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		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4092</id>
		<title>Summer Solstice 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4092"/>
		<updated>2020-08-14T19:12:58Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=June 19&lt;br /&gt;
|date_to=July 3&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|global_mobs=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=dproc functions&lt;br /&gt;
|theme=volcano&lt;br /&gt;
|video=yes&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2020&#039;&#039;&#039; was the version of the Summer Solstice Celebration that took place during the final half of June 2020 and ended at the beginning of July 2020.  It is the eighth such event.  As usual, it was organzied by the world builder [[Shadowfax]].  Fellow world builder [[Morpheus]] assisted with the event this year.&lt;br /&gt;
&lt;br /&gt;
The &#039;event show&#039; command displayed the following throughout the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The first event area available is the Starving Rock, a single player zone&lt;br /&gt;
designed for players of all levels.  The strength of monsters within will&lt;br /&gt;
scale up with your level.  The goal of this area is to kill 1000 monsters&lt;br /&gt;
by the time the event ends on the 29th.  You can exit the area at any time&lt;br /&gt;
and pick up where you left off later.  Use &#039;event start 108&#039; to enter the&lt;br /&gt;
area.&lt;br /&gt;
&lt;br /&gt;
The next available event area is the Puzzlewood Mire.  This area is&lt;br /&gt;
intended for high level group who know what they&#039;re doing.  The scenario&lt;br /&gt;
involves defeating wave after wave of monsters of increasing strength.  All&lt;br /&gt;
waves must be completed in a single instance.  You receive credit any mob&lt;br /&gt;
of equal or higher level than the wave you&#039;re currently on.  There are 31&lt;br /&gt;
in this year&#039;s event.  Use &#039;event start 137&#039; to enter the area.&lt;br /&gt;
&lt;br /&gt;
The main event area is Mowami Island.  The volcano on this island is about&lt;br /&gt;
to erupt, and villagers have prayed to the gods for deliverance.  You can&lt;br /&gt;
be the answer to their prayers!  Type &#039;event start 154&#039; to be transported&lt;br /&gt;
to Mowami Island and start the scenario.  Fight fires, lava and poisonous&lt;br /&gt;
gases to keep the villagers safe and prevent their huts from being&lt;br /&gt;
destroyed.  If your character doesn&#039;t have a lot of magic, try levelling up&lt;br /&gt;
the Firefighter bonus class to give yourself the tools you will need.  The&lt;br /&gt;
scenario scales in difficulty with level and takes about a half hour to&lt;br /&gt;
complete.  (If you fail the mission, you need to start again in a new&lt;br /&gt;
instance.)  There is a strategy guide about how to complete this scenario&lt;br /&gt;
on board 8 if you need more help.&lt;br /&gt;
&lt;br /&gt;
Please connect to the &#039;event&#039; channel and refer to the &#039;event schedule&#039; for&lt;br /&gt;
further updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 19&lt;br /&gt;
{{!}} Starving Rock area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 20&lt;br /&gt;
{{!}} Puzzlewood Mire area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Mowami Island area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Starving Rock and Puzzelwood Mire areas close.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} Mowami Island area closes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} First Thirsty Thursday event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 3&lt;br /&gt;
{{!}} Morpheus releases the Erom Bhooj areas for Ramanek.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
This year&#039;s event areas were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock (108)&lt;br /&gt;
&lt;br /&gt;
The Starving Rock area functioned much like it did the previous year.  The mobs within got an overhaul by Morpheus, who balanced them to be fairer opponents for single player combat.  Since less time was available overall for the event, the number of monsters that needed to slain to complete the area&#039;s quests was reduced from 1500 to 1000.&lt;br /&gt;
&lt;br /&gt;
* Puzzlewood Mire (137)&lt;br /&gt;
&lt;br /&gt;
The Puzzlewood Mire mobs were also heavily scrutinized by Shadowfax, who tried to balance them to provide more of a challenge for high level group combat.  The terrain therein was changed from forest to mire to prevent players from using &#039;fury of the heavens&#039;, the presumption being that since the number of waves was reduced to 31 that fury wouldn&#039;t be needed to progress through the strongest waves.&lt;br /&gt;
&lt;br /&gt;
* Mowami Island (154)&lt;br /&gt;
&lt;br /&gt;
In the Mowami Island area, players attempted to do battle with an active volcano and prevent it from destroying the nearby village.  Shadowfax posted the following on board 8 to assist players:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Mowami Island volcano scenario involves some unusual gameplay, so I&lt;br /&gt;
wrote the strategy guide to help you out if you&#039;re getting stuck. &lt;br /&gt;
Basically, you have to put out all of the wildfires, redirect all lava&lt;br /&gt;
flows into the ocean, and disperse any ash clouds that form while ensuring&lt;br /&gt;
that all of the villagers and their huts survive the ordeal.  You&#039;ll need&lt;br /&gt;
magic to complete the scenario.  If you don&#039;t know the &#039;create water&#039;, &#039;wall&lt;br /&gt;
of ice&#039; and &#039;windbreaker&#039; spells, you can level up the Firefighter class to&lt;br /&gt;
 gain equivalent spells.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is go to the chieftain&#039;s hut and put out the fire&lt;br /&gt;
there.  Use &#039;extinguish&#039; or &#039;create water&#039; to put it out quickly.&lt;br /&gt;
&lt;br /&gt;
For the first ten minutes flames will erupt from the volcano and land all&lt;br /&gt;
over the island, starting wildfires.  One is generated every tick for&lt;br /&gt;
players over level 30 and every other tick for lower level players.  You&lt;br /&gt;
will notified approximately where on the island the fire starts.  Pay close&lt;br /&gt;
attention to wildfires that start in the village!  Find them quickly and&lt;br /&gt;
put them out like the first one.  A wildfire inside of a hut can burn it&lt;br /&gt;
down, thus failing the scenario.  Wildfires that burn down part of the &lt;br /&gt;
village that is outside of a hut won&#039;t cause the scenario to fail, but if&lt;br /&gt;
any villagers are nearby they may begin to take fire damage.&lt;br /&gt;
&lt;br /&gt;
Wildfires do slowly move around, burning down the terrain and leaving hot&lt;br /&gt;
embers behind that can damage you.  The damage scales up with your level. &lt;br /&gt;
Use of &#039;ice shield&#039; or coldsave equipment can protect you.  You can use the&lt;br /&gt;
&#039;berm&#039; or &#039;wall of ice&#039; spells to contain wildfires.  Wildfires that reach&lt;br /&gt;
the ocean will put themselves out.  When you have a spare moment, begin&lt;br /&gt;
gathering villagers in one place such as the beach or chieftain&#039;s hut.  You&lt;br /&gt;
talk to a villagers to get them to follow you, and you can dit ch them in&lt;br /&gt;
the location of your choosing.&lt;br /&gt;
&lt;br /&gt;
For the next ten minutes, lava flows will start forming at the same rate of&lt;br /&gt;
wildfires.  These move faster than wildfires and should they linger too&lt;br /&gt;
long in a location they turn it to lava and begin doing even more fire&lt;br /&gt;
damage than wildfires.  Fortunately, lava flows only originate from the&lt;br /&gt;
mountainous terrain around the volcano&#039;s vent (or the vent itself).  There&lt;br /&gt;
is no way to destroy the lava directly with magic.  You can use the &#039;berm&#039;&lt;br /&gt;
or &#039;wall of ice&#039; spells to block lava flows from entering the village , and&lt;br /&gt;
they should eventually fall into the ocean, where they cool and are&lt;br /&gt;
destroyed.  If you are especially ambitious, you can cordon off the whole&lt;br /&gt;
mountain or build chutes to quickly guide the lava flows into the ocean.&lt;br /&gt;
&lt;br /&gt;
As one might expect, lava flows will destroy huts!  Above level 30,&lt;br /&gt;
wildfires may still occur at a reduced rate.  If you haven&#039;t already, you&lt;br /&gt;
will want to gather up any remaining villagers into one place in&lt;br /&gt;
preparation for the next stage.&lt;br /&gt;
&lt;br /&gt;
For the third stage, clouds of ashes will begin popping up all over the&lt;br /&gt;
island, at a rate of one per tick.  These appear without warning, and the&lt;br /&gt;
poisonous gases they emit can quickly kill villagers, which is why you want&lt;br /&gt;
them all in one place.  The clouds are stationary and do not damage huts. &lt;br /&gt;
You can disperse them using the &#039;ventilate&#039; or &#039;windbreaker&#039; spells.  Above&lt;br /&gt;
level 30, lava flows may still occasionally pop up, so watch out for those.&lt;br /&gt;
&lt;br /&gt;
At the end of the final stage, you will see a message that the volcano has&lt;br /&gt;
gone inert.  Now that the danger of more ash clouds forming is over, you&lt;br /&gt;
can begin mopping up any remaining wildfires, lava flows or ash clouds.  By&lt;br /&gt;
looking at the totem in front of the chieftain&#039;s hut, you can see how many&lt;br /&gt;
of each are left.  You can find remaining wildfires and lava flows by&lt;br /&gt;
moving around the island and using the &#039;scan&#039; command.  Ash clouds can also&lt;br /&gt;
be spotted using scan but may be hard to see at night.  If there  doesn&#039;t&lt;br /&gt;
appear to be any threats remaining and you still haven&#039;t gotten the quest,&lt;br /&gt;
try looking at the totem one last time.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy this little scenario.  Thank you for your patience and&lt;br /&gt;
understanding while this event area has been developed.  Its unusual nature&lt;br /&gt;
made it difficult to test.  As sometimes happens when experimenting with&lt;br /&gt;
gameplay mechanics, there were a number of unforeseen issues to iron out! &lt;br /&gt;
Please don&#039;t hesitate to mudmail me with any comments or suggestions on how&lt;br /&gt;
to improve it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|mobs=&lt;br /&gt;
Further changes were made to both the Starving Rock and Puzzlewood areas to make the mobs different from one another.  Even mobs with the same description may behave differently depending on which area they come from.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The idea of players fighting a volcano was proposed by [[Kagome]] after reflecting on the Firefighting trial of the Summer Solstice 2015.  She said it was one of her favorite quests.&lt;br /&gt;
&lt;br /&gt;
|reception=&lt;br /&gt;
Reception was generally positive with a couple of exceptions.&lt;br /&gt;
&lt;br /&gt;
===Controversy with Starving Rock===&lt;br /&gt;
&lt;br /&gt;
A tiny minority of players surreptitiously objected to one of the new mobs in Starving Rock called &#039;an antifa&#039;.  In what was obviously intended as a lighthearted parody, its description went something like this:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Name string:  &#039;black bandit masked&#039;&lt;br /&gt;
Fight string: &#039;an antifa&#039;&lt;br /&gt;
&lt;br /&gt;
Ground string:&lt;br /&gt;
A masked bandit clad in black wanders the land in search of his next victim.&lt;br /&gt;
&lt;br /&gt;
Long description:&lt;br /&gt;
This bandit is wearing layers of black clothing like its going out of&lt;br /&gt;
style.  Like a rebel without a cause, he pillages and murders&lt;br /&gt;
indiscriminately in blatant violation of the philosophy of peace that&lt;br /&gt;
he professes to believe in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After hearing complaints and examining the mob, [[Draak]] changed its fight string to &#039;a fanatic&#039; and modified the insult to match.  Shadowfax was displeased but busy with Mowami Island (explained below).  After thinking about these circumstances for a few days, Shadowfax changed the mob&#039;s description to make a point and asked for Draak&#039;s approval.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Name string:  &#039;censored mob&#039;&lt;br /&gt;
Fight string: &#039;[censored]&#039;&lt;br /&gt;
&lt;br /&gt;
Ground string:&lt;br /&gt;
The ground string of this mob has been sanitized for your safety.&lt;br /&gt;
&lt;br /&gt;
Long description:&lt;br /&gt;
This long description has been redacted for failure to comply with current&lt;br /&gt;
progressive policy.  While buffoonish Republican presidents are acceptable&lt;br /&gt;
subjects of political satire, it is unacceptable to parody left-wing&lt;br /&gt;
anarchists no matter how many crimes they commit.  Also note that this&lt;br /&gt;
description is satirical in nature, and it shouldn&#039;t be taken too&lt;br /&gt;
seriously.  Enjoy the event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shadowfax further pontificated about his feelings regarding this situation in the Alter Aeon July 2020 Update (link at the bottom).&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting Mowami Island===&lt;br /&gt;
&lt;br /&gt;
The Mowami Island area was an attempt at providing a unique experience within the scope of Alter Aeon playability.  Unfortunately, this attempt did not come without bugs, and its quest wasn&#039;t actually able to be completed until several days after it had opened after much troubleshooting by Shadowfax.&lt;br /&gt;
&lt;br /&gt;
While most players were sympathetic and patient, others expressed frustration with being unable to complete the quest and questioned why the buggy area was released in such a state.&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The goals of the Starving Rock area:&lt;br /&gt;
* Killed 100 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 500 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 1000 monsters on the Starving Rock 2020&lt;br /&gt;
&lt;br /&gt;
The goals of the Puzzlewood Mire area:&lt;br /&gt;
* Completed Wave 0 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 10 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 20 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 30 of the Puzzlewood Mire 2020&lt;br /&gt;
&lt;br /&gt;
The goal of the Mowami Island area:&lt;br /&gt;
* Saved the villagers from the wrath of Mount Mowami!&lt;br /&gt;
&lt;br /&gt;
|post_event=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2020 Jul 14 17:09&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: Summer Solstice Celebration 2020 Prizes!&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
Post-event prizes for the Summer Solstice Celebration 2020 are now&lt;br /&gt;
available!  Talk to Xena in room 1388 to receive your prize(s).&lt;br /&gt;
&lt;br /&gt;
If you completed Wave 0 in the Puzzlewood or 100 kills on Starving Rock,&lt;br /&gt;
you get a participation award: a commemorative frisbee!&lt;br /&gt;
&lt;br /&gt;
If you completed the 1000 kills quest on Starving Rock, you win a ring of&lt;br /&gt;
limitless possibilities.  This will randomize its stats every time you cast&lt;br /&gt;
dispel magic on it and will adjust to your level.&lt;br /&gt;
&lt;br /&gt;
If you completed two of the three event areas (1000 kills on Starving Rock,&lt;br /&gt;
Wave 30 of the Puzzlewood or saved the people of Mowami Island from the&lt;br /&gt;
volcano), you win a prize voucher that can be exchanged for a piece of&lt;br /&gt;
equipment.  Turn the voucher in to the class guildmaster of your choice in&lt;br /&gt;
Ralnoth.  For example, for the gauntlets of the fire warrior, you give the&lt;br /&gt;
voucher to the guildmaster of swordsmen.&lt;br /&gt;
&lt;br /&gt;
The gauntlets are all hands wear location pieces of equipment with 1&lt;br /&gt;
castlevel and absorbfire by 5.  They are class flagged.  For example, the&lt;br /&gt;
mage version looks like this:&lt;br /&gt;
&lt;br /&gt;
Item: &#039;gauntlets red flames fire mage&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 38&lt;br /&gt;
Type: ARMOR   Composition: METAL   Defense: 2 ac-apply&lt;br /&gt;
Object is: MAGE &lt;br /&gt;
Wear locations are: HANDS &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  MAGE_CAST_LEVEL by 1&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
&lt;br /&gt;
If you change your mind, return the gauntlets to the guildmaster to get&lt;br /&gt;
back a voucher.  (This will be disabled in about a month to prevent&lt;br /&gt;
crafting abuse.)  Gauntlets from previous events can also be returned for a&lt;br /&gt;
voucher, if you so choose.&lt;br /&gt;
&lt;br /&gt;
For completing all three event areas, you win the grand prize: a cloak of&lt;br /&gt;
flames!&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want your ring of limitless possibilities or cloak of flames,&lt;br /&gt;
you can give it back to Xena for a prize voucher.  You can also turn in any&lt;br /&gt;
rings of limitless possibilities from previous events.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to trade your voucher for equipment, you can give it to&lt;br /&gt;
Xena for 2000 gold.&lt;br /&gt;
&lt;br /&gt;
Also if you&#039;re interested in completing the &#039;Obtained Soul Eater,&lt;br /&gt;
ultramarine form&#039; feat but have since lost your Soul Eater, you can get&lt;br /&gt;
another one from Xena by giving her 10000 gold.  This will give you a&lt;br /&gt;
carnelian form Soul Eater.  You must have done the prerequisite quests of&lt;br /&gt;
rescuing Lady Lyonors, slaying Lady Morgana and having had Lynette explain&lt;br /&gt;
Soul Eater to you to obtain the feat.  (There is no advantage to gaining&lt;br /&gt;
multiple Soul Eaters, so don&#039;t waste your gold if you already have one.)&lt;br /&gt;
&lt;br /&gt;
Xena will be available until the end of the Feast of the Sacrifice event on&lt;br /&gt;
August 6th.&lt;br /&gt;
&lt;br /&gt;
TL/DR Talk to Xena until she stops giving you stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Post event roundup:&lt;br /&gt;
&lt;br /&gt;
In the Starving Rock area:&lt;br /&gt;
* 99332 mobs were slain in total.&lt;br /&gt;
* 189 players killed 100 monsters.&lt;br /&gt;
* 78 players killed 500 monsters.&lt;br /&gt;
* 60 players killed 1000 monsters.&lt;br /&gt;
&lt;br /&gt;
In the Puzzlewood Mire area:&lt;br /&gt;
* 35215 mobs were slain in total.&lt;br /&gt;
* Players died 212 times.&lt;br /&gt;
* Wave 0 was completed by 135 players.&lt;br /&gt;
* Wave 10 was completed by 96 players.&lt;br /&gt;
* Wave 20 was completed by 74 players.&lt;br /&gt;
* Wave 30 was completed by 59 players.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
* 39 players saved the villagers from the wrath of Mount Mowami.&lt;br /&gt;
* 41 players completed at least two of the three event area questlines.&lt;br /&gt;
* 17 players completed all three event area questlines.&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end June 26th.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [https://www.youtube.com/watch?v=EznEtVBkrvA Alter Aeon July 2020 Update]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4089</id>
		<title>Summer Solstice 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4089"/>
		<updated>2020-07-16T00:21:51Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=June 19&lt;br /&gt;
|date_to=July 3&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|global_mobs=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=dproc functions&lt;br /&gt;
|theme=volcano&lt;br /&gt;
|video=yes&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2020&#039;&#039;&#039; was the version of the Summer Solstice Celebration that took place during the final half of June 2020 and ended at the beginning of July 2020.  It is the eighth such event.  As usual, it was organzied by the world builder [[Shadowfax]].  Fellow world builder [[Morpheus]] assisted with the event this year.&lt;br /&gt;
&lt;br /&gt;
The &#039;event show&#039; command displayed the following throughout the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The first event area available is the Starving Rock, a single player zone&lt;br /&gt;
designed for players of all levels.  The strength of monsters within will&lt;br /&gt;
scale up with your level.  The goal of this area is to kill 1000 monsters&lt;br /&gt;
by the time the event ends on the 29th.  You can exit the area at any time&lt;br /&gt;
and pick up where you left off later.  Use &#039;event start 108&#039; to enter the&lt;br /&gt;
area.&lt;br /&gt;
&lt;br /&gt;
The next available event area is the Puzzlewood Mire.  This area is&lt;br /&gt;
intended for high level group who know what they&#039;re doing.  The scenario&lt;br /&gt;
involves defeating wave after wave of monsters of increasing strength.  All&lt;br /&gt;
waves must be completed in a single instance.  You receive credit any mob&lt;br /&gt;
of equal or higher level than the wave you&#039;re currently on.  There are 31&lt;br /&gt;
in this year&#039;s event.  Use &#039;event start 137&#039; to enter the area.&lt;br /&gt;
&lt;br /&gt;
The main event area is Mowami Island.  The volcano on this island is about&lt;br /&gt;
to erupt, and villagers have prayed to the gods for deliverance.  You can&lt;br /&gt;
be the answer to their prayers!  Type &#039;event start 154&#039; to be transported&lt;br /&gt;
to Mowami Island and start the scenario.  Fight fires, lava and poisonous&lt;br /&gt;
gases to keep the villagers safe and prevent their huts from being&lt;br /&gt;
destroyed.  If your character doesn&#039;t have a lot of magic, try levelling up&lt;br /&gt;
the Firefighter bonus class to give yourself the tools you will need.  The&lt;br /&gt;
scenario scales in difficulty with level and takes about a half hour to&lt;br /&gt;
complete.  (If you fail the mission, you need to start again in a new&lt;br /&gt;
instance.)  There is a strategy guide about how to complete this scenario&lt;br /&gt;
on board 8 if you need more help.&lt;br /&gt;
&lt;br /&gt;
Please connect to the &#039;event&#039; channel and refer to the &#039;event schedule&#039; for&lt;br /&gt;
further updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 19&lt;br /&gt;
{{!}} Starving Rock area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 20&lt;br /&gt;
{{!}} Puzzlewood Mire area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Mowami Island area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Starving Rock and Puzzelwood Mire areas close.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} Mowami Island area closes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} First Thirsty Thursday event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 3&lt;br /&gt;
{{!}} Morpheus releases the Erom Bhooj areas for Ramanek.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
This year&#039;s event areas were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock (108)&lt;br /&gt;
&lt;br /&gt;
The Starving Rock area functioned much like it did the previous year.  The mobs within got an overhaul by Morpheus, who balanced them to be fairer opponents for single player combat.  Since less time was available overall for the event, the number of monsters that needed to slain to complete the area&#039;s quests was reduced from 1500 to 1000.&lt;br /&gt;
&lt;br /&gt;
* Puzzlewood Mire (137)&lt;br /&gt;
&lt;br /&gt;
The Puzzlewood Mire mobs were also heavily scrutinized by Shadowfax, who tried to balance them to provide more of a challenge for high level group combat.  The terrain therein was changed from forest to mire to prevent players from using &#039;fury of the heavens&#039;, the presumption being that since the number of waves was reduced to 31 that fury wouldn&#039;t be needed to progress through the strongest waves.&lt;br /&gt;
&lt;br /&gt;
* Mowami Island (154)&lt;br /&gt;
&lt;br /&gt;
In the Mowami Island area, players attempted to do battle with an active volcano and prevent it from destroying the nearby village.  Shadowfax posted the following on board 8 to assist players:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Mowami Island volcano scenario involves some unusual gameplay, so I&lt;br /&gt;
wrote the strategy guide to help you out if you&#039;re getting stuck. &lt;br /&gt;
Basically, you have to put out all of the wildfires, redirect all lava&lt;br /&gt;
flows into the ocean, and disperse any ash clouds that form while ensuring&lt;br /&gt;
that all of the villagers and their huts survive the ordeal.  You&#039;ll need&lt;br /&gt;
magic to complete the scenario.  If you don&#039;t know the &#039;create water&#039;, &#039;wall&lt;br /&gt;
of ice&#039; and &#039;windbreaker&#039; spells, you can level up the Firefighter class to&lt;br /&gt;
 gain equivalent spells.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is go to the chieftain&#039;s hut and put out the fire&lt;br /&gt;
there.  Use &#039;extinguish&#039; or &#039;create water&#039; to put it out quickly.&lt;br /&gt;
&lt;br /&gt;
For the first ten minutes flames will erupt from the volcano and land all&lt;br /&gt;
over the island, starting wildfires.  One is generated every tick for&lt;br /&gt;
players over level 30 and every other tick for lower level players.  You&lt;br /&gt;
will notified approximately where on the island the fire starts.  Pay close&lt;br /&gt;
attention to wildfires that start in the village!  Find them quickly and&lt;br /&gt;
put them out like the first one.  A wildfire inside of a hut can burn it&lt;br /&gt;
down, thus failing the scenario.  Wildfires that burn down part of the &lt;br /&gt;
village that is outside of a hut won&#039;t cause the scenario to fail, but if&lt;br /&gt;
any villagers are nearby they may begin to take fire damage.&lt;br /&gt;
&lt;br /&gt;
Wildfires do slowly move around, burning down the terrain and leaving hot&lt;br /&gt;
embers behind that can damage you.  The damage scales up with your level. &lt;br /&gt;
Use of &#039;ice shield&#039; or coldsave equipment can protect you.  You can use the&lt;br /&gt;
&#039;berm&#039; or &#039;wall of ice&#039; spells to contain wildfires.  Wildfires that reach&lt;br /&gt;
the ocean will put themselves out.  When you have a spare moment, begin&lt;br /&gt;
gathering villagers in one place such as the beach or chieftain&#039;s hut.  You&lt;br /&gt;
talk to a villagers to get them to follow you, and you can dit ch them in&lt;br /&gt;
the location of your choosing.&lt;br /&gt;
&lt;br /&gt;
For the next ten minutes, lava flows will start forming at the same rate of&lt;br /&gt;
wildfires.  These move faster than wildfires and should they linger too&lt;br /&gt;
long in a location they turn it to lava and begin doing even more fire&lt;br /&gt;
damage than wildfires.  Fortunately, lava flows only originate from the&lt;br /&gt;
mountainous terrain around the volcano&#039;s vent (or the vent itself).  There&lt;br /&gt;
is no way to destroy the lava directly with magic.  You can use the &#039;berm&#039;&lt;br /&gt;
or &#039;wall of ice&#039; spells to block lava flows from entering the village , and&lt;br /&gt;
they should eventually fall into the ocean, where they cool and are&lt;br /&gt;
destroyed.  If you are especially ambitious, you can cordon off the whole&lt;br /&gt;
mountain or build chutes to quickly guide the lava flows into the ocean.&lt;br /&gt;
&lt;br /&gt;
As one might expect, lava flows will destroy huts!  Above level 30,&lt;br /&gt;
wildfires may still occur at a reduced rate.  If you haven&#039;t already, you&lt;br /&gt;
will want to gather up any remaining villagers into one place in&lt;br /&gt;
preparation for the next stage.&lt;br /&gt;
&lt;br /&gt;
For the third stage, clouds of ashes will begin popping up all over the&lt;br /&gt;
island, at a rate of one per tick.  These appear without warning, and the&lt;br /&gt;
poisonous gases they emit can quickly kill villagers, which is why you want&lt;br /&gt;
them all in one place.  The clouds are stationary and do not damage huts. &lt;br /&gt;
You can disperse them using the &#039;ventilate&#039; or &#039;windbreaker&#039; spells.  Above&lt;br /&gt;
level 30, lava flows may still occasionally pop up, so watch out for those.&lt;br /&gt;
&lt;br /&gt;
At the end of the final stage, you will see a message that the volcano has&lt;br /&gt;
gone inert.  Now that the danger of more ash clouds forming is over, you&lt;br /&gt;
can begin mopping up any remaining wildfires, lava flows or ash clouds.  By&lt;br /&gt;
looking at the totem in front of the chieftain&#039;s hut, you can see how many&lt;br /&gt;
of each are left.  You can find remaining wildfires and lava flows by&lt;br /&gt;
moving around the island and using the &#039;scan&#039; command.  Ash clouds can also&lt;br /&gt;
be spotted using scan but may be hard to see at night.  If there  doesn&#039;t&lt;br /&gt;
appear to be any threats remaining and you still haven&#039;t gotten the quest,&lt;br /&gt;
try looking at the totem one last time.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy this little scenario.  Thank you for your patience and&lt;br /&gt;
understanding while this event area has been developed.  Its unusual nature&lt;br /&gt;
made it difficult to test.  As sometimes happens when experimenting with&lt;br /&gt;
gameplay mechanics, there were a number of unforeseen issues to iron out! &lt;br /&gt;
Please don&#039;t hesitate to mudmail me with any comments or suggestions on how&lt;br /&gt;
to improve it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|mobs=&lt;br /&gt;
Further changes were made to both the Starving Rock and Puzzlewood areas to make the mobs different from one another.  Even mobs with the same description may behave differently depending on which area they come from.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The idea of players fighting a volcano was proposed by [[Kagome]] after reflecting on the Firefighting trial of the Summer Solstice 2015.  She said it was one of her favorite quests.&lt;br /&gt;
&lt;br /&gt;
|reception=&lt;br /&gt;
Reception was generally positive with a couple of exceptions.&lt;br /&gt;
&lt;br /&gt;
===Controversy with Starving Rock===&lt;br /&gt;
&lt;br /&gt;
A tiny minority of players surreptitiously objected to one of the new mobs in Starving Rock called &#039;an antifa&#039;.  In what was obviously intended as a lighthearted parody, its description went something like this:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Name string:  &#039;black bandit masked&#039;&lt;br /&gt;
Fight string: &#039;an antifa&#039;&lt;br /&gt;
&lt;br /&gt;
Ground string:&lt;br /&gt;
A masked bandit clad in black wanders the land in search of his next victim.&lt;br /&gt;
&lt;br /&gt;
Long description:&lt;br /&gt;
This bandit is wearing layers of black clothing like its going out of&lt;br /&gt;
style.  Like a rebel without a cause, he pillages and murders&lt;br /&gt;
indiscriminately in blatant violation of the philosophy of peace that&lt;br /&gt;
he professes to believe in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After hearing complaints and examining the mob, [[Draak]] changed its fight string to &#039;a fanatic&#039; and modified the insult to match.  Shadowfax was displeased but busy with Mowami Island (explained below).  After thinking about these circumstances for a few days, Shadowfax changed the mob&#039;s description to make a point and asked for Draak&#039;s approval.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Name string:  &#039;censored mob&#039;&lt;br /&gt;
Fight string: &#039;[censored]&#039;&lt;br /&gt;
&lt;br /&gt;
Ground string:&lt;br /&gt;
The ground string of this mob has been sanitized for your safety.&lt;br /&gt;
&lt;br /&gt;
Long description:&lt;br /&gt;
This long description has been redacted for failure to comply with current&lt;br /&gt;
progressive policy.  While buffoonish Republican presidents are acceptable&lt;br /&gt;
subjects of political satire, it is unacceptable to parody left-wing&lt;br /&gt;
anarchists no matter how many crimes they commit.  Also note that this&lt;br /&gt;
description is satirical in nature, and it shouldn&#039;t be taken too&lt;br /&gt;
seriously.  Enjoy the event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shadowfax further pontificated about his feelings regarding this situation in the Alter Aeon July 2020 Update (link at the bottom).&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting Mowami Island===&lt;br /&gt;
&lt;br /&gt;
The Mowami Island area was an attempt at providing a unique experience within the scope of Alter Aeon playability.  Unfortunately, this attempt did not come without bugs, and its quest wasn&#039;t actually able to be completed until several days after it had opened after much troubleshooting by Shadowfax.&lt;br /&gt;
&lt;br /&gt;
While most players were sympathetic and patient, others expressed frustration with being unable to complete the quest and questioned why the buggy area was released in such a state.&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The goals of the Starving Rock area:&lt;br /&gt;
* Killed 100 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 500 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 1000 monsters on the Starving Rock 2020&lt;br /&gt;
&lt;br /&gt;
The goals of the Puzzlewood Mire area:&lt;br /&gt;
* Completed Wave 0 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 10 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 20 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 30 of the Puzzlewood Mire 2020&lt;br /&gt;
&lt;br /&gt;
The goal of the Mowami Island area:&lt;br /&gt;
* Saved the villagers from the wrath of Mount Mowami!&lt;br /&gt;
&lt;br /&gt;
|post_event=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2020 Jul 14 17:09&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: Summer Solstice Celebration 2020 Prizes!&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
Post-event prizes for the Summer Solstice Celebration 2020 are now&lt;br /&gt;
available!  Talk to Xena in room 1388 to receive your prize(s).&lt;br /&gt;
&lt;br /&gt;
If you completed Wave 0 in the Puzzlewood or 100 kills on Starving Rock,&lt;br /&gt;
you get a participation award: a commemorative frisbee!&lt;br /&gt;
&lt;br /&gt;
If you completed the 1000 kills quest on Starving Rock, you win a ring of&lt;br /&gt;
limitless possibilities.  This will randomize its stats every time you cast&lt;br /&gt;
dispel magic on it and will adjust to your level.&lt;br /&gt;
&lt;br /&gt;
If you completed two of the three event areas (1000 kills on Starving Rock,&lt;br /&gt;
Wave 30 of the Puzzlewood or saved the people of Mowami Island from the&lt;br /&gt;
volcano), you win a prize voucher that can be exchanged for a piece of&lt;br /&gt;
equipment.  Turn the voucher in to the class guildmaster of your choice in&lt;br /&gt;
Ralnoth.  For example, for the gauntlets of the fire warrior, you give the&lt;br /&gt;
voucher to the guildmaster of swordsmen.&lt;br /&gt;
&lt;br /&gt;
The gauntlets are all hands wear location pieces of equipment with 1&lt;br /&gt;
castlevel and absorbfire by 5.  They are class flagged.  For example, the&lt;br /&gt;
mage version looks like this:&lt;br /&gt;
&lt;br /&gt;
Item: &#039;gauntlets red flames fire mage&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 38&lt;br /&gt;
Type: ARMOR   Composition: METAL   Defense: 2 ac-apply&lt;br /&gt;
Object is: MAGE &lt;br /&gt;
Wear locations are: HANDS &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  MAGE_CAST_LEVEL by 1&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
&lt;br /&gt;
If you change your mind, return the gauntlets to the guildmaster to get&lt;br /&gt;
back a voucher.  (This will be disabled in about a month to prevent&lt;br /&gt;
crafting abuse.)  Gauntlets from previous events can also be returned for a&lt;br /&gt;
voucher, if you so choose.&lt;br /&gt;
&lt;br /&gt;
For completing all three event areas, you win the grand prize: a cloak of&lt;br /&gt;
flames!&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want your ring of limitless possibilities or cloak of flames,&lt;br /&gt;
you can give it back to Xena for a prize voucher.  You can also turn in any&lt;br /&gt;
rings of limitless possibilities from previous events.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to trade your voucher for equipment, you can give it to&lt;br /&gt;
Xena for 2000 gold.&lt;br /&gt;
&lt;br /&gt;
Also if you&#039;re interested in completing the &#039;Obtained Soul Eater,&lt;br /&gt;
ultramarine form&#039; feat but have since lost your Soul Eater, you can get&lt;br /&gt;
another one from Xena by giving her 10000 gold.  This will give you a&lt;br /&gt;
carnelian form Soul Eater.  You must have done the prerequisite quests of&lt;br /&gt;
rescuing Lady Lyonors, slaying Lady Morgana and having had Lynette explain&lt;br /&gt;
Soul Eater to you to obtain the feat.  (There is no advantage to gaining&lt;br /&gt;
multiple Soul Eaters, so don&#039;t waste your gold if you already have one.)&lt;br /&gt;
&lt;br /&gt;
Xena will be available until the end of the Feast of the Sacrifice event on&lt;br /&gt;
August 6th.&lt;br /&gt;
&lt;br /&gt;
TL/DR Talk to Xena until she stops giving you stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end June 26th.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [https://www.youtube.com/watch?v=EznEtVBkrvA Alter Aeon July 2020 Update]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4088</id>
		<title>Summer Solstice 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4088"/>
		<updated>2020-07-15T00:52:13Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=June 19&lt;br /&gt;
|date_to=July 3&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|global_mobs=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=volcano&lt;br /&gt;
|video=yes&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2020&#039;&#039;&#039; was the version of the Summer Solstice Celebration that took place during the final half of June 2020 and ended at the beginning of July 2020.  It is the eighth such event.  As usual, it was organzied by the world builder [[Shadowfax]].  Fellow world builder [[Morpheus]] assisted with the event this year.&lt;br /&gt;
&lt;br /&gt;
The &#039;event show&#039; command displayed the following throughout the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The first event area available is the Starving Rock, a single player zone&lt;br /&gt;
designed for players of all levels.  The strength of monsters within will&lt;br /&gt;
scale up with your level.  The goal of this area is to kill 1000 monsters&lt;br /&gt;
by the time the event ends on the 29th.  You can exit the area at any time&lt;br /&gt;
and pick up where you left off later.  Use &#039;event start 108&#039; to enter the&lt;br /&gt;
area.&lt;br /&gt;
&lt;br /&gt;
The next available event area is the Puzzlewood Mire.  This area is&lt;br /&gt;
intended for high level group who know what they&#039;re doing.  The scenario&lt;br /&gt;
involves defeating wave after wave of monsters of increasing strength.  All&lt;br /&gt;
waves must be completed in a single instance.  You receive credit any mob&lt;br /&gt;
of equal or higher level than the wave you&#039;re currently on.  There are 31&lt;br /&gt;
in this year&#039;s event.  Use &#039;event start 137&#039; to enter the area.&lt;br /&gt;
&lt;br /&gt;
The main event area is Mowami Island.  The volcano on this island is about&lt;br /&gt;
to erupt, and villagers have prayed to the gods for deliverance.  You can&lt;br /&gt;
be the answer to their prayers!  Type &#039;event start 154&#039; to be transported&lt;br /&gt;
to Mowami Island and start the scenario.  Fight fires, lava and poisonous&lt;br /&gt;
gases to keep the villagers safe and prevent their huts from being&lt;br /&gt;
destroyed.  If your character doesn&#039;t have a lot of magic, try levelling up&lt;br /&gt;
the Firefighter bonus class to give yourself the tools you will need.  The&lt;br /&gt;
scenario scales in difficulty with level and takes about a half hour to&lt;br /&gt;
complete.  (If you fail the mission, you need to start again in a new&lt;br /&gt;
instance.)  There is a strategy guide about how to complete this scenario&lt;br /&gt;
on board 8 if you need more help.&lt;br /&gt;
&lt;br /&gt;
Please connect to the &#039;event&#039; channel and refer to the &#039;event schedule&#039; for&lt;br /&gt;
further updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 19&lt;br /&gt;
{{!}} Starving Rock area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 20&lt;br /&gt;
{{!}} Puzzlewood Mire area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Mowami Island area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Starving Rock and Puzzelwood Mire areas close.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} Mowami Island area closes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} First Thirsty Thursday event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 3&lt;br /&gt;
{{!}} Morpheus releases the Erom Bhooj areas for Ramanek.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
This year&#039;s event areas were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock (108)&lt;br /&gt;
* Puzzlewood Mire (137)&lt;br /&gt;
* Mowami Island (154)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The goals of the Starving Rock area:&lt;br /&gt;
* Killed 100 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 500 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 1000 monsters on the Starving Rock 2020&lt;br /&gt;
&lt;br /&gt;
The goals of the Puzzlewood Mire area:&lt;br /&gt;
* Completed Wave 0 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 10 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 20 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 30 of the Puzzlewood Mire 2020&lt;br /&gt;
&lt;br /&gt;
The goal of the Mowami Island area:&lt;br /&gt;
* Saved the villagers from the wrath of Mount Mowami!&lt;br /&gt;
&lt;br /&gt;
|post_event=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2020 Jul 14 17:09&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: Summer Solstice Celebration 2020 Prizes!&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
Post-event prizes for the Summer Solstice Celebration 2020 are now&lt;br /&gt;
available!  Talk to Xena in room 1388 to receive your prize(s).&lt;br /&gt;
&lt;br /&gt;
If you completed Wave 0 in the Puzzlewood or 100 kills on Starving Rock,&lt;br /&gt;
you get a participation award: a commemorative frisbee!&lt;br /&gt;
&lt;br /&gt;
If you completed the 1000 kills quest on Starving Rock, you win a ring of&lt;br /&gt;
limitless possibilities.  This will randomize its stats every time you cast&lt;br /&gt;
dispel magic on it and will adjust to your level.&lt;br /&gt;
&lt;br /&gt;
If you completed two of the three event areas (1000 kills on Starving Rock,&lt;br /&gt;
Wave 30 of the Puzzlewood or saved the people of Mowami Island from the&lt;br /&gt;
volcano), you win a prize voucher that can be exchanged for a piece of&lt;br /&gt;
equipment.  Turn the voucher in to the class guildmaster of your choice in&lt;br /&gt;
Ralnoth.  For example, for the gauntlets of the fire warrior, you give the&lt;br /&gt;
voucher to the guildmaster of swordsmen.&lt;br /&gt;
&lt;br /&gt;
The gauntlets are all hands wear location pieces of equipment with 1&lt;br /&gt;
castlevel and absorbfire by 5.  They are class flagged.  For example, the&lt;br /&gt;
mage version looks like this:&lt;br /&gt;
&lt;br /&gt;
Item: &#039;gauntlets red flames fire mage&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 38&lt;br /&gt;
Type: ARMOR   Composition: METAL   Defense: 2 ac-apply&lt;br /&gt;
Object is: MAGE &lt;br /&gt;
Wear locations are: HANDS &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  MAGE_CAST_LEVEL by 1&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
&lt;br /&gt;
If you change your mind, return the gauntlets to the guildmaster to get&lt;br /&gt;
back a voucher.  (This will be disabled in about a month to prevent&lt;br /&gt;
crafting abuse.)  Gauntlets from previous events can also be returned for a&lt;br /&gt;
voucher, if you so choose.&lt;br /&gt;
&lt;br /&gt;
For completing all three event areas, you win the grand prize: a cloak of&lt;br /&gt;
flames!&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want your ring of limitless possibilities or cloak of flames,&lt;br /&gt;
you can give it back to Xena for a prize voucher.  You can also turn in any&lt;br /&gt;
rings of limitless possibilities from previous events.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to trade your voucher for equipment, you can give it to&lt;br /&gt;
Xena for 2000 gold.&lt;br /&gt;
&lt;br /&gt;
Also if you&#039;re interested in completing the &#039;Obtained Soul Eater,&lt;br /&gt;
ultramarine form&#039; feat but have since lost your Soul Eater, you can get&lt;br /&gt;
another one from Xena by giving her 10000 gold.  This will give you a&lt;br /&gt;
carnelian form Soul Eater.  You must have done the prerequisite quests of&lt;br /&gt;
rescuing Lady Lyonors, slaying Lady Morgana and having had Lynette explain&lt;br /&gt;
Soul Eater to you to obtain the feat.  (There is no advantage to gaining&lt;br /&gt;
multiple Soul Eaters, so don&#039;t waste your gold if you already have one.)&lt;br /&gt;
&lt;br /&gt;
Xena will be available until the end of the Feast of the Sacrifice event on&lt;br /&gt;
August 6th.&lt;br /&gt;
&lt;br /&gt;
TL/DR Talk to Xena until she stops giving you stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end June 26th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4087</id>
		<title>Summer Solstice 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4087"/>
		<updated>2020-07-15T00:48:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=June 19&lt;br /&gt;
|date_to=July 3&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|global_mobs=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=volcano&lt;br /&gt;
|video=yes&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2020&#039;&#039;&#039; was the version of the Summer Solstice Celebration that took place during the final half of June 2020 and ended at the beginning of July 2020.  It is the eighth such event.  As usual, it was organzied by the world builder [[Shadowfax]].  Fellow world builder [[Morpheus]] assisted with the event this year.&lt;br /&gt;
&lt;br /&gt;
The &#039;event show&#039; command displayed the following throughout the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The first event area available is the Starving Rock, a single player zone&lt;br /&gt;
designed for players of all levels.  The strength of monsters within will&lt;br /&gt;
scale up with your level.  The goal of this area is to kill 1000 monsters&lt;br /&gt;
by the time the event ends on the 29th.  You can exit the area at any time&lt;br /&gt;
and pick up where you left off later.  Use &#039;event start 108&#039; to enter the&lt;br /&gt;
area.&lt;br /&gt;
&lt;br /&gt;
The next available event area is the Puzzlewood Mire.  This area is&lt;br /&gt;
intended for high level group who know what they&#039;re doing.  The scenario&lt;br /&gt;
involves defeating wave after wave of monsters of increasing strength.  All&lt;br /&gt;
waves must be completed in a single instance.  You receive credit any mob&lt;br /&gt;
of equal or higher level than the wave you&#039;re currently on.  There are 31&lt;br /&gt;
in this year&#039;s event.  Use &#039;event start 137&#039; to enter the area.&lt;br /&gt;
&lt;br /&gt;
The main event area is Mowami Island.  The volcano on this island is about&lt;br /&gt;
to erupt, and villagers have prayed to the gods for deliverance.  You can&lt;br /&gt;
be the answer to their prayers!  Type &#039;event start 154&#039; to be transported&lt;br /&gt;
to Mowami Island and start the scenario.  Fight fires, lava and poisonous&lt;br /&gt;
gases to keep the villagers safe and prevent their huts from being&lt;br /&gt;
destroyed.  If your character doesn&#039;t have a lot of magic, try levelling up&lt;br /&gt;
the Firefighter bonus class to give yourself the tools you will need.  The&lt;br /&gt;
scenario scales in difficulty with level and takes about a half hour to&lt;br /&gt;
complete.  (If you fail the mission, you need to start again in a new&lt;br /&gt;
instance.)  There is a strategy guide about how to complete this scenario&lt;br /&gt;
on board 8 if you need more help.&lt;br /&gt;
&lt;br /&gt;
Please connect to the &#039;event&#039; channel and refer to the &#039;event schedule&#039; for&lt;br /&gt;
further updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 19&lt;br /&gt;
{{!}} Starving Rock area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 20&lt;br /&gt;
{{!}} Puzzlewood Mire area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Mowami Island area opens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Starving Rock and Puzzelwood Mire areas close.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} Mowami Island area closes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} First Thirsty Thursday event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 3&lt;br /&gt;
{{!}} Morpheus releases the Erom Bhooj areas for Ramanek.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
This year&#039;s event areas were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock (108)&lt;br /&gt;
* Puzzlewood Mire (137)&lt;br /&gt;
* Mowami Island (154)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The goals of the Starving Rock area:&lt;br /&gt;
* Killed 100 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 500 monsters on the Starving Rock 2020&lt;br /&gt;
* Killed 1000 monsters on the Starving Rock 2020&lt;br /&gt;
