated>

		<summary type="html">&lt;p&gt;Richter: caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #REDIRECT[[Combat Points]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Combat_Point&amp;diff=1278</id>
		<title>Combat Point</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Combat_Point&amp;diff=1278"/>
		<updated>2013-02-16T23:52:41Z</updated>

		<summary type="html">&lt;p&gt;Richter: Description, some skills that can only be improved to perfect with cp. Would be nice for confirmation of skills on the list and adding others anyone knows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Combat points&#039;&#039;&#039; (often abbreviated &#039;&#039;&#039;cp&#039;&#039;&#039;) are a type of [[points]] earned when defeating powerful opponents. They can be used to improve almost any skill or spell, though this is a time consuming process as any given skill takes a number of combat points to improve by only 1%.&lt;br /&gt;
&lt;br /&gt;
This is the only way, however, to improve certain skills that do not have a chance to improve with use one you have practiced them to their limit, such as:&lt;br /&gt;
* [[Armored Skin]]&lt;br /&gt;
* [[Iron Claw]]&lt;br /&gt;
* [[Increased Stamina]]&lt;br /&gt;
* Movement skills:&lt;br /&gt;
** [[Sneak]]&lt;br /&gt;
** [[Forest Navigation]]&lt;br /&gt;
** [[Swimming]]&lt;br /&gt;
** [[Spelunking]]&lt;br /&gt;
** [[Mountaineering]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Feign&amp;diff=1256</id>
		<title>Feign</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Feign&amp;diff=1256"/>
		<updated>2013-02-15T06:46:01Z</updated>

		<summary type="html">&lt;p&gt;Richter: redirect for command name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #REDIRECT[[Feint]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Faerie_fire&amp;diff=1255</id>
		<title>Faerie fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Faerie_fire&amp;diff=1255"/>
		<updated>2013-02-15T06:44:32Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Faerie fire to Faerie Fire: caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faerie Fire]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Faerie_Fire&amp;diff=1254</id>
		<title>Faerie Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Faerie_Fire&amp;diff=1254"/>
		<updated>2013-02-15T06:44:32Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Faerie fire to Faerie Fire: caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|level=5&lt;br /&gt;
|int=10&lt;br /&gt;
|wis=14&lt;br /&gt;
|mana=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faerie fire&#039;&#039;&#039; is a curse that reduces the [[armor class]] of its target, based on the caster&#039;s [[cleric]] level. The spell only lasts a few [[tick|ticks]] but can be recast even in combat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Unusual Curses]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Refresh_(Spell)&amp;diff=1249</id>
		<title>Refresh (Spell)</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Refresh_(Spell)&amp;diff=1249"/>
		<updated>2013-02-15T06:42:34Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Refresh (Spell) to Refresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Refresh]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Refresh&amp;diff=1248</id>
		<title>Refresh</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Refresh&amp;diff=1248"/>
		<updated>2013-02-15T06:42:34Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Refresh (Spell) to Refresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|level=2&lt;br /&gt;
|mana=15&lt;br /&gt;
|wis=13&lt;br /&gt;
|int=11&lt;br /&gt;
|prereqs=[[Cure Light Wounds]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Refresh is a low level cleric spell which can be cast on yourself or others and refreshes a small amount of movement.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
long version: {{Icode|cast refresh &amp;lt;target&amp;gt;}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
or short version: {{Icode|c ref &amp;lt;target&amp;gt;}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
If target is ommited spell will be cast on yourself&lt;br /&gt;
&lt;br /&gt;
==Output==&lt;br /&gt;
&lt;br /&gt;
If cast on yourself:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|You feel less tired.}}&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Can&#039;t be cast in combat&lt;br /&gt;
* Can&#039;t be cast on those in combat&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Refresh is a good spell to learn early on, even while [[soloing]] it is surprising how often you run out of movement when travelling around the mud.&lt;br /&gt;
* Especially useful if you have [[warrior]] or [[thief]] in your top 2 classes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Refresh]]&lt;br /&gt;
[[Category:Spell]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Rejuvenate_(Spell)&amp;diff=1247</id>
		<title>Rejuvenate (Spell)</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Rejuvenate_(Spell)&amp;diff=1247"/>
		<updated>2013-02-15T06:42:26Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Rejuvenate (Spell) to Rejuvenate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rejuvenate]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Rejuvenate&amp;diff=1246</id>
		<title>Rejuvenate</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Rejuvenate&amp;diff=1246"/>
		<updated>2013-02-15T06:42:26Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Rejuvenate (Spell) to Rejuvenate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillSpell&lt;br /&gt;
|type=Spell&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|level=36&lt;br /&gt;
|mana=35&lt;br /&gt;
|wis=32&lt;br /&gt;
|int=28&lt;br /&gt;
|prereqs=[[Area Refresh (Spell)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rejuvenate is a higher level version of the refresh spell used to restore movement points on yourself or others.  Unlike the refresh spell it can be cast on those in combat.  Because of it&#039;s power it also has a minor side affect of restoring a few hitpoints as well as movement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Refresh]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Area_Refresh_(Spell)&amp;diff=1245</id>
		<title>Area Refresh (Spell)</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Area_Refresh_(Spell)&amp;diff=1245"/>
		<updated>2013-02-15T06:42:15Z</updated>

		<summary type="html">&lt;p&gt;Richter: Richter moved page Area Refresh (Spell) to Area Refresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Area Refresh]]&lt;/div&gt;</summary>
		<author><name>Richter</name></author>
	</entry>
</feed>