&lt;br /&gt;
The goals of the Puzzlewood Mire area:&lt;br /&gt;
* Completed Wave 0 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 10 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 20 of the Puzzlewood Mire 2020&lt;br /&gt;
* Completed Wave 30 of the Puzzlewood Mire 2020&lt;br /&gt;
&lt;br /&gt;
The goal of the Mowami Island area:&lt;br /&gt;
* Saved the villagers from the wrath of Mount Mowami!&lt;br /&gt;
&lt;br /&gt;
|aftermath=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2020 Jul 14 17:09&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: Summer Solstice Celebration 2020 Prizes!&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
Post-event prizes for the Summer Solstice Celebration 2020 are now&lt;br /&gt;
available!  Talk to Xena in room 1388 to receive your prize(s).&lt;br /&gt;
&lt;br /&gt;
If you completed Wave 0 in the Puzzlewood or 100 kills on Starving Rock,&lt;br /&gt;
you get a participation award: a commemorative frisbee!&lt;br /&gt;
&lt;br /&gt;
If you completed the 1000 kills quest on Starving Rock, you win a ring of&lt;br /&gt;
limitless possibilities.  This will randomize its stats every time you cast&lt;br /&gt;
dispel magic on it and will adjust to your level.&lt;br /&gt;
&lt;br /&gt;
If you completed two of the three event areas (1000 kills on Starving Rock,&lt;br /&gt;
Wave 30 of the Puzzlewood or saved the people of Mowami Island from the&lt;br /&gt;
volcano), you win a prize voucher that can be exchanged for a piece of&lt;br /&gt;
equipment.  Turn the voucher in to the class guildmaster of your choice in&lt;br /&gt;
Ralnoth.  For example, for the gauntlets of the fire warrior, you give the&lt;br /&gt;
voucher to the guildmaster of swordsmen.&lt;br /&gt;
&lt;br /&gt;
The gauntlets are all hands wear location pieces of equipment with 1&lt;br /&gt;
castlevel and absorbfire by 5.  They are class flagged.  For example, the&lt;br /&gt;
mage version looks like this:&lt;br /&gt;
&lt;br /&gt;
Item: &#039;gauntlets red flames fire mage&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 38&lt;br /&gt;
Type: ARMOR   Composition: METAL   Defense: 2 ac-apply&lt;br /&gt;
Object is: MAGE &lt;br /&gt;
Wear locations are: HANDS &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  MAGE_CAST_LEVEL by 1&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
&lt;br /&gt;
If you change your mind, return the gauntlets to the guildmaster to get&lt;br /&gt;
back a voucher.  (This will be disabled in about a month to prevent&lt;br /&gt;
crafting abuse.)  Gauntlets from previous events can also be returned for a&lt;br /&gt;
voucher, if you so choose.&lt;br /&gt;
&lt;br /&gt;
For completing all three event areas, you win the grand prize: a cloak of&lt;br /&gt;
flames!&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want your ring of limitless possibilities or cloak of flames,&lt;br /&gt;
you can give it back to Xena for a prize voucher.  You can also turn in any&lt;br /&gt;
rings of limitless possibilities from previous events.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to trade your voucher for equipment, you can give it to&lt;br /&gt;
Xena for 2000 gold.&lt;br /&gt;
&lt;br /&gt;
Also if you&#039;re interested in completing the &#039;Obtained Soul Eater,&lt;br /&gt;
ultramarine form&#039; feat but have since lost your Soul Eater, you can get&lt;br /&gt;
another one from Xena by giving her 10000 gold.  This will give you a&lt;br /&gt;
carnelian form Soul Eater.  You must have done the prerequisite quests of&lt;br /&gt;
rescuing Lady Lyonors, slaying Lady Morgana and having had Lynette explain&lt;br /&gt;
Soul Eater to you to obtain the feat.  (There is no advantage to gaining&lt;br /&gt;
multiple Soul Eaters, so don&#039;t waste your gold if you already have one.)&lt;br /&gt;
&lt;br /&gt;
Xena will be available until the end of the Feast of the Sacrifice event on&lt;br /&gt;
August 6th.&lt;br /&gt;
&lt;br /&gt;
TL/DR Talk to Xena until she stops giving you stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end June 26th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4086</id>
		<title>Summer Solstice 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2020&amp;diff=4086"/>
		<updated>2020-06-30T05:11:32Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;{{event| |holiday=Summer Solstice |year=2020 |date_from=June 19 |date_to=July 3 |creator=Shadowfax |builders=Morpheus |highlights= |global_mobs= |new_areas= |code_advancement=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=June 19&lt;br /&gt;
|date_to=July 3&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|global_mobs=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=volcano&lt;br /&gt;
|video=yes&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2020&#039;&#039;&#039; was the version of the Summer Solstice Celebration that took place during the final half of June 2020 and ended at the beginning of July 2020.  It is the eighth such event.  As usual, it was organzied by the world builder [[Shadowfax]].  Fellow world builder [[Morpheus]] assisted with the event this year.&lt;br /&gt;
&lt;br /&gt;
The &#039;event show&#039; command displayed the following throughout the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The first event area available is the Starving Rock, a single player zone&lt;br /&gt;
designed for players of all levels.  The strength of monsters within will&lt;br /&gt;
scale up with your level.  The goal of this area is to kill 1000 monsters&lt;br /&gt;
by the time the event ends on the 29th.  You can exit the area at any time&lt;br /&gt;
and pick up where you left off later.  Use &#039;event start 108&#039; to enter the&lt;br /&gt;
area.&lt;br /&gt;
&lt;br /&gt;
The next available event area is the Puzzlewood Mire.  This area is&lt;br /&gt;
intended for high level group who know what they&#039;re doing.  The scenario&lt;br /&gt;
involves defeating wave after wave of monsters of increasing strength.  All&lt;br /&gt;
waves must be completed in a single instance.  You receive credit any mob&lt;br /&gt;
of equal or higher level than the wave you&#039;re currently on.  There are 31&lt;br /&gt;
in this year&#039;s event.  Use &#039;event start 137&#039; to enter the area.&lt;br /&gt;
&lt;br /&gt;
The main event area is Mowami Island.  The volcano on this island is about&lt;br /&gt;
to erupt, and villagers have prayed to the gods for deliverance.  You can&lt;br /&gt;
be the answer to their prayers!  Type &#039;event start 154&#039; to be transported&lt;br /&gt;
to Mowami Island and start the scenario.  Fight fires, lava and poisonous&lt;br /&gt;
gases to keep the villagers safe and prevent their huts from being&lt;br /&gt;
destroyed.  If your character doesn&#039;t have a lot of magic, try levelling up&lt;br /&gt;
the Firefighter bonus class to give yourself the tools you will need.  The&lt;br /&gt;
scenario scales in difficulty with level and takes about a half hour to&lt;br /&gt;
complete.  (If you fail the mission, you need to start again in a new&lt;br /&gt;
instance.)  There is a strategy guide about how to complete this scenario&lt;br /&gt;
on board 8 if you need more help.&lt;br /&gt;
&lt;br /&gt;
Please connect to the &#039;event&#039; channel and refer to the &#039;event schedule&#039; for&lt;br /&gt;
further updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4085</id>
		<title>25th Anniversary</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4085"/>
		<updated>2020-02-07T05:42:20Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Anniversary&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=January 17&lt;br /&gt;
|date_to=January 22&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|highlights=&lt;br /&gt;
|deathmarch=no&lt;br /&gt;
|tour=no&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|summary=&lt;br /&gt;
The &#039;&#039;&#039;25th Anniversary&#039;&#039;&#039; was a event orchestrated by [[Shadowfax]].&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the anniversary event celebrating twenty-five years of Alter&lt;br /&gt;
Aeon!&lt;br /&gt;
&lt;br /&gt;
Alter Aeon went live to the public on January 15, 1995.  Ever wonder what&lt;br /&gt;
the game was like when it was first released?  Try out our 1995 version by&lt;br /&gt;
directing your client to port 3095 to see for yourself!&lt;br /&gt;
&lt;br /&gt;
We have an event area based on two classic German fairy tales, re-imagined&lt;br /&gt;
Alter Aeon style.  You can visit our interpretation of these high fantasy&lt;br /&gt;
stories using &#039;event start 155&#039;.  Choose whether to play as a noble hero, a&lt;br /&gt;
vile villain or an amoral mercenary.  There are three possible endings. &lt;br /&gt;
You will receive a legacy quest for the first time you complete each&lt;br /&gt;
ending.  Your actions will affect the characters and environment within an&lt;br /&gt;
instance.  In certain circumstances it is possible to get stuck, and&lt;br /&gt;
you&#039;ll have to let your instance time out and then try again.&lt;br /&gt;
&lt;br /&gt;
Our Meet-and-Greet party is scheduled to begin Saturday at 5pm, where you&lt;br /&gt;
can become acquainted with all of the senior staff and many of our&lt;br /&gt;
builders.   Then you can ply them with whatever questions you may have.  Or&lt;br /&gt;
just hang out.&lt;br /&gt;
&lt;br /&gt;
The event will end on Wednesday, January 22nd.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s to 25 more years!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
As per the event schedule:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Details are tentative and subject to change.)&lt;br /&gt;
&lt;br /&gt;
Friday, January 17th - Event area opens.  1995 version port opens.&lt;br /&gt;
&lt;br /&gt;
Saturday, January 18th - Meet and Greet, starting about 5pm system time&lt;br /&gt;
with a party and trivia game.&lt;br /&gt;
&lt;br /&gt;
Wednesday, January 22nd - Event area and 1995 version port close in the&lt;br /&gt;
evening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
Shadowfax wrote the following regarding the background of the event:&lt;br /&gt;
&lt;br /&gt;
I had a dream.  Three dreams actually.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played Alter Aeon for any length of time, you&#039;ve likely dreamed a dream about it yourself.  Generally these dreams come in one of two flavors.  The first is the play dream, where you are experiencing the game as if you were playing it, although the gameplay you encounter may be strange.  The rarer variety is the in-character dream, where you experience Alter Aeon as if you were character within it, being a mighty mage or fearsome fighter battling orcs and slaying dragons and whatnot.&lt;br /&gt;
&lt;br /&gt;
I had my first dream regarding the event early December of last year.  Now well into the Christmas season, I had been working long hours every day without any time to play Alter Aeon.  I think my mind invented the dream to make up for the lack of play.  Anyway, this first dream was a play dream, and within it I played as Darklord.  From what I remember, I began in the dwarves&#039; mine, where I fought a pair of badger-moles and killed them pretty handily.  After a bit of searching, I found the key to the dwarves&#039; cottage and went there, unlocked the front door and looked inside.  All seven dwarves were there, guarding the way to Snow White, who I knew was upstairs.  I fought them and managed to kill one or two before dying.  That was it.&lt;br /&gt;
&lt;br /&gt;
The second dream was IC and very short.  The Evil Queen was instructing me to kill Snow White because the Huntsman had failed her.  I remember the queen dressed in all black and being pale-skinned, and it was night time and partly cloudy and there was a full moon.&lt;br /&gt;
&lt;br /&gt;
The third dream was a play dream with a twist.  I actually dreamed myself building what would become the Snow White area, specifically the stream north of the village and the Black Forest leading up to the cave where the prince bear was.&lt;br /&gt;
&lt;br /&gt;
So there you go.  I obviously didn&#039;t stick all seven dwarves in one room because that encounter would have been a nightmare to balance, especially at lower levels where even very weak enemies can kill in numbers.  I also ended up having the Huntsman drive the evil quest and, for a bit of irony, the evil queen governed the neutral path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The event area consisted of a one single player autolevelling zone called &amp;quot;The Harz&amp;quot;.  Players started out in a village.  South of the village was Castle Harz up in the mountains where the Huntsman and Queen Grimhilde dwelt.  North of the village was the Black Forest and dwarven mine, where Snow White, the seven dwarves, and the cursed prince were.&lt;br /&gt;
&lt;br /&gt;
The behavior of certain mobs and access to certain areas would change depending on the actions of the player in any given instance.  For example, all of the castle guards became aggro once Queen Grimhilde was dead.&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
A player could complete the three available event quests, although only one could be completed in each instance.  Players would have to start a new instance to try a different quest.&lt;br /&gt;
&lt;br /&gt;
====Good====&lt;br /&gt;
&lt;br /&gt;
The good path began with talking to the bear in a cave north of the river, who informed the player that he was a prince and had been put under a curse by Queen Grimhilde.  Only by slaying the queen could the curse been broken.  Since the Huntsman guarded the way to Grimhilde, he also had to be killed for this quest.  Once slain, casting &#039;remove curse&#039; either via the spell or using a scroll from the old hag in the village would cause the prince to revert to human form.  He then asked the player to return to Castle Harz to retrieve a love potion and Snow White&#039;s personal effects, and to guide his horse from the castle stables back to him.  Once this was done, the player escorted Prince Charming, now armed and mounted, to the cottage of the seven dwarves where Snow White lived.  The forces of the queen made a last ditch effort to stop the prince, culminating in a final battle against Rose Red.&lt;br /&gt;
&lt;br /&gt;
====Neutral====&lt;br /&gt;
&lt;br /&gt;
The neutral and evil paths started by speaking with the Huntsman.  Although the Huntsman instructs the player to kill Snow White, the player could choose to betray him.  To do so successfully, the player had to kill the Huntsman to retrieve his heart and present it to Queen Grimhilde as if it were Snow White&#039;s, and also had to destroy the magic mirror so the queen could not verify whose heart it was.  After doing this, Queen Grimhilde told the player to find the prince (in bear form), beat him up until he surrendered, and then escort him to a waiting cell in the Castle Harz dungeon.  The Queen then gave the player instructions to find the ingredients she wanted to make the prince her love slave: an old hag&#039;s cackle that could be bought from the old hag in the village, a scream of fright which loaded on dead false treants, and black of night which could be found in the seven dwarves&#039; mine.&lt;br /&gt;
&lt;br /&gt;
====Evil====&lt;br /&gt;
&lt;br /&gt;
The evil path was pretty straight forward.  In order to reach Snow White, the player had to enter the seven dwarves&#039; mine and fight to the very bottom to get the key to the dwarves&#039; cottage.  After Snow White was slain, her heart was presented to Huntsman, who then instructed the player to kill the prince who had been transformed into a bear by the queen after refusing her advances.  Once he was dead, the Huntsman then had the player assassinate Rose Red.  With the competition for Queen Grimhilde&#039;s affection eliminated and no remaining heirs alive, the way was clear for the Huntsman to court Grimhilde and become king consort.&lt;br /&gt;
&lt;br /&gt;
|post_event=&lt;br /&gt;
Also as posted on board 8 following the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
&lt;br /&gt;
We hope everyone enjoyed our 25th anniversary event!  Here are the follow-up stats:&lt;br /&gt;
&lt;br /&gt;
144 players completed the good path.&lt;br /&gt;
105 players completed the neutral path.&lt;br /&gt;
138 players completed the evil path.&lt;br /&gt;
&lt;br /&gt;
The average player level of participants was 35.5.&lt;br /&gt;
23829 mobs were killed in the event area.&lt;br /&gt;
Players died 225 times in the event area.&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who showed up for our Meet-and-Greet on the 18th.  Here are the&lt;br /&gt;
scores for the trivia game that followed.  Dex and Rhorae gave folks a run for&lt;br /&gt;
their money, but ultimately Grimreaper pulled ahead on the last handful of questions.&lt;br /&gt;
&lt;br /&gt;
Angaragmn 1&lt;br /&gt;
Rhorae 3&lt;br /&gt;
Dex 3&lt;br /&gt;
Leos 2&lt;br /&gt;
Barons 1&lt;br /&gt;
Sandman 1&lt;br /&gt;
Grimreaper 4&lt;br /&gt;
Gandor 1&lt;br /&gt;
Mangler 2&lt;br /&gt;
Set 2&lt;br /&gt;
Stormwing 1&lt;br /&gt;
Ivey 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|items=&lt;br /&gt;
&lt;br /&gt;
As posted on board 8:&lt;br /&gt;
&lt;br /&gt;
We are awarding a special prize, a commemorative keychain, to players who completed all three paths of the 25th anniversary event.  Talk to Xena in the upstairs event office, up and north from the Central Bulletin Board Hub waypoint, to receive the reward if you qualify.&lt;br /&gt;
&lt;br /&gt;
The 25th anniversary keychain has a special function.  You can use it on any key to prevent it from timing out or being erased on logout.  The key can be stored this way indefinitely.  Use the keychain again to retrieve the key.  You can only keep one key, and this ability can only be used once.  Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Even after the special ability has been used up, you can keep the keychain as a souvenir.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;anniversary keychain chain brass ring charms&#039;  &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: OTHER   Composition: COPPER BASED&lt;br /&gt;
Object is:  BIND_ON_GET QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
&lt;br /&gt;
Use the keychain on a key to keep it.  Use the keychain again to retrieve it.  This feature can only be used once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
Shadowfax had this to say about the fairy tale background:&lt;br /&gt;
&lt;br /&gt;
Snow White and Seven Dwarves is a pretty well-known fairy tale, but the event area also drew inspiration from a lesser known tale called Snow White and Rose Red.  It shares little in common with the former story besides having a protagonist called Snow White and a narrative involving a dwarf and a prince.  Here&#039;s the story how I remember it:&lt;br /&gt;
&lt;br /&gt;
Once upon a time, Snow White and Rose Red lived in the forest with their mother, a poor widow.  Snow White was a sober child who loved animals, while her sister Rose Red was free spirited and adventurous.&lt;br /&gt;
&lt;br /&gt;
One cold winter night, there was a knock at the door.  Snow White was afraid to answer, so Rose Red opened the door to reveal a bear.  Before she could slam the door shut, the bear spoke and asked to come in and warm himself by the fire for a short while, promising not to harm the girls or their mother.  They let him in and he laid by the fire and fell asleep.  He returned every night and became friends with the girls, especially Snow White.&lt;br /&gt;
&lt;br /&gt;
When spring arrives, he told them that he must go away and protect his treasure from an evil dwarf (or gnome, in some versions).  Later, Snow White and Rose Red encountered a dwarf in the forest, who had felled a tree and gotten his beard caught under it.  They released the dwarf by cutting his beard, but instead of being grateful, the dwarf was upset.  They encounter the dwarf a few times afterward, each time saving him from a bad situation, and the dwarf was ungrateful each time.&lt;br /&gt;
&lt;br /&gt;
I believe the second time the girls saw him, the dwarf was being dragged around by a big fish that he had caught but was unable to reel in, and his beard had gotten caught in the line.  They cut the line and he was mad because they ruined his fishing pole and stomped away.&lt;br /&gt;
&lt;br /&gt;
After the dwarf left, girls found a untended horse nearby.  While Snow White went back to their cottage to fetch their mother, the horse led Rose Red to its rider, a young man.  It appeared that he had fallen off the horse and was unconscious.  Quickly Rose Red ran to the pond and gathered water in her apron.  She revived him and used her wimple to bind a wound on his leg.  The man said he was a prince and was looking for his older brother who had been lost in the woods last winter.  He told Rose Red that he must resume his search, but he was enchanted by her kindness and promised to court her once he had found his brother.&lt;br /&gt;
&lt;br /&gt;
The third time the girls found the dwarf, he was snatched up by a giant bird and the girls grabbed his legs before the bird could fly away with him.  The extra weight forced the bird to the ground and it released him, and all he could do was complain about the pain in his legs before staggering away.&lt;br /&gt;
&lt;br /&gt;
The final time the girls chanced upon the dwarf in the woods, they found him facing down a bear.  Upon spotting them, the dwarf encouraged the bear to eat the girls instead of him.  Before the girls could react, the bear seized upon the dwarf and held him down, ordering him to remove the curse he put upon him and reveal where his family&#039;s gems were.  (In less kind versions, the bear simply killed the dwarf, thus ending the curse.)  In either case, the bear was restored to his princely form and the glamors disguising the locations of the dwarf&#039;s stolen loot were lifted.&lt;br /&gt;
&lt;br /&gt;
As one might guess, the talking bear was the same bear Snow White and Rose Red had cared for during the winter.  His family&#039;s jewels had been stolen by the dwarf and he was attempting to retrieve them when the dwarf put the curse on him to become a bear.  While recovering the treasure, they find the prince&#039;s younger brother who had gone looking for him.  Snow White marries the older brother (and heir to the throne), and Rose Red marries the younger brother.  Their mother comes to live with in their castle and they all live happily ever after.&lt;br /&gt;
&lt;br /&gt;
There was also a throwaway line from the front gateguard stating how Maleficent was a better employer than Grimhilde, implying that the latter had hired the goblins from the former.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [[Shadowfax]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4084</id>
		<title>25th Anniversary</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4084"/>
		<updated>2020-02-05T13:50:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Anniversary&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=January 17&lt;br /&gt;
|date_to=January 22&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|highlights=&lt;br /&gt;
|deathmarch=no&lt;br /&gt;
|tour=no&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|summary=&lt;br /&gt;
The &#039;&#039;&#039;25th Anniversary&#039;&#039;&#039; was a event orchestrated by [[Shadowfax]].&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the anniversary event celebrating twenty-five years of Alter&lt;br /&gt;
Aeon!&lt;br /&gt;
&lt;br /&gt;
Alter Aeon went live to the public on January 15, 1995.  Ever wonder what&lt;br /&gt;
the game was like when it was first released?  Try out our 1995 version by&lt;br /&gt;
directing your client to port 3095 to see for yourself!&lt;br /&gt;
&lt;br /&gt;
We have an event area based on two classic German fairy tales, re-imagined&lt;br /&gt;
Alter Aeon style.  You can visit our interpretation of these high fantasy&lt;br /&gt;
stories using &#039;event start 155&#039;.  Choose whether to play as a noble hero, a&lt;br /&gt;
vile villain or an amoral mercenary.  There are three possible endings. &lt;br /&gt;
You will receive a legacy quest for the first time you complete each&lt;br /&gt;
ending.  Your actions will affect the characters and environment within an&lt;br /&gt;
instance.  In certain circumstances it is possible to get stuck, and&lt;br /&gt;
you&#039;ll have to let your instance time out and then try again.&lt;br /&gt;
&lt;br /&gt;
Our Meet-and-Greet party is scheduled to begin Saturday at 5pm, where you&lt;br /&gt;
can become acquainted with all of the senior staff and many of our&lt;br /&gt;
builders.   Then you can ply them with whatever questions you may have.  Or&lt;br /&gt;
just hang out.&lt;br /&gt;
&lt;br /&gt;
The event will end on Wednesday, January 22nd.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s to 25 more years!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
As per the event schedule:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Details are tentative and subject to change.)&lt;br /&gt;
&lt;br /&gt;
Friday, January 17th - Event area opens.  1995 version port opens.&lt;br /&gt;
&lt;br /&gt;
Saturday, January 18th - Meet and Greet, starting about 5pm system time&lt;br /&gt;
with a party and trivia game.&lt;br /&gt;
&lt;br /&gt;
Wednesday, January 22nd - Event area and 1995 version port close in the&lt;br /&gt;
evening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
Shadowfax wrote the following regarding the background of the event:&lt;br /&gt;
&lt;br /&gt;
I had a dream.  Three dreams actually.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played Alter Aeon for any length of time, you&#039;ve likely dreamed a dream about it yourself.  Generally these dreams come in one of two flavors.  The first is the play dream, where you are experiencing the game as if you were playing it, although the gameplay you encounter may be strange.  The rarer variety is the in-character dream, where you experience Alter Aeon as if you were character within it, being a mighty mage or fearsome fighter battling orcs and slaying dragons and whatnot.&lt;br /&gt;
&lt;br /&gt;
I had my first dream regarding the event early December of last year.  Now well into the Christmas season, I had been working long hours every day without any time to play Alter Aeon.  I think my mind invented the dream to make up for the lack of play.  Anyway, this first dream was a play dream, and within it I played as Darklord.  From what I remember, I began in the dwarves&#039; mine, where I fought a pair of badger-moles and killed them pretty handily.  After a bit of searching, I found the key to the dwarves&#039; cottage and went there, unlocked the front door and looked inside.  All seven dwarves were there, guarding the way to Snow White, who I knew was upstairs.  I fought them and managed to kill one or two before dying.  That was it.&lt;br /&gt;
&lt;br /&gt;
The second dream was IC and very short.  The Evil Queen was instructing me to kill Snow White because the Huntsman had failed her.  I remember the queen dressed in all black and being pale-skinned, and it was night time and partly cloudy and there was a full moon.&lt;br /&gt;
&lt;br /&gt;
The third dream was a play dream with a twist.  I actually dreamed myself building what would become the Snow White area, specifically the stream north of the village and the Black Forest leading up to the cave where the prince bear was.&lt;br /&gt;
&lt;br /&gt;
So there you go.  I obviously didn&#039;t stick all seven dwarves in one room because that encounter would have been a nightmare to balance, especially at lower levels where even very weak enemies can kill in numbers.  I also ended up having the Huntsman drive the evil quest and, for a bit of irony, the evil queen governed the neutral path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
==The Harz==&lt;br /&gt;
&lt;br /&gt;
The event area consisted of a one single player autolevelling zone.  Players started out in a village.  South of the village was Castle Harz up in the mountains where the Huntsman and Queen Grimhilde dwelt.  North of the village was the Black Forest and dwarven mine, where Snow White, the seven dwarves, and the cursed prince were.&lt;br /&gt;
&lt;br /&gt;
The behavior of certain mobs and access to certain areas would change depending on the actions of the player in any given instance.&lt;br /&gt;
&lt;br /&gt;
==Three Paths==&lt;br /&gt;
&lt;br /&gt;
A player could complete the three available event quests, although only one could be completed in each instance.  Players would have to start a new instance to try a different quest.&lt;br /&gt;
&lt;br /&gt;
===Good===&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
===Evil===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aftermath=&lt;br /&gt;
&lt;br /&gt;
==Roundup==&lt;br /&gt;
&lt;br /&gt;
As posted on board 8 following the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
&lt;br /&gt;
We hope everyone enjoyed our 25th anniversary event!  Here are the follow-up stats:&lt;br /&gt;
&lt;br /&gt;
144 players completed the good path.&lt;br /&gt;
105 players completed the neutral path.&lt;br /&gt;
138 players completed the evil path.&lt;br /&gt;
&lt;br /&gt;
The average player level of participants was 35.5.&lt;br /&gt;
23829 mobs were killed in the event area.&lt;br /&gt;
Players died 225 times in the event area.&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who showed up for our Meet-and-Greet on the 18th.  Here are the&lt;br /&gt;
scores for the trivia game that followed.  Dex and Rhorae gave folks a run for&lt;br /&gt;
their money, but ultimately Grimreaper pulled ahead on the last handful of questions.&lt;br /&gt;
&lt;br /&gt;
Angaragmn 1&lt;br /&gt;
Rhorae 3&lt;br /&gt;
Dex 3&lt;br /&gt;
Leos 2&lt;br /&gt;
Barons 1&lt;br /&gt;
Sandman 1&lt;br /&gt;
Grimreaper 4&lt;br /&gt;
Gandor 1&lt;br /&gt;
Mangler 2&lt;br /&gt;
Set 2&lt;br /&gt;
Stormwing 1&lt;br /&gt;
Ivey 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reward item==&lt;br /&gt;
&lt;br /&gt;
Also as posted on board 8:&lt;br /&gt;
&lt;br /&gt;
We are awarding a special prize, a commemorative keychain, to players who completed all three paths of the 25th anniversary event.  Talk to Xena in the upstairs event office, up and north from the Central Bulletin Board Hub waypoint, to receive the reward if you qualify.&lt;br /&gt;
&lt;br /&gt;
The 25th anniversary keychain has a special function.  You can use it on any key to prevent it from timing out or being erased on logout.  The key can be stored this way indefinitely.  Use the keychain again to retrieve the key.  You can only keep one key, and this ability can only be used once.  Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Even after the special ability has been used up, you can keep the keychain as a souvenir.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;anniversary keychain chain brass ring charms&#039;  &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: OTHER   Composition: COPPER BASED&lt;br /&gt;
Object is:  BIND_ON_GET QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
&lt;br /&gt;
Use the keychain on a key to keep it.  Use the keychain again to retrieve it.  This feature can only be used once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
Shadowfax had this to say about the fairy tale background:&lt;br /&gt;
&lt;br /&gt;
Snow White and Seven Dwarves is a pretty well-known fairy tale, but the event area also drew inspiration from a lesser known tale called Snow White and Rose Red.  It shares little in common with the former story besides having a protagonist called Snow White and a narrative involving a dwarf and a prince.  Here&#039;s the story how I remember it:&lt;br /&gt;
&lt;br /&gt;
Once upon a time, Snow White and Rose Red lived in the forest with their mother, a poor widow.  Snow White was a sober child who loved animals, while her sister Rose Red was free spirited and adventurous.&lt;br /&gt;
&lt;br /&gt;
One cold winter night, there was a knock at the door.  Snow White was afraid to answer, so Rose Red opened the door to reveal a bear.  Before she could slam the door shut, the bear spoke and asked to come in and warm himself by the fire for a short while, promising not to harm the girls or their mother.  They let him in and he laid by the fire and fell asleep.  He returned every night and became friends with the girls, especially Snow White.&lt;br /&gt;
&lt;br /&gt;
When spring arrives, he told them that he must go away and protect his treasure from an evil dwarf (or gnome, in some versions).  Later, Snow White and Rose Red encountered a dwarf in the forest, who had felled a tree and gotten his beard caught under it.  They released the dwarf by cutting his beard, but instead of being grateful, the dwarf was upset.  They encounter the dwarf a few times afterward, each time saving him from a bad situation, and the dwarf was ungrateful each time.&lt;br /&gt;
&lt;br /&gt;
I believe the second time the girls saw him, the dwarf was being dragged around by a big fish that he had caught but was unable to reel in, and his beard had gotten caught in the line.  They cut the line and he was mad because they ruined his fishing pole and stomped away.&lt;br /&gt;
&lt;br /&gt;
After the dwarf left, girls found a untended horse nearby.  While Snow White went back to their cottage to fetch their mother, the horse led Rose Red to its rider, a young man.  It appeared that he had fallen off the horse and was unconscious.  Quickly Rose Red ran to the pond and gathered water in her apron.  She revived him and used her wimple to bind a wound on his leg.  The man said he was a prince and was looking for his older brother who had been lost in the woods last winter.  He told Rose Red that he must resume his search, but he was enchanted by her kindness and promised to court her once he had found his brother.&lt;br /&gt;
&lt;br /&gt;
The third time the girls found the dwarf, he was snatched up by a giant bird and the girls grabbed his legs before the bird could fly away with him.  The extra weight forced the bird to the ground and it released him, and all he could do was complain about the pain in his legs before staggering away.&lt;br /&gt;
&lt;br /&gt;
The final time the girls chanced upon the dwarf in the woods, they found him facing down a bear.  Upon spotting them, the dwarf encouraged the bear to eat the girls instead of him.  Before the girls could react, the bear seized upon the dwarf and held him down, ordering him to remove the curse he put upon him and reveal where his family&#039;s gems were.  (In less kind versions, the bear simply killed the dwarf, thus ending the curse.)  In either case, the bear was restored to his princely form and the glamors disguising the locations of the dwarf&#039;s stolen loot were lifted.&lt;br /&gt;
&lt;br /&gt;
As one might guess, the talking bear was the same bear Snow White and Rose Red had cared for during the winter.  His family&#039;s jewels had been stolen by the dwarf and he was attempting to retrieve them when the dwarf put the curse on him to become a bear.  While recovering the treasure, they find the prince&#039;s younger brother who had gone looking for him.  Snow White marries the older brother (and heir to the throne), and Rose Red marries the younger brother.  Their mother comes to live with in their castle and they all live happily ever after.&lt;br /&gt;
&lt;br /&gt;
There was also a throwaway line from the front gateguard stating how Maleficent was a better employer than Grimhilde, implying that the latter had hired the goblins from the former.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [[Shadowfax]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4083</id>
		<title>25th Anniversary</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4083"/>
		<updated>2020-02-03T14:03:06Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Anniversary&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=January 17&lt;br /&gt;
|date_to=January 22&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|highlights=&lt;br /&gt;
|deathmarch=no&lt;br /&gt;
|tour=no&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|summary=&lt;br /&gt;
The &#039;&#039;&#039;25th Anniversary&#039;&#039;&#039; was a event orchestrated by [[Shadowfax]].&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the anniversary event celebrating twenty-five years of Alter&lt;br /&gt;
Aeon!&lt;br /&gt;
&lt;br /&gt;
Alter Aeon went live to the public on January 15, 1995.  Ever wonder what&lt;br /&gt;
the game was like when it was first released?  Try out our 1995 version by&lt;br /&gt;
directing your client to port 3095 to see for yourself!&lt;br /&gt;
&lt;br /&gt;
We have an event area based on two classic German fairy tales, re-imagined&lt;br /&gt;
Alter Aeon style.  You can visit our interpretation of these high fantasy&lt;br /&gt;
stories using &#039;event start 155&#039;.  Choose whether to play as a noble hero, a&lt;br /&gt;
vile villain or an amoral mercenary.  There are three possible endings. &lt;br /&gt;
You will receive a legacy quest for the first time you complete each&lt;br /&gt;
ending.  Your actions will affect the characters and environment within an&lt;br /&gt;
instance.  In certain circumstances it is possible to get stuck, and&lt;br /&gt;
you&#039;ll have to let your instance time out and then try again.&lt;br /&gt;
&lt;br /&gt;
Our Meet-and-Greet party is scheduled to begin Saturday at 5pm, where you&lt;br /&gt;
can become acquainted with all of the senior staff and many of our&lt;br /&gt;
builders.   Then you can ply them with whatever questions you may have.  Or&lt;br /&gt;
just hang out.&lt;br /&gt;
&lt;br /&gt;
The event will end on Wednesday, January 22nd.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s to 25 more years!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
As per the event schedule:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Details are tentative and subject to change.)&lt;br /&gt;
&lt;br /&gt;
Friday, January 17th - Event area opens.  1995 version port opens.&lt;br /&gt;
&lt;br /&gt;
Saturday, January 18th - Meet and Greet, starting about 5pm system time&lt;br /&gt;
with a party and trivia game.&lt;br /&gt;
&lt;br /&gt;
Wednesday, January 22nd - Event area and 1995 version port close in the&lt;br /&gt;
evening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
Shadowfax wrote the following regarding the background of the event:&lt;br /&gt;
&lt;br /&gt;
I had a dream.  Three dreams actually.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played Alter Aeon for any length of time, you&#039;ve likely dreamed a dream about it yourself.  Generally these dreams come in one of two flavors.  The first is the play dream, where you are experiencing the game as if you were playing it, although the gameplay you encounter may be strange.  The rarer variety is the in-character dream, where you experience Alter Aeon as if you were character within it, being a mighty mage or fearsome fighter battling orcs and slaying dragons and whatnot.&lt;br /&gt;
&lt;br /&gt;
I had my first dream regarding the event early December of last year.  Now well into the Christmas season, I had been working long hours every day without any time to play Alter Aeon.  I think my mind invented the dream to make up for the lack of play.  Anyway, this first dream was a play dream, and within it I played as Darklord.  From what I remember, I began in the dwarves&#039; mine, where I fought a pair of badger-moles and killed them pretty handily.  After a bit of searching, I found the key to the dwarves&#039; cottage and went there, unlocked the front door and looked inside.  All seven dwarves were there, guarding the way to Snow White, who I knew was upstairs.  I fought them and managed to kill one or two before dying.  That was it.&lt;br /&gt;
&lt;br /&gt;
The second dream was IC and very short.  The Evil Queen was instructing me to kill Snow White because the Huntsman had failed her.  I remember the queen dressed in all black and being pale-skinned, and it was night time and partly cloudy and there was a full moon.&lt;br /&gt;
&lt;br /&gt;
The third dream was a play dream with a twist.  I actually dreamed myself building what would become the Snow White area, specifically the stream north of the village and the Black Forest leading up to the cave where the prince bear was.&lt;br /&gt;
&lt;br /&gt;
So there you go.  I obviously didn&#039;t stick all seven dwarves in one room because that encounter would have been a nightmare to balance, especially at lower levels where even very weak enemies can kill in numbers.  I also ended up having the Huntsman drive the evil quest and, for a bit of irony, the evil queen governed the neutral path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
===The Harz===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Three Paths===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aftermath=&lt;br /&gt;
&lt;br /&gt;
==Roundup==&lt;br /&gt;
&lt;br /&gt;
As posted on board 8 following the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
&lt;br /&gt;
We hope everyone enjoyed our 25th anniversary event!  Here are the follow-up stats:&lt;br /&gt;
&lt;br /&gt;
144 players completed the good path.&lt;br /&gt;
105 players completed the neutral path.&lt;br /&gt;
138 players completed the evil path.&lt;br /&gt;
&lt;br /&gt;
The average player level of participants was 35.5.&lt;br /&gt;
23829 mobs were killed in the event area.&lt;br /&gt;
Players died 225 times in the event area.&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who showed up for our Meet-and-Greet on the 18th.  Here are the&lt;br /&gt;
scores for the trivia game that followed.  Dex and Rhorae gave folks a run for&lt;br /&gt;
their money, but ultimately Grimreaper pulled ahead on the last handful of questions.&lt;br /&gt;
&lt;br /&gt;
Angaragmn 1&lt;br /&gt;
Rhorae 3&lt;br /&gt;
Dex 3&lt;br /&gt;
Leos 2&lt;br /&gt;
Barons 1&lt;br /&gt;
Sandman 1&lt;br /&gt;
Grimreaper 4&lt;br /&gt;
Gandor 1&lt;br /&gt;
Mangler 2&lt;br /&gt;
Set 2&lt;br /&gt;
Stormwing 1&lt;br /&gt;
Ivey 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reward item==&lt;br /&gt;
&lt;br /&gt;
Also as posted on board 8:&lt;br /&gt;
&lt;br /&gt;
We are awarding a special prize, a commemorative keychain, to players who completed all three paths of the 25th anniversary event.  Talk to Xena in the upstairs event office, up and north from the Central Bulletin Board Hub waypoint, to receive the reward if you qualify.&lt;br /&gt;
&lt;br /&gt;
The 25th anniversary keychain has a special function.  You can use it on any key to prevent it from timing out or being erased on logout.  The key can be stored this way indefinitely.  Use the keychain again to retrieve the key.  You can only keep one key, and this ability can only be used once.  Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Even after the special ability has been used up, you can keep the keychain as a souvenir.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;anniversary keychain chain brass ring charms&#039;  &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: OTHER   Composition: COPPER BASED&lt;br /&gt;
Object is:  BIND_ON_GET QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
Affects:  NONE by 0&lt;br /&gt;
&lt;br /&gt;
Use the keychain on a key to keep it.  Use the keychain again to retrieve it.  This feature can only be used once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
Shadowfax had this to say about the fairy tale background:&lt;br /&gt;
&lt;br /&gt;
Snow White and Seven Dwarves is a pretty well-known fairy tale, but the event area also drew inspiration from a lesser known tale called Snow White and Rose Red.  It shares little in common with the former story besides having a protagonist called Snow White and a narrative involving a dwarf and a prince.  Here&#039;s the story how I remember it:&lt;br /&gt;
&lt;br /&gt;
Once upon a time, Snow White and Rose Red lived in the forest with their mother, a poor widow.  Snow White was a sober child who loved animals, while her sister Rose Red was free spirited and adventurous.&lt;br /&gt;
&lt;br /&gt;
One cold winter night, there was a knock at the door.  Snow White was afraid to answer, so Rose Red opened the door to reveal a bear.  Before she could slam the door shut, the bear spoke and asked to come in and warm himself by the fire for a short while, promising not to harm the girls or their mother.  They let him in and he laid by the fire and fell asleep.  He returned every night and became friends with the girls, especially Snow White.&lt;br /&gt;
&lt;br /&gt;
When spring arrives, he told them that he must go away and protect his treasure from an evil dwarf (or gnome, in some versions).  Later, Snow White and Rose Red encountered a dwarf in the forest, who had felled a tree and gotten his beard caught under it.  They released the dwarf by cutting his beard, but instead of being grateful, the dwarf was upset.  They encounter the dwarf a few times afterward, each time saving him from a bad situation, and the dwarf was ungrateful each time.&lt;br /&gt;
&lt;br /&gt;
I believe the second time the girls saw him, the dwarf was being dragged around by a big fish that he had caught but was unable to reel in, and his beard had gotten caught in the line.  They cut the line and he was mad because they ruined his fishing pole and stomped away.&lt;br /&gt;
&lt;br /&gt;
After the dwarf left, girls found a untended horse nearby.  While Snow White went back to their cottage to fetch their mother, the horse led Rose Red to its rider, a young man.  It appeared that he had fallen off the horse and was unconscious.  Quickly Rose Red ran to the pond and gathered water in her apron.  She revived him and used her wimple to bind a wound on his leg.  The man said he was a prince and was looking for his older brother who had been lost in the woods last winter.  He told Rose Red that he must resume his search, but he was enchanted by her kindness and promised to court her once he had found his brother.&lt;br /&gt;
&lt;br /&gt;
The third time the girls found the dwarf, he was snatched up by a giant bird and the girls grabbed his legs before the it could fly away with him.  The extra weight forced the bird to the ground and it released him, and all he could do was complain about the pain in his legs before staggering away.&lt;br /&gt;
&lt;br /&gt;
The final time the girls chanced upon the dwarf in the woods, they found him facing down a bear.  Upon spotting them, the dwarf encouraged the bear to eat the girls instead of him.  Before the girls could react, the bear seized upon the dwarf and held him down, ordering him to remove the curse he put upon him and reveal where his family&#039;s gems were.  (In less kind versions, the bear simply killed the dwarf, thus ending the curse.)  In either case, the bear was restored to his princely form and the glamors disguising the locations of the dwarf&#039;s stolen loot were lifted.&lt;br /&gt;
&lt;br /&gt;
As one might guess, the talking bear was the same bear Snow White and Rose Red had cared for during the winter.  His family&#039;s jewels had been stolen by the dwarf and he was attempting to retrieve them when the dwarf put the curse on him to become a bear.  While recovering the treasure, they find the prince&#039;s younger brother who had gone looking for him.  Snow White marries the older brother (and heir to the throne), and Rose Red marries the younger brother.  Their mother comes to live with in their castle and they all live happily ever after.&lt;br /&gt;
&lt;br /&gt;
There was also a throwaway line from the front gateguard stating how Maleficent was a better employer than Grimhilde, implying that the latter had hired the goblins from the former.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [[Shadowfax]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4082</id>
		<title>25th Anniversary</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4082"/>
		<updated>2020-02-02T19:41:33Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Anniversary&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=January 17&lt;br /&gt;
|date_to=January 22&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|highlights=&lt;br /&gt;
|deathmarch=no&lt;br /&gt;
|tour=no&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|summary=&lt;br /&gt;
The &#039;&#039;&#039;25th Anniversary&#039;&#039;&#039; was a event orchestrated by [[Shadowfax]].&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the anniversary event celebrating twenty-five years of Alter&lt;br /&gt;
Aeon!&lt;br /&gt;
&lt;br /&gt;
Alter Aeon went live to the public on January 15, 1995.  Ever wonder what&lt;br /&gt;
the game was like when it was first released?  Try out our 1995 version by&lt;br /&gt;
directing your client to port 3095 to see for yourself!&lt;br /&gt;
&lt;br /&gt;
We have an event area based on two classic German fairy tales, re-imagined&lt;br /&gt;
Alter Aeon style.  You can visit our interpretation of these high fantasy&lt;br /&gt;
stories using &#039;event start 155&#039;.  Choose whether to play as a noble hero, a&lt;br /&gt;
vile villain or an amoral mercenary.  There are three possible endings. &lt;br /&gt;
You will receive a legacy quest for the first time you complete each&lt;br /&gt;
ending.  Your actions will affect the characters and environment within an&lt;br /&gt;
instance.  In certain circumstances it is possible to get stuck, and&lt;br /&gt;
you&#039;ll have to let your instance time out and then try again.&lt;br /&gt;
&lt;br /&gt;
Our Meet-and-Greet party is scheduled to begin Saturday at 5pm, where you&lt;br /&gt;
can become acquainted with all of the senior staff and many of our&lt;br /&gt;
builders.   Then you can ply them with whatever questions you may have.  Or&lt;br /&gt;
just hang out.&lt;br /&gt;
&lt;br /&gt;
The event will end on Wednesday, January 22nd.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s to 25 more years!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
As per the event schedule:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Details are tentative and subject to change.)&lt;br /&gt;
&lt;br /&gt;
Friday, January 17th - Event area opens.  1995 version port opens.&lt;br /&gt;
&lt;br /&gt;
Saturday, January 18th - Meet and Greet, starting about 5pm system time&lt;br /&gt;
with a party and trivia game.&lt;br /&gt;
&lt;br /&gt;
Wednesday, January 22nd - Event area and 1995 version port close in the&lt;br /&gt;
evening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
Shadowfax wrote the following regarding the background of the event:&lt;br /&gt;
&lt;br /&gt;
I had a dream.  Three dreams actually.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played Alter Aeon for any length of time, you&#039;ve likely dreamed a dream about it yourself.  Generally these dreams come in one of two flavors.  The first is the play dream, where you are experiencing the game as if you were playing it, although the gameplay you encounter may be strange.  The rarer variety is the in-character dream, where you experience Alter Aeon as if you were character within it, being a mighty mage or fearsome fighter battling orcs and slaying dragons and whatnot.&lt;br /&gt;
&lt;br /&gt;
I had my first dream regarding the event early December of last year.  Now well into the Christmas season, I had been working long hours every day without any time to play Alter Aeon.  I think my mind invented the dream to make up for the lack of play.  Anyway, this first dream was a play dream, and within it I played as Darklord.  From what I remember, I began in the dwarves&#039; mine, where I fought a pair of badger-moles and killed them pretty handily.  After a bit of searching, I found the key to the dwarves&#039; cottage and went there, unlocked the front door and looked inside.  All seven dwarves were there, guarding the way to Snow White, who I knew was upstairs.  I fought them and managed to kill one or two before dying.  That was it.&lt;br /&gt;
&lt;br /&gt;
The second dream was IC and very short.  The Evil Queen was instructing me to kill Snow White because the Huntsman had failed her.  I remember the queen dressed in all black and being pale-skinned, and it was night time and partly cloudy and there was a full moon.&lt;br /&gt;
&lt;br /&gt;
The third dream was a play dream with a twist.  I actually dreamed myself building what would become the Snow White area, specifically the stream north of the village and the Black Forest leading up to the cave where the prince bear was.&lt;br /&gt;
&lt;br /&gt;
So there you go.  I obviously didn&#039;t stick all seven dwarves in one room because that encounter would have been a nightmare to balance, especially at lower levels where even very weak enemies can kill in numbers.  I also ended up having the Huntsman drive the evil quest and, for a bit of irony, the evil queen governed the neutral path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
===The Harz===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Three Paths===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aftermath=&lt;br /&gt;
&lt;br /&gt;
==Roundup==&lt;br /&gt;
&lt;br /&gt;
As posted on board 8 following the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
&lt;br /&gt;
We hope everyone enjoyed our 25th anniversary event!  Here are the follow-up stats:&lt;br /&gt;
&lt;br /&gt;
144 players completed the good path.&lt;br /&gt;
105 players completed the neutral path.&lt;br /&gt;
138 players completed the evil path.&lt;br /&gt;
&lt;br /&gt;
The average player level of participants was 35.5.&lt;br /&gt;
23829 mobs were killed in the event area.&lt;br /&gt;
Players died 225 times in the event area.&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who showed up for our Meet-and-Greet on the 18th.  Here are the&lt;br /&gt;
scores for the trivia game that followed.  Dex and Rhorae gave folks a run for&lt;br /&gt;
their money, but ultimately Grimreaper pulled ahead on the last handful of questions.&lt;br /&gt;
&lt;br /&gt;
Angaragmn 1&lt;br /&gt;
Rhorae 3&lt;br /&gt;
Dex 3&lt;br /&gt;
Leos 2&lt;br /&gt;
Barons 1&lt;br /&gt;
Sandman 1&lt;br /&gt;
Grimreaper 4&lt;br /&gt;
Gandor 1&lt;br /&gt;
Mangler 2&lt;br /&gt;
Set 2&lt;br /&gt;
Stormwing 1&lt;br /&gt;
Ivey 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reward item==&lt;br /&gt;
&lt;br /&gt;
Also as posted on board 8:&lt;br /&gt;
&lt;br /&gt;
We are awarding a special prize, a commemorative keychain, to players who completed all three paths of the 25th anniversary event.  Talk to Xena in the upstairs event office, up and north from the Central Bulletin Board Hub waypoint, to receive the reward if you qualify.&lt;br /&gt;
&lt;br /&gt;
The 25th anniversary keychain has a special function.  You can use it on any key to prevent it from timing out or being erased on logout.  The key can be stored this way indefinitely.  Use the keychain again to retrieve the key.  You can only keep one key, and this ability can only be used once.  Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Even after the special ability has been used up, you can keep the keychain as a souvenir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
Shadowfax had this to say about the fairy tale background:&lt;br /&gt;
&lt;br /&gt;
Snow White and Seven Dwarves is a pretty well-known fairy tale, but the event area also drew inspiration from a lesser known tale called Snow White and Rose Red.  It shares little in common with the former story besides having a protagonist called Snow White and a narrative involving a dwarf and a prince.  Here&#039;s the story how I remember it:&lt;br /&gt;
&lt;br /&gt;
Once upon a time, Snow White and Rose Red lived in the forest with their mother, a poor widow.  Snow White was a sober child who loved animals, while her sister Rose Red was free spirited and adventurous.&lt;br /&gt;
&lt;br /&gt;
One cold winter night, there was a knock at the door.  Snow White was afraid to answer, so Rose Red opened the door to reveal a bear.  Before she could slam the door shut, the bear spoke and asked to come in and warm himself by the fire for a short while, promising not to harm the girls or their mother.  They let him in and he laid by the fire and fell asleep.  He returned every night and became friends with the girls, especially Snow White.&lt;br /&gt;
&lt;br /&gt;
When spring arrives, he told them that he must go away and protect his treasure from an evil dwarf (or gnome, in some versions).  Later, Snow White and Rose Red encountered a dwarf in the forest, who had felled a tree and gotten his beard caught under it.  They released the dwarf by cutting his beard, but instead of being grateful, the dwarf was upset.  They encounter the dwarf a few times afterward, each time saving him from a bad situation, and the dwarf was ungrateful each time.&lt;br /&gt;
&lt;br /&gt;
I believe the second time the girls saw him, the dwarf was being dragged around by a big fish that he had caught but was unable to reel in, and his beard had gotten caught in the line.  They cut the line and he was mad because they ruined his fishing pole and stomped away.&lt;br /&gt;
&lt;br /&gt;
After the dwarf left, girls found a untended horse nearby.  While Snow White went back to their cottage to fetch their mother, the horse led Rose Red to its rider, a young man.  It appeared that he had fallen off the horse and was unconscious.  Quickly Rose Red ran to the pond and gathered water in her apron.  She revived him and used her wimple to bind a wound on his leg.  The man said he was a prince and was looking for his older brother who had been lost in the woods last winter.  He told Rose Red that he must resume his search, but he was enchanted by her kindness and promised to court her once he had found his brother.&lt;br /&gt;
&lt;br /&gt;
The third time the girls found the dwarf, he was snatched up by a giant bird and the girls grabbed his legs before the it could fly away with him.  The extra weight forced the bird to the ground and it released him, and all he could do was complain about the pain in his legs before staggering away.&lt;br /&gt;
&lt;br /&gt;
The final time the girls chanced upon the dwarf in the woods, they found him facing down a bear.  Upon spotting them, the dwarf encouraged the bear to eat the girls instead of him.  Before the girls could react, the bear seized upon the dwarf and held him down, ordering him to remove the curse he put upon him and reveal where his family&#039;s gems were.  (In less kind versions, the bear simply killed the dwarf, thus ending the curse.)  In either case, the bear was restored to his princely form and the glamors disguising the locations of the dwarf&#039;s stolen loot were lifted.&lt;br /&gt;
&lt;br /&gt;
As one might guess, the talking bear was the same bear Snow White and Rose Red had cared for during the winter.  His family&#039;s jewels had been stolen by the dwarf and he was attempting to retrieve them when the dwarf put the curse on him to become a bear.  While recovering the treasure, they find the prince&#039;s younger brother who had gone looking for him.  Snow White marries the older brother (and heir to the throne), and Rose Red marries the younger brother.  Their mother comes to live with in their castle and they all live happily ever after.&lt;br /&gt;
&lt;br /&gt;
There was also a throwaway line from the front gateguard stating how Maleficent was a better employer than Grimhilde, implying that the latter had hired the goblins from the former.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [[Shadowfax]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4081</id>
		<title>25th Anniversary</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=25th_Anniversary&amp;diff=4081"/>
		<updated>2020-02-02T19:40:28Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;{{event| |holiday=Anniversary |year=2020 |date_from=January 17 |date_to=January 22 |creator=Shadowfax |highlights= |deathmarch=no |tour=no |code_advancement= |summary= The &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Anniversary&lt;br /&gt;
|year=2020&lt;br /&gt;
|date_from=January 17&lt;br /&gt;
|date_to=January 22&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|highlights=&lt;br /&gt;
|deathmarch=no&lt;br /&gt;
|tour=no&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|summary=&lt;br /&gt;
The &#039;&#039;&#039;25th Anniversary&#039;&#039;&#039; was a event orchestrated by [[Shadowfax]].&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the anniversary event celebrating twenty-five years of Alter&lt;br /&gt;
Aeon!&lt;br /&gt;
&lt;br /&gt;
Alter Aeon went live to the public on January 15, 1995.  Ever wonder what&lt;br /&gt;
the game was like when it was first released?  Try out our 1995 version by&lt;br /&gt;
directing your client to port 3095 to see for yourself!&lt;br /&gt;
&lt;br /&gt;
We have an event area based on two classic German fairy tales, re-imagined&lt;br /&gt;
Alter Aeon style.  You can visit our interpretation of these high fantasy&lt;br /&gt;
stories using &#039;event start 155&#039;.  Choose whether to play as a noble hero, a&lt;br /&gt;
vile villain or an amoral mercenary.  There are three possible endings. &lt;br /&gt;
You will receive a legacy quest for the first time you complete each&lt;br /&gt;
ending.  Your actions will affect the characters and environment within an&lt;br /&gt;
instance.  In certain circumstances it is possible to get stuck, and&lt;br /&gt;
you&#039;ll have to let your instance time out and then try again.&lt;br /&gt;
&lt;br /&gt;
Our Meet-and-Greet party is scheduled to begin Saturday at 5pm, where you&lt;br /&gt;
can become acquainted with all of the senior staff and many of our&lt;br /&gt;
builders.   Then you can ply them with whatever questions you may have.  Or&lt;br /&gt;
just hang out.&lt;br /&gt;
&lt;br /&gt;
The event will end on Wednesday, January 22nd.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s to 25 more years!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
As per the event schedule:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Details are tentative and subject to change.)&lt;br /&gt;
&lt;br /&gt;
Friday, January 17th - Event area opens.  1995 version port opens.&lt;br /&gt;
&lt;br /&gt;
Saturday, January 18th - Meet and Greet, starting about 5pm system time&lt;br /&gt;
with a party and trivia game.&lt;br /&gt;
&lt;br /&gt;
Wednesday, January 22nd - Event area and 1995 version port close in the&lt;br /&gt;
evening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
Shadowfax wrote the following regarding the background of the event:&lt;br /&gt;
&lt;br /&gt;
I had a dream.  Three dreams actually.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played Alter Aeon for any length of time, you&#039;ve likely dreamed a dream about it yourself.  Generally these dreams come in one of two flavors.  The first is the play dream, where you are experiencing the game as if you were playing it, although the gameplay you encounter may be strange.  The rarer variety is the in-character dream, where you experience Alter Aeon as if you were character within it, being a mighty mage or fearsome fighter battling orcs and slaying dragons and whatnot.&lt;br /&gt;
&lt;br /&gt;
I had my first dream regarding the event early December of last year.  Now well into the Christmas season, I had been working long hours every day without any time to play Alter Aeon.  I think my mind invented the dream to make up for the lack of play.  Anyway, this first dream was a play dream, and within it I played as Darklord.  From what I remember, I began in the dwarves&#039; mine, where I fought a pair of badger-moles and killed them pretty handily.  After a bit of searching, I found the key to the dwarves&#039; cottage and went there, unlocked the front door and looked inside.  All seven dwarves were there, guarding the way to Snow White, who I knew was upstairs.  I fought them and managed to kill one or two before dying.  That was it.&lt;br /&gt;
&lt;br /&gt;
The second dream was IC and very short.  The Evil Queen was instructing me to kill Snow White because the Huntsman had failed her.  I remember the queen dressed in all black and being pale-skinned, and it was night time and partly cloudy and there was a full moon.&lt;br /&gt;
&lt;br /&gt;
The third dream was a play dream with a twist.  I actually dreamed myself building what would become the Snow White area, specifically the stream north of the village and the Black Forest leading up to the cave where the prince bear was.&lt;br /&gt;
&lt;br /&gt;
So there you go.  I obviously didn&#039;t stick all seven dwarves in one room because that encounter would have been a nightmare to balance, especially at lower levels where even very weak enemies can kill in numbers.  I also ended up having the Huntsman drive the evil quest and, for a bit of irony, the evil queen governed the neutral path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
===The Harz===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Three Paths===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aftermath=&lt;br /&gt;
&lt;br /&gt;
==Roundup==&lt;br /&gt;
&lt;br /&gt;
As posted on board 8 following the event:&lt;br /&gt;
&lt;br /&gt;
We hope everyone enjoyed our 25th anniversary event!  Here are the follow-up stats:&lt;br /&gt;
&lt;br /&gt;
144 players completed the good path.&lt;br /&gt;
105 players completed the neutral path.&lt;br /&gt;
138 players completed the evil path.&lt;br /&gt;
&lt;br /&gt;
The average player level of participants was 35.5.&lt;br /&gt;
23829 mobs were killed in the event area.&lt;br /&gt;
Players died 225 times in the event area.&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who showed up for our Meet-and-Greet on the 18th.  Here are the&lt;br /&gt;
scores for the trivia game that followed.  Dex and Rhorae gave folks a run for&lt;br /&gt;
their money, but ultimately Grimreaper pulled ahead on the last handful of questions.&lt;br /&gt;
&lt;br /&gt;
Angaragmn 1&lt;br /&gt;
Rhorae 3&lt;br /&gt;
Dex 3&lt;br /&gt;
Leos 2&lt;br /&gt;
Barons 1&lt;br /&gt;
Sandman 1&lt;br /&gt;
Grimreaper 4&lt;br /&gt;
Gandor 1&lt;br /&gt;
Mangler 2&lt;br /&gt;
Set 2&lt;br /&gt;
Stormwing 1&lt;br /&gt;
Ivey 2&lt;br /&gt;
&lt;br /&gt;
==Reward item==&lt;br /&gt;
&lt;br /&gt;
Also as posted on board 8:&lt;br /&gt;
&lt;br /&gt;
We are awarding a special prize, a commemorative keychain, to players who completed all three paths of the 25th anniversary event.  Talk to Xena in the upstairs event office, up and north from the Central Bulletin Board Hub waypoint, to receive the reward if you qualify.&lt;br /&gt;
&lt;br /&gt;
The 25th anniversary keychain has a special function.  You can use it on any key to prevent it from timing out or being erased on logout.  The key can be stored this way indefinitely.  Use the keychain again to retrieve the key.  You can only keep one key, and this ability can only be used once.  Use it wisely.&lt;br /&gt;
&lt;br /&gt;
Even after the special ability has been used up, you can keep the keychain as a souvenir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
Shadowfax had this to say about the fairy tale background:&lt;br /&gt;
&lt;br /&gt;
Snow White and Seven Dwarves is a pretty well-known fairy tale, but the event area also drew inspiration from a lesser known tale called Snow White and Rose Red.  It shares little in common with the former story besides having a protagonist called Snow White and a narrative involving a dwarf and a prince.  Here&#039;s the story how I remember it:&lt;br /&gt;
&lt;br /&gt;
Once upon a time, Snow White and Rose Red lived in the forest with their mother, a poor widow.  Snow White was a sober child who loved animals, while her sister Rose Red was free spirited and adventurous.&lt;br /&gt;
&lt;br /&gt;
One cold winter night, there was a knock at the door.  Snow White was afraid to answer, so Rose Red opened the door to reveal a bear.  Before she could slam the door shut, the bear spoke and asked to come in and warm himself by the fire for a short while, promising not to harm the girls or their mother.  They let him in and he laid by the fire and fell asleep.  He returned every night and became friends with the girls, especially Snow White.&lt;br /&gt;
&lt;br /&gt;
When spring arrives, he told them that he must go away and protect his treasure from an evil dwarf (or gnome, in some versions).  Later, Snow White and Rose Red encountered a dwarf in the forest, who had felled a tree and gotten his beard caught under it.  They released the dwarf by cutting his beard, but instead of being grateful, the dwarf was upset.  They encounter the dwarf a few times afterward, each time saving him from a bad situation, and the dwarf was ungrateful each time.&lt;br /&gt;
&lt;br /&gt;
I believe the second time the girls saw him, the dwarf was being dragged around by a big fish that he had caught but was unable to reel in, and his beard had gotten caught in the line.  They cut the line and he was mad because they ruined his fishing pole and stomped away.&lt;br /&gt;
&lt;br /&gt;
After the dwarf left, girls found a untended horse nearby.  While Snow White went back to their cottage to fetch their mother, the horse led Rose Red to its rider, a young man.  It appeared that he had fallen off the horse and was unconscious.  Quickly Rose Red ran to the pond and gathered water in her apron.  She revived him and used her wimple to bind a wound on his leg.  The man said he was a prince and was looking for his older brother who had been lost in the woods last winter.  He told Rose Red that he must resume his search, but he was enchanted by her kindness and promised to court her once he had found his brother.&lt;br /&gt;
&lt;br /&gt;
The third time the girls found the dwarf, he was snatched up by a giant bird and the girls grabbed his legs before the it could fly away with him.  The extra weight forced the bird to the ground and it released him, and all he could do was complain about the pain in his legs before staggering away.&lt;br /&gt;
&lt;br /&gt;
The final time the girls chanced upon the dwarf in the woods, they found him facing down a bear.  Upon spotting them, the dwarf encouraged the bear to eat the girls instead of him.  Before the girls could react, the bear seized upon the dwarf and held him down, ordering him to remove the curse he put upon him and reveal where his family&#039;s gems were.  (In less kind versions, the bear simply killed the dwarf, thus ending the curse.)  In either case, the bear was restored to his princely form and the glamors disguising the locations of the dwarf&#039;s stolen loot were lifted.&lt;br /&gt;
&lt;br /&gt;
As one might guess, the talking bear was the same bear Snow White and Rose Red had cared for during the winter.  His family&#039;s jewels had been stolen by the dwarf and he was attempting to retrieve them when the dwarf put the curse on him to become a bear.  While recovering the treasure, they find the prince&#039;s younger brother who had gone looking for him.  Snow White marries the older brother (and heir to the throne), and Rose Red marries the younger brother.  Their mother comes to live with in their castle and they all live happily ever after.&lt;br /&gt;
&lt;br /&gt;
There was also a throwaway line from the front gateguard stating how Maleficent was a better employer than Grimhilde, implying that the latter had hired the goblins from the former.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [[Shadowfax]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Clan:Lawful_Evil&amp;diff=3983</id>
		<title>Clan:Lawful Evil</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Clan:Lawful_Evil&amp;diff=3983"/>
		<updated>2019-07-12T12:44:22Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clan&lt;br /&gt;
|clanid=5&lt;br /&gt;
|name=Lawful Evil&lt;br /&gt;
|website=http://lawful-evil.org/&lt;br /&gt;
|creationdate=Mar 01, 1997&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clan Lawful Evil is a long-running clan of Alter Aeon.  It was originally created by a group of high school friends and has since evolved into a stable for the mortals of several Alter Aeon staff.&lt;br /&gt;
&lt;br /&gt;
Although the official website lists their creation date as being March 1, 1997, this is incorrect.  Posts on the Lawful Evil clan board indicate that it began some time in December of 1996.  Clan Lawful Evil is the third-oldest clan of Alter Aeon.&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
&lt;br /&gt;
The roster below indicate a player&#039;s corresponding immortal character in parentheses.&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [http://alteraeon.com:8080/players/darklord Darklord] [http://alteraeon.com:8080/gods/shadowfax (Shadowfax)]&lt;br /&gt;
* [http://alteraeon.com:8080/players/felonia Felonia] [http://alteraeon.com:8080/players/kagome (Kagome)]&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
* [http://alteraeon.com:8080/players/tarrant Tarrant] [http://alteraeon.com:8080/gods/tarrant (Void)]&lt;br /&gt;
* [http://alteraeon.com:8080/players/gisco Gisco] [http://alteraeon.com:8080/gods/draak (Draak)]&lt;br /&gt;
* [http://alteraeon.com:8080/players/fehlan Fehlan] [http://alteraeon.com:8080/players/bloodlust (Bloodlust)]&lt;br /&gt;
* [http://alteraeon.com:8080/players/raoh Raoh]&lt;br /&gt;
* [http://alteraeon.com:8080/players/haley Haley] [http://alteraeon.com:8080/gods/byung (Byung)]&lt;br /&gt;
&lt;br /&gt;
=== Initiates ===&lt;br /&gt;
* [http://alteraeon.com:8080/players/corax Corax] [http://alteraeon.com:8080/players/udyr (Udyr)]&lt;br /&gt;
* [http://alteraeon.com:8080/players/corvus Corvus] [http://alteraeon.com:8080/players/cryptos (Cryptos)]&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
* Private room&lt;br /&gt;
* Restrung equipment&lt;br /&gt;
* Trader&lt;br /&gt;
* Bulletin board&lt;br /&gt;
* Recall string&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
Clan Lawful Evil chooses not to make public its admission standards since it maintains that most players will never qualify.&lt;br /&gt;
&lt;br /&gt;
Having an evil character alignment was a requirement for many years, but this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://alteraeon.com/articles/fifteen_years_4 History of the clan, from Fifteen Years article]&lt;br /&gt;
* [http://lawful-evil.org/history Clan Lawful Evil website, History]&lt;br /&gt;
* [http://lawful-evil.org/elders Clan Lawful Evil website, Elders]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clan]]&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3982</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3982"/>
		<updated>2019-07-11T22:23:40Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 8&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an event organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  The event featured two long scenarios and three short scenarios.  The first were the Endless Waltz and Shoot-the-Curl quests, and the latter were the battleground missions.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Last summer, there were two different versions of the popular Puzzlewood Forest area, a solo version and a group version.  Either a solo or a group version had been provided in previous summer events, and 2018 was the first year to provide both.  To further distinguish the two zones from one another, the solo version was renamed &amp;quot;Starving Rock&amp;quot; and redesigned into a somewhat smaller, circular area (as opposed to the rectangular Puzzlewood Forest).  Several of the monsters were changed to better fit the new setting, and many others had their special attacks changed to be more appropriate for one-on-one fights.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The Puzzlewood Forest has become something of a tradition.  Having gone through several iterations, the two most popular versions were used in last year&#039;s event.  This year starts another tradition, further differentiating between the two event scenarios, by renaming and reconstructing the solo version as &amp;quot;Starving Rock&amp;quot;.  This name was inspired by the legendary Illinois landmark called &amp;quot;Starved Rock&amp;quot;, famous for the vicious, vengeful genocide of the eponymous Illini tribe by the Ottawa and Potawatomi.  The Illiniwek fled to the butte for safety, but their attackers pursued and laid siege.  Surrounded by enemies and unable to escape, legend has it that the entire tribe starved to death atop the rock.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the seventh annual Summer Solstice Celebration!&lt;br /&gt;
&lt;br /&gt;
The war between the Naginag Combine and the Duchy of Takar is heating up. &lt;br /&gt;
With the latter desperate to break the siege of its capitol, Takari mages&lt;br /&gt;
have devised a new strategy to drive the Combine from ducal lands.  In an&lt;br /&gt;
effort to counter this new strategy, the Naginag Combine needs every&lt;br /&gt;
mercenary that they can get to put down this new threat to their operations&lt;br /&gt;
in the Dunn Hurr.&lt;br /&gt;
&lt;br /&gt;
Three battlegrounds are now available!  You can join the fight via &#039;event&lt;br /&gt;
start&#039;.  The minimum level for these battleground zones is 30.  They are&lt;br /&gt;
intended to challenge small groups, and at least one group member should&lt;br /&gt;
know the &#039;dispel magic&#039; spell.  Mission quests can be completed multiple&lt;br /&gt;
times and in any order.  (Special thanks to Colonel, Rhorae and Sandman for&lt;br /&gt;
playtesting.)&lt;br /&gt;
&lt;br /&gt;
We also have two longer scenarios available for play: Endless Waltz and&lt;br /&gt;
Shoot-the-Curl.  The first is a single player autolevelling zone, while the&lt;br /&gt;
latter is a high level group zone with wave after wave of monsters of&lt;br /&gt;
increasing strength!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Endless Waltz&amp;quot; scenario is for players of all levels.  To complete the&lt;br /&gt;
scenario, you must defeat 1500 monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot;&lt;br /&gt;
area will autolevel to be a challenge for your level but will not increase&lt;br /&gt;
in strength (unless you level up).  You can leave the area and start a new&lt;br /&gt;
instance at will, and will pick up where you left off in the monster death&lt;br /&gt;
count.&lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shoot-the-Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters, with each new wave more difficult than the last.  If an instance&lt;br /&gt;
washes, then the waves will restart at Wave 0 in any new instance. You&lt;br /&gt;
receive credit for slaying monsters that are of equal or greater wave than&lt;br /&gt;
the quest you&#039;re currently working toward.  For example, if you are working&lt;br /&gt;
on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group that is&lt;br /&gt;
working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
Happy summer, everybody!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 8&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two long scenarios were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
30511  Completed Mission 1 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
30811  Completed Mission 2 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
63303  Completed Mission 3 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
32001  Killed 100 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32005  Killed 500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32010  Killed 1000 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32015  Killed 1500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32130  Completed Wave 0 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32140  Completed Wave 10 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32150  Completed Wave 20 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32160  Completed Wave 30 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32170  Completed Wave 40 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battleground missions could be completed up to 12 times.&lt;br /&gt;
&lt;br /&gt;
===Mission 1===&lt;br /&gt;
&lt;br /&gt;
The goal of Mission 1 was to eliminate all of the portals in the immediate area, as explained by the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The war between the Naginag Combine and the&lt;br /&gt;
Duchy of Takar is once again flairing up.  The ducal military has&lt;br /&gt;
discovered another dimension of pliable creatures that they are utilizing&lt;br /&gt;
en masse.  Their current strategy is to open portals to this other&lt;br /&gt;
dimension and allow these creature to flood any area they wish to control.&lt;br /&gt;
&lt;br /&gt;
&#039;We are attempting to establish a forward position from which we can launch&lt;br /&gt;
future attacks.  Your mission is to locate every portal in the immediate&lt;br /&gt;
area and destroy it using the &#039;dispel magic&#039; spell.&lt;br /&gt;
&lt;br /&gt;
&#039;The primary enemies will be the other-dimensional creatures.  Their basic&lt;br /&gt;
soldiers are called gorps, while their elites are called gopusas and often&lt;br /&gt;
lead groups of gorps.  They are essentially bodies of negative energy that&lt;br /&gt;
are vulnerable to attacks that affect undead.  These are in turn being lead&lt;br /&gt;
by Takari officers, in this case dustmen, which are a kind of sentient&lt;br /&gt;
golem.&lt;br /&gt;
&lt;br /&gt;
&#039;Keep in mind that even after a portal is dispelled, a residual energy&lt;br /&gt;
remains for a short time.  Enemy officers have the means to re-open the&lt;br /&gt;
portals, so you need to defend that spot for a short time until the residue&lt;br /&gt;
dissipates.  Otherwise, the enemy may overwhelm you.  Good luck.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The black glowing portals would frequently disgorge more enemies to fight.  Once all twenty portals were dispelled, any players in the area were transported back to the briefing tent, where they could finish the mission by talking to the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;You&#039;ve done it!  The enemy has been routed, and&lt;br /&gt;
soon their entire army will fall!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mission 2===&lt;br /&gt;
&lt;br /&gt;
Mission 2 was an escort mission, explained as follows when started:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The war between the Naginag Combine and the&lt;br /&gt;
Duchy of Takar is once again flairing up.  The ducal military has&lt;br /&gt;
discovered another dimension of pliable creatures that they are utilizing&lt;br /&gt;
en masse.  Their current strategy is to open portals to this other&lt;br /&gt;
dimension and allow these creature to flood any area they wish to control.&lt;br /&gt;
&lt;br /&gt;
&#039;One of our scouting parties was trapped in the Painted Canyon.  Your&lt;br /&gt;
mission is to locate their leader, Sergeant Sangreal, and lead her back to&lt;br /&gt;
this supply tent so she can report on her findings.&lt;br /&gt;
&lt;br /&gt;
&#039;The primary enemies will be the other-dimensional creatures.  Their basic&lt;br /&gt;
soldiers are called gorps, while their elites are called gopusas and often&lt;br /&gt;
lead groups of gorps.  They are essentially bodies of negative energy that&lt;br /&gt;
are vulnerable to attacks that affect undead.  These are in turn being lead&lt;br /&gt;
by Takari officers, in this case necroknights, who, as their title may&lt;br /&gt;
imply, are consummate necromancers and fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;Most enemies will enter the area via portals.  If you wish to slow down&lt;br /&gt;
them down, you can destroy any portals you encounter using the &#039;dispel&lt;br /&gt;
magic&#039; spell.  Keep in mind that even after a portal is dispelled, a&lt;br /&gt;
residual energy remains for a short time.  Enemy officers have the means to&lt;br /&gt;
re-open portals so long as the residue remains.  Good luck.&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Combine soldier to be escorted was Sergeant Sangreal, a red murlock.  Sangreal was a level 14 character who used druid spells for offense and cleric spells for defense and healing.  (Given her level and spell selection, she was presumably an adept-level biomancer.)  While she was able to hold her own against the enemy for a short while, she would eventually be overrun if not saved by players.&lt;br /&gt;
&lt;br /&gt;
Once again, black glowing portals would frequently generate more enemies to fight, but these could be avoided as dispelling every last one was not necessary to complete the mission.&lt;br /&gt;
&lt;br /&gt;
Once she was successfully lead back to the supply tent, the sergeant would thank players for rescuing her and dash off to report for her debriefing.  The mission would conclude as such:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer tells you, &#039;Thank you for escorting Sergeant Sangreal&lt;br /&gt;
to safety.  The intelligence she has gathered is invaluable, and you have&lt;br /&gt;
saved the life of a loyal soldier.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mission 3===&lt;br /&gt;
&lt;br /&gt;
Mission 3 was a bit different that the other two, though it began like the others by talking to the briefing officer to start:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;We believe that the Duchy of Takar is preparing&lt;br /&gt;
to attack the Viscounty of Rogonia.  To prepare for this invasion, Takari&lt;br /&gt;
mages have set the Eastern Everglades ablaze, probably hoping to raze the&lt;br /&gt;
wetlands and make it easier for their armies to cross the terrain.&lt;br /&gt;
Irregardless of their motives, the Eastern Everglades is the sovereign&lt;br /&gt;
territory of the Viscounty, and as per our treaty, the Naginag Combine is&lt;br /&gt;
obligated to render assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;A team of Rogonian firefighters started stem the tide, but they were&lt;br /&gt;
assaulted by the Duchy&#039;s new otherworldly allies and were forced to&lt;br /&gt;
retreat.  Their basic footsoldiers are called gorps, and their elites are&lt;br /&gt;
called gopusas.  Gopusas often lead groups of gorps.  They are some sort of&lt;br /&gt;
energy beings from another dimension that are susceptible to turn undead. &lt;br /&gt;
These are entering the area via portals which can be destroyed with the&lt;br /&gt;
&#039;dispel magic&#039; spell.&lt;br /&gt;
&lt;br /&gt;
&#039;We have not detected any Takari officers in the area, however, the enemy&lt;br /&gt;
is using a thoqqua to keep the fire going and set the wet vegetation&lt;br /&gt;
ablaze.  It&#039;s probably hiding in the flames, but putting out some of its&lt;br /&gt;
fires should lure it out of hiding.  Be careful, because this creature can&lt;br /&gt;
rekindle any fires that you might have already put out.&lt;br /&gt;
&lt;br /&gt;
&#039;Your mission is put out the fires as quickly as possible.  Once the fire&lt;br /&gt;
is out of control, the area will be lost to the enemy.  Good luck.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A few portals vomited out enemies to slow players down, but these would largely be ignored as players struggled to put out the flames using ice and water spells before time ran out.  After half of the fires were put out, the thoqqua would emerge and have to be dealt with, or it would spawn more fires to fight.  The fires became more powerful the longer they persisted.  Should the players be victorious, they were transported back to the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The fire is out and the enemy defeated.  We&lt;br /&gt;
couldn&#039;t have hoped for more.  Good show.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|items=&lt;br /&gt;
&lt;br /&gt;
===Mission Equipment===&lt;br /&gt;
&lt;br /&gt;
Missions 1 and 2 gave players a wand of disjunction when they started the quest, a level 30 wand with 13 charged of level 30 &#039;dispel magic&#039;.&lt;br /&gt;
&lt;br /&gt;
Mission 3 gave players a wand of firefighting when the quest was started, a level 30 wand with 12 charges of level 35 &#039;create water&#039;.&lt;br /&gt;
&lt;br /&gt;
Both of these items could be recharged for 1000 gold.  This was suggested by the player, Lexie.&lt;br /&gt;
&lt;br /&gt;
Players also received The firefighter&#039;s badge when completing Mission 3:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;firefighter&#039;s firefighters fighters fire fires badge&#039;&lt;br /&gt;
Weight: 1  Size: 0&#039;1&amp;quot;  Total levels: 47&lt;br /&gt;
Type: OTHER   Composition: FABRIC&lt;br /&gt;
Object is: RARE NO_SAC ACCOUNT_BIND QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Wear locations are: HEAD NECK ARMS WRISTS HANDS ON_BODY ABOUT_BODY WAIST HELD &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Endless Waltz and Shoot-the-Curl===&lt;br /&gt;
&lt;br /&gt;
In addition to the many recovery items that slain monsters would drop, completing every 100 kills of the Endless Waltz scenario or each wave of the Shoot-the-Curl scenario yielded a scroll of convalescence.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;scroll white shining case convalescence&#039;&lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Item has level 30 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Completing each scenario yielded &#039;&#039;&#039;the ring of limitless possibilities&#039;&#039;&#039;, a item that randomly loads different stats every time dispel magic is cast on it and relevels itself to the bearer.  In the possession of a experienced and patient player, each ring has the potential to become the most powerful item in the game.&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end on July 4th, but [[Draak]] convinced Shadowfax to keep it going for a few more days, reasoning that some players could take advantage of a long weekend because of Independence Day.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2019 Jul 10 06:31&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: event followup&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
I hope everyone had a great time playing this year&#039;s Summer Solstice&lt;br /&gt;
Celebration!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reviewed collected data regarding Starving Rock, and further tinkering&lt;br /&gt;
to make the scenario fair for lower level players is definitely in order. &lt;br /&gt;
We&#039;ve got some good tools for building specps for lower level players that&lt;br /&gt;
I need to take advantage of, and we&#039;ll probably just swap out the most&lt;br /&gt;
deadly mobs for some new ones.&lt;br /&gt;
&lt;br /&gt;
The way the Puzzlewood quests played out this year was interesting.  I&lt;br /&gt;
observed that the scenario was heavily played through the first week, but&lt;br /&gt;
lightly touched for the following two.  The first part didn&#039;t surprise me,&lt;br /&gt;
because I expected players to be prepared.  I was a bit dismayed in the&lt;br /&gt;
lack of interest after the first week.&lt;br /&gt;
&lt;br /&gt;
Of course, there are folks who don&#039;t really care for either one of those,&lt;br /&gt;
so we had the anti-Takari missions.  I think I managed to capture the&lt;br /&gt;
frantic portal-killing aspect of the Chaos corruption summer event, but&lt;br /&gt;
they fell short in the defensive department of the Drakdrol event.  Being&lt;br /&gt;
swarmed by loads of weak enemies is atypical in this day and age, so my&lt;br /&gt;
hope is that the strategy offered a nice change of pace.&lt;br /&gt;
&lt;br /&gt;
Mission 3 was a remake of the firefighting trial from years ago.  It seems&lt;br /&gt;
like it was bit too hard, something I will have to fix before using it&lt;br /&gt;
again.&lt;br /&gt;
&lt;br /&gt;
And now for the post-event statistics:&lt;br /&gt;
&lt;br /&gt;
150 players completed Mission 1&lt;br /&gt;
159 players completed Mission 2&lt;br /&gt;
81 players completed Mission 3&lt;br /&gt;
&lt;br /&gt;
97089 monsters were killed on the Starving Rock&lt;br /&gt;
Players were killed 1691 times on the Starving Rock&lt;br /&gt;
169 players slew 100 monsters&lt;br /&gt;
63 players slew 500 monsters&lt;br /&gt;
40 players slew 1000 monsters&lt;br /&gt;
38 players slew 1500 monsters&lt;br /&gt;
&lt;br /&gt;
34204 monsters were killed in the Puzzlewood Forest&lt;br /&gt;
Players were killed 402 times in the Puzzlewood Forest&lt;br /&gt;
The average group size was 14.5, and the average level was 37.3&lt;br /&gt;
138 players completed Wave 0&lt;br /&gt;
92 players completed Wave 10&lt;br /&gt;
57 players completed Wave 20&lt;br /&gt;
48 players completed Wave 30&lt;br /&gt;
36 players completed Wave 40&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://alteraeon.com:8080/players/darklord Darklord] completed Mission 2 with three other players.  Footage of this was used as the visuals for the July update:&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=ud7-7PqXOqE Alter Aeon July 2019 Update]&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3981</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3981"/>
		<updated>2019-07-11T22:12:07Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 8&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an event organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  The event featured two long scenarios and three short scenarios.  The first were the Endless Waltz and Shoot-the-Curl quests, and the latter were the battleground missions.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Last summer, there were two different versions of the popular Puzzlewood Forest area, a solo version and a group version.  Either a solo or a group version had been provided in previous summer events, and 2018 was the first year to provide both.  To further distinguish the two zones from one another, the solo version was renamed &amp;quot;Starving Rock&amp;quot; and redesigned into a somewhat smaller, circular area (as opposed to the rectangular Puzzlewood Forest).  Several of the monsters were changed to better fit the new setting, and many others had their special attacks changed to be more appropriate for one-on-one fights.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The Puzzlewood Forest has become something of a tradition.  Having gone through several iterations, the two most popular versions were used in last year&#039;s event.  This year starts another tradition, further differentiating between the two event scenarios, by renaming and reconstructing the solo version as &amp;quot;Starving Rock&amp;quot;.  This name was inspired by the legendary Illinois landmark called &amp;quot;Starved Rock&amp;quot;, famous for the vicious, vengeful genocide of the eponymous Illini tribe by the Ottawa and Potawatomi.  The Illiniwek fled to the butte for safety, but their attackers pursued and laid siege.  Surrounded by enemies and unable to escape, legend has it that the entire tribe starved to death atop the rock.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the seventh annual Summer Solstice Celebration!&lt;br /&gt;
&lt;br /&gt;
The war between the Naginag Combine and the Duchy of Takar is heating up. &lt;br /&gt;
With the latter desperate to break the siege of its capitol, Takari mages&lt;br /&gt;
have devised a new strategy to drive the Combine from ducal lands.  In an&lt;br /&gt;
effort to counter this new strategy, the Naginag Combine needs every&lt;br /&gt;
mercenary that they can get to put down this new threat to their operations&lt;br /&gt;
in the Dunn Hurr.&lt;br /&gt;
&lt;br /&gt;
Three battlegrounds are now available!  You can join the fight via &#039;event&lt;br /&gt;
start&#039;.  The minimum level for these battleground zones is 30.  They are&lt;br /&gt;
intended to challenge small groups, and at least one group member should&lt;br /&gt;
know the &#039;dispel magic&#039; spell.  Mission quests can be completed multiple&lt;br /&gt;
times and in any order.  (Special thanks to Colonel, Rhorae and Sandman for&lt;br /&gt;
playtesting.)&lt;br /&gt;
&lt;br /&gt;
We also have two longer scenarios available for play: Endless Waltz and&lt;br /&gt;
Shoot-the-Curl.  The first is a single player autolevelling zone, while the&lt;br /&gt;
latter is a high level group zone with wave after wave of monsters of&lt;br /&gt;
increasing strength!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Endless Waltz&amp;quot; scenario is for players of all levels.  To complete the&lt;br /&gt;
scenario, you must defeat 1500 monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot;&lt;br /&gt;
area will autolevel to be a challenge for your level but will not increase&lt;br /&gt;
in strength (unless you level up).  You can leave the area and start a new&lt;br /&gt;
instance at will, and will pick up where you left off in the monster death&lt;br /&gt;
count.&lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shoot-the-Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters, with each new wave more difficult than the last.  If an instance&lt;br /&gt;
washes, then the waves will restart at Wave 0 in any new instance. You&lt;br /&gt;
receive credit for slaying monsters that are of equal or greater wave than&lt;br /&gt;
the quest you&#039;re currently working toward.  For example, if you are working&lt;br /&gt;
on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group that is&lt;br /&gt;
working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
Happy summer, everybody!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 8&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two long scenarios were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
30511  Completed Mission 1 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
30811  Completed Mission 2 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
63303  Completed Mission 3 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
32001  Killed 100 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32005  Killed 500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32010  Killed 1000 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32015  Killed 1500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32130  Completed Wave 0 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32140  Completed Wave 10 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32150  Completed Wave 20 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32160  Completed Wave 30 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32170  Completed Wave 40 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battleground missions could be completed up to 12 times.&lt;br /&gt;
&lt;br /&gt;
===Mission 1===&lt;br /&gt;
&lt;br /&gt;
The goal of Mission 1 was to eliminate all of the portals in the immediate area, as explained by the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The war between the Naginag Combine and the&lt;br /&gt;
Duchy of Takar is once again flairing up.  The ducal military has&lt;br /&gt;
discovered another dimension of pliable creatures that they are utilizing&lt;br /&gt;
en masse.  Their current strategy is to open portals to this other&lt;br /&gt;
dimension and allow these creature to flood any area they wish to control.&lt;br /&gt;
&lt;br /&gt;
&#039;We are attempting to establish a forward position from which we can launch&lt;br /&gt;
future attacks.  Your mission is to locate every portal in the immediate&lt;br /&gt;
area and destroy it using the &#039;dispel magic&#039; spell.&lt;br /&gt;
&lt;br /&gt;
&#039;The primary enemies will be the other-dimensional creatures.  Their basic&lt;br /&gt;
soldiers are called gorps, while their elites are called gopusas and often&lt;br /&gt;
lead groups of gorps.  They are essentially bodies of negative energy that&lt;br /&gt;
are vulnerable to attacks that affect undead.  These are in turn being lead&lt;br /&gt;
by Takari officers, in this case dustmen, which are a kind of sentient&lt;br /&gt;
golem.&lt;br /&gt;
&lt;br /&gt;
&#039;Keep in mind that even after a portal is dispelled, a residual energy&lt;br /&gt;
remains for a short time.  Enemy officers have the means to re-open the&lt;br /&gt;
portals, so you need to defend that spot for a short time until the residue&lt;br /&gt;
dissipates.  Otherwise, the enemy may overwhelm you.  Good luck.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The black glowing portals would frequently disgorge more enemies to fight.  Once all twenty portals were dispelled, any players in the area were transported back to the briefing tent, where they could finish the mission by talking to the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;You&#039;ve done it!  The enemy has been routed, and&lt;br /&gt;
soon their entire army will fall!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mission 2===&lt;br /&gt;
&lt;br /&gt;
Mission 2 was an escort mission, explained as follows when started:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The war between the Naginag Combine and the&lt;br /&gt;
Duchy of Takar is once again flairing up.  The ducal military has&lt;br /&gt;
discovered another dimension of pliable creatures that they are utilizing&lt;br /&gt;
en masse.  Their current strategy is to open portals to this other&lt;br /&gt;
dimension and allow these creature to flood any area they wish to control.&lt;br /&gt;
&lt;br /&gt;
&#039;One of our scouting parties was trapped in the Painted Canyon.  Your&lt;br /&gt;
mission is to locate their leader, Sergeant Sangreal, and lead her back to&lt;br /&gt;
this supply tent so she can report on her findings.&lt;br /&gt;
&lt;br /&gt;
&#039;The primary enemies will be the other-dimensional creatures.  Their basic&lt;br /&gt;
soldiers are called gorps, while their elites are called gopusas and often&lt;br /&gt;
lead groups of gorps.  They are essentially bodies of negative energy that&lt;br /&gt;
are vulnerable to attacks that affect undead.  These are in turn being lead&lt;br /&gt;
by Takari officers, in this case necroknights, who, as their title may&lt;br /&gt;
imply, are consummate necromancers and fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;Most enemies will enter the area via portals.  If you wish to slow down&lt;br /&gt;
them down, you can destroy any portals you encounter using the &#039;dispel&lt;br /&gt;
magic&#039; spell.  Keep in mind that even after a portal is dispelled, a&lt;br /&gt;
residual energy remains for a short time.  Enemy officers have the means to&lt;br /&gt;
re-open portals so long as the residue remains.  Good luck.&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Combine soldier to be escorted was Sergeant Sangreal, a red murlock.  Sangreal was a level 14 character who used druid spells for offense and cleric spells for defense and healing.  (Given her level and spell selection, she was presumably an adept-level biomancer.)  While she was able to hold her own against the enemy for a short while, she would eventually be overrun if not saved by players.&lt;br /&gt;
&lt;br /&gt;
Once again, black glowing portals would frequently generate more enemies to fight, but these could be avoided as dispelling every last one was not necessary to complete the mission.&lt;br /&gt;
&lt;br /&gt;
Once she was successfully lead back to the supply tent, the sergeant would thank players for rescuing her and dash off to report for her debriefing.  The mission would conclude as such:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer tells you, &#039;Thank you for escorting Sergeant Sangreal&lt;br /&gt;
to safety.  The intelligence she has gathered is invaluable, and you have&lt;br /&gt;
saved the life of a loyal soldier.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mission 3===&lt;br /&gt;
&lt;br /&gt;
Mission 3 was a bit different that the other two, though it began like the others by talking to the briefing officer to start:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;We believe that the Duchy of Takar is preparing&lt;br /&gt;
to attack the Viscounty of Rogonia.  To prepare for this invasion, Takari&lt;br /&gt;
mages have set the Eastern Everglades ablaze, probably hoping to raze the&lt;br /&gt;
wetlands and make it easier for their armies to cross the terrain.&lt;br /&gt;
Irregardless of their motives, the Eastern Everglades is the sovereign&lt;br /&gt;
territory of the Viscounty, and as per our treaty, the Naginag Combine is&lt;br /&gt;
obligated to render assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;A team of Rogonian firefighters started stem the tide, but they were&lt;br /&gt;
assaulted by the Duchy&#039;s new otherworldly allies and were forced to&lt;br /&gt;
retreat.  Their basic footsoldiers are called gorps, and their elites are&lt;br /&gt;
called gopusas.  Gopusas often lead groups of gorps.  They are some sort of&lt;br /&gt;
energy beings from another dimension that are susceptible to turn undead. &lt;br /&gt;
These are entering the area via portals which can be destroyed with the&lt;br /&gt;
&#039;dispel magic&#039; spell.&lt;br /&gt;
&lt;br /&gt;
&#039;We have not detected any Takari officers in the area, however, the enemy&lt;br /&gt;
is using a thoqqua to keep the fire going and set the wet vegetation&lt;br /&gt;
ablaze.  It&#039;s probably hiding in the flames, but putting out some of its&lt;br /&gt;
fires should lure it out of hiding.  Be careful, because this creature can&lt;br /&gt;
rekindle any fires that you might have already put out.&lt;br /&gt;
&lt;br /&gt;
&#039;Your mission is put out the fires as quickly as possible.  Once the fire&lt;br /&gt;
is out of control, the area will be lost to the enemy.  Good luck.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A few portals vomited out enemies to slow players down, but these would largely be ignored as players struggled to put out the flames using ice and water spells before time ran out.  After half of the fires were put out, the thoqqua would emerge and have to be dealt with, or it would spawn more fires to fight.  The fires became more powerful the longer they persisted.  Should the players be victorious, they were transported back to the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The fire is out and the enemy defeated.  We&lt;br /&gt;
couldn&#039;t have hoped for more.  Good show.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|items=&lt;br /&gt;
&lt;br /&gt;
===Mission Equipment===&lt;br /&gt;
&lt;br /&gt;
Missions 1 and 2 gave players a wand of disjunction when they started the quest, a level 30 wand with 13 charged of level 30 &#039;dispel magic&#039;.&lt;br /&gt;
&lt;br /&gt;
Mission 3 gave players a wand of firefighting when the quest was started, a level 30 wand with 12 charges of level 35 &#039;create water&#039;.&lt;br /&gt;
&lt;br /&gt;
Both of these items could be recharged for 1000 gold.  This was suggested by the player, Lexie.&lt;br /&gt;
&lt;br /&gt;
Players also received The firefighter&#039;s badge when completing Mission 3:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;firefighter&#039;s firefighters fighters fire fires badge&#039;&lt;br /&gt;
Weight: 1  Size: 0&#039;1&amp;quot;  Total levels: 47&lt;br /&gt;
Type: OTHER   Composition: FABRIC&lt;br /&gt;
Object is: RARE NO_SAC ACCOUNT_BIND QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Wear locations are: HEAD NECK ARMS WRISTS HANDS ON_BODY ABOUT_BODY WAIST HELD &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Endless Waltz and Shoot-the-Curl===&lt;br /&gt;
&lt;br /&gt;
In addition to the many recovery items that slain monsters would drop, completing every 100 kills of the Endless Waltz scenario or each wave of the Shoot-the-Curl scenario yielded a scroll of convalescence.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;scroll white shining case convalescence&#039;&lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Item has level 30 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Completing each scenario yielded &#039;&#039;&#039;the ring of limitless possibilities&#039;&#039;&#039;, a item that randomly loads different stats every time dispel magic is cast on it and relevels itself to the bearer.  In the possession of a experienced and patient player, each ring has the potential to become the most powerful item in the game.&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end on July 4th, but [[Draak]] convinced Shadowfax to keep it going for a few more days, reasoning that some players could take advantage of a long weekend because of Independence Day.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2019 Jul 10 06:31&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: event followup&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
I hope everyone had a great time playing this year&#039;s Summer Solstice&lt;br /&gt;
Celebration!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reviewed collected data regarding Starving Rock, and further tinkering&lt;br /&gt;
to make the scenario fair for lower level players is definitely in order. &lt;br /&gt;
We&#039;ve got some good tools for building specps for lower level players that&lt;br /&gt;
I need to take advantage of, and we&#039;ll probably just swap out the most&lt;br /&gt;
deadly mobs for some new ones.&lt;br /&gt;
&lt;br /&gt;
The way the Puzzlewood quests played out this year was interesting.  I&lt;br /&gt;
observed that the scenario was heavily played through the first week, but&lt;br /&gt;
lightly touched for the following two.  The first part didn&#039;t surprise me,&lt;br /&gt;
because I expected players to be prepared.  I was a bit dismayed in the&lt;br /&gt;
lack of interest after the first week.&lt;br /&gt;
&lt;br /&gt;
Of course, there are folks who don&#039;t really care for either one of those,&lt;br /&gt;
so we had the anti-Takari missions.  I think I managed to capture the&lt;br /&gt;
frantic portal-killing aspect of the Chaos corruption summer event, but&lt;br /&gt;
they fell short in the defensive department of the Drakdrol event.  Being&lt;br /&gt;
swarmed by loads of weak enemies is atypical in this day and age, so my&lt;br /&gt;
hope is that the strategy offered a nice change of pace.&lt;br /&gt;
&lt;br /&gt;
Mission 3 was a remake of the firefighting trial from years ago.  It seems&lt;br /&gt;
like it was bit too hard, something I will have to fix before using it&lt;br /&gt;
again.&lt;br /&gt;
&lt;br /&gt;
And now for the post-event statistics:&lt;br /&gt;
&lt;br /&gt;
150 players completed Mission 1&lt;br /&gt;
159 players completed Mission 2&lt;br /&gt;
81 players completed Mission 3&lt;br /&gt;
&lt;br /&gt;
97089 monsters were killed on the Starving Rock&lt;br /&gt;
Players were killed 1691 times on the Starving Rock&lt;br /&gt;
169 players slew 100 monsters&lt;br /&gt;
63 players slew 500 monsters&lt;br /&gt;
40 players slew 1000 monsters&lt;br /&gt;
38 players slew 1500 monsters&lt;br /&gt;
&lt;br /&gt;
34204 monsters were killed in the Puzzlewood Forest&lt;br /&gt;
Players were killed 402 times in the Puzzlewood Forest&lt;br /&gt;
The average group size was 14.5, and the average level was 37.3&lt;br /&gt;
138 players completed Wave 0&lt;br /&gt;
92 players completed Wave 10&lt;br /&gt;
57 players completed Wave 20&lt;br /&gt;
48 players completed Wave 30&lt;br /&gt;
36 players completed Wave 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3980</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3980"/>
		<updated>2019-07-11T22:06:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 8&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  The event featured two long scenarios and three short scenarios.  The first were the Endless Waltz and Shoot-the-Curl quests, and the latter were the battleground missions.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Last summer, there were two different versions of the popular Puzzlewood Forest area, a solo version and a group version.  Either a solo or a group version had been provided in previous summer events, and 2018 was the first year to provide both.  To further distinguish the two zones from one another, the solo version was renamed &amp;quot;Starving Rock&amp;quot; and redesigned into a somewhat smaller, circular area (as opposed to the rectangular Puzzlewood Forest).  Several of the monsters were changed to better fit the new setting, and many others had their special attacks changed to be more appropriate for one-on-one fights.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The Puzzlewood Forest has become something of a tradition.  Having gone through several iterations, the two most popular versions were used in last year&#039;s event.  This year starts another tradition, further differentiating between the two event scenarios, by renaming and reconstructing the solo version as &amp;quot;Starving Rock&amp;quot;.  This name was inspired by the legendary Illinois landmark called &amp;quot;Starved Rock&amp;quot;, famous for the vicious, vengeful genocide of the eponymous Illini tribe by the Ottawa and Potawatomi.  The Illiniwek fled to the butte for safety, but their attackers pursued and laid siege.  Surrounded by enemies and unable to escape, legend has it that the entire tribe starved to death atop the rock.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the seventh annual Summer Solstice Celebration!&lt;br /&gt;
&lt;br /&gt;
The war between the Naginag Combine and the Duchy of Takar is heating up. &lt;br /&gt;
With the latter desperate to break the siege of its capitol, Takari mages&lt;br /&gt;
have devised a new strategy to drive the Combine from ducal lands.  In an&lt;br /&gt;
effort to counter this new strategy, the Naginag Combine needs every&lt;br /&gt;
mercenary that they can get to put down this new threat to their operations&lt;br /&gt;
in the Dunn Hurr.&lt;br /&gt;
&lt;br /&gt;
Three battlegrounds are now available!  You can join the fight via &#039;event&lt;br /&gt;
start&#039;.  The minimum level for these battleground zones is 30.  They are&lt;br /&gt;
intended to challenge small groups, and at least one group member should&lt;br /&gt;
know the &#039;dispel magic&#039; spell.  Mission quests can be completed multiple&lt;br /&gt;
times and in any order.  (Special thanks to Colonel, Rhorae and Sandman for&lt;br /&gt;
playtesting.)&lt;br /&gt;
&lt;br /&gt;
We also have two longer scenarios available for play: Endless Waltz and&lt;br /&gt;
Shoot-the-Curl.  The first is a single player autolevelling zone, while the&lt;br /&gt;
latter is a high level group zone with wave after wave of monsters of&lt;br /&gt;
increasing strength!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Endless Waltz&amp;quot; scenario is for players of all levels.  To complete the&lt;br /&gt;
scenario, you must defeat 1500 monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot;&lt;br /&gt;
area will autolevel to be a challenge for your level but will not increase&lt;br /&gt;
in strength (unless you level up).  You can leave the area and start a new&lt;br /&gt;
instance at will, and will pick up where you left off in the monster death&lt;br /&gt;
count.&lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shoot-the-Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters, with each new wave more difficult than the last.  If an instance&lt;br /&gt;
washes, then the waves will restart at Wave 0 in any new instance. You&lt;br /&gt;
receive credit for slaying monsters that are of equal or greater wave than&lt;br /&gt;
the quest you&#039;re currently working toward.  For example, if you are working&lt;br /&gt;
on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group that is&lt;br /&gt;
working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
Happy summer, everybody!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 8&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two long scenarios were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
30511  Completed Mission 1 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
30811  Completed Mission 2 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
63303  Completed Mission 3 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
32001  Killed 100 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32005  Killed 500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32010  Killed 1000 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32015  Killed 1500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32130  Completed Wave 0 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32140  Completed Wave 10 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32150  Completed Wave 20 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32160  Completed Wave 30 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32170  Completed Wave 40 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battleground missions could be completed up to 12 times.&lt;br /&gt;
&lt;br /&gt;
===Mission 1===&lt;br /&gt;
&lt;br /&gt;
The goal of Mission 1 was to eliminate all of the portals in the immediate area, as explained by the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The war between the Naginag Combine and the&lt;br /&gt;
Duchy of Takar is once again flairing up.  The ducal military has&lt;br /&gt;
discovered another dimension of pliable creatures that they are utilizing&lt;br /&gt;
en masse.  Their current strategy is to open portals to this other&lt;br /&gt;
dimension and allow these creature to flood any area they wish to control.&lt;br /&gt;
&lt;br /&gt;
&#039;We are attempting to establish a forward position from which we can launch&lt;br /&gt;
future attacks.  Your mission is to locate every portal in the immediate&lt;br /&gt;
area and destroy it using the &#039;dispel magic&#039; spell.&lt;br /&gt;
&lt;br /&gt;
&#039;The primary enemies will be the other-dimensional creatures.  Their basic&lt;br /&gt;
soldiers are called gorps, while their elites are called gopusas and often&lt;br /&gt;
lead groups of gorps.  They are essentially bodies of negative energy that&lt;br /&gt;
are vulnerable to attacks that affect undead.  These are in turn being lead&lt;br /&gt;
by Takari officers, in this case dustmen, which are a kind of sentient&lt;br /&gt;
golem.&lt;br /&gt;
&lt;br /&gt;
&#039;Keep in mind that even after a portal is dispelled, a residual energy&lt;br /&gt;
remains for a short time.  Enemy officers have the means to re-open the&lt;br /&gt;
portals, so you need to defend that spot for a short time until the residue&lt;br /&gt;
dissipates.  Otherwise, the enemy may overwhelm you.  Good luck.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The black glowing portals would frequently disgorge more enemies to fight.  Once all twenty portals were dispelled, any players in the area were transported back to the briefing tent, where they could finish the mission by talking to the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;You&#039;ve done it!  The enemy has been routed, and&lt;br /&gt;
soon their entire army will fall!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mission 2===&lt;br /&gt;
&lt;br /&gt;
Mission 2 was an escort mission, explained as follows when started:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The war between the Naginag Combine and the&lt;br /&gt;
Duchy of Takar is once again flairing up.  The ducal military has&lt;br /&gt;
discovered another dimension of pliable creatures that they are utilizing&lt;br /&gt;
en masse.  Their current strategy is to open portals to this other&lt;br /&gt;
dimension and allow these creature to flood any area they wish to control.&lt;br /&gt;
&lt;br /&gt;
&#039;One of our scouting parties was trapped in the Painted Canyon.  Your&lt;br /&gt;
mission is to locate their leader, Sergeant Sangreal, and lead her back to&lt;br /&gt;
this supply tent so she can report on her findings.&lt;br /&gt;
&lt;br /&gt;
&#039;The primary enemies will be the other-dimensional creatures.  Their basic&lt;br /&gt;
soldiers are called gorps, while their elites are called gopusas and often&lt;br /&gt;
lead groups of gorps.  They are essentially bodies of negative energy that&lt;br /&gt;
are vulnerable to attacks that affect undead.  These are in turn being lead&lt;br /&gt;
by Takari officers, in this case necroknights, who, as their title may&lt;br /&gt;
imply, are consummate necromancers and fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;Most enemies will enter the area via portals.  If you wish to slow down&lt;br /&gt;
them down, you can destroy any portals you encounter using the &#039;dispel&lt;br /&gt;
magic&#039; spell.  Keep in mind that even after a portal is dispelled, a&lt;br /&gt;
residual energy remains for a short time.  Enemy officers have the means to&lt;br /&gt;
re-open portals so long as the residue remains.  Good luck.&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Combine soldier to be escorted was Sergeant Sangreal, a red murlock.  Sangreal was a level 14 character who used druid spells for offense and cleric spells for defense and healing.  (Given her level and spell selection, she was presumably an adept-level biomancer.)  While she was able to hold her own against the enemy for a short while, she would eventually be overrun if not saved by players.&lt;br /&gt;
&lt;br /&gt;
Once again, black glowing portals would frequently generate more enemies to fight, but these could be avoided as dispelling every last one was not necessary to complete the mission.&lt;br /&gt;
&lt;br /&gt;
Once she was successfully lead back to the supply tent, the sergeant would thank players for rescuing her and dash off to report for her debriefing.  The mission would conclude as such:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer tells you, &#039;Thank you for escorting Sergeant Sangreal&lt;br /&gt;
to safety.  The intelligence she has gathered is invaluable, and you have&lt;br /&gt;
saved the life of a loyal soldier.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mission 3===&lt;br /&gt;
&lt;br /&gt;
Mission 3 was a bit different that the other two, though it began like the others by talking to the briefing officer to start:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;We believe that the Duchy of Takar is preparing&lt;br /&gt;
to attack the Viscounty of Rogonia.  To prepare for this invasion, Takari&lt;br /&gt;
mages have set the Eastern Everglades ablaze, probably hoping to raze the&lt;br /&gt;
wetlands and make it easier for their armies to cross the terrain.&lt;br /&gt;
Irregardless of their motives, the Eastern Everglades is the sovereign&lt;br /&gt;
territory of the Viscounty, and as per our treaty, the Naginag Combine is&lt;br /&gt;
obligated to render assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;A team of Rogonian firefighters started stem the tide, but they were&lt;br /&gt;
assaulted by the Duchy&#039;s new otherworldly allies and were forced to&lt;br /&gt;
retreat.  Their basic footsoldiers are called gorps, and their elites are&lt;br /&gt;
called gopusas.  Gopusas often lead groups of gorps.  They are some sort of&lt;br /&gt;
energy beings from another dimension that are susceptible to turn undead. &lt;br /&gt;
These are entering the area via portals which can be destroyed with the&lt;br /&gt;
&#039;dispel magic&#039; spell.&lt;br /&gt;
&lt;br /&gt;
&#039;We have not detected any Takari officers in the area, however, the enemy&lt;br /&gt;
is using a thoqqua to keep the fire going and set the wet vegetation&lt;br /&gt;
ablaze.  It&#039;s probably hiding in the flames, but putting out some of its&lt;br /&gt;
fires should lure it out of hiding.  Be careful, because this creature can&lt;br /&gt;
rekindle any fires that you might have already put out.&lt;br /&gt;
&lt;br /&gt;
&#039;Your mission is put out the fires as quickly as possible.  Once the fire&lt;br /&gt;
is out of control, the area will be lost to the enemy.  Good luck.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A few portals vomited out enemies to slow players down, but these would largely be ignored as players struggled to put out the flames using ice and water spells before time ran out.  After half of the fires were put out, the thoqqua would emerge and have to be dealt with, or it would spawn more fires to fight.  The fires became more powerful the longer they persisted.  Should the players be victorious, they were transported back to the briefing officer:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
The briefing officer says, &#039;The fire is out and the enemy defeated.  We&lt;br /&gt;
couldn&#039;t have hoped for more.  Good show.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|items=&lt;br /&gt;
&lt;br /&gt;
===Mission Equipment===&lt;br /&gt;
&lt;br /&gt;
Missions 1 and 2 gave players a wand of disjunction when they started the quest, a level 30 wand with 13 charged of level 30 &#039;dispel magic&#039;.&lt;br /&gt;
&lt;br /&gt;
Mission 3 gave players a wand of firefighting when the quest was started, a level 30 wand with 12 charges of level 35 &#039;create water&#039;.&lt;br /&gt;
&lt;br /&gt;
Both of these items could be recharged for 1000 gold.  This was suggested by the player, Lexie.&lt;br /&gt;
&lt;br /&gt;
Players also received The firefighter&#039;s badge when completing Mission 3:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;firefighter&#039;s firefighters fighters fire fires badge&#039;&lt;br /&gt;
Weight: 1  Size: 0&#039;1&amp;quot;  Total levels: 47&lt;br /&gt;
Type: OTHER   Composition: FABRIC&lt;br /&gt;
Object is: RARE NO_SAC ACCOUNT_BIND QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Wear locations are: HEAD NECK ARMS WRISTS HANDS ON_BODY ABOUT_BODY WAIST HELD &lt;br /&gt;
Item has other effects:&lt;br /&gt;
Affects:  ABSORB_FIRE by 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Endless Waltz and Shoot-the-Curl===&lt;br /&gt;
&lt;br /&gt;
In addition to the many recovery items that slain monsters would drop, completing every 100 kills of the Endless Waltz scenario or each wave of the Shoot-the-Curl scenario yielded a scroll of convalescence.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;scroll white shining case convalescence&#039;&lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: QUESTLOAD NOWIELD IDENTIFIED &lt;br /&gt;
Item has level 30 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Completing each scenario yielded &#039;&#039;&#039;the ring of limitless possibilities&#039;&#039;&#039;, a item that randomly loads different stats every time dispel magic is cast on it and relevels itself to the bearer.&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end on July 4th, but [[Draak]] convinced Shadowfax to keep it going for a few more days, reasoning that some players could take advantage of a long weekend because of Independence Day.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2019 Jul 10 06:31&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: event followup&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
I hope everyone had a great time playing this year&#039;s Summer Solstice&lt;br /&gt;
Celebration!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reviewed collected data regarding Starving Rock, and further tinkering&lt;br /&gt;
to make the scenario fair for lower level players is definitely in order. &lt;br /&gt;
We&#039;ve got some good tools for building specps for lower level players that&lt;br /&gt;
I need to take advantage of, and we&#039;ll probably just swap out the most&lt;br /&gt;
deadly mobs for some new ones.&lt;br /&gt;
&lt;br /&gt;
The way the Puzzlewood quests played out this year was interesting.  I&lt;br /&gt;
observed that the scenario was heavily played through the first week, but&lt;br /&gt;
lightly touched for the following two.  The first part didn&#039;t surprise me,&lt;br /&gt;
because I expected players to be prepared.  I was a bit dismayed in the&lt;br /&gt;
lack of interest after the first week.&lt;br /&gt;
&lt;br /&gt;
Of course, there are folks who don&#039;t really care for either one of those,&lt;br /&gt;
so we had the anti-Takari missions.  I think I managed to capture the&lt;br /&gt;
frantic portal-killing aspect of the Chaos corruption summer event, but&lt;br /&gt;
they fell short in the defensive department of the Drakdrol event.  Being&lt;br /&gt;
swarmed by loads of weak enemies is atypical in this day and age, so my&lt;br /&gt;
hope is that the strategy offered a nice change of pace.&lt;br /&gt;
&lt;br /&gt;
Mission 3 was a remake of the firefighting trial from years ago.  It seems&lt;br /&gt;
like it was bit too hard, something I will have to fix before using it&lt;br /&gt;
again.&lt;br /&gt;
&lt;br /&gt;
And now for the post-event statistics:&lt;br /&gt;
&lt;br /&gt;
150 players completed Mission 1&lt;br /&gt;
159 players completed Mission 2&lt;br /&gt;
81 players completed Mission 3&lt;br /&gt;
&lt;br /&gt;
97089 monsters were killed on the Starving Rock&lt;br /&gt;
Players were killed 1691 times on the Starving Rock&lt;br /&gt;
169 players slew 100 monsters&lt;br /&gt;
63 players slew 500 monsters&lt;br /&gt;
40 players slew 1000 monsters&lt;br /&gt;
38 players slew 1500 monsters&lt;br /&gt;
&lt;br /&gt;
34204 monsters were killed in the Puzzlewood Forest&lt;br /&gt;
Players were killed 402 times in the Puzzlewood Forest&lt;br /&gt;
The average group size was 14.5, and the average level was 37.3&lt;br /&gt;
138 players completed Wave 0&lt;br /&gt;
92 players completed Wave 10&lt;br /&gt;
57 players completed Wave 20&lt;br /&gt;
48 players completed Wave 30&lt;br /&gt;
36 players completed Wave 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3978</id>
		<title>Spring Festival 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3978"/>
		<updated>2019-07-10T12:55:31Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|status=complete&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=March 15&lt;br /&gt;
|date_to=March 25&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Spring Festival 2019&#039;&#039;&#039; was an event that took place during the latter half of March 2019, encompassing both Saint Patrick&#039;s Day and the Spring Equinox.  The event was organized by [[Shadowfax]], with assistance from [[Morpheus]].&lt;br /&gt;
&lt;br /&gt;
The event features the metarrexi as antagonists, which were last seen during the [[Homecoming 2017]] (Fall Kickoff) event.  Numerous assets from that event were reused, as well as the Rainbow Factory area from the previous Summer Solstice Celebration, and an additional event area was constructed.&lt;br /&gt;
&lt;br /&gt;
Like the Homecoming event, there were two metarrexi masterminds on the mainland at any given time, each in one of twenty-one randomly-chosed locations.  For this event, additional masterminds were present on Sloe, Kordan and Archais of appropriate levels.&lt;br /&gt;
&lt;br /&gt;
Masterminds on the newbie island generated a few guards to protect themselves, while those on the mainland generated drones every tick until they had a hundred such drones. Fallen drones were replaced as soon as possible. When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water. One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Having already been an established tradition, there wasn&#039;t any doubt that there would be a spring-themed event.  Shadowfax proposed reusing assets from the Homecoming 2017 event to quickly generate a new event, and the other world builders agreed to the plan.  He started organizing the necessary building assets at the beginning of March.  His first act was to start releasing metarrex wingnuts throughout the world to promote the upcoming event.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
Like the Homecoming 2017 event, this event was purported to be another metarrexi invasion of the Prime Material Plane, only this time, players would not only be able to defeat the invading armies, they would be able to take the fight to the plane on Diurnus.&lt;br /&gt;
&lt;br /&gt;
|timeline=Act 2 was originally scheduled for March 20th but had to be delayed for a day to allow time for additional building when playtesting had revealed a few bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
&lt;br /&gt;
Prior to the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Pending Event Information&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  Soon, it will be time to hunt them down and eradicate them for&lt;br /&gt;
good.&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: SOON&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After Act 2:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  It is time to hunt them down and eradicate them for good!&lt;br /&gt;
&lt;br /&gt;
To start the quest, you must locate and slay a metarrex mastermind&lt;br /&gt;
appropriate for your level.  If you are level 10 or lower, your target will&lt;br /&gt;
be on Sloe.  Levels 11 to 19 should kill the mastermind on Kordan.  If you&lt;br /&gt;
are level 20 to 28, your target will be on Archais.  If you are level 29 or&lt;br /&gt;
higher, you should look for a mastermind on the mainland to kill.&lt;br /&gt;
&lt;br /&gt;
Masterminds appear in different places but they prefer places with lots of&lt;br /&gt;
water and access to sunlight.&lt;br /&gt;
&lt;br /&gt;
Once your have defeated a mastermind, you can continue the main quest by&lt;br /&gt;
via &#039;event join 150&#039; from your recall and talking to the copper aureon.&lt;br /&gt;
&lt;br /&gt;
After finishing the copper aureon&#039;s quest in the Rainbow Factory, you can&lt;br /&gt;
complete the main quest via &#039;event join 151&#039;. You do not need to accept a&lt;br /&gt;
quest--simply hunt down the overmind and kill it.  If you can&#039;t get into&lt;br /&gt;
the area, try talking to the copper aureon one last time.&lt;br /&gt;
&lt;br /&gt;
For high level players, there a four metarrexi dreadnoughts haunting the&lt;br /&gt;
great bodies of water of Alter Aeon: the Northern Ocean, the Southern&lt;br /&gt;
Ocean, the Eisenmere and the Gulf of Takar.  Defeat all four for a legacy&lt;br /&gt;
quest!&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 15&lt;br /&gt;
{{!}} Act 1 of the main story began.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 21&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 25&lt;br /&gt;
{{!}} Death March is ran, after which event areas are closed and quests are disabled.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Rainbow Factory, Diurnus (150)&lt;br /&gt;
* The Pool of Radiance, Diurnus (151)&lt;br /&gt;
&lt;br /&gt;
===Death March===&lt;br /&gt;
A Death March conducted the night of March 25th, which marked the end of the event.  The Death March ran through the following unfinished areas before running concluding with the main story event areas.  Each of these became temporarily event area 99.&lt;br /&gt;
&lt;br /&gt;
* The Dreamscape&lt;br /&gt;
* Dentin&#039;s Workshop&lt;br /&gt;
* The Achromatic Palace, Luam&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
Players were able to gain a quest for defeating mastermind of appropriate level.  Only one such quest could be complete by any player.  If a player slew a mastermind that was considered too low level for him, he would not get the quest.  This was to dissuade mainland level players from attacking masterminds on the newbie islands.  If a player was WAY too high level for the mastermind (in this case, at least 20 levels higher) he received a noshow quest that prevented him from entering the event areas and advancing any of their quests.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there were side quests available in the Rainbow Factory area unrelated to the main story.  In the Summer Solstice 2017 event, these quests to fight the gray paladins and teraphim were part of the main questline.&lt;br /&gt;
&lt;br /&gt;
|notes=Unfortunately, an unscrupulous player tricked two others into attacking newbie-level masterminds and gaining the disqualifier quest, prompting Shadowfax to introduce additional code to prevent such a scenario in the future.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [http://www.lawful-evil.org/logs/spring_festival_2019_death_march.html  Shadowfax&#039;s log of the event]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Death March]]&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3977</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3977"/>
		<updated>2019-07-05T12:59:38Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 8&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  This article is currently under construction.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Last summer, there were two different versions of the popular Puzzlewood Forest area, a solo version and a group version.  Either a solo or a group version had been provided in previous summer events, and 2018 was the first year to provide both.  To further distinguish the two zones from one another, the solo version was renamed &amp;quot;Starving Rock&amp;quot; and redesigned into a somewhat smaller, circular area (as opposed to the rectangular Puzzlewood Forest).  Several of the monsters were changed to better fit the new setting, and many others had their special attacks changed to be more appropriate for one-on-one fights.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the seventh annual Summer Solstice Celebration!&lt;br /&gt;
&lt;br /&gt;
The war between the Naginag Combine and the Duchy of Takar is heating up. &lt;br /&gt;
With the latter desperate to break the siege of its capitol, Takari mages&lt;br /&gt;
have devised a new strategy to drive the Combine from ducal lands.  In an&lt;br /&gt;
effort to counter this new strategy, the Naginag Combine needs every&lt;br /&gt;
mercenary that they can get to put down this new threat to their operations&lt;br /&gt;
in the Dunn Hurr.&lt;br /&gt;
&lt;br /&gt;
Three battlegrounds are now available!  You can join the fight via &#039;event&lt;br /&gt;
start&#039;.  The minimum level for these battleground zones is 30.  They are&lt;br /&gt;
intended to challenge small groups, and at least one group member should&lt;br /&gt;
know the &#039;dispel magic&#039; spell.  Mission quests can be completed multiple&lt;br /&gt;
times and in any order.  (Special thanks to Colonel, Rhorae and Sandman for&lt;br /&gt;
playtesting.)&lt;br /&gt;
&lt;br /&gt;
We also have two longer scenarios available for play: Endless Waltz and&lt;br /&gt;
Shoot-the-Curl.  The first is a single player autolevelling zone, while the&lt;br /&gt;
latter is a high level group zone with wave after wave of monsters of&lt;br /&gt;
increasing strength!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Endless Waltz&amp;quot; scenario is for players of all levels.  To complete the&lt;br /&gt;
scenario, you must defeat 1500 monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot;&lt;br /&gt;
area will autolevel to be a challenge for your level but will not increase&lt;br /&gt;
in strength (unless you level up).  You can leave the area and start a new&lt;br /&gt;
instance at will, and will pick up where you left off in the monster death&lt;br /&gt;
count.&lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shoot-the-Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters, with each new wave more difficult than the last.  If an instance&lt;br /&gt;
washes, then the waves will restart at Wave 0 in any new instance. You&lt;br /&gt;
receive credit for slaying monsters that are of equal or greater wave than&lt;br /&gt;
the quest you&#039;re currently working toward.  For example, if you are working&lt;br /&gt;
on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group that is&lt;br /&gt;
working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
Happy summer, everybody!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 8&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two long scenarios were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
30511  Completed Mission 1 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
30811  Completed Mission 2 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
63303  Completed Mission 3 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
32001  Killed 100 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32005  Killed 500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32010  Killed 1000 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32015  Killed 1500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32130  Completed Wave 0 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32140  Completed Wave 10 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32150  Completed Wave 20 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32160  Completed Wave 30 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32170  Completed Wave 40 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mission 1===&lt;br /&gt;
&lt;br /&gt;
===Mission 2===&lt;br /&gt;
&lt;br /&gt;
===Mission 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to end on July 4th, but [[Draak]] convinced Shadowfax to keep it going for a few more days, reasoning that some players could take advantage of a long weekend because of Independence Day.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3976</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3976"/>
		<updated>2019-07-04T12:16:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 4&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  This article is currently under construction.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the seventh annual Summer Solstice Celebration!&lt;br /&gt;
&lt;br /&gt;
The war between the Naginag Combine and the Duchy of Takar is heating up. &lt;br /&gt;
With the latter desperate to break the siege of its capitol, Takari mages&lt;br /&gt;
have devised a new strategy to drive the Combine from ducal lands.  In an&lt;br /&gt;
effort to counter this new strategy, the Naginag Combine needs every&lt;br /&gt;
mercenary that they can get to put down this new threat to their operations&lt;br /&gt;
in the Dunn Hurr.&lt;br /&gt;
&lt;br /&gt;
Three battlegrounds are now available!  You can join the fight via &#039;event&lt;br /&gt;
start&#039;.  The minimum level for these battleground zones is 30.  They are&lt;br /&gt;
intended to challenge small groups, and at least one group member should&lt;br /&gt;
know the &#039;dispel magic&#039; spell.  Mission quests can be completed multiple&lt;br /&gt;
times and in any order.  (Special thanks to Colonel, Rhorae and Sandman for&lt;br /&gt;
playtesting.)&lt;br /&gt;
&lt;br /&gt;
We also have two longer scenarios available for play: Endless Waltz and&lt;br /&gt;
Shoot-the-Curl.  The first is a single player autolevelling zone, while the&lt;br /&gt;
latter is a high level group zone with wave after wave of monsters of&lt;br /&gt;
increasing strength!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Endless Waltz&amp;quot; scenario is for players of all levels.  To complete the&lt;br /&gt;
scenario, you must defeat 1500 monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot;&lt;br /&gt;
area will autolevel to be a challenge for your level but will not increase&lt;br /&gt;
in strength (unless you level up).  You can leave the area and start a new&lt;br /&gt;
instance at will, and will pick up where you left off in the monster death&lt;br /&gt;
count.&lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shoot-the-Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters, with each new wave more difficult than the last.  If an instance&lt;br /&gt;
washes, then the waves will restart at Wave 0 in any new instance. You&lt;br /&gt;
receive credit for slaying monsters that are of equal or greater wave than&lt;br /&gt;
the quest you&#039;re currently working toward.  For example, if you are working&lt;br /&gt;
on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group that is&lt;br /&gt;
working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
Happy summer, everybody!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 4&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two long scenarios were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
30511  Completed Mission 1 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
30811  Completed Mission 2 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
63303  Completed Mission 3 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
32001  Killed 100 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32005  Killed 500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32010  Killed 1000 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32015  Killed 1500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32130  Completed Wave 0 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32140  Completed Wave 10 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32160  Completed Wave 30 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32150  Completed Wave 20 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32170  Completed Wave 40 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3975</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3975"/>
		<updated>2019-07-03T12:40:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 4&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  This article is currently under construction.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Welcome to the seventh annual Summer Solstice Celebration!&lt;br /&gt;
&lt;br /&gt;
The war between the Naginag Combine and the Duchy of Takar is heating up. &lt;br /&gt;
With the latter desperate to break the siege of its capitol, Takari mages&lt;br /&gt;
have devised a new strategy to drive the Combine from ducal lands.  In an&lt;br /&gt;
effort to counter this new strategy, the Naginag Combine needs every&lt;br /&gt;
mercenary that they can get to put down this new threat to their operations&lt;br /&gt;
in the Dunn Hurr.&lt;br /&gt;
&lt;br /&gt;
Three battlegrounds are now available!  You can join the fight via &#039;event&lt;br /&gt;
start&#039;.  The minimum level for these battleground zones is 30.  They are&lt;br /&gt;
intended to challenge small groups, and at least one group member should&lt;br /&gt;
know the &#039;dispel magic&#039; spell.  Mission quests can be completed multiple&lt;br /&gt;
times and in any order.  (Special thanks to Colonel, Rhorae and Sandman for&lt;br /&gt;
playtesting.)&lt;br /&gt;
&lt;br /&gt;
We also have two longer scenarios available for play: Endless Waltz and&lt;br /&gt;
Shoot-the-Curl.  The first is a single player autolevelling zone, while the&lt;br /&gt;
latter is a high level group zone with wave after wave of monsters of&lt;br /&gt;
increasing strength!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Endless Waltz&amp;quot; scenario is for players of all levels.  To complete the&lt;br /&gt;
scenario, you must defeat 1500 monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot;&lt;br /&gt;
area will autolevel to be a challenge for your level but will not increase&lt;br /&gt;
in strength (unless you level up).  You can leave the area and start a new&lt;br /&gt;
instance at will, and will pick up where you left off in the monster death&lt;br /&gt;
count.&lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shoot-the-Curl&amp;quot; challenge, you must survive 41 waves of It&lt;br /&gt;
is intended to challenge small groups, and at least one group member&lt;br /&gt;
washes, then the waves will restart at Wave 0 in any new instance. You&lt;br /&gt;
receive credit for slaying monsters that are of equal or greater wave than&lt;br /&gt;
the quest you&#039;re currently working toward.  For example, if you are working&lt;br /&gt;
on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group that is&lt;br /&gt;
working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
Happy summer, everybody!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 2&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 4&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two long scenarios were:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
30511  Completed Mission 1 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
30811  Completed Mission 2 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
63303  Completed Mission 3 of the Summer Solstice Celebration 2019 event&lt;br /&gt;
32001  Killed 100 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32005  Killed 500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32010  Killed 1000 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32015  Killed 1500 monsters in the Endless Waltz scenario of 2019&lt;br /&gt;
32130  Completed Wave 0 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32140  Completed Wave 10 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32160  Completed Wave 30 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32150  Completed Wave 20 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
32170  Completed Wave 40 of the Shoot-the-Curl scenario in 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Spring_Equinox&amp;diff=3974</id>
		<title>Category:Spring Equinox</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Spring_Equinox&amp;diff=3974"/>
		<updated>2019-07-01T04:01:48Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events celebrating Saint Patrick&#039;s Day and the spring equinox.&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3973</id>
		<title>Summer Solstice 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2019&amp;diff=3973"/>
		<updated>2019-06-24T05:57:26Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;{{event| |holiday=Summer Solstice |status=current |year=2019 |date_from=June 21 |date_to=July 4 |creator=Shadowfax |builders= |highlights= |new_areas= |code_advancement= |them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=June 21&lt;br /&gt;
|date_to=July 4&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=battlegrounds&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2019&#039;&#039;&#039; was an organized by [[Shadowfax]] that ran throughout the latter part of June and into July 2019.  This article is currently under construction.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 21&lt;br /&gt;
{{!}} The Starving Rock and Puzzlewood areas are opened.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 25&lt;br /&gt;
{{!}} Act 1 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 27&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 4&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two longterm scenario where:&lt;br /&gt;
&lt;br /&gt;
* Starving Rock - Endless Waltz (108)&lt;br /&gt;
* Puzzlewood Forest - Shoot-the-Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* Battleground #1 (151)&lt;br /&gt;
* Battleground #2 (152)&lt;br /&gt;
* Battleground #3 (153)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Spring_Equinox&amp;diff=3972</id>
		<title>Category:Spring Equinox</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Spring_Equinox&amp;diff=3972"/>
		<updated>2019-06-24T05:49:27Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;Events celebrating Saint Patrick&amp;#039;s Day and the sprig equinox.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events celebrating Saint Patrick&#039;s Day and the sprig equinox.&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3971</id>
		<title>Spring Festival 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3971"/>
		<updated>2019-06-24T05:47:09Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|status=complete&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=March 15&lt;br /&gt;
|date_to=March 25&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Spring Festival 2019&#039;&#039;&#039; was an event that took place during the latter half of March 2019, encompassing both Saint Patrick&#039;s Day and the Spring Equinox.  The event was organized by [[Shadowfax]], with assistance from [[Morpheus]].&lt;br /&gt;
&lt;br /&gt;
The event features the metarrexi as antagonists, which were last seen during the [[Homecoming 2017]] (Fall Kickoff) event.  Numerous assets from that event were reused, as well as the Rainbow Factory area from the previous Summer Solstice Celebration, and an additional event area was constructed.&lt;br /&gt;
&lt;br /&gt;
Like the Homecoming event, there were two metarrexi masterminds on the mainland at any given time, each in one of twenty-one randomly-chosed locations.  For this event, additional masterminds were present on Sloe, Kordan and Archais of appropriate levels.&lt;br /&gt;
&lt;br /&gt;
Masterminds on the newbie island generated a few guards to protect themselves, while those on the mainland generated drones every tick until they had a hundred such drones. Fallen drones were replaced as soon as possible. When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water. One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Having already been an established tradition, there wasn&#039;t any doubt that there would be a spring-themed event.  Shadowfax proposed reusing assets from the Homecoming 2017 event to quickly generate a new event, and the other world builders agreed to the plan.  He started organizing the necessary building assets at the beginning of March.  His first act was to start releasing metarrex wingnuts throughout the world to promote the upcoming event.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
Like the Homecoming 2017 event, this event was purported to be another metarrexi invasion of the Prime Material Plane, only this time, players would not only be able to defeat the invading armies, they would be able to take the fight to the plane on Diurnus.&lt;br /&gt;
&lt;br /&gt;
|timeline=Act 2 was originally scheduled for March 20th but had to be delayed for a day to allow time for additional building when playtesting had revealed a few bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
&lt;br /&gt;
Prior to the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Pending Event Information&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  Soon, it will be time to hunt them down and eradicate them for&lt;br /&gt;
good.&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: SOON&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After Act 2:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  It is time to hunt them down and eradicate them for good!&lt;br /&gt;
&lt;br /&gt;
To start the quest, you must locate and slay a metarrex mastermind&lt;br /&gt;
appropriate for your level.  If you are level 10 or lower, your target will&lt;br /&gt;
be on Sloe.  Levels 11 to 19 should kill the mastermind on Kordan.  If you&lt;br /&gt;
are level 20 to 28, your target will be on Archais.  If you are level 29 or&lt;br /&gt;
higher, you should look for a mastermind on the mainland to kill.&lt;br /&gt;
&lt;br /&gt;
Masterminds appear in different places but they prefer places with lots of&lt;br /&gt;
water and access to sunlight.&lt;br /&gt;
&lt;br /&gt;
Once your have defeated a mastermind, you can continue the main quest by&lt;br /&gt;
via &#039;event join 150&#039; from your recall and talking to the copper aureon.&lt;br /&gt;
&lt;br /&gt;
After finishing the copper aureon&#039;s quest in the Rainbow Factory, you can&lt;br /&gt;
complete the main quest via &#039;event join 151&#039;. You do not need to accept a&lt;br /&gt;
quest--simply hunt down the overmind and kill it.  If you can&#039;t get into&lt;br /&gt;
the area, try talking to the copper aureon one last time.&lt;br /&gt;
&lt;br /&gt;
For high level players, there a four metarrexi dreadnoughts haunting the&lt;br /&gt;
great bodies of water of Alter Aeon: the Northern Ocean, the Southern&lt;br /&gt;
Ocean, the Eisenmere and the Gulf of Takar.  Defeat all four for a legacy&lt;br /&gt;
quest!&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 15&lt;br /&gt;
{{!}} Act 1 of the main story began.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 21&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 25&lt;br /&gt;
{{!}} Death March is ran, after which event areas are closed and quests are disabled.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Rainbow Factory, Diurnus (150)&lt;br /&gt;
* The Pool of Radiance, Diurnus (151)&lt;br /&gt;
&lt;br /&gt;
===Death March===&lt;br /&gt;
A Death March conducted the night of March 25th, which marked the end of the event.  The Death March ran through the following unfinished areas before running concluding with the main story event areas.  Each of these became temporarily event area 99.&lt;br /&gt;
&lt;br /&gt;
* The Dreamscape&lt;br /&gt;
* Dentin&#039;s Workshop&lt;br /&gt;
* The Achromatic Palace, Luam&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
Players were able to gain a quest for defeating mastermind of appropriate level.  Only one such quest could be complete by any player.  If a player slew a mastermind that was considered too low level for him, he would not get the quest.  This was to dissuade mainland level players from attacking masterminds on the newbie islands.  If a player was WAY too high level for the mastermind (in the case, at least 20 levels higher) he received a noshow quest that prevented him from entering the event areas and advancing any of their quests.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there were side quests available in the Rainbow Factory area unrelated to the main story.  In the Summer Solstice 2017 event, these quests to fight the gray paladins and teraphim were part of the main questline.&lt;br /&gt;
&lt;br /&gt;
|notes=Unfortunately, an unscrupulous player tricked two others into attacking newbie-level masterminds and gaining the disqualifier quest, encouraging Shadowfax to introduce additional code to prevent such a scenario in the future.&lt;br /&gt;
&lt;br /&gt;
|see_also=&lt;br /&gt;
* [http://www.lawful-evil.org/logs/spring_festival_2019_death_march.html  Shadowfax&#039;s log of the event]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Death March]]&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Leaping_leprechauns_2015&amp;diff=3970</id>
		<title>Leaping leprechauns 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Leaping_leprechauns_2015&amp;diff=3970"/>
		<updated>2019-06-24T05:43:25Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|year=2015&lt;br /&gt;
|date_from=March 17&lt;br /&gt;
|date_to=&lt;br /&gt;
|creator=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|summary=&#039;&#039;&#039;Leaping leprechauns 2015&#039;&#039;&#039; was an event to celebrate Saint Patrick&#039;s Day, the patron saint of Ireland, it was organized by the world builder [[Morpheus]] and it started on Tuesday March 17th 2015 at approximately 4am PST  when the following announcement was made:-&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
 Well its that time of year again. The leprechauns day and this year their having a big party.&lt;br /&gt;
Well that has left their treasures unguarded and some little trickster has gone around and&lt;br /&gt;
started teleporting all their treasure. So its free game, go out and see if you can find one&lt;br /&gt;
of their pots of treasure, before they reclaim it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
* Went to steal a leprechaun&#039;s treasure and he beat me to it!&lt;br /&gt;
* Stole a leprechaun&#039;s treasure on St. Paddy&#039;s day in 2015!&lt;br /&gt;
* Helped Wee Willie Winkie the leprechaun to get ready for the Leprechaun party of 2015. (event area)&lt;br /&gt;
* Bested my kin in the Leprechaun brawl of 2015! (pk)&lt;br /&gt;
&lt;br /&gt;
|items=&lt;br /&gt;
Players who found the treasure pots before the leprechauns got to them were randonly rewarded with one of three items:-&lt;br /&gt;
&lt;br /&gt;
* a small bag of gold dust&lt;br /&gt;
* a leprechaun&#039;s top hat&lt;br /&gt;
* a four leaf clover&lt;br /&gt;
&lt;br /&gt;
===a small bag of gold dust===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;gold dust bag small &#039;  &lt;br /&gt;
Weight: 1  Size: 0&#039;6&amp;quot;  Level: 90&lt;br /&gt;
Type: SPELLCOMP   Composition: LEATHER/HIDE&lt;br /&gt;
Object is: &lt;br /&gt;
Estimated cost: 11178  &lt;br /&gt;
You get the feeling you could brew illusion spells with this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===a four leaf clover===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;green clover four leaf&#039;  &lt;br /&gt;
Weight: 1  Size: 0&#039;1&amp;quot;  Level: 28&lt;br /&gt;
Type: SCROLL   Composition: PLANT&lt;br /&gt;
Object is: GLOW &lt;br /&gt;
Estimated cost: 9888  &lt;br /&gt;
Item has level 35 spells of:&lt;br /&gt;
fireweb&lt;br /&gt;
chain lightning&lt;br /&gt;
shard storm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===a leprechaun&#039;s top hat===&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;leprechaun hat  emerald green top &#039;  &lt;br /&gt;
Weight: 2  Size: 0&#039;8&amp;quot;  Level: 29&lt;br /&gt;
Type: ARMOR   Composition: LEATHER/HIDE   Defense: 1 ac-apply&lt;br /&gt;
Object is: GLOW &lt;br /&gt;
Wear locations are: HEAD &lt;br /&gt;
RANDOM STATS&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3969</id>
		<title>Spring Festival 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3969"/>
		<updated>2019-06-24T05:40:35Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|status=complete&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=March 15&lt;br /&gt;
|date_to=March 25&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Spring Festival 2019&#039;&#039;&#039; was an event that took place during the latter half of March 2019, encompassing both Saint Patrick&#039;s Day and the Spring Equinox.  The event was organized by [[Shadowfax]], with assistance from [[Morpheus]].&lt;br /&gt;
&lt;br /&gt;
The event features the metarrexi as antagonists, which were last seen during the [[Homecoming 2017]] (Fall Kickoff) event.  Numerous assets from that event were reused, as well as the Rainbow Factory area from the previous Summer Solstice Celebration, and an additional event area was constructed.&lt;br /&gt;
&lt;br /&gt;
Like the Homecoming event, there were two metarrexi masterminds on the mainland at any given time, each in one of twenty-one randomly-chosed locations.  For this event, additional masterminds were present on Sloe, Kordan and Archais of appropriate levels.&lt;br /&gt;
&lt;br /&gt;
Masterminds on the newbie island generated a few guards to protect themselves, while those on the mainland generated drones every tick until they had a hundred such drones. Fallen drones were replaced as soon as possible. When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water. One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Having already been an established tradition, there wasn&#039;t any doubt that there would be a spring-themed event.  Shadowfax proposed reusing assets from the Homecoming 2017 event to quickly generate a new event, and the other world builders agreed to the plan.  He started organizing the necessary building assets at the beginning of March.  His first act was to start releasing metarrex wingnuts throughout the world to promote the upcoming event.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
Like the Homecoming 2017 event, this event was purported to be another metarrexi invasion of the Prime Material Plane, only this time, players would not only be able to defeat the invading armies, they would be able to take the fight to the plane on Diurnus.&lt;br /&gt;
&lt;br /&gt;
|timeline=Act 2 was originally scheduled for March 20th but had to be delayed for a day to allow time for additional building when playtesting had revealed a few bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
&lt;br /&gt;
Prior to the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Pending Event Information&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  Soon, it will be time to hunt them down and eradicate them for&lt;br /&gt;
good.&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: SOON&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After Act 2:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  It is time to hunt them down and eradicate them for good!&lt;br /&gt;
&lt;br /&gt;
To start the quest, you must locate and slay a metarrex mastermind&lt;br /&gt;
appropriate for your level.  If you are level 10 or lower, your target will&lt;br /&gt;
be on Sloe.  Levels 11 to 19 should kill the mastermind on Kordan.  If you&lt;br /&gt;
are level 20 to 28, your target will be on Archais.  If you are level 29 or&lt;br /&gt;
higher, you should look for a mastermind on the mainland to kill.&lt;br /&gt;
&lt;br /&gt;
Masterminds appear in different places but they prefer places with lots of&lt;br /&gt;
water and access to sunlight.&lt;br /&gt;
&lt;br /&gt;
Once your have defeated a mastermind, you can continue the main quest by&lt;br /&gt;
via &#039;event join 150&#039; from your recall and talking to the copper aureon.&lt;br /&gt;
&lt;br /&gt;
After finishing the copper aureon&#039;s quest in the Rainbow Factory, you can&lt;br /&gt;
complete the main quest via &#039;event join 151&#039;. You do not need to accept a&lt;br /&gt;
quest--simply hunt down the overmind and kill it.  If you can&#039;t get into&lt;br /&gt;
the area, try talking to the copper aureon one last time.&lt;br /&gt;
&lt;br /&gt;
For high level players, there a four metarrexi dreadnoughts haunting the&lt;br /&gt;
great bodies of water of Alter Aeon: the Northern Ocean, the Southern&lt;br /&gt;
Ocean, the Eisenmere and the Gulf of Takar.  Defeat all four for a legacy&lt;br /&gt;
quest!&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 15&lt;br /&gt;
{{!}} Act 1 of the main story began.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 21&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 25&lt;br /&gt;
{{!}} Death March is ran, after which event areas are closed and quests are disabled.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Rainbow Factory, Diurnus (150)&lt;br /&gt;
* The Pool of Radiance, Diurnus (151)&lt;br /&gt;
&lt;br /&gt;
===Death March===&lt;br /&gt;
A Death March conducted the night of March 25th, which marked the end of the event.  The Death March ran through the following unfinished areas before running concluding with the main story event areas.  Each of these became temporarily event area 99.&lt;br /&gt;
&lt;br /&gt;
* The Dreamscape&lt;br /&gt;
* Dentin&#039;s Workshop&lt;br /&gt;
* The Achromatic Palace, Luam&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
Players were able to gain a quest for defeating mastermind of appropriate level.  Only one such quest could be complete by any player.  If a player slew a mastermind that was considered too low level for him, he would not get the quest.  This was to dissuade mainland level players from attacking masterminds on the newbie islands.  If a player was WAY too high level for the mastermind (in the case, at least 20 levels higher) he received a noshow quest that prevented him from entering the event areas and advancing any of their quests.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there were side quests available in the Rainbow Factory area unrelated to the main story.  In the Summer Solstice 2017 event, these quests to fight the gray paladins and teraphim were part of the main questline.&lt;br /&gt;
&lt;br /&gt;
|notes=Unfortunately, an unscrupulous player tricked two others into attacking newbie-level masterminds and gaining the disqualifier quest, encouraging Shadowfax to introduce additional code to prevent such a scenario in the future.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Death March]]&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=St_Paddy%27s_day_2017&amp;diff=3968</id>
		<title>St Paddy&#039;s day 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=St_Paddy%27s_day_2017&amp;diff=3968"/>
		<updated>2019-06-24T05:40:13Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|year=2015&lt;br /&gt;
|date_from=March 17&lt;br /&gt;
|date_to=March 20&lt;br /&gt;
|creator=Morpheus&lt;br /&gt;
|highlights=&lt;br /&gt;
|summary=&#039;&#039;&#039;St Paddy&#039;s day 2017&#039;&#039;&#039; was an event to celebrate Saint Patrick&#039;s Day, the patron saint of Ireland, it was organized by the world builder [[Morpheus]] and it started on Thurday March 17th, 2017 and ran until Monday March 20th, 2017.&lt;br /&gt;
&lt;br /&gt;
==Event info==&lt;br /&gt;
From {{icode|show event}}&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
How good ye think ye are?&lt;br /&gt;
Think ye be fast enough to find and catch a leprechaun?&lt;br /&gt;
If ye be feelin lucky then come join us on St Pattie&#039;s day.&lt;br /&gt;
Then see if ye can catch me and get me pot o&#039; gold!&lt;br /&gt;
The event will begin on Friday, March 17 and end on Monday march 20.&lt;br /&gt;
Everything will start at approx 6:30am system time.&lt;br /&gt;
Leprechauns will be running about the world, the leprechaun pk mobs&lt;br /&gt;
will be turned on with a new quest and we will open an event area&lt;br /&gt;
known as Shamrock hill.&lt;br /&gt;
}}&lt;br /&gt;
|quests&lt;br /&gt;
* Tried to steal a leprechaun&#039;s gold and failed miserably.&lt;br /&gt;
* Robbed a little leprechaun of his pot of gold on St. Paddy&#039;s day in 2017!&lt;br /&gt;
* Helped Wee Willie Winkie the leprechaun prepare for the Leprechaun parade of 2017.&lt;br /&gt;
* Proved to be the best in the Leprechaun brawl of 2017&lt;br /&gt;
|items=&lt;br /&gt;
===a lucky horseshoe===&lt;br /&gt;
x3 Quest reward for Helped Wee Willie Winkie the leprechaun prepare for the Leprechaun parade of 2017.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;horseshoe lucky horse shoe silver &#039; &lt;br /&gt;
Weight: 1  Size: 0&#039;10&amp;quot;  Level: 0 (very uncommon)&lt;br /&gt;
Type: SCROLL   Composition: SILVER&lt;br /&gt;
Object is: &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Estimated cost: 43398  &lt;br /&gt;
Item has level 40 spells of:&lt;br /&gt;
ice shield&lt;br /&gt;
fire shield&lt;br /&gt;
ground&lt;br /&gt;
still air&lt;br /&gt;
slow poison&lt;br /&gt;
sanctuary&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Category:Events&amp;diff=3967</id>
		<title>Category:Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Category:Events&amp;diff=3967"/>
		<updated>2019-06-24T05:39:45Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;This is a list of general game events for Alter Aeon throughout the years.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of general game events for Alter Aeon throughout the years.&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3966</id>
		<title>Spring Festival 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3966"/>
		<updated>2019-06-24T05:31:38Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|status=complete&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=March 15&lt;br /&gt;
|date_to=March 25&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Spring Festival 2019&#039;&#039;&#039; was an event that took place during the latter half of March 2019, encompassing both Saint Patrick&#039;s Day and the Spring Equinox.  The event was organized by [[Shadowfax]], with assistance from [[Morpheus]].&lt;br /&gt;
&lt;br /&gt;
The event features the metarrexi as antagonists, which were last seen during the &#039;&#039;&#039;Homecoming 2017&#039;&#039;&#039; (Fall Kickoff) event.  Numerous assets from that event were reused, as well as the Rainbow Factory area from the previous Summer Solstice Celebration, and an additional event area was constructed.&lt;br /&gt;
&lt;br /&gt;
Like the Homecoming event, there were two metarrexi masterminds on the mainland at any given time, each in one of twenty-one randomly-chosed locations.  For this event, additional masterminds were present on Sloe, Kordan and Archais of appropriate levels.&lt;br /&gt;
&lt;br /&gt;
Masterminds on the newbie island generated a few guards to protect themselves, while those on the mainland generated drones every tick until they had a hundred such drones. Fallen drones were replaced as soon as possible. When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water. One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Having already been an established tradition, there wasn&#039;t any doubt that there would be a spring-themed event.  Shadowfax proposed reusing assets from the Homecoming 2017 event to quickly generate a new event, and the other world builders agreed to the plan.  He started organizing the necessary building assets at the beginning of March.  His first act was to start releasing metarrex wingnuts throughout the world to promote the upcoming event.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
Like the Homecoming 2017 event, this event was purported to be another metarrexi invasion of the Prime Material Plane, only this time, players would not only be able to defeat the invading armies, they would be able to take the fight to the plane on Diurnus.&lt;br /&gt;
&lt;br /&gt;
|timeline=Act 2 was originally scheduled for March 20th but had to be delayed for a day to allow time for additional building when playtesting had revealed a few bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
&lt;br /&gt;
Prior to the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Pending Event Information&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  Soon, it will be time to hunt them down and eradicate them for&lt;br /&gt;
good.&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: SOON&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After Act 2:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  It is time to hunt them down and eradicate them for good!&lt;br /&gt;
&lt;br /&gt;
To start the quest, you must locate and slay a metarrex mastermind&lt;br /&gt;
appropriate for your level.  If you are level 10 or lower, your target will&lt;br /&gt;
be on Sloe.  Levels 11 to 19 should kill the mastermind on Kordan.  If you&lt;br /&gt;
are level 20 to 28, your target will be on Archais.  If you are level 29 or&lt;br /&gt;
higher, you should look for a mastermind on the mainland to kill.&lt;br /&gt;
&lt;br /&gt;
Masterminds appear in different places but they prefer places with lots of&lt;br /&gt;
water and access to sunlight.&lt;br /&gt;
&lt;br /&gt;
Once your have defeated a mastermind, you can continue the main quest by&lt;br /&gt;
via &#039;event join 150&#039; from your recall and talking to the copper aureon.&lt;br /&gt;
&lt;br /&gt;
After finishing the copper aureon&#039;s quest in the Rainbow Factory, you can&lt;br /&gt;
complete the main quest via &#039;event join 151&#039;. You do not need to accept a&lt;br /&gt;
quest--simply hunt down the overmind and kill it.  If you can&#039;t get into&lt;br /&gt;
the area, try talking to the copper aureon one last time.&lt;br /&gt;
&lt;br /&gt;
For high level players, there a four metarrexi dreadnoughts haunting the&lt;br /&gt;
great bodies of water of Alter Aeon: the Northern Ocean, the Southern&lt;br /&gt;
Ocean, the Eisenmere and the Gulf of Takar.  Defeat all four for a legacy&lt;br /&gt;
quest!&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 15&lt;br /&gt;
{{!}} Act 1 of the main story began.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 21&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 25&lt;br /&gt;
{{!}} Death March is ran, after which event areas are closed and quests are disabled.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Rainbow Factory, Diurnus (150)&lt;br /&gt;
* The Pool of Radiance, Diurnus (151)&lt;br /&gt;
&lt;br /&gt;
===Death March===&lt;br /&gt;
A Death March conducted the night of March 25th, which marked the end of the event.  The Death March ran through the following unfinished areas before running concluding with the main story event areas.  Each of these became temporarily event area 99.&lt;br /&gt;
&lt;br /&gt;
* The Dreamscape&lt;br /&gt;
* Dentin&#039;s Workshop&lt;br /&gt;
* The Achromatic Palace, Luam&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
Players were able to gain a quest for defeating mastermind of appropriate level.  Only one such quest could be complete by any player.  If a player slew a mastermind that was considered too low level for him, he would not get the quest.  This was to dissuade mainland level players from attacking masterminds on the newbie islands.  If a player was WAY too high level for the mastermind (in the case, at least 20 levels higher) he received a noshow quest that prevented him from entering the event areas and advancing any of their quests.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there were side quests available in the Rainbow Factory area unrelated to the main story.  In the Summer Solstice 2017 event, these quests to fight the gray paladins and teraphim were part of the main questline.&lt;br /&gt;
&lt;br /&gt;
|notes=Unfortunately, an unscrupulous player tricked two others into attacking newbie-level masterminds and gaining the disqualifier quest, encouraging Shadowfax to introduce additional code to prevent such a scenario in the future.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3965</id>
		<title>Spring Festival 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3965"/>
		<updated>2019-06-24T05:30:02Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|status=complete&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=March 15&lt;br /&gt;
|date_to=March 25&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Spring Festival 2019&#039;&#039;&#039; was an event that took place during the latter half of March 2019, encompassing both Saint Patrick&#039;s Day and the Spring Equinox.  The event was organized by [[Shadowfax]], with assistance from [[Morpheus]].&lt;br /&gt;
&lt;br /&gt;
The event features the metarrexi as antagonists, which were last seen during the &#039;&#039;&#039;Homecoming 2017&#039;&#039;&#039; (Fall Kickoff) event.  Numerous assets from that event were reused, as well as the Rainbow Factory area from the previous Summer Solstice Celebration, and an additional event area was constructed.&lt;br /&gt;
&lt;br /&gt;
Like the Homecoming event, there were two metarrexi masterminds on the mainland at any given time, each in one of twenty-one randomly-chosed locations.  For this event, additional masterminds were present on Sloe, Kordan and Archais of appropriate levels.&lt;br /&gt;
&lt;br /&gt;
Masterminds on the newbie island generated a few guards to protect themselves, while those on the mainland generated drones every tick until they had a hundred such drones. Fallen drones were replaced as soon as possible. When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water. One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Having already been an established tradition, there wasn&#039;t any doubt that there would be a spring-themed event.  Shadowfax proposed reusing assets from the Homecoming 2017 event to quickly generate a new event, and the other world builders agreed to the plan.  He started organizing the necessary building assets at the beginning of March.  His first act was to start releasing metarrex wingnuts throughout the world to promote the upcoming event.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
Like the Homecoming 2017 event, this event was purported to be another metarrexi invasion of the Prime Material Plane, only this time, players would not only be able to defeat the invading armies, they would be able to take the fight to the plane on Diurnus.&lt;br /&gt;
&lt;br /&gt;
|timeline=Act 2 was originally scheduled for March 20th but had to be delayed for a day to allow time for additional building when playtesting had revealed a few bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
&lt;br /&gt;
Prior to the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Pending Event Information&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  Soon, it will be time to hunt them down and eradicate them for&lt;br /&gt;
good.&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: SOON&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After Act 2:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
Metarrex drones have been spotted in many parts of the wilderness, scouting&lt;br /&gt;
out new places for their masters to take root.  The plant-like aliens&lt;br /&gt;
reproduce rapidly and threaten to take over the whole world if left&lt;br /&gt;
unchecked.  It is time to hunt them down and eradicate them for good!&lt;br /&gt;
&lt;br /&gt;
To start the quest, you must locate and slay a metarrex mastermind&lt;br /&gt;
appropriate for your level.  If you are level 10 or lower, your target will&lt;br /&gt;
be on Sloe.  Levels 11 to 19 should kill the mastermind on Kordan.  If you&lt;br /&gt;
are level 20 to 28, your target will be on Archais.  If you are level 29 or&lt;br /&gt;
higher, you should look for a mastermind on the mainland to kill.&lt;br /&gt;
&lt;br /&gt;
Masterminds appear in different places but they prefer places with lots of&lt;br /&gt;
water and access to sunlight.&lt;br /&gt;
&lt;br /&gt;
Once your have defeated a mastermind, you can continue the main quest by&lt;br /&gt;
via &#039;event join 150&#039; from your recall and talking to the copper aureon.&lt;br /&gt;
&lt;br /&gt;
After finishing the copper aureon&#039;s quest in the Rainbow Factory, you can&lt;br /&gt;
complete the main quest via &#039;event join 151&#039;. You do not need to accept a&lt;br /&gt;
quest--simply hunt down the overmind and kill it.  If you can&#039;t get into&lt;br /&gt;
the area, try talking to the copper aureon one last time.&lt;br /&gt;
&lt;br /&gt;
For high level players, there a four metarrexi dreadnoughts haunting the&lt;br /&gt;
great bodies of water of Alter Aeon: the Northern Ocean, the Southern&lt;br /&gt;
Ocean, the Eisenmere and the Gulf of Takar.  Defeat all four for a legacy&lt;br /&gt;
quest!&lt;br /&gt;
&lt;br /&gt;
Please see the &#039;event schedule&#039; for more details.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 15&lt;br /&gt;
{{!}} Act 1 of the main story began.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 21&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 25&lt;br /&gt;
{{!}} Death March is ran, after which event areas are closed and quests are disabled.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Rainbow Factory, Diurnus (150)&lt;br /&gt;
* The Pool of Radiance, Diurnus (151)&lt;br /&gt;
&lt;br /&gt;
===Death March===&lt;br /&gt;
A Death March conducted the night of March 25th, which marked the end of the event.  The Death March ran through the following unfinished areas before running concluding with the main story event areas.  Each of these became temporarily event area 99.&lt;br /&gt;
&lt;br /&gt;
* The Dreamscape&lt;br /&gt;
* Dentin&#039;s Workshop&lt;br /&gt;
* The Achromatic Palace, Luam&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
Players were able to gain a quest for defeating mastermind of appropriate level.  Only one such quest could be complete by any player.  If a player slew a mastermind that was considered too low level for him, he would not get the quest.  This was dissuade mainland level players from attacking masterminds on the newbie islands.  If a player was WAY too high level for the mastermind (in the case, at least 20 levels higher) he received a noshow quest that prevented him from entering the event areas and advancing any of their quests.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there were side quests available in the Rainbow Factory area unrelated to the main story.  In the Summer Solstice 2017 event, these quests to fight the gray paladins and teraphim were part of the main questline.&lt;br /&gt;
&lt;br /&gt;
|notes=Unfortunately, an unscrupulous player tricked two others into attacking newbie-level masterminds and gaining the disqualifier quest, encouraging Shadowfax to introduce additional code to prevent such a scenario in the future.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3959</id>
		<title>Spring Festival 2019</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Spring_Festival_2019&amp;diff=3959"/>
		<updated>2019-03-26T13:20:57Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;{{event| |holiday=Spring Equinox |status=complete |year=2019 |date_from=March 15 |date_to=March 25 |creator=Shadowfax |builders= |highlights= |new_areas= |code_advancement= |t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Spring Equinox&lt;br /&gt;
|status=complete&lt;br /&gt;
|year=2019&lt;br /&gt;
|date_from=March 15&lt;br /&gt;
|date_to=March 25&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Spring Festival 2019&#039;&#039;&#039; was an event that took place during the latter half of March 2019, encompassing both Saint Patrick&#039;s Day and the Spring Equinox.  The event was organized by [[Shadowfax]], with assistance from [[Morpheus]].&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 15&lt;br /&gt;
{{!}} Act 1 of the main story began.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 21&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} March 25&lt;br /&gt;
{{!}} Death March is ran, after which event areas are closed and quests are disabled.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Act 1===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3891</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3891"/>
		<updated>2018-07-31T05:30:43Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  The event presented two versions of the famous Puzzlewood Forest, and narrated the story of how [[Valront]] became a god in the pantheon of Alter Aeon in place of [[Taran]].  The event was organized by [[Shadowfax]], with assistance from [[Draak]].&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The concept for this event began in February of 2018, when it was decided that Valront, as reward for his many years of service to the game, could join the pantheon.  [[Dentin]] stated that some of kind of event was necessary to usher in this change in the pantheon.  In March, the story that Valront, as per his intention of becoming the god of corruption, would gain entry into the pantheon by replacing an existing god was invented by [[Kagome]].  Details were finalized and approved in April.  Shadowfax began construction of the event areas in late May.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} Draak released the Apiarch Hive, Crepuscula.  End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
===Act 1===&lt;br /&gt;
&lt;br /&gt;
For Act 1, Lord Vox had players collect dogmalite and cursainium.  Both areas were populated by aggressive monsters.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;An adventurer has needed my call!  How wonderful!  Yes,&lt;br /&gt;
everything you have heard is true.  I am overjoyed at the prospect of&lt;br /&gt;
spreading the word of Taran throughout the land!  He has long been&lt;br /&gt;
underappreciated but we&#039;ll change that!&lt;br /&gt;
&lt;br /&gt;
&#039;If you are committed to the cause, then I have a task that needs doing.  I&lt;br /&gt;
require a rare stone called dogmalite.  It can only be found in a single&lt;br /&gt;
location high up in the Ash Mountains, and it is so rare that only pebbles&lt;br /&gt;
of the stuff can ever be found.  I require ten sample for my plans.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and the location where the dogmalite can be found is guarded by a&lt;br /&gt;
fierce tribe of dire corbies.  That&#039;s why I haven&#039;t gotten any yet, you&lt;br /&gt;
see.  The Morian dwarves keep making me promises but they never deliver.&lt;br /&gt;
&lt;br /&gt;
&#039;You should be able to find enough dogmalite lying around, as the dire&lt;br /&gt;
corbies mine it themselves.  However, if you&#039;re so inclined and have the&lt;br /&gt;
skill to do so, you could mine some of it yourself.  Give any samples you&lt;br /&gt;
find to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You will want to speak with his lordship once you&lt;br /&gt;
have given me ten samples of dogmalite pebbles to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Done already?  Splendid!  Somehow I knew I could count on&lt;br /&gt;
you.  When you&#039;re ready, I have another task that needs doing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, how the work of Taran should go forward!  But, I need a&lt;br /&gt;
rare metal, yes, a very rare one indeed.  It is called cursainium.  I need&lt;br /&gt;
ten strips of the stuff.  It is mined in only one place that I known of,&lt;br /&gt;
that place is Draj.&lt;br /&gt;
&lt;br /&gt;
&#039;Of course, there is one little snafu with getting the stuff and why I&lt;br /&gt;
haven&#039;t done it already, and that is because the Draj mine has been overrun&lt;br /&gt;
with undead.  Yes, they drove out the miners and no one has gotten anything&lt;br /&gt;
done there for some time.  But, since there are no miners involved, there&lt;br /&gt;
is no one to stop you from entering the mine and just taking some&lt;br /&gt;
cursainium, right?  I&#039;m sure you can handle a few zombies.  You may be able&lt;br /&gt;
to mine the stuff yourself if you dig deep enough, but the miners probably&lt;br /&gt;
left a bunch lying around in their swift flight from the mine.  Bring the&lt;br /&gt;
cursainium to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You should inform his lordship of your success&lt;br /&gt;
once you have given me ten strips of cursainium to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Splendid job!  That&#039;s all I have for now, my servants will&lt;br /&gt;
be working with the stuff you&#039;ve brought me.  Talk to me again soon and&lt;br /&gt;
I&#039;ll have more for you to do!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
&lt;br /&gt;
During Act 2, players were introduced to six priests of Taran and ran various errands among them.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, so you ready for more to do?  Let the work of Taran go&lt;br /&gt;
forward then!  My men are finished working on the stone and metal you&lt;br /&gt;
brought in earlier, so it&#039;s time to make some deliveries!&lt;br /&gt;
&lt;br /&gt;
&#039;My sculptor made some lovely little snake-shaped statue to donate to our&lt;br /&gt;
more established urban shrines.  Take this statue to Karf.  She runs the&lt;br /&gt;
Reliquary of the Usurper in Anchorhead.  You can&#039;t miss it, it&#039;s the&lt;br /&gt;
biggest thing in town.  Well, besides Castle Anchorhead.  So, second&lt;br /&gt;
biggest.&lt;br /&gt;
&lt;br /&gt;
&#039;Anyway, so Karf has some thing locked up tight in the reliquary.  Trust&lt;br /&gt;
me, you do not want to mess with it if you don&#039;t have to, that thing is&lt;br /&gt;
full of guardians and has traps up the wazoo.  You do not want to go in&lt;br /&gt;
there.  Not yet, at least.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the statue, give 100 gold to my sculptor and he&#039;ll make you&lt;br /&gt;
another one.  But try not to lose it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;So, this is a gift from the now very famous Lord Vox?  It is an&lt;br /&gt;
unusual color, but not a terribly inspiring design.  Maybe I&#039;ll find a&lt;br /&gt;
place for it in the atrium.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All right, here is another statue.  This one is for our&lt;br /&gt;
priest in Elborat.  His name is Cezoram.  You&#039;ll find his shrine in the bad&lt;br /&gt;
part of town.  Don&#039;t be afraid to throw a few punches.&lt;br /&gt;
&lt;br /&gt;
&#039;Like before, if you lose the statue, give 100 gold to my sculptor and&lt;br /&gt;
he&#039;ll fashion you another.  But don&#039;t make a habit of it, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;A donation from Lord Vox of Darcadia, eh?  Well, I did hear&lt;br /&gt;
that he was rich.  Maybe he&#039;ll put his money where his mouth is.  I don&#039;t&lt;br /&gt;
have much space so I guess I&#039;ll put it right on the altar here.  That looks&lt;br /&gt;
nice.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good.  Take this statue to Korihor in Arcadia.  His&lt;br /&gt;
shrine is by the docks.  It should be a safe walk.  Arcadia is disgustingly&lt;br /&gt;
orderly.&lt;br /&gt;
&lt;br /&gt;
&#039;I said it before, and I&#039;ll say it again.  If you lose the statue, you can&lt;br /&gt;
get another by giving 100 gold to the sculptor downstairs.  He&#039;ll make you&lt;br /&gt;
another with no fuss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;Well well, what do we have here?  It&#039;s nice to be&lt;br /&gt;
appreciated.  I thought the church of Taran had pretty much forgotten about&lt;br /&gt;
me.  I was thinking of packing up and hitting the road, but maybe I&#039;ll stay&lt;br /&gt;
a while longer.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;For our priests living in the wilderness, I had these&lt;br /&gt;
branding irons made.  A brand from one of these is guaranteed to bring the&lt;br /&gt;
wearer good fortune.  I figured our more rustic petitioners would find the&lt;br /&gt;
brands more appealing than a boring old statue.&lt;br /&gt;
&lt;br /&gt;
&#039;Take this one to Zerahemnah.  He&#039;s a wandering priest that happens to be&lt;br /&gt;
near Finspang.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith and he&#039;ll&lt;br /&gt;
make you another.  And another and another.  But please don&#039;t keep losing&lt;br /&gt;
them.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;Woah.  A magic branding iron, for like, tattoos and&lt;br /&gt;
stuff.  I love tattoos!  Thanks, dude.  I can stamp some of the digesters&lt;br /&gt;
and dinos running around here with this baby.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Next we have a branding iron for Kishkumen.  He&#039;s a&lt;br /&gt;
yuan-ti, but don&#039;t be scared of him.  His countrymen, however, are not so&lt;br /&gt;
friendly.  It doesn&#039;t really matter how many you kill, they&#039;ll just raid&lt;br /&gt;
the mainland for captives and make more yuan-ti.  It&#039;s the circle of life!&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith downstairs&lt;br /&gt;
and he&#039;ll forge you another one lickety-split.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Wow, you came all the way from Darcadia to give me this? &lt;br /&gt;
I&#039;ll have to get to know this Lord Vox sometime.  This branding iron will&lt;br /&gt;
be perfect for these dunderheads.  Tell him thanks for me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;How nice.  And now we have one more branding iron destined&lt;br /&gt;
for Betrayus the Bold.  You&#039;ll find him in a cave hidden in a box canyon&lt;br /&gt;
from off from the Gauntlet.  Tell him I sent you.  And watch out for the&lt;br /&gt;
wereserpents.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and in case you forget and lose your branding iron, you can get&lt;br /&gt;
another one by giving the blacksmith downstairs 100 gold.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;So, Lord Vox, who recently converted to our&lt;br /&gt;
church, sent me, one of his priests, a branding iron.  What am I supposed&lt;br /&gt;
to do with this?  I guess I&#039;ll accept it, but I don&#039;t understand it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good, I am impressed with your efficiency.  I just got&lt;br /&gt;
word that Karf is looking for a courier to bring a letter to Cezoram.  That&lt;br /&gt;
courier should be you!&lt;br /&gt;
&lt;br /&gt;
&#039;I&#039;d like you to help out, but with one teensy weensy caveat.  Instead of&lt;br /&gt;
taking the scroll directly to Cezoram, I want you to bring it here to me&lt;br /&gt;
first.  Then we&#039;ll send it off to Cezoram.  No harm in taking a little peek&lt;br /&gt;
to find out what&#039;s the latest news in the Church of Taran, right?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;Yeah, I remember you.  I&#039;m trusting you to deliver this scroll.&lt;br /&gt;
Don&#039;t lose it.  I mean it.  Don&#039;t lose the scroll, but if you do lose it,&lt;br /&gt;
give me 100 gold and I&#039;ll write another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox gingerly takes the scroll and with a flick of the wrist, the seal&lt;br /&gt;
holding it rolled up neatly separates.  He then unfurls the scrolls and&lt;br /&gt;
very quickly speedreads it from top to bottom before rolling it back up. &lt;br /&gt;
With a few magic words, the seal is re-done, and it looks as if nothing had&lt;br /&gt;
happened.&lt;br /&gt;
&lt;br /&gt;
Lord Vox says, &#039;Okay, I saw that I needed to see.  Go ahead and take this&lt;br /&gt;
to Cezoram now.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Hey, thanks! Aren&#039;t you the one that Vox sent over earlier?&lt;br /&gt;
It&#039;s hard to find good help nowadays.  Tell him I said &#039;hi&#039;.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Now that the priesthood of Taran has had a little time to&lt;br /&gt;
process the gifts I sent them, it&#039;s time to follow up and see how they are&lt;br /&gt;
doing.  I&#039;ve collected donations for the church and need them distributed&lt;br /&gt;
to the various priests.  We&#039;ll keep this simple and just go down the list&lt;br /&gt;
one by one.  The first sack is for Karf in the Reliquary of the Usurper in&lt;br /&gt;
Anchorhead.  My stars, that place has a funny name, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the sack, you can give me 100 gold coins for another one.  I&lt;br /&gt;
am extremely wealthy, don&#039;t you know?  I mean, obscenely wealthy.  Believe&lt;br /&gt;
it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;I&#039;ll be sending this back, along with that cock-eyed statue he&lt;br /&gt;
sent me.  You can tell him.  I didn&#039;t like what it was doing to my&lt;br /&gt;
congregation.  I had people wandering in here and staring at the thing&lt;br /&gt;
slackjawed like they were on drugs.  Anyway, I did some research and&lt;br /&gt;
discovered that the stone that the statue is made of, dogmalite, has a&lt;br /&gt;
subtle but dangerous mind-controlling influence like scrith.  My shrine&lt;br /&gt;
stands on its own.  I don&#039;t need that kind voodoo to keep worshippers.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;So Karf is going to send my generous gifts back?  How&lt;br /&gt;
disappointing.  Oh well, no use crying over spilt milk.  On to the next&lt;br /&gt;
priest, which would be Cezoram in Elborat.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, I know I sound like a broken parrot but if you lose the sack of&lt;br /&gt;
donations, you can give me 100 gold coins to get another one.  Honestly I&lt;br /&gt;
don&#039;t know adventurers lose anything anyway, with their backpacks and&lt;br /&gt;
haversacks and pocket dimensions and whatnot.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Now he&#039;s sending me money, too?  Wow, maybe I&#039;ll actually be&lt;br /&gt;
able to afford to rent a bigger place.  You can tell Lord Vox that he can&lt;br /&gt;
visit me anytime!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, the response from Cezoram is just the sort I&#039;m&lt;br /&gt;
looking for.  Let the glory of Taran go forth!  Take this sack of donations&lt;br /&gt;
to Korihor in Arcadia.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you know the drill.  If you lose the sack, give me 100 gold coins&lt;br /&gt;
for another one.  Try not to lose it, though.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;I&#039;ve had tons more visitors in here ever since Lord Vox sent&lt;br /&gt;
me that statue.  I&#039;ve even had native Arcadians come visit me.  The&lt;br /&gt;
donations are rolling in. but I&#039;ll happily take what you&#039;re giving me, too.&lt;br /&gt;
I don&#039;t know what Vox&#039;s angle is, but I like the direction that the Church&lt;br /&gt;
of Taran is heading.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;This sack of donations is for Zerahemnah.  Now I know he&#039;s&lt;br /&gt;
more of the aesthetic type, but a little more gold never hurt nobody!&lt;br /&gt;
&lt;br /&gt;
&#039;As with the others, if you lose your sack, give me 100 gold and I&#039;ll give&lt;br /&gt;
you another.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;This is for me?  I appreciate the gesture.  I really do. &lt;br /&gt;
Tell Lord Vox that the branding iron has worked out swell, dude.&#039;  He&lt;br /&gt;
points to all of the brands all over his body and continues, &#039;Works for me!&lt;br /&gt;
My luck has never been better.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox say, &#039;Well, well, well.  I&#039;m glad that&#039;s working out for him. &lt;br /&gt;
Let&#039;s take a sack of donations to Kishkumen over there on Yuan-ti Island&lt;br /&gt;
and see what he has to say.&lt;br /&gt;
&lt;br /&gt;
&#039;I do tire of saying so, but if you lose the sack, you can give me 100 gold&lt;br /&gt;
to get another one.  Just try not to lose it to begin with, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Holy snakes!  With this kind of dough, I can run this&lt;br /&gt;
dumpy island.  You tell Lord Vox that I&#039;m with him one hundred percent.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Delightful response from Kishkumen.  Now, there&#039;s one more&lt;br /&gt;
task to be done before I pay you.  Take this sack of donations to Betrayus&lt;br /&gt;
the Bold.&lt;br /&gt;
&lt;br /&gt;
&#039;And if you lose the sack, give me 100 gold and blah blah blah you know the&lt;br /&gt;
drill.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;I consulted with the elders and they told me that&lt;br /&gt;
this cursainium stuff is.. well, cursed.  Not only that, but the icon on&lt;br /&gt;
the brand looks like a snake but isn&#039;t an officially recognized icon of&lt;br /&gt;
Taran.  I&#039;ll take the money, but I&#039;m not using these branding irons on&lt;br /&gt;
anyone.  I have some serious doubts about the sincerity of this Lord Vox&lt;br /&gt;
person, and you should, too.  I trust him about as far as I can kick him.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Betrayus&#039; response is disappointing.  Hrm.  That should do&lt;br /&gt;
for now.  Seems like I&#039;m getting a feel for who is with me and who is&lt;br /&gt;
against me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Act 2 climaxed with breaking into the Reliquary of the Usurper to steal the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;The Church of Taran has an artifact known as the Staff of&lt;br /&gt;
the Serpent that serves as a badge for the office of high priest.  I need&lt;br /&gt;
to borrow it.  I don&#039;t think Karf will cooperate, and there&#039;s no need to&lt;br /&gt;
involve her.  Or mention any of this to her.  Anyway, the staff is kept in&lt;br /&gt;
the western tower.  I don&#039;t have a key to get in, but I&#039;m sure you can pick&lt;br /&gt;
the lock on the front door.&lt;br /&gt;
&lt;br /&gt;
&#039;If by some chance you lose the staff before bringing it to me, you can go&lt;br /&gt;
run another one.  They&#039;ll replace it as soon as they discover that it is&lt;br /&gt;
missing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the staff to Lord Vox, he said the following:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Yup, that&#039;s it.  Come back later and talk to me.  I&#039;ll let&lt;br /&gt;
you in on what&#039;s really going on.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
&lt;br /&gt;
Act 3 opened with the player travelling to the Island of Granada to attend the Godsmoot.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran has been the most under-appreciated god in the High&lt;br /&gt;
Pantheon.  It occurred to me when I converted that there had to be a reason&lt;br /&gt;
for this.  And what I concluded was that it was through no fault of his own&lt;br /&gt;
that Taran is not widely worshipped.  It had to be the priesthood&lt;br /&gt;
leadership.  I vowed from that moment forward that not only would I work&lt;br /&gt;
tirelessly to advance the cause of Taran, but I also would take command of&lt;br /&gt;
his church in order to bring his teachings to every part of the world and&lt;br /&gt;
see to it that my vision was carried out.&lt;br /&gt;
&lt;br /&gt;
&#039;The greatest obstacle that the church faces is its current high priest, a&lt;br /&gt;
dark elf named Amulon, who has held his position ever since Taran joined&lt;br /&gt;
the High Pantheon.  He&#039;s very old and very stubbron, and also too mired in&lt;br /&gt;
his foibles to ever change.  You&#039;ve demonstrated a willingness to steal and&lt;br /&gt;
kill for me, so I trust you with this task.&lt;br /&gt;
&lt;br /&gt;
&#039;One of the other priests tipped Amulon off of my rising influence, and he&lt;br /&gt;
has called a Godsmoot to discuss the issue with representatives of the&lt;br /&gt;
other faiths.  You must take the Staff of the Serpent, travel to the Island&lt;br /&gt;
of Granada, kill Amulon and take his place at the Godsmoot.  The other&lt;br /&gt;
priests will ask you if there are any problems within our church.  You must&lt;br /&gt;
answer &#039;no&#039; in all cases.  Here is the staff.  It&#039;s time for a little&lt;br /&gt;
role-playing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Now that Amulon is dead, head north and enter the Godsmoot.  You must&lt;br /&gt;
carry the Staff of the Serpent to show that you are the representative of&lt;br /&gt;
Taran.  If you lose it, you can run another one.  Remember to say &#039;no&#039; when&lt;br /&gt;
asked if there are any problems within the Church of Taran.)&lt;br /&gt;
}}&lt;br /&gt;
After slaying Amulon, the player proceeded to the northern part of the island where the Godsmoot was to take place.  Guarding the spot was a paladin of the Silver Flame, who refused to let the player pass without the Staff of the Serpent to prove that he was the official representative of the church of Taran.  Arguing outside of the Godsmoot was a priest of Pyrenius and an underpriestess of Seth.  (Pyrenius was the false fire god behind the fire plane invasion during the first Summer Solstice event six years ago.  Seth is the serpent god of the Naginag Combine.  If plans for Valront had fallen through, then Seth would have replaced Taran on the pantheon.)&lt;br /&gt;
&lt;br /&gt;
To complete this stage, the player had to simply answer &#039;no&#039; during the Godsmoot to the two questions posed to him concerning the state of affairs of the church of Taran.  If the player remained after that point, he would see a vote cast by the attending priests to bar the priesthood of Pyrenius from attending the Godsmoot indefinitely.  The player could even cast a vote, but with the other votes being three &#039;yes&#039; to one &#039;no&#039;, his vote didn&#039;t affect the outcome.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(You have completed your goal.  Return the Staff of the Serpent to Lord Vox&lt;br /&gt;
in order to finish the quest.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;I&#039;ll take that.  Looks like you fooled them.  Moving on,&lt;br /&gt;
then.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox then had the player assassinate the two priests of Taran that weren&#039;t cooperating with his plans.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran&#039;s priests have had some time to simmer and I think&lt;br /&gt;
that they are ripening.  Alas, however, it would seem not of them share my&lt;br /&gt;
vision for the Church of Taran.  Karf did indeed send her statue and&lt;br /&gt;
donations back to me like she said she would.  She thinks she&#039;s so great&lt;br /&gt;
because she runs the biggest shrine of Taran around and that she doesn&#039;t&lt;br /&gt;
need me.  Well, truth be told, it is I who doesn&#039;t need her.  Go show her&lt;br /&gt;
who&#039;s boss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Karf is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;That will teach the little brat a lesson, though I&#039;m sure&lt;br /&gt;
some idiot will come by and resurrect her.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;It would seem that Betrayus is living up to his name.  He&lt;br /&gt;
and his wereserpents have failed to fall under my sway.  Hunt him and kill&lt;br /&gt;
him.  Nothing must interfere with my plans!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Betrayus is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, I think I sent a pretty clear message, don&#039;t you?  I&lt;br /&gt;
have another task for you.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox has you return to the Draj Salt Mine to retrieve an item of great power: the Corrupter.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;There is a little item hidden at the bottom of the Draj&lt;br /&gt;
Salt Mine that I require.  You may or may not have encountered it the first&lt;br /&gt;
time that you were there, but all of the undead that freed themselves when&lt;br /&gt;
the miners dug so deep are actually the first line of defense for Draj&#039;s&lt;br /&gt;
lair.  Yes, the legendary Draj may have indeed been slain by Ilsidur but&lt;br /&gt;
the Naginag Combine never found her hoard, and, boy, did they look for a&lt;br /&gt;
long time.  Of course, they don&#039;t know that and you probably want to keep&lt;br /&gt;
that little details to yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;Search around the tunnel where the salt vampire is.  You should find a&lt;br /&gt;
stone slab that you can open.&lt;br /&gt;
&lt;br /&gt;
&#039;There is hollow gold tube covered with clear gems deep in the lair.  It is&lt;br /&gt;
called, &amp;quot;the Corruptor&amp;quot;.  Draj collected it eons ago but I don&#039;t think she&lt;br /&gt;
ever knew what it was exactly.  I do, however, and I want you to get and&lt;br /&gt;
bring it to me.  What&#039;s left of Draj&#039;s brood and guardians fight over the&lt;br /&gt;
scraps of her hoard, so one of them might be carrying it around.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you really need to get this one yourself.  No cheating this time. &lt;br /&gt;
If you lose it, go run another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
By &amp;quot;no cheating&amp;quot;, Lord Vox meant that the player actually had to get one himself.  He couldn&#039;t have someone else do it like with the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(This is the item that Lord Vox wants.)&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the Corrupter to Lord Vox, he was treated to the following scene:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox takes the Corrupter and slides it over the Staff of the Serpent. &lt;br /&gt;
He then twists the gold tube until a loud click is heard, accompanied by a&lt;br /&gt;
burst of magic sparks.  Looking very satisfied with himself, Lord Vox&lt;br /&gt;
places the newly combined staff in a pocket dimension and takes a minute to&lt;br /&gt;
savor the moment before addressing you.&lt;br /&gt;
}}&lt;br /&gt;
Lord Vox then assigned the player his final quest:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All remaining acolytes of Taran that oppose me have&lt;br /&gt;
gathered in the Borderlands.  It&#039;s time to make the big push.  Sweep them&lt;br /&gt;
from the land.  Brook no quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;You can&#039;t leave off and pick up on this one.  All of the cultists must be&lt;br /&gt;
killed in a single instance.  They&#039;re divided up between several valleys&lt;br /&gt;
and are not well organized.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Players had to enter the instance and kill all 24 enemies in one go.  They consisted of 18 cultists divided into groups of three, with each group favoring a different class.  The other enemies were gray render guards.  Once all of the dissident cultists were dead, players received the following vague instructions:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Return to the Tower of Hagar to receive your reward.)&lt;br /&gt;
}}&lt;br /&gt;
Upon returning to the Tower of Hagar, the player would discover that Lord Vox was no longer there.  Lady Hagar would explain that he had left unexpectedly.  The player had to talk to the servant at the bottom of the tower to complete the quest.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;I&#039;m sorry Lord Vox wasn&#039;t here to meet you, but he has&lt;br /&gt;
authorized these funds to be given you upon the completion of your task.  I&lt;br /&gt;
don&#039;t know where he went or what he&#039;s doing, but he said that you will have&lt;br /&gt;
changed the world as we know it forever going forward.  I suppose now that&lt;br /&gt;
only priests loyal to him remain, my lord will have no trouble taking over&lt;br /&gt;
the church of Taran, but I&#039;m only guessing.  Perhaps we&#039;ll soon discover&lt;br /&gt;
his meaning.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon completion of the final quest, in addition to gold and experience, players gained a wand of disbelief, a level 36 wand of &#039;curse ward&#039;.&lt;br /&gt;
&lt;br /&gt;
==Puzzlewood Quests==&lt;br /&gt;
&lt;br /&gt;
Two versions of the Puzzlewood were available, each with its own set of quests.&lt;br /&gt;
&lt;br /&gt;
The solo version was named &amp;quot;Endless Waltz&amp;quot;, a name borrowed from the once-popular Gundam Wing sequel, that alludes the seemingly never-ending flow of enemies.&lt;br /&gt;
&lt;br /&gt;
The group version was named &amp;quot;Shooting the Curl&amp;quot;, a reference to surfer-speak where a curl is a wave and shooting it means to ride it with one&#039;s surfboard.  Enemies on this board arrived in waves, hence the name.&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3888</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3888"/>
		<updated>2018-07-11T02:20:10Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  The event presented two versions of the famous Puzzlewood Forest, and narrated the story of how [[Valront]] became a god in the pantheon of Alter Aeon in place of [[Taran]].  The event was organized by [[Shadowfax]], with assistance from [[Draak]].&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The concept for this event began in February of 2018, when it was decided that Valront, as reward for his many years of service to the game, could join the pantheon.  [[Dentin]] stated that some of kind of event was necessary to usher in this change in the pantheon.  In March, the story that Valront, as per his intention of becoming the god of corruption, would gain entry into the pantheon by replacing an existing god was invented by [[Kagome]].  Details were finalized and approved in April.  Shadowfax began construction of the event areas in late May.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} Draak released the Apiarch Hive, Crepuscula.  End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
===Act 1===&lt;br /&gt;
&lt;br /&gt;
For Act 1, Lord Vox had players collect dogmalite and cursainium.  Both areas were populated by aggressive monsters.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;An adventurer has needed my call!  How wonderful!  Yes,&lt;br /&gt;
everything you have heard is true.  I am overjoyed at the prospect of&lt;br /&gt;
spreading the word of Taran throughout the land!  He has long been&lt;br /&gt;
underappreciated but we&#039;ll change that!&lt;br /&gt;
&lt;br /&gt;
&#039;If you are committed to the cause, then I have a task that needs doing.  I&lt;br /&gt;
require a rare stone called dogmalite.  It can only be found in a single&lt;br /&gt;
location high up in the Ash Mountains, and it is so rare that only pebbles&lt;br /&gt;
of the stuff can ever be found.  I require ten sample for my plans.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and the location where the dogmalite can be found is guarded by a&lt;br /&gt;
fierce tribe of dire corbies.  That&#039;s why I haven&#039;t gotten any yet, you&lt;br /&gt;
see.  The Morian dwarves keep making me promises but they never deliver.&lt;br /&gt;
&lt;br /&gt;
&#039;You should be able to find enough dogmalite lying around, as the dire&lt;br /&gt;
corbies mine it themselves.  However, if you&#039;re so inclined and have the&lt;br /&gt;
skill to do so, you could mine some of it yourself.  Give any samples you&lt;br /&gt;
find to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You will want to speak with his lordship once you&lt;br /&gt;
have given me ten samples of dogmalite pebbles to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Done already?  Splendid!  Somehow I knew I could count on&lt;br /&gt;
you.  When you&#039;re ready, I have another task that needs doing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, how the work of Taran should go forward!  But, I need a&lt;br /&gt;
rare metal, yes, a very rare one indeed.  It is called cursainium.  I need&lt;br /&gt;
ten strips of the stuff.  It is mined in only one place that I known of,&lt;br /&gt;
that place is Draj.&lt;br /&gt;
&lt;br /&gt;
&#039;Of course, there is one little snafu with getting the stuff and why I&lt;br /&gt;
haven&#039;t done it already, and that is because the Draj mine has been overrun&lt;br /&gt;
with undead.  Yes, they drove out the miners and no one has gotten anything&lt;br /&gt;
done there for some time.  But, since there are no miners involved, there&lt;br /&gt;
is no one to stop you from entering the mine and just taking some&lt;br /&gt;
cursainium, right?  I&#039;m sure you can handle a few zombies.  You may be able&lt;br /&gt;
to mine the stuff yourself if you dig deep enough, but the miners probably&lt;br /&gt;
left a bunch lying around in their swift flight from the mine.  Bring the&lt;br /&gt;
cursainium to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You should inform his lordship of your success&lt;br /&gt;
once you have given me ten strips of cursainium to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Splendid job!  That&#039;s all I have for now, my servants will&lt;br /&gt;
be working with the stuff you&#039;ve brought me.  Talk to me again soon and&lt;br /&gt;
I&#039;ll have more for you to do!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
&lt;br /&gt;
During Act 2, players were introduced to six priests of Taran and ran various errands among them.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, so you ready for more to do?  Let the work of Taran go&lt;br /&gt;
forward then!  My men are finished working on the stone and metal you&lt;br /&gt;
brought in earlier, so it&#039;s time to make some deliveries!&lt;br /&gt;
&lt;br /&gt;
&#039;My sculptor made some lovely little snake-shaped statue to donate to our&lt;br /&gt;
more established urban shrines.  Take this statue to Karf.  She runs the&lt;br /&gt;
Reliquary of the Usurper in Anchorhead.  You can&#039;t miss it, it&#039;s the&lt;br /&gt;
biggest thing in town.  Well, besides Castle Anchorhead.  So, second&lt;br /&gt;
biggest.&lt;br /&gt;
&lt;br /&gt;
&#039;Anyway, so Karf has some thing locked up tight in the reliquary.  Trust&lt;br /&gt;
me, you do not want to mess with it if you don&#039;t have to, that thing is&lt;br /&gt;
full of guardians and has traps up the wazoo.  You do not want to go in&lt;br /&gt;
there.  Not yet, at least.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the statue, give 100 gold to my sculptor and he&#039;ll make you&lt;br /&gt;
another one.  But try not to lose it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;So, this is a gift from the now very famous Lord Vox?  It is an&lt;br /&gt;
unusual color, but not a terribly inspiring design.  Maybe I&#039;ll find a&lt;br /&gt;
place for it in the atrium.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All right, here is another statue.  This one is for our&lt;br /&gt;
priest in Elborat.  His name is Cezoram.  You&#039;ll find his shrine in the bad&lt;br /&gt;
part of town.  Don&#039;t be afraid to throw a few punches.&lt;br /&gt;
&lt;br /&gt;
&#039;Like before, if you lose the statue, give 100 gold to my sculptor and&lt;br /&gt;
he&#039;ll fashion you another.  But don&#039;t make a habit of it, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;A donation from Lord Vox of Darcadia, eh?  Well, I did hear&lt;br /&gt;
that he was rich.  Maybe he&#039;ll put his money where his mouth is.  I don&#039;t&lt;br /&gt;
have much space so I guess I&#039;ll put it right on the altar here.  That looks&lt;br /&gt;
nice.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good.  Take this statue to Korihor in Arcadia.  His&lt;br /&gt;
shrine is by the docks.  It should be a safe walk.  Arcadia is disgustingly&lt;br /&gt;
orderly.&lt;br /&gt;
&lt;br /&gt;
&#039;I said it before, and I&#039;ll say it again.  If you lose the statue, you can&lt;br /&gt;
get another by giving 100 gold to the sculptor downstairs.  He&#039;ll make you&lt;br /&gt;
another with no fuss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;Well well, what do we have here?  It&#039;s nice to be&lt;br /&gt;
appreciated.  I thought the church of Taran had pretty much forgotten about&lt;br /&gt;
me.  I was thinking of packing up and hitting the road, but maybe I&#039;ll stay&lt;br /&gt;
a while longer.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;For our priests living in the wilderness, I had these&lt;br /&gt;
branding irons made.  A brand from one of these is guaranteed to bring the&lt;br /&gt;
wearer good fortune.  I figured our more rustic petitioners would find the&lt;br /&gt;
brands more appealing than a boring old statue.&lt;br /&gt;
&lt;br /&gt;
&#039;Take this one to Zerahemnah.  He&#039;s a wandering priest that happens to be&lt;br /&gt;
near Finspang.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith and he&#039;ll&lt;br /&gt;
make you another.  And another and another.  But please don&#039;t keep losing&lt;br /&gt;
them.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;Woah.  A magic branding iron, for like, tattoos and&lt;br /&gt;
stuff.  I love tattoos!  Thanks, dude.  I can stamp some of the digesters&lt;br /&gt;
and dinos running around here with this baby.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Next we have a branding iron for Kishkumen.  He&#039;s a&lt;br /&gt;
yuan-ti, but don&#039;t be scared of him.  His countrymen, however, are not so&lt;br /&gt;
friendly.  It doesn&#039;t really matter how many you kill, they&#039;ll just raid&lt;br /&gt;
the mainland for captives and make more yuan-ti.  It&#039;s the circle of life!&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith downstairs&lt;br /&gt;
and he&#039;ll forge you another one lickety-split.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Wow, you came all the way from Darcadia to give me this? &lt;br /&gt;
I&#039;ll have to get to know this Lord Vox sometime.  This branding iron will&lt;br /&gt;
be perfect for these dunderheads.  Tell him thanks for me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;How nice.  And now we have one more branding iron destined&lt;br /&gt;
for Betrayus the Bold.  You&#039;ll find him in a cave hidden in a box canyon&lt;br /&gt;
from off from the Gauntlet.  Tell him I sent you.  And watch out for the&lt;br /&gt;
wereserpents.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and in case you forget and lose your branding iron, you can get&lt;br /&gt;
another one by giving the blacksmith downstairs 100 gold.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;So, Lord Vox, who recently converted to our&lt;br /&gt;
church, sent me, one of his priests, a branding iron.  What am I supposed&lt;br /&gt;
to do with this?  I guess I&#039;ll accept it, but I don&#039;t understand it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good, I am impressed with your efficiency.  I just got&lt;br /&gt;
word that Karf is looking for a courier to bring a letter to Cezoram.  That&lt;br /&gt;
courier should be you!&lt;br /&gt;
&lt;br /&gt;
&#039;I&#039;d like you to help out, but with one teensy weensy caveat.  Instead of&lt;br /&gt;
taking the scroll directly to Cezoram, I want you to bring it here to me&lt;br /&gt;
first.  Then we&#039;ll send it off to Cezoram.  No harm in taking a little peek&lt;br /&gt;
to find out what&#039;s the latest news in the Church of Taran, right?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;Yeah, I remember you.  I&#039;m trusting you to deliver this scroll.&lt;br /&gt;
Don&#039;t lose it.  I mean it.  Don&#039;t lose the scroll, but if you do lose it,&lt;br /&gt;
give me 100 gold and I&#039;ll write another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox gingerly takes the scroll and with a flick of the wrist, the seal&lt;br /&gt;
holding it rolled up neatly separates.  He then unfurls the scrolls and&lt;br /&gt;
very quickly speedreads it from top to bottom before rolling it back up. &lt;br /&gt;
With a few magic words, the seal is re-done, and it looks as if nothing had&lt;br /&gt;
happened.&lt;br /&gt;
&lt;br /&gt;
Lord Vox says, &#039;Okay, I saw that I needed to see.  Go ahead and take this&lt;br /&gt;
to Cezoram now.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Hey, thanks! Aren&#039;t you the one that Vox sent over earlier?&lt;br /&gt;
It&#039;s hard to find good help nowadays.  Tell him I said &#039;hi&#039;.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Now that the priesthood of Taran has had a little time to&lt;br /&gt;
process the gifts I sent them, it&#039;s time to follow up and see how they are&lt;br /&gt;
doing.  I&#039;ve collected donations for the church and need them distributed&lt;br /&gt;
to the various priests.  We&#039;ll keep this simple and just go down the list&lt;br /&gt;
one by one.  The first sack is for Karf in the Reliquary of the Usurper in&lt;br /&gt;
Anchorhead.  My stars, that place has a funny name, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the sack, you can give me 100 gold coins for another one.  I&lt;br /&gt;
am extremely wealthy, don&#039;t you know?  I mean, obscenely wealthy.  Believe&lt;br /&gt;
it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;I&#039;ll be sending this back, along with that cock-eyed statue he&lt;br /&gt;
sent me.  You can tell him.  I didn&#039;t like what it was doing to my&lt;br /&gt;
congregation.  I had people wandering in here and staring at the thing&lt;br /&gt;
slackjawed like they were on drugs.  Anyway, I did some research and&lt;br /&gt;
discovered that the stone that the statue is made of, dogmalite, has a&lt;br /&gt;
subtle but dangerous mind-controlling influence like scrith.  My shrine&lt;br /&gt;
stands on its own.  I don&#039;t need that kind voodoo to keep worshippers.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;So Karf is going to send my generous gifts back?  How&lt;br /&gt;
disappointing.  Oh well, no use crying over spilt milk.  On to the next&lt;br /&gt;
priest, which would be Cezoram in Elborat.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, I know I sound like a broken parrot but if you lose the sack of&lt;br /&gt;
donations, you can give me 100 gold coins to get another one.  Honestly I&lt;br /&gt;
don&#039;t know adventurers lose anything anyway, with their backpacks and&lt;br /&gt;
haversacks and pocket dimensions and whatnot.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Now he&#039;s sending me money, too?  Wow, maybe I&#039;ll actually be&lt;br /&gt;
able to afford to rent a bigger place.  You can tell Lord Vox that he can&lt;br /&gt;
visit me anytime!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, the response from Cezoram is just the sort I&#039;m&lt;br /&gt;
looking for.  Let the glory of Taran go forth!  Take this sack of donations&lt;br /&gt;
to Korihor in Arcadia.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you know the drill.  If you lose the sack, give me 100 gold coins&lt;br /&gt;
for another one.  Try not to lose it, though.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;I&#039;ve had tons more visitors in here ever since Lord Vox sent&lt;br /&gt;
me that statue.  I&#039;ve even had native Arcadians come visit me.  The&lt;br /&gt;
donations are rolling in. but I&#039;ll happily take what you&#039;re giving me, too.&lt;br /&gt;
I don&#039;t know what Vox&#039;s angle is, but I like the direction that the Church&lt;br /&gt;
of Taran is heading.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;This sack of donations is for Zerahemnah.  Now I know he&#039;s&lt;br /&gt;
more of the aesthetic type, but a little more gold never hurt nobody!&lt;br /&gt;
&lt;br /&gt;
&#039;As with the others, if you lose your sack, give me 100 gold and I&#039;ll give&lt;br /&gt;
you another.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;This is for me?  I appreciate the gesture.  I really do. &lt;br /&gt;
Tell Lord Vox that the branding iron has worked out swell, dude.&#039;  He&lt;br /&gt;
points to all of the brands all over his body and continues, &#039;Works for me!&lt;br /&gt;
My luck has never been better.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox say, &#039;Well, well, well.  I&#039;m glad that&#039;s working out for him. &lt;br /&gt;
Let&#039;s take a sack of donations to Kishkumen over there on Yuan-ti Island&lt;br /&gt;
and see what he has to say.&lt;br /&gt;
&lt;br /&gt;
&#039;I do tire of saying so, but if you lose the sack, you can give me 100 gold&lt;br /&gt;
to get another one.  Just try not to lose it to begin with, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Holy snakes!  With this kind of dough, I can run this&lt;br /&gt;
dumpy island.  You tell Lord Vox that I&#039;m with him one hundred percent.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Delightful response from Kishkumen.  Now, there&#039;s one more&lt;br /&gt;
task to be done before I pay you.  Take this sack of donations to Betrayus&lt;br /&gt;
the Bold.&lt;br /&gt;
&lt;br /&gt;
&#039;And if you lose the sack, give me 100 gold and blah blah blah you know the&lt;br /&gt;
drill.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;I consulted with the elders and they told me that&lt;br /&gt;
this cursainium stuff is.. well, cursed.  Not only that, but the icon on&lt;br /&gt;
the brand looks like a snake but isn&#039;t an officially recognized icon of&lt;br /&gt;
Taran.  I&#039;ll take the money, but I&#039;m not using these branding irons on&lt;br /&gt;
anyone.  I have some serious doubts about the sincerity of this Lord Vox&lt;br /&gt;
person, and you should, too.  I trust him about as far as I can kick him.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Betrayus&#039; response is disappointing.  Hrm.  That should do&lt;br /&gt;
for now.  Seems like I&#039;m getting a feel for who is with me and who is&lt;br /&gt;
against me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Act 2 climaxed with breaking into the Reliquary of the Usurper to steal the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;The Church of Taran has an artifact known as the Staff of&lt;br /&gt;
the Serpent that serves as a badge for the office of high priest.  I need&lt;br /&gt;
to borrow it.  I don&#039;t think Karf will cooperate, and there&#039;s no need to&lt;br /&gt;
involve her.  Or mention any of this to her.  Anyway, the staff is kept in&lt;br /&gt;
the western tower.  I don&#039;t have a key to get in, but I&#039;m sure you can pick&lt;br /&gt;
the lock on the front door.&lt;br /&gt;
&lt;br /&gt;
&#039;If by some chance you lose the staff before bringing it to me, you can go&lt;br /&gt;
run another one.  They&#039;ll replace it as soon as they discover that it is&lt;br /&gt;
missing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the staff to Lord Vox, he said the following:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Yup, that&#039;s it.  Come back later and talk to me.  I&#039;ll let&lt;br /&gt;
you in on what&#039;s really going on.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
&lt;br /&gt;
Act 3 opened with the player travelling to the Island of Granada to attend the Godsmoot.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran has been the most under-appreciated god in the High&lt;br /&gt;
Pantheon.  It occurred to me when I converted that there had to be a reason&lt;br /&gt;
for this.  And what I concluded was that it was through no fault of his own&lt;br /&gt;
that Taran is not widely worshipped.  It had to be the priesthood&lt;br /&gt;
leadership.  I vowed from that moment forward that not only would I work&lt;br /&gt;
tirelessly to advance the cause of Taran, but I also would take command of&lt;br /&gt;
his church in order to bring his teachings to every part of the world and&lt;br /&gt;
see to it that my vision was carried out.&lt;br /&gt;
&lt;br /&gt;
&#039;The greatest obstacle that the church faces is its current high priest, a&lt;br /&gt;
dark elf named Amulon, who has held his position ever since Taran joined&lt;br /&gt;
the High Pantheon.  He&#039;s very old and very stubbron, and also too mired in&lt;br /&gt;
his foibles to ever change.  You&#039;ve demonstrated a willingness to steal and&lt;br /&gt;
kill for me, so I trust you with this task.&lt;br /&gt;
&lt;br /&gt;
&#039;One of the other priests tipped Amulon off of my rising influence, and he&lt;br /&gt;
has called a Godsmoot to discuss the issue with representatives of the&lt;br /&gt;
other faiths.  You must take the Staff of the Serpent, travel to the Island&lt;br /&gt;
of Granada, kill Amulon and take his place at the Godsmoot.  The other&lt;br /&gt;
priests will ask you if there are any problems within our church.  You must&lt;br /&gt;
answer &#039;no&#039; in all cases.  Here is the staff.  It&#039;s time for a little&lt;br /&gt;
role-playing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Now that Amulon is dead, head north and enter the Godsmoot.  You must&lt;br /&gt;
carry the Staff of the Serpent to show that you are the representative of&lt;br /&gt;
Taran.  If you lose it, you can run another one.  Remember to say &#039;no&#039; when&lt;br /&gt;
asked if there are any problems within the Church of Taran.)&lt;br /&gt;
}}&lt;br /&gt;
After slaying Amulon, the player proceeded to the northern part of the island where the Godsmoot was to take place.  Guarding the spot was a paladin of the Silver Flame, who refused to let the player pass without the Staff of the Serpent to prove that he was the official representative of the church of Taran.  Arguing outside of the Godsmoot was a priest of Pyrenius and an underpriestess of Seth.  (Pyrenius was the false fire god behind the fire plane invasion during the first Summer Solstice event six years ago.  Seth is the serpent god of the Naginag Combine.  If plans for Valront had fallen through, then Seth would have replaced Taran on the pantheon.)&lt;br /&gt;
&lt;br /&gt;
To complete this stage, the player had to simply answer &#039;no&#039; during the Godsmoot to the two questions posed to him concerning the state of affairs of the church of Taran.  If the player remained after that point, he would see a vote cast by the attending priests to bar the priesthood of Pyrenius from attending the Godsmoot indefinitely.  The player could even cast a vote, but with the other votes being three &#039;yes&#039; to one &#039;no&#039;, his vote didn&#039;t affect the outcome.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(You have completed your goal.  Return the Staff of the Serpent to Lord Vox&lt;br /&gt;
in order to finish the quest.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;I&#039;ll take that.  Looks like you fooled them.  Moving on,&lt;br /&gt;
then.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox then had the player assassinate the two priests of Taran that weren&#039;t cooperating with his plans.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran&#039;s priests have had some time to simmer and I think&lt;br /&gt;
that they are ripening.  Alas, however, it would seem not of them share my&lt;br /&gt;
vision for the Church of Taran.  Karf did indeed send her statue and&lt;br /&gt;
donations back to me like she said she would.  She thinks she&#039;s so great&lt;br /&gt;
because she runs the biggest shrine of Taran around and that she doesn&#039;t&lt;br /&gt;
need me.  Well, truth be told, it is I who doesn&#039;t need her.  Go show her&lt;br /&gt;
who&#039;s boss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Karf is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;That will teach the little brat a lesson, though I&#039;m sure&lt;br /&gt;
some idiot will come by and resurrect her.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;It would seem that Betrayus is living up to his name.  He&lt;br /&gt;
and his wereserpents have failed to fall under my sway.  Hunt him and kill&lt;br /&gt;
him.  Nothing must interfere with my plans!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Betrayus is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, I think I sent a pretty clear message, don&#039;t you?  I&lt;br /&gt;
have another task for you.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox has you return to the Draj Salt Mine to retrieve an item of great power: the Corrupter.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;There is a little item hidden at the bottom of the Draj&lt;br /&gt;
Salt Mine that I require.  You may or may not have encountered it the first&lt;br /&gt;
time that you were there, but all of the undead that freed themselves when&lt;br /&gt;
the miners dug so deep are actually the first line of defense for Draj&#039;s&lt;br /&gt;
lair.  Yes, the legendary Draj may have indeed been slain by Ilsidur but&lt;br /&gt;
the Naginag Combine never found her hoard, and, boy, did they look for a&lt;br /&gt;
long time.  Of course, they don&#039;t know that and you probably want to keep&lt;br /&gt;
that little details to yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;Search around the tunnel where the salt vampire is.  You should find a&lt;br /&gt;
stone slab that you can open.&lt;br /&gt;
&lt;br /&gt;
&#039;There is hollow gold tube covered with clear gems deep in the lair.  It is&lt;br /&gt;
called, &amp;quot;the Corruptor&amp;quot;.  Draj collected it eons ago but I don&#039;t think she&lt;br /&gt;
ever knew what it was exactly.  I do, however, and I want you to get and&lt;br /&gt;
bring it to me.  What&#039;s left of Draj&#039;s brood and guardians fight over the&lt;br /&gt;
scraps of her hoard, so one of them might be carrying it around.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you really need to get this one yourself.  No cheating this time. &lt;br /&gt;
If you lose it, go run another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
By &amp;quot;no cheating&amp;quot;, Lord Vox meant that the player actually had to get one himself.  He couldn&#039;t have someone else do it like with the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(This is the item that Lord Vox wants.)&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the Corrupter to Lord Vox, he was treated to the following scene:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox takes the Corrupter and slides it over the Staff of the Serpent. &lt;br /&gt;
He then twists the gold tube until a loud click is heard, accompanied by a&lt;br /&gt;
burst of magic sparks.  Looking very satisfied with himself, Lord Vox&lt;br /&gt;
places the newly combined staff in a pocket dimension and takes a minute to&lt;br /&gt;
savor the moment before addressing you.&lt;br /&gt;
}}&lt;br /&gt;
Lord Vox then assigned the player his final quest:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All remaining acolytes of Taran that oppose me have&lt;br /&gt;
gathered in the Borderlands.  It&#039;s time to make the big push.  Sweep them&lt;br /&gt;
from the land.  Brook no quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;You can&#039;t leave off and pick up on this one.  All of the cultists must be&lt;br /&gt;
killed in a single instance.  They&#039;re divided up between several valleys&lt;br /&gt;
and are not well organized.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Players had to enter the instance and kill all 24 enemies in one go.  They consisted of 18 cultists divided into groups of three, with each group favoring a different class.  The other enemies were gray render guards.  Once all of the dissident cultists were dead, players received the following vague instructions:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Return to the Tower of Hagar to receive your reward.)&lt;br /&gt;
}}&lt;br /&gt;
Upon returning to the Tower of Hagar, the player would discover that Lord Vox was no longer there.  Lady Hagar would explain that he had left unexpectedly.  The player had to talk to the servant at the bottom of the tower to complete the quest.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;I&#039;m sorry Lord Vox wasn&#039;t here to meet you, but he has&lt;br /&gt;
authorized these funds to be given you upon the completion of your task.  I&lt;br /&gt;
don&#039;t know where he went or what he&#039;s doing, but he said that you will have&lt;br /&gt;
changed the world as we know it forever going forward.  I suppose now that&lt;br /&gt;
only priests loyal to him remain, my lord will have no trouble taking over&lt;br /&gt;
the church of Taran, but I&#039;m only guessing.  Perhaps we&#039;ll soon discover&lt;br /&gt;
his meaning.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon completion of the final quest, in addition to gold and experience, players gained a wand of disbelief, a level 36 wand of &#039;curse ward&#039;.&lt;br /&gt;
&lt;br /&gt;
===Puzzlewood Quests==&lt;br /&gt;
&lt;br /&gt;
FIXME ADD STUFF HERE&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Taran&amp;diff=3887</id>
		<title>Taran</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Taran&amp;diff=3887"/>
		<updated>2018-07-11T02:14:17Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{God&lt;br /&gt;
|name=Taran&lt;br /&gt;
|title=&lt;br /&gt;
|status=inactive&lt;br /&gt;
|level=&lt;br /&gt;
|pantheon=no&lt;br /&gt;
|era=&lt;br /&gt;
|roles=&lt;br /&gt;
|events=&lt;br /&gt;
|weapon=&lt;br /&gt;
|date_created=&lt;br /&gt;
|known_mortals=&lt;br /&gt;
|building_team=&lt;br /&gt;
|bio=&#039;&#039;&#039;Taran&#039;&#039;&#039; was a former pantheon god known as the Serpent.  He had collaborated with [[Morpheus]] and [[Inessa]] in the past.  He was replaced by the god [[Valront]] according to the story of the [[Summer Solstice 2018]] event.  The character has since been deleted.&lt;br /&gt;
|description=&lt;br /&gt;
|history=&lt;br /&gt;
|personality=&lt;br /&gt;
|restore_strings=&lt;br /&gt;
|priests=&lt;br /&gt;
|areas=&lt;br /&gt;
|notes=&lt;br /&gt;
|see_also=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3886</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3886"/>
		<updated>2018-07-11T02:08:16Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  The event presented two versions of the famous Puzzlewood Forest, and narrated the story of how [[Valront]] became a god in the pantheon of Alter Aeon in place of [[Taran]].  The event was organized by [[Shadowfax]], with assistance from [[Draak]].&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The concept for this event began in February of 2018, when it was decided that Valront, as reward for his many years of service to the game, could join the pantheon.  [[Dentin]] stated that some of kind of event was necessary to usher in this change in the pantheon.  In March, the story that Valront, as per his intention of becoming the god of corruption, would gain entry into the pantheon by replacing an existing god was invented by [[Kagome]].  Details were finalized and approved in April.  Shadowfax began construction of the event areas in late May.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} Draak released the Apiarch Hive, Crepuscula.  End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
For Act 1, Lord Vox had players collect dogmalite and cursainium.  Both areas were populated by aggressive monsters.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;An adventurer has needed my call!  How wonderful!  Yes,&lt;br /&gt;
everything you have heard is true.  I am overjoyed at the prospect of&lt;br /&gt;
spreading the word of Taran throughout the land!  He has long been&lt;br /&gt;
underappreciated but we&#039;ll change that!&lt;br /&gt;
&lt;br /&gt;
&#039;If you are committed to the cause, then I have a task that needs doing.  I&lt;br /&gt;
require a rare stone called dogmalite.  It can only be found in a single&lt;br /&gt;
location high up in the Ash Mountains, and it is so rare that only pebbles&lt;br /&gt;
of the stuff can ever be found.  I require ten sample for my plans.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and the location where the dogmalite can be found is guarded by a&lt;br /&gt;
fierce tribe of dire corbies.  That&#039;s why I haven&#039;t gotten any yet, you&lt;br /&gt;
see.  The Morian dwarves keep making me promises but they never deliver.&lt;br /&gt;
&lt;br /&gt;
&#039;You should be able to find enough dogmalite lying around, as the dire&lt;br /&gt;
corbies mine it themselves.  However, if you&#039;re so inclined and have the&lt;br /&gt;
skill to do so, you could mine some of it yourself.  Give any samples you&lt;br /&gt;
find to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You will want to speak with his lordship once you&lt;br /&gt;
have given me ten samples of dogmalite pebbles to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Done already?  Splendid!  Somehow I knew I could count on&lt;br /&gt;
you.  When you&#039;re ready, I have another task that needs doing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, how the work of Taran should go forward!  But, I need a&lt;br /&gt;
rare metal, yes, a very rare one indeed.  It is called cursainium.  I need&lt;br /&gt;
ten strips of the stuff.  It is mined in only one place that I known of,&lt;br /&gt;
that place is Draj.&lt;br /&gt;
&lt;br /&gt;
&#039;Of course, there is one little snafu with getting the stuff and why I&lt;br /&gt;
haven&#039;t done it already, and that is because the Draj mine has been overrun&lt;br /&gt;
with undead.  Yes, they drove out the miners and no one has gotten anything&lt;br /&gt;
done there for some time.  But, since there are no miners involved, there&lt;br /&gt;
is no one to stop you from entering the mine and just taking some&lt;br /&gt;
cursainium, right?  I&#039;m sure you can handle a few zombies.  You may be able&lt;br /&gt;
to mine the stuff yourself if you dig deep enough, but the miners probably&lt;br /&gt;
left a bunch lying around in their swift flight from the mine.  Bring the&lt;br /&gt;
cursainium to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You should inform his lordship of your success&lt;br /&gt;
once you have given me ten strips of cursainium to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Splendid job!  That&#039;s all I have for now, my servants will&lt;br /&gt;
be working with the stuff you&#039;ve brought me.  Talk to me again soon and&lt;br /&gt;
I&#039;ll have more for you to do!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During Act 2, players were introduced to six priests of Taran and ran various errands among them.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, so you ready for more to do?  Let the work of Taran go&lt;br /&gt;
forward then!  My men are finished working on the stone and metal you&lt;br /&gt;
brought in earlier, so it&#039;s time to make some deliveries!&lt;br /&gt;
&lt;br /&gt;
&#039;My sculptor made some lovely little snake-shaped statue to donate to our&lt;br /&gt;
more established urban shrines.  Take this statue to Karf.  She runs the&lt;br /&gt;
Reliquary of the Usurper in Anchorhead.  You can&#039;t miss it, it&#039;s the&lt;br /&gt;
biggest thing in town.  Well, besides Castle Anchorhead.  So, second&lt;br /&gt;
biggest.&lt;br /&gt;
&lt;br /&gt;
&#039;Anyway, so Karf has some thing locked up tight in the reliquary.  Trust&lt;br /&gt;
me, you do not want to mess with it if you don&#039;t have to, that thing is&lt;br /&gt;
full of guardians and has traps up the wazoo.  You do not want to go in&lt;br /&gt;
there.  Not yet, at least.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the statue, give 100 gold to my sculptor and he&#039;ll make you&lt;br /&gt;
another one.  But try not to lose it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;So, this is a gift from the now very famous Lord Vox?  It is an&lt;br /&gt;
unusual color, but not a terribly inspiring design.  Maybe I&#039;ll find a&lt;br /&gt;
place for it in the atrium.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All right, here is another statue.  This one is for our&lt;br /&gt;
priest in Elborat.  His name is Cezoram.  You&#039;ll find his shrine in the bad&lt;br /&gt;
part of town.  Don&#039;t be afraid to throw a few punches.&lt;br /&gt;
&lt;br /&gt;
&#039;Like before, if you lose the statue, give 100 gold to my sculptor and&lt;br /&gt;
he&#039;ll fashion you another.  But don&#039;t make a habit of it, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;A donation from Lord Vox of Darcadia, eh?  Well, I did hear&lt;br /&gt;
that he was rich.  Maybe he&#039;ll put his money where his mouth is.  I don&#039;t&lt;br /&gt;
have much space so I guess I&#039;ll put it right on the altar here.  That looks&lt;br /&gt;
nice.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good.  Take this statue to Korihor in Arcadia.  His&lt;br /&gt;
shrine is by the docks.  It should be a safe walk.  Arcadia is disgustingly&lt;br /&gt;
orderly.&lt;br /&gt;
&lt;br /&gt;
&#039;I said it before, and I&#039;ll say it again.  If you lose the statue, you can&lt;br /&gt;
get another by giving 100 gold to the sculptor downstairs.  He&#039;ll make you&lt;br /&gt;
another with no fuss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;Well well, what do we have here?  It&#039;s nice to be&lt;br /&gt;
appreciated.  I thought the church of Taran had pretty much forgotten about&lt;br /&gt;
me.  I was thinking of packing up and hitting the road, but maybe I&#039;ll stay&lt;br /&gt;
a while longer.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;For our priests living in the wilderness, I had these&lt;br /&gt;
branding irons made.  A brand from one of these is guaranteed to bring the&lt;br /&gt;
wearer good fortune.  I figured our more rustic petitioners would find the&lt;br /&gt;
brands more appealing than a boring old statue.&lt;br /&gt;
&lt;br /&gt;
&#039;Take this one to Zerahemnah.  He&#039;s a wandering priest that happens to be&lt;br /&gt;
near Finspang.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith and he&#039;ll&lt;br /&gt;
make you another.  And another and another.  But please don&#039;t keep losing&lt;br /&gt;
them.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;Woah.  A magic branding iron, for like, tattoos and&lt;br /&gt;
stuff.  I love tattoos!  Thanks, dude.  I can stamp some of the digesters&lt;br /&gt;
and dinos running around here with this baby.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Next we have a branding iron for Kishkumen.  He&#039;s a&lt;br /&gt;
yuan-ti, but don&#039;t be scared of him.  His countrymen, however, are not so&lt;br /&gt;
friendly.  It doesn&#039;t really matter how many you kill, they&#039;ll just raid&lt;br /&gt;
the mainland for captives and make more yuan-ti.  It&#039;s the circle of life!&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith downstairs&lt;br /&gt;
and he&#039;ll forge you another one lickety-split.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Wow, you came all the way from Darcadia to give me this? &lt;br /&gt;
I&#039;ll have to get to know this Lord Vox sometime.  This branding iron will&lt;br /&gt;
be perfect for these dunderheads.  Tell him thanks for me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;How nice.  And now we have one more branding iron destined&lt;br /&gt;
for Betrayus the Bold.  You&#039;ll find him in a cave hidden in a box canyon&lt;br /&gt;
from off from the Gauntlet.  Tell him I sent you.  And watch out for the&lt;br /&gt;
wereserpents.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and in case you forget and lose your branding iron, you can get&lt;br /&gt;
another one by giving the blacksmith downstairs 100 gold.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;So, Lord Vox, who recently converted to our&lt;br /&gt;
church, sent me, one of his priests, a branding iron.  What am I supposed&lt;br /&gt;
to do with this?  I guess I&#039;ll accept it, but I don&#039;t understand it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good, I am impressed with your efficiency.  I just got&lt;br /&gt;
word that Karf is looking for a courier to bring a letter to Cezoram.  That&lt;br /&gt;
courier should be you!&lt;br /&gt;
&lt;br /&gt;
&#039;I&#039;d like you to help out, but with one teensy weensy caveat.  Instead of&lt;br /&gt;
taking the scroll directly to Cezoram, I want you to bring it here to me&lt;br /&gt;
first.  Then we&#039;ll send it off to Cezoram.  No harm in taking a little peek&lt;br /&gt;
to find out what&#039;s the latest news in the Church of Taran, right?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;Yeah, I remember you.  I&#039;m trusting you to deliver this scroll.&lt;br /&gt;
Don&#039;t lose it.  I mean it.  Don&#039;t lose the scroll, but if you do lose it,&lt;br /&gt;
give me 100 gold and I&#039;ll write another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox gingerly takes the scroll and with a flick of the wrist, the seal&lt;br /&gt;
holding it rolled up neatly separates.  He then unfurls the scrolls and&lt;br /&gt;
very quickly speedreads it from top to bottom before rolling it back up. &lt;br /&gt;
With a few magic words, the seal is re-done, and it looks as if nothing had&lt;br /&gt;
happened.&lt;br /&gt;
&lt;br /&gt;
Lord Vox says, &#039;Okay, I saw that I needed to see.  Go ahead and take this&lt;br /&gt;
to Cezoram now.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Hey, thanks! Aren&#039;t you the one that Vox sent over earlier?&lt;br /&gt;
It&#039;s hard to find good help nowadays.  Tell him I said &#039;hi&#039;.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Now that the priesthood of Taran has had a little time to&lt;br /&gt;
process the gifts I sent them, it&#039;s time to follow up and see how they are&lt;br /&gt;
doing.  I&#039;ve collected donations for the church and need them distributed&lt;br /&gt;
to the various priests.  We&#039;ll keep this simple and just go down the list&lt;br /&gt;
one by one.  The first sack is for Karf in the Reliquary of the Usurper in&lt;br /&gt;
Anchorhead.  My stars, that place has a funny name, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the sack, you can give me 100 gold coins for another one.  I&lt;br /&gt;
am extremely wealthy, don&#039;t you know?  I mean, obscenely wealthy.  Believe&lt;br /&gt;
it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;I&#039;ll be sending this back, along with that cock-eyed statue he&lt;br /&gt;
sent me.  You can tell him.  I didn&#039;t like what it was doing to my&lt;br /&gt;
congregation.  I had people wandering in here and staring at the thing&lt;br /&gt;
slackjawed like they were on drugs.  Anyway, I did some research and&lt;br /&gt;
discovered that the stone that the statue is made of, dogmalite, has a&lt;br /&gt;
subtle but dangerous mind-controlling influence like scrith.  My shrine&lt;br /&gt;
stands on its own.  I don&#039;t need that kind voodoo to keep worshippers.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;So Karf is going to send my generous gifts back?  How&lt;br /&gt;
disappointing.  Oh well, no use crying over spilt milk.  On to the next&lt;br /&gt;
priest, which would be Cezoram in Elborat.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, I know I sound like a broken parrot but if you lose the sack of&lt;br /&gt;
donations, you can give me 100 gold coins to get another one.  Honestly I&lt;br /&gt;
don&#039;t know adventurers lose anything anyway, with their backpacks and&lt;br /&gt;
haversacks and pocket dimensions and whatnot.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Now he&#039;s sending me money, too?  Wow, maybe I&#039;ll actually be&lt;br /&gt;
able to afford to rent a bigger place.  You can tell Lord Vox that he can&lt;br /&gt;
visit me anytime!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, the response from Cezoram is just the sort I&#039;m&lt;br /&gt;
looking for.  Let the glory of Taran go forth!  Take this sack of donations&lt;br /&gt;
to Korihor in Arcadia.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you know the drill.  If you lose the sack, give me 100 gold coins&lt;br /&gt;
for another one.  Try not to lose it, though.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;I&#039;ve had tons more visitors in here ever since Lord Vox sent&lt;br /&gt;
me that statue.  I&#039;ve even had native Arcadians come visit me.  The&lt;br /&gt;
donations are rolling in. but I&#039;ll happily take what you&#039;re giving me, too.&lt;br /&gt;
I don&#039;t know what Vox&#039;s angle is, but I like the direction that the Church&lt;br /&gt;
of Taran is heading.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;This sack of donations is for Zerahemnah.  Now I know he&#039;s&lt;br /&gt;
more of the aesthetic type, but a little more gold never hurt nobody!&lt;br /&gt;
&lt;br /&gt;
&#039;As with the others, if you lose your sack, give me 100 gold and I&#039;ll give&lt;br /&gt;
you another.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;This is for me?  I appreciate the gesture.  I really do. &lt;br /&gt;
Tell Lord Vox that the branding iron has worked out swell, dude.&#039;  He&lt;br /&gt;
points to all of the brands all over his body and continues, &#039;Works for me!&lt;br /&gt;
My luck has never been better.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox say, &#039;Well, well, well.  I&#039;m glad that&#039;s working out for him. &lt;br /&gt;
Let&#039;s take a sack of donations to Kishkumen over there on Yuan-ti Island&lt;br /&gt;
and see what he has to say.&lt;br /&gt;
&lt;br /&gt;
&#039;I do tire of saying so, but if you lose the sack, you can give me 100 gold&lt;br /&gt;
to get another one.  Just try not to lose it to begin with, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Holy snakes!  With this kind of dough, I can run this&lt;br /&gt;
dumpy island.  You tell Lord Vox that I&#039;m with him one hundred percent.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Delightful response from Kishkumen.  Now, there&#039;s one more&lt;br /&gt;
task to be done before I pay you.  Take this sack of donations to Betrayus&lt;br /&gt;
the Bold.&lt;br /&gt;
&lt;br /&gt;
&#039;And if you lose the sack, give me 100 gold and blah blah blah you know the&lt;br /&gt;
drill.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;I consulted with the elders and they told me that&lt;br /&gt;
this cursainium stuff is.. well, cursed.  Not only that, but the icon on&lt;br /&gt;
the brand looks like a snake but isn&#039;t an officially recognized icon of&lt;br /&gt;
Taran.  I&#039;ll take the money, but I&#039;m not using these branding irons on&lt;br /&gt;
anyone.  I have some serious doubts about the sincerity of this Lord Vox&lt;br /&gt;
person, and you should, too.  I trust him about as far as I can kick him.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Betrayus&#039; response is disappointing.  Hrm.  That should do&lt;br /&gt;
for now.  Seems like I&#039;m getting a feel for who is with me and who is&lt;br /&gt;
against me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Act 2 climaxed with breaking into the Reliquary of the Usurper to steal the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;The Church of Taran has an artifact known as the Staff of&lt;br /&gt;
the Serpent that serves as a badge for the office of high priest.  I need&lt;br /&gt;
to borrow it.  I don&#039;t think Karf will cooperate, and there&#039;s no need to&lt;br /&gt;
involve her.  Or mention any of this to her.  Anyway, the staff is kept in&lt;br /&gt;
the western tower.  I don&#039;t have a key to get in, but I&#039;m sure you can pick&lt;br /&gt;
the lock on the front door.&lt;br /&gt;
&lt;br /&gt;
&#039;If by some chance you lose the staff before bringing it to me, you can go&lt;br /&gt;
run another one.  They&#039;ll replace it as soon as they discover that it is&lt;br /&gt;
missing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the staff to Lord Vox, he said the following:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Yup, that&#039;s it.  Come back later and talk to me.  I&#039;ll let&lt;br /&gt;
you in on what&#039;s really going on.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Act 3 opened with the player travelling to the Island of Granada to attend the Godsmoot.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran has been the most under-appreciated god in the High&lt;br /&gt;
Pantheon.  It occurred to me when I converted that there had to be a reason&lt;br /&gt;
for this.  And what I concluded was that it was through no fault of his own&lt;br /&gt;
that Taran is not widely worshipped.  It had to be the priesthood&lt;br /&gt;
leadership.  I vowed from that moment forward that not only would I work&lt;br /&gt;
tirelessly to advance the cause of Taran, but I also would take command of&lt;br /&gt;
his church in order to bring his teachings to every part of the world and&lt;br /&gt;
see to it that my vision was carried out.&lt;br /&gt;
&lt;br /&gt;
&#039;The greatest obstacle that the church faces is its current high priest, a&lt;br /&gt;
dark elf named Amulon, who has held his position ever since Taran joined&lt;br /&gt;
the High Pantheon.  He&#039;s very old and very stubbron, and also too mired in&lt;br /&gt;
his foibles to ever change.  You&#039;ve demonstrated a willingness to steal and&lt;br /&gt;
kill for me, so I trust you with this task.&lt;br /&gt;
&lt;br /&gt;
&#039;One of the other priests tipped Amulon off of my rising influence, and he&lt;br /&gt;
has called a Godsmoot to discuss the issue with representatives of the&lt;br /&gt;
other faiths.  You must take the Staff of the Serpent, travel to the Island&lt;br /&gt;
of Granada, kill Amulon and take his place at the Godsmoot.  The other&lt;br /&gt;
priests will ask you if there are any problems within our church.  You must&lt;br /&gt;
answer &#039;no&#039; in all cases.  Here is the staff.  It&#039;s time for a little&lt;br /&gt;
role-playing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Now that Amulon is dead, head north and enter the Godsmoot.  You must&lt;br /&gt;
carry the Staff of the Serpent to show that you are the representative of&lt;br /&gt;
Taran.  If you lose it, you can run another one.  Remember to say &#039;no&#039; when&lt;br /&gt;
asked if there are any problems within the Church of Taran.)&lt;br /&gt;
}}&lt;br /&gt;
After slaying Amulon, the player proceeded to the northern part of the island where the Godsmoot was to take place.  Guarding the spot was a paladin of the Silver Flame, who refused to let the player pass without the Staff of the Serpent to prove that he was the official representative of the church of Taran.  Arguing outside of the Godsmoot was a priest of Pyrenius and an underpriestess of Seth.  (Pyrenius was the false fire god behind the fire plane invasion during the first Summer Solstice event six years ago.  Seth is the serpent god of the Naginag Combine.  If plans for Valront had fallen through, then Seth would have replaced Taran on the pantheon.)&lt;br /&gt;
&lt;br /&gt;
To complete this stage, the player had to simply answer &#039;no&#039; during the Godsmoot to the two questions posed to him concerning the state of affairs of the church of Taran.  If the player remained after that point, he would see a vote cast by the attending priests to bar the priesthood of Pyrenius from attending the Godsmoot indefinitely.  The player could even cast a vote, but with the other votes being three &#039;yes&#039; to one &#039;no&#039;, his vote didn&#039;t affect the outcome.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(You have completed your goal.  Return the Staff of the Serpent to Lord Vox&lt;br /&gt;
in order to finish the quest.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;I&#039;ll take that.  Looks like you fooled them.  Moving on,&lt;br /&gt;
then.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox then had the player assassinate the two priests of Taran that weren&#039;t cooperating with his plans.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran&#039;s priests have had some time to simmer and I think&lt;br /&gt;
that they are ripening.  Alas, however, it would seem not of them share my&lt;br /&gt;
vision for the Church of Taran.  Karf did indeed send her statue and&lt;br /&gt;
donations back to me like she said she would.  She thinks she&#039;s so great&lt;br /&gt;
because she runs the biggest shrine of Taran around and that she doesn&#039;t&lt;br /&gt;
need me.  Well, truth be told, it is I who doesn&#039;t need her.  Go show her&lt;br /&gt;
who&#039;s boss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Karf is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;That will teach the little brat a lesson, though I&#039;m sure&lt;br /&gt;
some idiot will come by and resurrect her.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;It would seem that Betrayus is living up to his name.  He&lt;br /&gt;
and his wereserpents have failed to fall under my sway.  Hunt him and kill&lt;br /&gt;
him.  Nothing must interfere with my plans!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Betrayus is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, I think I sent a pretty clear message, don&#039;t you?  I&lt;br /&gt;
have another task for you.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox has you return to the Draj Salt Mine to retrieve an item of great power: the Corrupter.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;There is a little item hidden at the bottom of the Draj&lt;br /&gt;
Salt Mine that I require.  You may or may not have encountered it the first&lt;br /&gt;
time that you were there, but all of the undead that freed themselves when&lt;br /&gt;
the miners dug so deep are actually the first line of defense for Draj&#039;s&lt;br /&gt;
lair.  Yes, the legendary Draj may have indeed been slain by Ilsidur but&lt;br /&gt;
the Naginag Combine never found her hoard, and, boy, did they look for a&lt;br /&gt;
long time.  Of course, they don&#039;t know that and you probably want to keep&lt;br /&gt;
that little details to yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;Search around the tunnel where the salt vampire is.  You should find a&lt;br /&gt;
stone slab that you can open.&lt;br /&gt;
&lt;br /&gt;
&#039;There is hollow gold tube covered with clear gems deep in the lair.  It is&lt;br /&gt;
called, &amp;quot;the Corruptor&amp;quot;.  Draj collected it eons ago but I don&#039;t think she&lt;br /&gt;
ever knew what it was exactly.  I do, however, and I want you to get and&lt;br /&gt;
bring it to me.  What&#039;s left of Draj&#039;s brood and guardians fight over the&lt;br /&gt;
scraps of her hoard, so one of them might be carrying it around.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you really need to get this one yourself.  No cheating this time. &lt;br /&gt;
If you lose it, go run another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
By &amp;quot;no cheating&amp;quot;, Lord Vox meant that the player actually had to get one himself.  He couldn&#039;t have someone else do it like with the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(This is the item that Lord Vox wants.)&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the Corrupter to Lord Vox, he was treated to the following scene:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox takes the Corrupter and slides it over the Staff of the Serpent. &lt;br /&gt;
He then twists the gold tube until a loud click is heard, accompanied by a&lt;br /&gt;
burst of magic sparks.  Looking very satisfied with himself, Lord Vox&lt;br /&gt;
places the newly combined staff in a pocket dimension and takes a minute to&lt;br /&gt;
savor the moment before addressing you.&lt;br /&gt;
}}&lt;br /&gt;
Lord Vox then assigned the player his final quest:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All remaining acolytes of Taran that oppose me have&lt;br /&gt;
gathered in the Borderlands.  It&#039;s time to make the big push.  Sweep them&lt;br /&gt;
from the land.  Brook no quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;You can&#039;t leave off and pick up on this one.  All of the cultists must be&lt;br /&gt;
killed in a single instance.  They&#039;re divided up between several valleys&lt;br /&gt;
and are not well organized.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Players had to enter the instance and kill all 24 enemies in one go.  They consisted of 18 cultists divided into groups of three, with each group favoring a different class.  The other enemies were gray render guards.  Once all of the dissident cultists were dead, players received the following vague instructions:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Return to the Tower of Hagar to receive your reward.)&lt;br /&gt;
}}&lt;br /&gt;
Upon returning to the Tower of Hagar, the player would discover that Lord Vox was no longer there.  Lady Hagar would explain that he had left unexpectedly.  The player had to talk to the servant at the bottom of the tower to complete the quest.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;I&#039;m sorry Lord Vox wasn&#039;t here to meet you, but he has&lt;br /&gt;
authorized these funds to be given you upon the completion of your task.  I&lt;br /&gt;
don&#039;t know where he went or what he&#039;s doing, but he said that you will have&lt;br /&gt;
changed the world as we know it forever going forward.  I suppose now that&lt;br /&gt;
only priests loyal to him remain, my lord will have no trouble taking over&lt;br /&gt;
the church of Taran, but I&#039;m only guessing.  Perhaps we&#039;ll soon discover&lt;br /&gt;
his meaning.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon completion of the final quest, in addition to gold and experience, players gained a wand of disbelief, a level 36 wand of &#039;curse ward&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3885</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3885"/>
		<updated>2018-07-11T02:07:13Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  The event presented two versions of the famous Puzzlewood Forest, and narrated the story of how [[Valront]] became a god in the pantheon of Alter Aeon in place of [[Taran]].  The event was organized by [[Shadowfax]], with assistance from [[Draak]].&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The concept for this event began in February of 2018, when it was decided that Valront, as reward for his many years of service to the game, could join the pantheon.  [[Dentin]] stated that some of kind of event was necessary to usher in this change in the pantheon.  In March, the story that Valront, as per his intention of becoming the god of corruption, would gain entry into the pantheon by replacing an existing god was invented by [[Kagome]].  Details were finalized and approved in April.  Shadowfax began construction of the event areas in late May.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} Draak released the Apiarch Hive, Crepuscula.  End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
For Act 1, Lord Vox had players collect dogmalite and cursainium.  Both areas were populated by aggressive monsters.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;An adventurer has needed my call!  How wonderful!  Yes,&lt;br /&gt;
everything you have heard is true.  I am overjoyed at the prospect of&lt;br /&gt;
spreading the word of Taran throughout the land!  He has long been&lt;br /&gt;
underappreciated but we&#039;ll change that!&lt;br /&gt;
&lt;br /&gt;
&#039;If you are committed to the cause, then I have a task that needs doing.  I&lt;br /&gt;
require a rare stone called dogmalite.  It can only be found in a single&lt;br /&gt;
location high up in the Ash Mountains, and it is so rare that only pebbles&lt;br /&gt;
of the stuff can ever be found.  I require ten sample for my plans.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and the location where the dogmalite can be found is guarded by a&lt;br /&gt;
fierce tribe of dire corbies.  That&#039;s why I haven&#039;t gotten any yet, you&lt;br /&gt;
see.  The Morian dwarves keep making me promises but they never deliver.&lt;br /&gt;
&lt;br /&gt;
&#039;You should be able to find enough dogmalite lying around, as the dire&lt;br /&gt;
corbies mine it themselves.  However, if you&#039;re so inclined and have the&lt;br /&gt;
skill to do so, you could mine some of it yourself.  Give any samples you&lt;br /&gt;
find to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You will want to speak with his lordship once you&lt;br /&gt;
have given me ten samples of dogmalite pebbles to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Done already?  Splendid!  Somehow I knew I could count on&lt;br /&gt;
you.  When you&#039;re ready, I have another task that needs doing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Oh, how the work of Taran should go forward!  But, I need a&lt;br /&gt;
rare metal, yes, a very rare one indeed.  It is called cursainium.  I need&lt;br /&gt;
ten strips of the stuff.  It is mined in only one place that I known of,&lt;br /&gt;
that place is Draj.&lt;br /&gt;
&lt;br /&gt;
&#039;Of course, there is one little snafu with getting the stuff and why I&lt;br /&gt;
haven&#039;t done it already, and that is because the Draj mine has been overrun&lt;br /&gt;
with undead.  Yes, they drove out the miners and no one has gotten anything&lt;br /&gt;
done there for some time.  But, since there are no miners involved, there&lt;br /&gt;
is no one to stop you from entering the mine and just taking some&lt;br /&gt;
cursainium, right?  I&#039;m sure you can handle a few zombies.  You may be able&lt;br /&gt;
to mine the stuff yourself if you dig deep enough, but the miners probably&lt;br /&gt;
left a bunch lying around in their swift flight from the mine.  Bring the&lt;br /&gt;
cursainium to my servant Amlici.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;Very good.  You should inform his lordship of your success&lt;br /&gt;
once you have given me ten strips of cursainium to complete your quest.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Splendid job!  That&#039;s all I have for now, my servants will&lt;br /&gt;
be working with the stuff you&#039;ve brought me.  Talk to me again soon and&lt;br /&gt;
I&#039;ll have more for you to do!&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During Act 2, players were introduced to six priests of Taran and ran various errands among them.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay||&lt;br /&gt;
Lord Vox says, &#039;Oh, so you ready for more to do?  Let the work of Taran go&lt;br /&gt;
forward then!  My men are finished working on the stone and metal you&lt;br /&gt;
brought in earlier, so it&#039;s time to make some deliveries!&lt;br /&gt;
&lt;br /&gt;
&#039;My sculptor made some lovely little snake-shaped statue to donate to our&lt;br /&gt;
more established urban shrines.  Take this statue to Karf.  She runs the&lt;br /&gt;
Reliquary of the Usurper in Anchorhead.  You can&#039;t miss it, it&#039;s the&lt;br /&gt;
biggest thing in town.  Well, besides Castle Anchorhead.  So, second&lt;br /&gt;
biggest.&lt;br /&gt;
&lt;br /&gt;
&#039;Anyway, so Karf has some thing locked up tight in the reliquary.  Trust&lt;br /&gt;
me, you do not want to mess with it if you don&#039;t have to, that thing is&lt;br /&gt;
full of guardians and has traps up the wazoo.  You do not want to go in&lt;br /&gt;
there.  Not yet, at least.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the statue, give 100 gold to my sculptor and he&#039;ll make you&lt;br /&gt;
another one.  But try not to lose it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;So, this is a gift from the now very famous Lord Vox?  It is an&lt;br /&gt;
unusual color, but not a terribly inspiring design.  Maybe I&#039;ll find a&lt;br /&gt;
place for it in the atrium.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All right, here is another statue.  This one is for our&lt;br /&gt;
priest in Elborat.  His name is Cezoram.  You&#039;ll find his shrine in the bad&lt;br /&gt;
part of town.  Don&#039;t be afraid to throw a few punches.&lt;br /&gt;
&lt;br /&gt;
&#039;Like before, if you lose the statue, give 100 gold to my sculptor and&lt;br /&gt;
he&#039;ll fashion you another.  But don&#039;t make a habit of it, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;A donation from Lord Vox of Darcadia, eh?  Well, I did hear&lt;br /&gt;
that he was rich.  Maybe he&#039;ll put his money where his mouth is.  I don&#039;t&lt;br /&gt;
have much space so I guess I&#039;ll put it right on the altar here.  That looks&lt;br /&gt;
nice.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good.  Take this statue to Korihor in Arcadia.  His&lt;br /&gt;
shrine is by the docks.  It should be a safe walk.  Arcadia is disgustingly&lt;br /&gt;
orderly.&lt;br /&gt;
&lt;br /&gt;
&#039;I said it before, and I&#039;ll say it again.  If you lose the statue, you can&lt;br /&gt;
get another by giving 100 gold to the sculptor downstairs.  He&#039;ll make you&lt;br /&gt;
another with no fuss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;Well well, what do we have here?  It&#039;s nice to be&lt;br /&gt;
appreciated.  I thought the church of Taran had pretty much forgotten about&lt;br /&gt;
me.  I was thinking of packing up and hitting the road, but maybe I&#039;ll stay&lt;br /&gt;
a while longer.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;For our priests living in the wilderness, I had these&lt;br /&gt;
branding irons made.  A brand from one of these is guaranteed to bring the&lt;br /&gt;
wearer good fortune.  I figured our more rustic petitioners would find the&lt;br /&gt;
brands more appealing than a boring old statue.&lt;br /&gt;
&lt;br /&gt;
&#039;Take this one to Zerahemnah.  He&#039;s a wandering priest that happens to be&lt;br /&gt;
near Finspang.&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith and he&#039;ll&lt;br /&gt;
make you another.  And another and another.  But please don&#039;t keep losing&lt;br /&gt;
them.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;Woah.  A magic branding iron, for like, tattoos and&lt;br /&gt;
stuff.  I love tattoos!  Thanks, dude.  I can stamp some of the digesters&lt;br /&gt;
and dinos running around here with this baby.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Next we have a branding iron for Kishkumen.  He&#039;s a&lt;br /&gt;
yuan-ti, but don&#039;t be scared of him.  His countrymen, however, are not so&lt;br /&gt;
friendly.  It doesn&#039;t really matter how many you kill, they&#039;ll just raid&lt;br /&gt;
the mainland for captives and make more yuan-ti.  It&#039;s the circle of life!&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the branding iron, give 100 gold to my blacksmith downstairs&lt;br /&gt;
and he&#039;ll forge you another one lickety-split.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Wow, you came all the way from Darcadia to give me this? &lt;br /&gt;
I&#039;ll have to get to know this Lord Vox sometime.  This branding iron will&lt;br /&gt;
be perfect for these dunderheads.  Tell him thanks for me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;How nice.  And now we have one more branding iron destined&lt;br /&gt;
for Betrayus the Bold.  You&#039;ll find him in a cave hidden in a box canyon&lt;br /&gt;
from off from the Gauntlet.  Tell him I sent you.  And watch out for the&lt;br /&gt;
wereserpents.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and in case you forget and lose your branding iron, you can get&lt;br /&gt;
another one by giving the blacksmith downstairs 100 gold.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;So, Lord Vox, who recently converted to our&lt;br /&gt;
church, sent me, one of his priests, a branding iron.  What am I supposed&lt;br /&gt;
to do with this?  I guess I&#039;ll accept it, but I don&#039;t understand it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Very good, I am impressed with your efficiency.  I just got&lt;br /&gt;
word that Karf is looking for a courier to bring a letter to Cezoram.  That&lt;br /&gt;
courier should be you!&lt;br /&gt;
&lt;br /&gt;
&#039;I&#039;d like you to help out, but with one teensy weensy caveat.  Instead of&lt;br /&gt;
taking the scroll directly to Cezoram, I want you to bring it here to me&lt;br /&gt;
first.  Then we&#039;ll send it off to Cezoram.  No harm in taking a little peek&lt;br /&gt;
to find out what&#039;s the latest news in the Church of Taran, right?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;Yeah, I remember you.  I&#039;m trusting you to deliver this scroll.&lt;br /&gt;
Don&#039;t lose it.  I mean it.  Don&#039;t lose the scroll, but if you do lose it,&lt;br /&gt;
give me 100 gold and I&#039;ll write another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox gingerly takes the scroll and with a flick of the wrist, the seal&lt;br /&gt;
holding it rolled up neatly separates.  He then unfurls the scrolls and&lt;br /&gt;
very quickly speedreads it from top to bottom before rolling it back up. &lt;br /&gt;
With a few magic words, the seal is re-done, and it looks as if nothing had&lt;br /&gt;
happened.&lt;br /&gt;
&lt;br /&gt;
Lord Vox says, &#039;Okay, I saw that I needed to see.  Go ahead and take this&lt;br /&gt;
to Cezoram now.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Hey, thanks! Aren&#039;t you the one that Vox sent over earlier?&lt;br /&gt;
It&#039;s hard to find good help nowadays.  Tell him I said &#039;hi&#039;.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Now that the priesthood of Taran has had a little time to&lt;br /&gt;
process the gifts I sent them, it&#039;s time to follow up and see how they are&lt;br /&gt;
doing.  I&#039;ve collected donations for the church and need them distributed&lt;br /&gt;
to the various priests.  We&#039;ll keep this simple and just go down the list&lt;br /&gt;
one by one.  The first sack is for Karf in the Reliquary of the Usurper in&lt;br /&gt;
Anchorhead.  My stars, that place has a funny name, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;If you lose the sack, you can give me 100 gold coins for another one.  I&lt;br /&gt;
am extremely wealthy, don&#039;t you know?  I mean, obscenely wealthy.  Believe&lt;br /&gt;
it.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Karf says, &#039;I&#039;ll be sending this back, along with that cock-eyed statue he&lt;br /&gt;
sent me.  You can tell him.  I didn&#039;t like what it was doing to my&lt;br /&gt;
congregation.  I had people wandering in here and staring at the thing&lt;br /&gt;
slackjawed like they were on drugs.  Anyway, I did some research and&lt;br /&gt;
discovered that the stone that the statue is made of, dogmalite, has a&lt;br /&gt;
subtle but dangerous mind-controlling influence like scrith.  My shrine&lt;br /&gt;
stands on its own.  I don&#039;t need that kind voodoo to keep worshippers.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;So Karf is going to send my generous gifts back?  How&lt;br /&gt;
disappointing.  Oh well, no use crying over spilt milk.  On to the next&lt;br /&gt;
priest, which would be Cezoram in Elborat.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, I know I sound like a broken parrot but if you lose the sack of&lt;br /&gt;
donations, you can give me 100 gold coins to get another one.  Honestly I&lt;br /&gt;
don&#039;t know adventurers lose anything anyway, with their backpacks and&lt;br /&gt;
haversacks and pocket dimensions and whatnot.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Cezoram says, &#039;Now he&#039;s sending me money, too?  Wow, maybe I&#039;ll actually be&lt;br /&gt;
able to afford to rent a bigger place.  You can tell Lord Vox that he can&lt;br /&gt;
visit me anytime!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, the response from Cezoram is just the sort I&#039;m&lt;br /&gt;
looking for.  Let the glory of Taran go forth!  Take this sack of donations&lt;br /&gt;
to Korihor in Arcadia.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you know the drill.  If you lose the sack, give me 100 gold coins&lt;br /&gt;
for another one.  Try not to lose it, though.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Korihor says, &#039;I&#039;ve had tons more visitors in here ever since Lord Vox sent&lt;br /&gt;
me that statue.  I&#039;ve even had native Arcadians come visit me.  The&lt;br /&gt;
donations are rolling in. but I&#039;ll happily take what you&#039;re giving me, too.&lt;br /&gt;
I don&#039;t know what Vox&#039;s angle is, but I like the direction that the Church&lt;br /&gt;
of Taran is heading.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;This sack of donations is for Zerahemnah.  Now I know he&#039;s&lt;br /&gt;
more of the aesthetic type, but a little more gold never hurt nobody!&lt;br /&gt;
&lt;br /&gt;
&#039;As with the others, if you lose your sack, give me 100 gold and I&#039;ll give&lt;br /&gt;
you another.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Zerahemnah says, &#039;This is for me?  I appreciate the gesture.  I really do. &lt;br /&gt;
Tell Lord Vox that the branding iron has worked out swell, dude.&#039;  He&lt;br /&gt;
points to all of the brands all over his body and continues, &#039;Works for me!&lt;br /&gt;
My luck has never been better.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox say, &#039;Well, well, well.  I&#039;m glad that&#039;s working out for him. &lt;br /&gt;
Let&#039;s take a sack of donations to Kishkumen over there on Yuan-ti Island&lt;br /&gt;
and see what he has to say.&lt;br /&gt;
&lt;br /&gt;
&#039;I do tire of saying so, but if you lose the sack, you can give me 100 gold&lt;br /&gt;
to get another one.  Just try not to lose it to begin with, okay?&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Kishkumen says, &#039;Holy snakes!  With this kind of dough, I can run this&lt;br /&gt;
dumpy island.  You tell Lord Vox that I&#039;m with him one hundred percent.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Delightful response from Kishkumen.  Now, there&#039;s one more&lt;br /&gt;
task to be done before I pay you.  Take this sack of donations to Betrayus&lt;br /&gt;
the Bold.&lt;br /&gt;
&lt;br /&gt;
&#039;And if you lose the sack, give me 100 gold and blah blah blah you know the&lt;br /&gt;
drill.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Betrayus the Bold says, &#039;I consulted with the elders and they told me that&lt;br /&gt;
this cursainium stuff is.. well, cursed.  Not only that, but the icon on&lt;br /&gt;
the brand looks like a snake but isn&#039;t an officially recognized icon of&lt;br /&gt;
Taran.  I&#039;ll take the money, but I&#039;m not using these branding irons on&lt;br /&gt;
anyone.  I have some serious doubts about the sincerity of this Lord Vox&lt;br /&gt;
person, and you should, too.  I trust him about as far as I can kick him.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Betrayus&#039; response is disappointing.  Hrm.  That should do&lt;br /&gt;
for now.  Seems like I&#039;m getting a feel for who is with me and who is&lt;br /&gt;
against me.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Act 2 climaxed with breaking into the Reliquary of the Usurper to steal the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;The Church of Taran has an artifact known as the Staff of&lt;br /&gt;
the Serpent that serves as a badge for the office of high priest.  I need&lt;br /&gt;
to borrow it.  I don&#039;t think Karf will cooperate, and there&#039;s no need to&lt;br /&gt;
involve her.  Or mention any of this to her.  Anyway, the staff is kept in&lt;br /&gt;
the western tower.  I don&#039;t have a key to get in, but I&#039;m sure you can pick&lt;br /&gt;
the lock on the front door.&lt;br /&gt;
&lt;br /&gt;
&#039;If by some chance you lose the staff before bringing it to me, you can go&lt;br /&gt;
run another one.  They&#039;ll replace it as soon as they discover that it is&lt;br /&gt;
missing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the staff to Lord Vox, he said the following:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Yup, that&#039;s it.  Come back later and talk to me.  I&#039;ll let&lt;br /&gt;
you in on what&#039;s really going on.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Act 3 opened with the player travelling to the Island of Granada to attend the Godsmoot.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran has been the most under-appreciated god in the High&lt;br /&gt;
Pantheon.  It occurred to me when I converted that there had to be a reason&lt;br /&gt;
for this.  And what I concluded was that it was through no fault of his own&lt;br /&gt;
that Taran is not widely worshipped.  It had to be the priesthood&lt;br /&gt;
leadership.  I vowed from that moment forward that not only would I work&lt;br /&gt;
tirelessly to advance the cause of Taran, but I also would take command of&lt;br /&gt;
his church in order to bring his teachings to every part of the world and&lt;br /&gt;
see to it that my vision was carried out.&lt;br /&gt;
&lt;br /&gt;
&#039;The greatest obstacle that the church faces is its current high priest, a&lt;br /&gt;
dark elf named Amulon, who has held his position ever since Taran joined&lt;br /&gt;
the High Pantheon.  He&#039;s very old and very stubbron, and also too mired in&lt;br /&gt;
his foibles to ever change.  You&#039;ve demonstrated a willingness to steal and&lt;br /&gt;
kill for me, so I trust you with this task.&lt;br /&gt;
&lt;br /&gt;
&#039;One of the other priests tipped Amulon off of my rising influence, and he&lt;br /&gt;
has called a Godsmoot to discuss the issue with representatives of the&lt;br /&gt;
other faiths.  You must take the Staff of the Serpent, travel to the Island&lt;br /&gt;
of Granada, kill Amulon and take his place at the Godsmoot.  The other&lt;br /&gt;
priests will ask you if there are any problems within our church.  You must&lt;br /&gt;
answer &#039;no&#039; in all cases.  Here is the staff.  It&#039;s time for a little&lt;br /&gt;
role-playing.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Now that Amulon is dead, head north and enter the Godsmoot.  You must&lt;br /&gt;
carry the Staff of the Serpent to show that you are the representative of&lt;br /&gt;
Taran.  If you lose it, you can run another one.  Remember to say &#039;no&#039; when&lt;br /&gt;
asked if there are any problems within the Church of Taran.)&lt;br /&gt;
}}&lt;br /&gt;
After slaying Amulon, the player proceeded to the northern part of the island where the Godsmoot was to take place.  Guarding the spot was a paladin of the Silver Flame, who refused to let the player pass without the Staff of the Serpent to prove that he was the official representative of the church of Taran.  Arguing outside of the Godsmoot was a priest of Pyrenius and an underpriestess of Seth.  (Pyrenius was the false fire god behind the fire plane invasion during the first Summer Solstice event six years ago.  Seth is the serpent god of the Naginag Combine.  If plans for Valront had fallen through, then Seth would have replaced Taran on the pantheon.)&lt;br /&gt;
&lt;br /&gt;
To complete this stage, the player had to simply answer &#039;no&#039; during the Godsmoot to the two questions posed to him concerning the state of affairs of the church of Taran.  If the player remained after that point, he would see a vote cast by the attending priests to bar the priesthood of Pyrenius from attending the Godsmoot indefinitely.  The player could even cast a vote, but with the other votes being three &#039;yes&#039; to one &#039;no&#039;, his vote didn&#039;t affect the outcome.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(You have completed your goal.  Return the Staff of the Serpent to Lord Vox&lt;br /&gt;
in order to finish the quest.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;I&#039;ll take that.  Looks like you fooled them.  Moving on,&lt;br /&gt;
then.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox then had the player assassinate the two priests of Taran that weren&#039;t cooperating with his plans.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Taran&#039;s priests have had some time to simmer and I think&lt;br /&gt;
that they are ripening.  Alas, however, it would seem not of them share my&lt;br /&gt;
vision for the Church of Taran.  Karf did indeed send her statue and&lt;br /&gt;
donations back to me like she said she would.  She thinks she&#039;s so great&lt;br /&gt;
because she runs the biggest shrine of Taran around and that she doesn&#039;t&lt;br /&gt;
need me.  Well, truth be told, it is I who doesn&#039;t need her.  Go show her&lt;br /&gt;
who&#039;s boss.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Karf is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;That will teach the little brat a lesson, though I&#039;m sure&lt;br /&gt;
some idiot will come by and resurrect her.&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;It would seem that Betrayus is living up to his name.  He&lt;br /&gt;
and his wereserpents have failed to fall under my sway.  Hunt him and kill&lt;br /&gt;
him.  Nothing must interfere with my plans!&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Talk to Lord Vox to inform him that Betrayus is dead.)&lt;br /&gt;
}}&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;Well, I think I sent a pretty clear message, don&#039;t you?  I&lt;br /&gt;
have another task for you.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lord Vox has you return to the Draj Salt Mine to retrieve an item of great power: the Corrupter.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;There is a little item hidden at the bottom of the Draj&lt;br /&gt;
Salt Mine that I require.  You may or may not have encountered it the first&lt;br /&gt;
time that you were there, but all of the undead that freed themselves when&lt;br /&gt;
the miners dug so deep are actually the first line of defense for Draj&#039;s&lt;br /&gt;
lair.  Yes, the legendary Draj may have indeed been slain by Ilsidur but&lt;br /&gt;
the Naginag Combine never found her hoard, and, boy, did they look for a&lt;br /&gt;
long time.  Of course, they don&#039;t know that and you probably want to keep&lt;br /&gt;
that little details to yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;Search around the tunnel where the salt vampire is.  You should find a&lt;br /&gt;
stone slab that you can open.&lt;br /&gt;
&lt;br /&gt;
&#039;There is hollow gold tube covered with clear gems deep in the lair.  It is&lt;br /&gt;
called, &amp;quot;the Corruptor&amp;quot;.  Draj collected it eons ago but I don&#039;t think she&lt;br /&gt;
ever knew what it was exactly.  I do, however, and I want you to get and&lt;br /&gt;
bring it to me.  What&#039;s left of Draj&#039;s brood and guardians fight over the&lt;br /&gt;
scraps of her hoard, so one of them might be carrying it around.&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, and you really need to get this one yourself.  No cheating this time. &lt;br /&gt;
If you lose it, go run another one.&#039;&lt;br /&gt;
}}&lt;br /&gt;
By &amp;quot;no cheating&amp;quot;, Lord Vox meant that the player actually had to get one himself.  He couldn&#039;t have someone else do it like with the Staff of the Serpent.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(This is the item that Lord Vox wants.)&lt;br /&gt;
}}&lt;br /&gt;
Once the player gave the Corrupter to Lord Vox, he was treated to the following scene:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox takes the Corrupter and slides it over the Staff of the Serpent. &lt;br /&gt;
He then twists the gold tube until a loud click is heard, accompanied by a&lt;br /&gt;
burst of magic sparks.  Looking very satisfied with himself, Lord Vox&lt;br /&gt;
places the newly combined staff in a pocket dimension and takes a minute to&lt;br /&gt;
savor the moment before addressing you.&lt;br /&gt;
}}&lt;br /&gt;
Lord Vox then assigned the player his final quest:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Lord Vox says, &#039;All remaining acolytes of Taran that oppose me have&lt;br /&gt;
gathered in the Borderlands.  It&#039;s time to make the big push.  Sweep them&lt;br /&gt;
from the land.  Brook no quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;You can&#039;t leave off and pick up on this one.  All of the cultists must be&lt;br /&gt;
killed in a single instance.  They&#039;re divided up between several valleys&lt;br /&gt;
and are not well organized.&#039;&lt;br /&gt;
}}&lt;br /&gt;
Players had to enter the instance and kill all 24 enemies in one go.  They consisted of 18 cultists divided into groups of three, with each group favoring a different class.  The other enemies were gray render guards.  Once all of the dissident cultists were dead, players received the following vague instructions:&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
(Return to the Tower of Hagar to receive your reward.)&lt;br /&gt;
}}&lt;br /&gt;
Upon returning to the Tower of Hagar, the player would discover that Lord Vox was no longer there.  Lady Hagar would explain that he had left unexpectedly.  The player had to talk to the servant at the bottom of the tower to complete the quest.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Amlici says, &#039;I&#039;m sorry Lord Vox wasn&#039;t here to meet you, but he has&lt;br /&gt;
authorized these funds to be given you upon the completion of your task.  I&lt;br /&gt;
don&#039;t know where he went or what he&#039;s doing, but he said that you will have&lt;br /&gt;
changed the world as we know it forever going forward.  I suppose now that&lt;br /&gt;
only priests loyal to him remain, my lord will have no trouble taking over&lt;br /&gt;
the church of Taran, but I&#039;m only guessing.  Perhaps we&#039;ll soon discover&lt;br /&gt;
his meaning.&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon completion of the final quest, in addition to gold and experience, players gained a wand of disbelief, a level 36 wand of &#039;curse ward&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3884</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3884"/>
		<updated>2018-07-06T04:43:34Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  MORE PENDING.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} Draak released the Apiarch Hive, Crepuscula.  End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3883</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3883"/>
		<updated>2018-07-05T23:12:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  MORE PENDING.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The main story event areas were single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3882</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3882"/>
		<updated>2018-07-05T23:11:09Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  MORE PENDING.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event.  The event areas were independent of one another and their quests could be completed in any order.  They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3881</id>
		<title>Summer Solstice 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2018&amp;diff=3881"/>
		<updated>2018-07-05T22:45:11Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: Created page with &amp;quot;{{event| |holiday=Summer Solstice |status=current |year=2018 |date_from=June 15 |date_to=July 5 |creator=Shadowfax |builders=Draak |highlights= |new_areas= |code_advancement=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2018&lt;br /&gt;
|date_from=June 15&lt;br /&gt;
|date_to=July 5&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=corruption&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2018&#039;&#039;&#039; was an event that ran its course through latter half of the month of June until the 4th of July and is the sixth such event of its kind.  This year&#039;s theme was &amp;quot;corruption&amp;quot;.  MORE PENDING.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Traps were introduced just before the event and were featured in a few of the event areas.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Information&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
The sixth annual Summer Solstice Celebration has begun!&lt;br /&gt;
&lt;br /&gt;
The main event involving the Church of Taran can be started by typing&lt;br /&gt;
&#039;event start 140&#039;.  It is appropriate for players of all levels. Although&lt;br /&gt;
the event areas refer to actual places within the game, you can only access&lt;br /&gt;
event zones via the &#039;event start&#039; command.&lt;br /&gt;
&lt;br /&gt;
Due to popular demand, not one but TWO versions of the Puzzlewood Forest&lt;br /&gt;
are available for play!  One is a high level group area with waves of&lt;br /&gt;
monsters of increasing strength called &amp;quot;Shooting the Curl&amp;quot;, and the other&lt;br /&gt;
is a single player autolevelling area called &amp;quot;Endless Waltz&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To complete the &amp;quot;Shooting the Curl&amp;quot; challenge, you must survive 41 waves of&lt;br /&gt;
monsters.  They need not be consecutive, but if a &amp;quot;Shooting the Curl&amp;quot;&lt;br /&gt;
instance washes, then the waves will restart at Wave 0 in any new instance.&lt;br /&gt;
You receive credit for slaying monsters that are of equal or greater wave&lt;br /&gt;
than the quest you&#039;re currently working toward.  For example, if you are&lt;br /&gt;
working on Wave 2 (as indicated in your &#039;quests&#039; command) and join a group&lt;br /&gt;
that is working on Wave 10, then you will receive credit for Wave 2.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Endless Waltz&amp;quot; version of the Puzzlewood,  you must defeat 1500&lt;br /&gt;
monsters.  Monsters in the &amp;quot;Endless Waltz&amp;quot; area will autolevel to be a&lt;br /&gt;
challenge for your level but will not increase in strength (unless you&lt;br /&gt;
level up).  You can leave the area and start a new instance at will, and&lt;br /&gt;
will pick up where you left off in the monster death count.&lt;br /&gt;
&lt;br /&gt;
The final quest of each Puzzlewood area will yield a ring of endless&lt;br /&gt;
possibilities, an item that will scale to your level and can be randomized&lt;br /&gt;
on demand.&lt;br /&gt;
------------------------------------------------------------------&lt;br /&gt;
(see &#039;show schedule&#039; for a schedule of events)&lt;br /&gt;
&lt;br /&gt;
Current display mode: IN_PROGRESS&lt;br /&gt;
&lt;br /&gt;
There are open event areas!  Use the &#039;event list&#039; command to see them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event.  The event areas were independent of one another and their quests could be completed in any order.  They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 15&lt;br /&gt;
{{!}} Act 1 of the main story began.  Both versions of the Puzzlewood were opened.  Draak released the Rolling Wilds, Crepuscula, a re-worked area from last year&#039;s summer event.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 23&lt;br /&gt;
{{!}} Act 2 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 29&lt;br /&gt;
{{!}} Act 3 of the main story was released.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 5&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|areas=&lt;br /&gt;
The two Puzzlewood versions were:&lt;br /&gt;
&lt;br /&gt;
* The Puzzlewood Forest - Endless Waltz (108)&lt;br /&gt;
* The Puzzlewood Forest - Shooting the Curl (137)&lt;br /&gt;
&lt;br /&gt;
The main story event areas were:&lt;br /&gt;
&lt;br /&gt;
* The Tower of Hagar - City of Darcadia (140)&lt;br /&gt;
* Central Ash Mountains (141)&lt;br /&gt;
* Draj Salt Mine (142)&lt;br /&gt;
* The Reliquary of the Usurper - Baronetcy of Anchorhead (143)&lt;br /&gt;
* The back alleys of Elborat (144)&lt;br /&gt;
* The Arcadian Docks (145)&lt;br /&gt;
* In the hills near Finspang (146)&lt;br /&gt;
* Yuan-ti Island (147)&lt;br /&gt;
* A box canyon in the Dunn Hurr (148)&lt;br /&gt;
* Island of Granada (149)&lt;br /&gt;
* The Borderlands (150)&lt;br /&gt;
&lt;br /&gt;
141, 142 and 150 were full-sized areas, while the others were mini-areas of about 10 rooms each except for 143, which was about 30 rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
The following visible event quests were displayed on the &#039;event list&#039; command:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Current Event Quests:&lt;br /&gt;
&lt;br /&gt;
Vnum   Name&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
63501  Gathered dogmalite pebbles for Lord Vox&lt;br /&gt;
63502  Gathered cursainium for Lord Vox&lt;br /&gt;
63503  Ran errands for Lord Vox to advance the cause of Taran&#039;s church&lt;br /&gt;
63504  Retrieved the Staff of the Serpent&lt;br /&gt;
63505  Attended the Godsmoot on behalf of the Church of Taran&lt;br /&gt;
63506  Slew the dissident priest Karf on behalf of Lord Vox&lt;br /&gt;
63507  Slew the dissident priest Betrayus the Bold on behalf of Lord Vox&lt;br /&gt;
63508  Retrieved the artifact known as &amp;quot;the Corrupter&amp;quot; for Lord Vox&lt;br /&gt;
63510  Vanquished the dissident cultists of Taran in the name of Lord Vox&lt;br /&gt;
30581  Killed 100 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30585  Killed 500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30590  Killed 1000 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30595  Killed 1500 monsters in the Puzzlewood Forest - Endless Waltz event of 2018&lt;br /&gt;
30830  Completed Wave 0 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30840  Completed Wave 10 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30850  Completed Wave 20 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30860  Completed Wave 30 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
30870  Completed Wave 40 of the Puzzlewood Forest - Shooting the Curl event of 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first two quests belonged to Act 1, while the next two were part of Act 2.  The remaining quests for Lord Vox were released as Act 3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
PENDING&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
The event was originally scheduled to begin June 8th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Eid_al-Adha_2017&amp;diff=3753</id>
		<title>Eid al-Adha 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Eid_al-Adha_2017&amp;diff=3753"/>
		<updated>2017-09-06T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: moving game info onto the wiki before it is purged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event&lt;br /&gt;
|holiday=Eid al-Adha&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=Friday, Sepember 1st&lt;br /&gt;
|date_to=Tuesday, September 5th&lt;br /&gt;
|creator=aziz&lt;br /&gt;
|status=planned&lt;br /&gt;
|summary=&#039;&#039;&#039;Eid al-Adha 2017&#039;&#039;&#039; (The Feast of the Sacrifice) was an event organized by the builder Aziz to celebrate the Muslim holiday, it ran from Friday, Sepember 1st to Tuesday, September 5th.&lt;br /&gt;
&lt;br /&gt;
Details from event show prior to the event:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Around this time of every year, a group of people gather information about&lt;br /&gt;
the poor people in every city. They travel around the world to help feed&lt;br /&gt;
every poor person who cannot find food or does not have enough.  However,&lt;br /&gt;
they are in need of more people to help find sheep, butcher them and fairly&lt;br /&gt;
distribute the meat to whomever needs it.  They look for people to join&lt;br /&gt;
this noble work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When the event actually begin the following was added:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Type &#039;event start 142&#039; to enter the event area.  You can start each of the&lt;br /&gt;
two event quests by talking to Brad the mayor and Salma the candymaker.&lt;br /&gt;
&lt;br /&gt;
Aziz will be holding a raffle on the evening of the final day of the event.&lt;br /&gt;
There will three drawings for 1000 credits each.  To obtain your ticket,&lt;br /&gt;
enter the Bulletin Board Central Hub and talk to Xena in the event room,&lt;br /&gt;
then give your ticket to Aziz, who will be in the event room on Tuesday,&lt;br /&gt;
September 5th.  The drawing will in the evening, server time.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Homecoming_2017&amp;diff=3735</id>
		<title>Homecoming 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Homecoming_2017&amp;diff=3735"/>
		<updated>2017-08-22T05:21:30Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event&lt;br /&gt;
|holiday=Fall Kickoff&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=Wednesday, 9th August&lt;br /&gt;
|date_to=Monday, 21st August&lt;br /&gt;
|creator=shadowfax&lt;br /&gt;
|summary=&lt;br /&gt;
&#039;&#039;&#039;Homecoming 2017&#039;&#039;&#039; was an event executed throughout mid-August of 2017.  It was orchestrated by [[Shadowfax]], who built and coded all of the mobs himself.&lt;br /&gt;
&lt;br /&gt;
The following message was displayed on &#039;event show&#039; during the event.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Five years ago, adventurers traveled to the plane of Diurnus for the first time,&lt;br /&gt;
where they quested to help unify the Pantheon.  Not only did they defeat the foes&lt;br /&gt;
set against them and their quest, but they also battled against the metarrexi, a&lt;br /&gt;
race of rapacious plant creatures from another dimension.&lt;br /&gt;
&lt;br /&gt;
Somehow, the metarrexi have managed to find their way to the Material Plane, and&lt;br /&gt;
are now attempting to colonize the main continent.  Find and destroy their&lt;br /&gt;
masterminds wherever they may be, and eradicate the metarrexi menace once and&lt;br /&gt;
for all!&lt;br /&gt;
&lt;br /&gt;
Metarrexi dreadnoughts patrol the high seas for their own strange purposes. Sink&lt;br /&gt;
these monstrous battleships and keep the oceans safe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There were two metarrexi masterminds in the game world at any given time, each in one of twenty-one randomly-chosed locations.  Masterminds generated drones every tick until they had a hundred such drones.  Fallen drones were replaced as soon as possible.  When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water.  One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Shadowfax invented the name &#039;Fall Kickoff&#039; after all of the promotional material had already been published and it was too late to change the name, but it will be what he uses for future such events.  He starting building the mobs about mid-July.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
As suggested by the &#039;event show&#039; stub, the story of this event was inspired by the metarrex enemies of the previous summer event.  Metarrexi are originally from the plane of Crepuscula, where the low light of the plane retards their growth.  Spores somehow made to the plane of Diurnus, where they grew out of control in the constant daylight of that plane.  They then were carried to the Prime Material Plane by adventurers.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The event was originally purported to begin on Saturday, August 5th and conclude on Saturday, August 19th.  It did not actually begin until Tuesday, August 8th.   Its conclusion was rescheduled for Monday, August 21st.  Shadowfax did not want the event to last much longer so as not to overlap with the promotion of next event the following month.&lt;br /&gt;
&lt;br /&gt;
|quests=* Destroyed one of the metarrexi masterminds infesting the Material Plane&lt;br /&gt;
* Sunk one of the metarrexi dreadnoughts on the high seas&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
As Shadowfax intends on reusing the metarrexi masterminds and dreadnoughts in the future, players are able to retain the fame earned by defeating them.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Homecoming_2017&amp;diff=3734</id>
		<title>Homecoming 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Homecoming_2017&amp;diff=3734"/>
		<updated>2017-08-22T05:20:48Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event&lt;br /&gt;
|holiday=Fall Kickoff&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=Wednesday, 9th August&lt;br /&gt;
|date_to=Monday, 21st August&lt;br /&gt;
|creator=shadowfax&lt;br /&gt;
|summary=&lt;br /&gt;
&#039;&#039;&#039;Homecoming 2017&#039;&#039;&#039; was an event executed throughout mid-August of 2017.  It was orchestrated by [[Shadowfax]], who built and coded all of the mobs himself.&lt;br /&gt;
&lt;br /&gt;
The following message was displayed on &#039;event show&#039; during the event.&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Five years ago, adventurers traveled to the plane of Diurnus for the first time,&lt;br /&gt;
where they quested to help unify the Pantheon.  Not only did they defeat the foes&lt;br /&gt;
set against them and their quest, but they also battled against the metarrexi, a&lt;br /&gt;
race of rapacious plant creatures from another dimension.&lt;br /&gt;
&lt;br /&gt;
Somehow, the metarrexi have managed to find their way to the Material Plane, and&lt;br /&gt;
are now attempting to colonize the main continent.  Find and destroy their&lt;br /&gt;
masterminds wherever they may be, and eradicate the metarrexi menace once and&lt;br /&gt;
for all!&lt;br /&gt;
&lt;br /&gt;
Metarrexi dreadnoughts patrol the high seas for their own strange purposes. Sink&lt;br /&gt;
these monstrous battleships and keep the oceans safe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There were two metarrexi masterminds in the game world at any given time, each in one of twenty-one randomly-chosed locations.  Masterminds generated drones every tick until they had a hundred such drones.  Fallen drones were replaced as soon as possible.  When a mastermind was defeated, another one spawned in a different location to take its place.&lt;br /&gt;
&lt;br /&gt;
There were also four metarrexi dreadnoughts, each spawning in a different body of water.  One was in the Northern Ocean, one in the Southern Ocean, another in the Gulf of Takar and the other in the Eisenmere (Iron Sea).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
Shadowfax invented the name &#039;Fall Kickoff&#039; after all of the promotional material had already been published and it was too late to change the name, but it will be what he uses for future such events.  He starting building the mobs about mid-July.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
As suggested by the &#039;event show&#039; stub, the story of this event was inspired by the metarrex enemies of the previous summer event.  Metarrexi are originally from the plane of Crepuscula, where the low light of the plane retards their growth.  Spores somehow made to the plane of Diurnus, where they grew out of control in the constant daylight of that plane.  They then were carried to the Prime Material Plane by adventurers.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
The event was originally purported to begin on Saturday, August 5th and conclude on Saturday, August 19th.  It did not actually begin until Tuesday, August 8th.   Its conclusion was rescheduled for Monday, August 21st.  Shadowfax did not the event to last much longer so as not to overlap with the promotion of next event the following month.&lt;br /&gt;
&lt;br /&gt;
|quests=* Destroyed one of the metarrexi masterminds infesting the Material Plane&lt;br /&gt;
* Sunk one of the metarrexi dreadnoughts on the high seas&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
As Shadowfax intends on reusing the metarrexi masterminds and dreadnoughts in the future, players are able to retain the fame earned by defeating them.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3664</id>
		<title>Summer Solstice 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3664"/>
		<updated>2017-07-05T16:29:13Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=June 3&lt;br /&gt;
|date_to=July 1&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=Light and Darkness&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2017&#039;&#039;&#039; was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year&#039;s theme was &amp;quot;Light and Darkness&amp;quot;.  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by [[Dentin]], who intended to use it as catalyst for an anniversary event that never happened.  Dentin&#039;s idea was much more complex, with each individual deity expressing their own wishes and desires for their petitioning, such as Byung wanting blood aspects.  [[Shadowfax]] picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and [[Draak]] began to build the areas in May.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The storyline relies on events that transpired during the last Summer Solstice Celebration (called in game lore the &amp;quot;Drakdrol Crisis&amp;quot;) and the update to cleric abilities at the end of 2016, which introduced cleric petitioning skills.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics&#039; interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event.  The event areas were independent of one another and their quests could be completed in any order.  They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 3&lt;br /&gt;
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 10&lt;br /&gt;
{{!}} [[Puzzlewood Forest]] Challenge started&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 17&lt;br /&gt;
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 24&lt;br /&gt;
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|areas=&lt;br /&gt;
* Puzzlewood Survival Challenge (108)&lt;br /&gt;
* The Ralnoth Chapel of the Silver Flame (137)&lt;br /&gt;
* Fort Telestia in Purnima, the Endless Twilight (138)&lt;br /&gt;
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)&lt;br /&gt;
* The Rainbow Factory in Diurnus, the Neverending Day (140)&lt;br /&gt;
* The Achromatic Palace in Luam, the Forever-Bright (141)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
===Quests for Purnima===&lt;br /&gt;
&lt;br /&gt;
* Escorted the Archangel Selene to Fort Telestia&lt;br /&gt;
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene&lt;br /&gt;
&lt;br /&gt;
===Quests for Crepuscula===&lt;br /&gt;
&lt;br /&gt;
* Found the cure to restore the kurman tortoise to health.&lt;br /&gt;
* Freed an apiarch hive from the machinations of the demon Dvukyk.&lt;br /&gt;
&lt;br /&gt;
===Quests for Diurnus===&lt;br /&gt;
&lt;br /&gt;
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels&lt;br /&gt;
* Destroyed the metarrexi infestation near the Rainbow Factory&lt;br /&gt;
&lt;br /&gt;
===Quests for Luam===&lt;br /&gt;
&lt;br /&gt;
* Slew the rogue incarnates, releasing their energy into the universe.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
==Puzzlewood Forest==&lt;br /&gt;
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.  Specific instructions were provided on board 8:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2017 Jun 10 17:01&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: Puzzlewood details&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
 The Puzzlewood Survival Challenge is a series of quests intended for&lt;br /&gt;
high-level gameplay.  Even if you have participated in the challenge&lt;br /&gt;
previously, please read carefully, as the rules have changed.&lt;br /&gt;
&lt;br /&gt;
The Puzzlewood is a group 15 area.  Each Puzzlewood instance begins with a&lt;br /&gt;
fixed set of 10 mobs.  As each mob is defeated, it is replaced with another&lt;br /&gt;
mob selected randomly from a list.  After ten mobs are defeated, a boss mob&lt;br /&gt;
will spawn.  This boss mob needs to be defeated in order to advance to the&lt;br /&gt;
next wave.  You can continue to fight and kill other mobs, but doing so&lt;br /&gt;
will not advance the area to the next wave.  A newly created Puzzlewood&lt;br /&gt;
Forest instance begins at Wave 0 with level 30 mobs.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, all remaining mobs on the board will level up to&lt;br /&gt;
the next wave.  There should always be ten mobs in the area at any given&lt;br /&gt;
time.  Please notify staff of any deviation.  &lt;br /&gt;
&lt;br /&gt;
Begin the challenge by entering the Puzzlewood and killing a monster.  You&lt;br /&gt;
will then begin Wave 0.  Once you have defeated 11 mobs, such as 10 normal&lt;br /&gt;
mobs and a boss, you can begin working on Wave 1.  Complete Wave 1 in order&lt;br /&gt;
to start Wave 2, and so on.  You must kill mobs of the same wave number or&lt;br /&gt;
higher in order to advance.  For example, if your goal is currently Wave 5,&lt;br /&gt;
you must kill Wave 5 mobs or higher in order to advance.  If you join a&lt;br /&gt;
group that is fighting Wave 7 mobs and you&#039;re only on Wave 3,  you will&lt;br /&gt;
progress through the Wave 3 quest.  Boss mobs are considered two levels&lt;br /&gt;
higher than regular mobs.  Completing a wave quest will automatically begin&lt;br /&gt;
the next wave quest.&lt;br /&gt;
&lt;br /&gt;
To remind you which Wave quest you are working, use the &#039;quests&#039; command. &lt;br /&gt;
Use the &#039;where&#039; command while in the Puzzlewood to see which wave the area&lt;br /&gt;
is currently set to.&lt;br /&gt;
&lt;br /&gt;
There are no safe rooms, but since there are no restrictions about entering&lt;br /&gt;
or leaving the Puzzlewood, you can safely rest in your recall.&lt;br /&gt;
&lt;br /&gt;
So, the point of this challenge to complete as many waves as you can. &lt;br /&gt;
Players who complete the highest numbered wave quest will receive a basket&lt;br /&gt;
of goodies after the event has concluded, including a ring of limitless&lt;br /&gt;
possibilties, and their own legacy quest.  There also will be prizes for&lt;br /&gt;
runners-up and other participants.  Please observe Rules 12 and have fun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Differences to previous years===&lt;br /&gt;
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.&lt;br /&gt;
&lt;br /&gt;
===Recovery Items===&lt;br /&gt;
&lt;br /&gt;
For completing each wave.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
tem: &#039;scroll convalescence white shining&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following items had a chance of dropping with each kill.  Some mobs were prone to drop certain items more than others.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;wand resuscitation light blue&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: CRYSTAL&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 3 charges of level 30 &#039;area heal&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;salve revival black&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
enhancement&lt;br /&gt;
regeneration&lt;br /&gt;
&lt;br /&gt;
Item: &#039;potion revitalization pink sweet&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
&lt;br /&gt;
Item: &#039;wand vivification green rod&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: WOOD&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 6 charges of level 50 &#039;area refresh&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;staff inspiration pale gray&#039;&lt;br /&gt;
Weight: 1  Size 2&#039;0&amp;quot;  Level: 30 (relatively uncommon)&lt;br /&gt;
Type: STAFF  Composition: DRY ORGANIC&lt;br /&gt;
Object is: FRAGILE NOSAVE&lt;br /&gt;
Wear locations are: HELD&lt;br /&gt;
Item has 2 charges of level 35 &#039;restoration&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
On June 19th, Shadowfax&#039;s then-pregnant wife, [[Kagome]], was admitted into the hospital on suspicion of having pre-eclampsia.  Shadowfax yielded control of the event to Draak while dealing with her hospital stay, which resulted in the birth of their second son on June 24th.  Draak returned control of the event to Shadowfax on June 28th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3663</id>
		<title>Summer Solstice 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3663"/>
		<updated>2017-07-03T01:49:05Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=June 3&lt;br /&gt;
|date_to=July 1&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=Light and Darkness&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2017&#039;&#039;&#039; was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year&#039;s theme was &amp;quot;Light and Darkness&amp;quot;.  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by [[Dentin]], who intended to use it as catalyst for an anniversary event that never happened.  Dentin&#039;s idea was much more complex, with each individual deity expressing their own wishes and desires for their petitioning, such as Byung wanting blood aspects.  [[Shadowfax]] picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and [[Draak]] began to build the areas in May.&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
The storyline relies on events that transpired during the last Summer Solstice Celebration (called in game lore the &amp;quot;Drakdrol Crisis&amp;quot;) and the update to cleric abilities at the end of 2016, which introduced cleric petitioning skills.&lt;br /&gt;
&lt;br /&gt;
|story=&lt;br /&gt;
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics&#039; interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event.  The event areas were independent of one another and their quests could be completed in any order.  They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 3&lt;br /&gt;
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 10&lt;br /&gt;
{{!}} [[Puzzlewood Forest]] Challenge started&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 17&lt;br /&gt;
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 24&lt;br /&gt;
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|areas=&lt;br /&gt;
* Puzzlewood Survival Challenge (108)&lt;br /&gt;
* The Ralnoth Chapel of the Silver Flame (137)&lt;br /&gt;
* Fort Telestia in Purnima, the Endless Twilight (138)&lt;br /&gt;
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)&lt;br /&gt;
* The Rainbow Factory in Diurnus, the Neverending Day (140)&lt;br /&gt;
* The Achromatic Palace in Luam, the Forever-Bright (141)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
===Quests for Purnima===&lt;br /&gt;
&lt;br /&gt;
* Escorted the Archangel Selene to Fort Telestia&lt;br /&gt;
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene&lt;br /&gt;
&lt;br /&gt;
===Quests for Crepuscula===&lt;br /&gt;
&lt;br /&gt;
* Found the cure to restore the kurman tortoise to health.&lt;br /&gt;
* Freed an apiarch hive from the machinations of the demon Dvukyk.&lt;br /&gt;
&lt;br /&gt;
===Quests for Diurnus===&lt;br /&gt;
&lt;br /&gt;
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels&lt;br /&gt;
* Destroyed the metarrexi infestation near the Rainbow Factory&lt;br /&gt;
&lt;br /&gt;
===Quests for Luam===&lt;br /&gt;
&lt;br /&gt;
* Slew the rogue incarnates, releasing their energy into the universe.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
==Puzzlewood Forest==&lt;br /&gt;
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.  Specific instructions were provided on board 8:&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Date:    2017 Jun 10 17:01&lt;br /&gt;
From:    shadowfax&lt;br /&gt;
Subject: Puzzlewood details&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
 The Puzzlewood Survival Challenge is a series of quests intended for&lt;br /&gt;
high-level gameplay.  Even if you have participated in the challenge&lt;br /&gt;
previously, please read carefully, as the rules have changed.&lt;br /&gt;
&lt;br /&gt;
The Puzzlewood is a group 15 area.  Each Puzzlewood instance begins with a&lt;br /&gt;
fixed set of 10 mobs.  As each mob is defeated, it is replaced with another&lt;br /&gt;
mob selected randomly from a list.  After ten mobs are defeated, a boss mob&lt;br /&gt;
will spawn.  This boss mob needs to be defeated in order to advance to the&lt;br /&gt;
next wave.  You can continue to fight and kill other mobs, but doing so&lt;br /&gt;
will not advance the area to the next wave.  A newly created Puzzlewood&lt;br /&gt;
Forest instance begins at Wave 0 with level 30 mobs.&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, all remaining mobs on the board will level up to&lt;br /&gt;
the next wave.  There should always be ten mobs in the area at any given&lt;br /&gt;
time.  Please notify staff of any deviation.  &lt;br /&gt;
&lt;br /&gt;
Begin the challenge by entering the Puzzlewood and killing a monster.  You&lt;br /&gt;
will then begin Wave 0.  Once you have defeated 11 mobs, such as 10 normal&lt;br /&gt;
mobs and a boss, you can begin working on Wave 1.  Complete Wave 1 in order&lt;br /&gt;
to start Wave 2, and so on.  You must kill mobs of the same wave number or&lt;br /&gt;
higher in order to advance.  For example, if your goal is currently Wave 5,&lt;br /&gt;
you must kill Wave 5 mobs or higher in order to advance.  If you join a&lt;br /&gt;
group that is fighting Wave 7 mobs and you&#039;re only on Wave 3,  you will&lt;br /&gt;
progress through the Wave 3 quest.  Boss mobs are considered two levels&lt;br /&gt;
higher than regular mobs.  Completing a wave quest will automatically begin&lt;br /&gt;
the next wave quest.&lt;br /&gt;
&lt;br /&gt;
To remind you which Wave quest you are working, use the &#039;quests&#039; command. &lt;br /&gt;
Use the &#039;where&#039; command while in the Puzzlewood to see which wave the area&lt;br /&gt;
is currently set to.&lt;br /&gt;
&lt;br /&gt;
There are no safe rooms, but since there are no restrictions about entering&lt;br /&gt;
or leaving the Puzzlewood, you can safely rest in your recall.&lt;br /&gt;
&lt;br /&gt;
So, the point of this challenge to complete as many waves as you can. &lt;br /&gt;
Players who complete the highest numbered wave quest will receive a basket&lt;br /&gt;
of goodies after the event has concluded, including a ring of limitless&lt;br /&gt;
possibilties, and their own legacy quest.  There also will be prizes for&lt;br /&gt;
runners-up and other participants.  Please observe Rules 12 and have fun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Differences to previous years===&lt;br /&gt;
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.&lt;br /&gt;
&lt;br /&gt;
===Recovery Items===&lt;br /&gt;
&lt;br /&gt;
For completing each wave.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
tem: &#039;scroll convalescence white shining&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Random recovery items&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;wand resuscitation light blue&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: CRYSTAL&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 3 charges of level 30 &#039;area heal&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;salve revival black&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
enhancement&lt;br /&gt;
regeneration&lt;br /&gt;
&lt;br /&gt;
Item: &#039;potion revitalization pink sweet&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
&lt;br /&gt;
Item: &#039;wand vivification green rod&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: WOOD&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 6 charges of level 50 &#039;area refresh&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|notes=&lt;br /&gt;
On June 19th, Shadowfax&#039;s then-pregnant wife, [[Kagome]], was admitted into the hospital on suspicion of having pre-eclampsia.  Shadowfax yielded control of the event to Draak while dealing with her hospital stay, which resulted in the birth of their second son on June 24th.  Draak returned control of the event to Shadowfax on June 28th.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Template:Event&amp;diff=3662</id>
		<title>Template:Event</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Template:Event&amp;diff=3662"/>
		<updated>2017-07-03T01:37:21Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: /* Fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
&lt;br /&gt;
* holiday:  Anniversary, St Patrick&#039;s Day, Easter, Summer Solstice,  Labour day,&lt;br /&gt;
Halloween, Thanksgiving (death march/tour), Advent (xmas and new year)&lt;br /&gt;
* year&lt;br /&gt;
* status (planned or current) (if not specified or left blank event is historical)&lt;br /&gt;
* current (yes/no)  (event is currently running)&lt;br /&gt;
* creator   (main organister)&lt;br /&gt;
* builders  (other builders who assisted with the event)&lt;br /&gt;
* date_from  (month/day) (heading will display as date instead of date from if date_to is not specified)&lt;br /&gt;
* date_to&lt;br /&gt;
* highlights  (key elements/features i.e. pumpkin cannons, mob pk etc)&lt;br /&gt;
&lt;br /&gt;
* deathmarch (yes/no)&lt;br /&gt;
* tour (yes/no)&lt;br /&gt;
* competition (yes or competition name)&lt;br /&gt;
** prizes&lt;br /&gt;
** winners&lt;br /&gt;
* level_expansion (yes/no)&lt;br /&gt;
* class_expansion (yes/no) (set of new skill/spells)&lt;br /&gt;
* story_progression? (yes/no) (where story/quest is advanced in stages throughout the event)&lt;br /&gt;
* solo? (yes/no) (solo event areas)&lt;br /&gt;
* pk (yes/no)&lt;br /&gt;
* pk_mobs (pk mob set names)&lt;br /&gt;
* global_mobs?  (global teleporting or mudwide mobs)&lt;br /&gt;
* event_areas&lt;br /&gt;
* new_areas (new areas that were released excluding event areas)&lt;br /&gt;
* code_advancement (i.e. spam filters, event code etc)&lt;br /&gt;
* theme (for anniversity, solstice where there is a theme each year)&lt;br /&gt;
* num_event_areas:&lt;br /&gt;
* num_quests&lt;br /&gt;
&lt;br /&gt;
==sections==&lt;br /&gt;
* summary&lt;br /&gt;
* preevent (pre-event info)&lt;br /&gt;
* schedule  (depending on status is either Planned Schedule, Schedule, Timeline)&lt;br /&gt;
* competition_detail&lt;br /&gt;
** competition_name (main heading name if blank/unspecified defaults to Competition)&lt;br /&gt;
** competition_prizes (sub heading)&lt;br /&gt;
** competition_winners (sub heading)&lt;br /&gt;
* history&lt;br /&gt;
* story&lt;br /&gt;
* areas&lt;br /&gt;
* mobs&lt;br /&gt;
* quests&lt;br /&gt;
* items (rewards etc)&lt;br /&gt;
* other&lt;br /&gt;
* post_event&lt;br /&gt;
* reception&lt;br /&gt;
* notes&lt;br /&gt;
* see_also&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;holiday&amp;gt;&lt;br /&gt;
* events organised by &amp;lt;world builder&amp;gt;&lt;br /&gt;
* events that took place during the year &amp;lt;year&amp;gt;&lt;br /&gt;
* events with death marches&lt;br /&gt;
* events with tours&lt;br /&gt;
* events with competions&lt;br /&gt;
* events with pk mobs&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable areatable&amp;quot; style=&amp;quot;float:right; margin:0 0 0.5em 1em; width:{{{width|300px}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{holiday|}}} | {{{holiday|}}} Event | Event }}&lt;br /&gt;
{{TableRowIf | {{{year|}}} | Year }}{{TableRowIf | {{{date_from|}}} | {{#if: {{{date_to|}}} | Date From | Date }}}}{{TableRowIf | {{{date_to|}}} | Date To }}{{TableRowIf | {{{creator|}}} | {{plural: {{{creator|}}} | Main Organiser | Main Organisers }}}}{{TableRowIf | {{{builders|}}} | Assisted by}}{{TableRowIf | {{{highlights|}}} | Key features }}{{TableRowIf | {{{theme|}}} | Theme }}{{TableRowIf | {{{pk_mobs|}}} | Pk mobs }}{{#if: {{{holiday|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{#tag:DynamicPageList| category={{{holiday|}}}}}}}&lt;br /&gt;
|}{{#if: {{{summary|}}} | {{{summary}}}}}{{#if: {{{preevent|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Pre-event==&lt;br /&gt;
{{{preevent}}}&lt;br /&gt;
}}{{#if: {{{schedule|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if: {{{status|}}} | {{#ifeq: {{{status|}}} | planned | ==Planned==}}{{#ifeq: {{{status|}}} | current | ==Schedule==}} | ==Timeline== }}&lt;br /&gt;
{{{schedule}}}&lt;br /&gt;
}}{{#if: {{{competion_detail|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if: {{{competion_name|}}} | =={{{competion_name|}}}== | ==Competion==}}&lt;br /&gt;
{{{competion_detail}}}&lt;br /&gt;
{{#if: {{competion_prizes|}} | &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Prizes===&lt;br /&gt;
{{{competion_prizes}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{competion_winners|}} | &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Winners===&lt;br /&gt;
{{{competion_winners}}}&lt;br /&gt;
}}}}{{#if: {{{history|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{{history}}}&lt;br /&gt;
}}{{#if: {{{story|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Story==&lt;br /&gt;
{{{story}}}&lt;br /&gt;
}}{{#if: {{{areas|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{{{areas}}}&lt;br /&gt;
}}{{#if: {{{mobs|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mobs==&lt;br /&gt;
{{{mobs}}}&lt;br /&gt;
}}{{#if: {{{quests|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
{{{quests}}}&lt;br /&gt;
}}{{#if: {{{items|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Items==&lt;br /&gt;
{{{items}}}&lt;br /&gt;
}}{{#if: {{{other|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{{other}}}&lt;br /&gt;
}}{{#if: {{{board_posts|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Board posts==&lt;br /&gt;
{{{board_posts}}}&lt;br /&gt;
}}{{#if: {{{post_event|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Post event==&lt;br /&gt;
{{{post_event}}}&lt;br /&gt;
}}{{#if: {{{reception|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Reception==&lt;br /&gt;
{{{reception}}}&lt;br /&gt;
}}{{#if: {{{notes|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
{{{notes}}}&lt;br /&gt;
}}{{#if: {{{see_also|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{{see_also}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{year|}}} | [[Category:{{{year}}}]]}}&lt;br /&gt;
{{#if: {{{holiday|}}} | [[Category:{{{holiday}}}]]}}&lt;br /&gt;
{{#if: {{{death_march|}}} | [[Category:Death March]]}}&lt;br /&gt;
{{#if: {{{tour|}}} | [[Category:Events with tours]]}}&lt;br /&gt;
{{#if: {{{competion|}}} | [[Category:Events with competions]]}}&lt;br /&gt;
{{#if: {{{pk_mobs|}}} | [[Category:Events with pk mobs]]}}&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{#explode:{{{creator|}}}||0}}&lt;br /&gt;
| dentin&lt;br /&gt;
| morpheus&lt;br /&gt;
| draak&lt;br /&gt;
| shadowfax&lt;br /&gt;
| gandor = [[Category:Events organised by {{#explode:{{{creator|}}}||0}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{#explode:{{{creator|}}}||1}}&lt;br /&gt;
| dentin&lt;br /&gt;
| morpheus&lt;br /&gt;
| draak&lt;br /&gt;
| shadowfax&lt;br /&gt;
| gandor = [[Category:Events organised by {{#explode:{{{creator|}}}||1}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3661</id>
		<title>Summer Solstice 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3661"/>
		<updated>2017-07-03T01:27:14Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=June 3&lt;br /&gt;
|date_to=July 1&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=Light and Darkness&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2017&#039;&#039;&#039; was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year&#039;s theme was &amp;quot;Light and Darkness&amp;quot;.  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by [[Dentin]], who intended to use it as catalyst for an anniversary event that never happened.  Dentin&#039;s idea was much more complex, with each individual deity expressing their own wishes and desires for their petitioning, such as Byung wanting blood aspects.  [[Shadowfax]] picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and [[Draak]] began to build the areas in May.&lt;br /&gt;
|story=&lt;br /&gt;
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics&#039; interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four plane of light event areas in total, with the first two opening at the start of the event.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 3&lt;br /&gt;
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 10&lt;br /&gt;
{{!}} [[Puzzlewood Forest]] Challenge started&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 17&lt;br /&gt;
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 24&lt;br /&gt;
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|areas=&lt;br /&gt;
* Puzzlewood Survival Challenge (108)&lt;br /&gt;
* The Ralnoth Chapel of the Silver Flame (137)&lt;br /&gt;
* Fort Telestia in Purnima, the Endless Twilight (138)&lt;br /&gt;
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)&lt;br /&gt;
* The Rainbow Factory in Diurnus, the Neverending Day (140)&lt;br /&gt;
* The Achromatic Palace in Luam, the Forever-Bright (141)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
===Quests for Purnima===&lt;br /&gt;
&lt;br /&gt;
* Escorted the Archangel Selene to Fort Telestia&lt;br /&gt;
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene&lt;br /&gt;
&lt;br /&gt;
===Quests for Crepuscula===&lt;br /&gt;
&lt;br /&gt;
* Found the cure to restore the kurman tortoise to health.&lt;br /&gt;
* Freed an apiarch hive from the machinations of the demon Dvukyk.&lt;br /&gt;
&lt;br /&gt;
===Quests for Diurnus===&lt;br /&gt;
&lt;br /&gt;
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels&lt;br /&gt;
* Destroyed the metarrexi infestation near the Rainbow Factory&lt;br /&gt;
&lt;br /&gt;
===Quests for Luam===&lt;br /&gt;
&lt;br /&gt;
* Slew the rogue incarnates, releasing their energy into the universe.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
==Puzzlewood Forest==&lt;br /&gt;
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.&lt;br /&gt;
&lt;br /&gt;
===Differences to previous years===&lt;br /&gt;
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.&lt;br /&gt;
&lt;br /&gt;
===Recovery Items===&lt;br /&gt;
&lt;br /&gt;
For completing each wave.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
tem: &#039;scroll convalescence white shining&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Random recovery items&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;wand resuscitation light blue&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: CRYSTAL&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 3 charges of level 30 &#039;area heal&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;salve revival black&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
enhancement&lt;br /&gt;
regeneration&lt;br /&gt;
&lt;br /&gt;
Item: &#039;potion revitalization pink sweet&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
&lt;br /&gt;
Item: &#039;wand vivification green rod&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: WOOD&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 6 charges of level 50 &#039;area refresh&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3660</id>
		<title>Summer Solstice 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3660"/>
		<updated>2017-07-03T01:25:50Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=June 3&lt;br /&gt;
|date_to=July 1&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=Light and Darkness&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=The &#039;&#039;&#039;Summer Solstice Celebration 2017&#039;&#039;&#039; was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year&#039;s theme was &amp;quot;Light and Darkness&amp;quot;.  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by [[Dentin]], who intended to use it as catalyst for an anniversary event that never happened.  Dentin&#039;s idea was much more complex, with each individual deity expressing their own wishes and desired for their petitioning, such as Byung wanting blood aspects.  [[Shadowfax]] picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and [[Draak]] began to build the areas in May.&lt;br /&gt;
|story=&lt;br /&gt;
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics&#039; interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four plane of light event areas in total, with the first two opening at the start of the event.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 3&lt;br /&gt;
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 10&lt;br /&gt;
{{!}} [[Puzzlewood Forest]] Challenge started&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 17&lt;br /&gt;
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 24&lt;br /&gt;
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|areas=&lt;br /&gt;
* Puzzlewood Survival Challenge (108)&lt;br /&gt;
* The Ralnoth Chapel of the Silver Flame (137)&lt;br /&gt;
* Fort Telestia in Purnima, the Endless Twilight (138)&lt;br /&gt;
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)&lt;br /&gt;
* The Rainbow Factory in Diurnus, the Neverending Day (140)&lt;br /&gt;
* The Achromatic Palace in Luam, the Forever-Bright (141)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
===Quests for Purnima===&lt;br /&gt;
&lt;br /&gt;
* Escorted the Archangel Selene to Fort Telestia&lt;br /&gt;
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene&lt;br /&gt;
&lt;br /&gt;
===Quests for Crepuscula===&lt;br /&gt;
&lt;br /&gt;
* Found the cure to restore the kurman tortoise to health.&lt;br /&gt;
* Freed an apiarch hive from the machinations of the demon Dvukyk.&lt;br /&gt;
&lt;br /&gt;
===Quests for Diurnus===&lt;br /&gt;
&lt;br /&gt;
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels&lt;br /&gt;
* Destroyed the metarrexi infestation near the Rainbow Factory&lt;br /&gt;
&lt;br /&gt;
===Quests for Luam===&lt;br /&gt;
&lt;br /&gt;
* Slew the rogue incarnates, releasing their energy into the universe.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
==Puzzlewood Forest==&lt;br /&gt;
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.&lt;br /&gt;
&lt;br /&gt;
===Differences to previous years===&lt;br /&gt;
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.&lt;br /&gt;
&lt;br /&gt;
===Recovery Items===&lt;br /&gt;
&lt;br /&gt;
For completing each wave.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
tem: &#039;scroll convalescence white shining&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Random recovery items&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;wand resuscitation light blue&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: CRYSTAL&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 3 charges of level 30 &#039;area heal&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;salve revival black&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
enhancement&lt;br /&gt;
regeneration&lt;br /&gt;
&lt;br /&gt;
Item: &#039;potion revitalization pink sweet&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
&lt;br /&gt;
Item: &#039;wand vivification green rod&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: WOOD&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 6 charges of level 50 &#039;area refresh&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Template:Event&amp;diff=3659</id>
		<title>Template:Event</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Template:Event&amp;diff=3659"/>
		<updated>2017-07-02T18:08:58Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: /* sections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
&lt;br /&gt;
* holiday:  Anniversary, St Patrick&#039;s Day, Easter, Summer Solstice,  Labour day,&lt;br /&gt;
Halloween, Thanksgiving (death march/tour), Advent (xmas and new year)&lt;br /&gt;
* year&lt;br /&gt;
* status (planned or current) (if not specified or left blank event is historical)&lt;br /&gt;
* current (yes/no)  (event is currently running)&lt;br /&gt;
* creator   (main organister)&lt;br /&gt;
* builders  (other builders who assisted with the event)&lt;br /&gt;
* date_from  (month/day) (heading will display as date instead of date from if date_to is not specified)&lt;br /&gt;
* date_to&lt;br /&gt;
* highlights  (key elements/features i.e. pumpkin cannons, mob pk etc)&lt;br /&gt;
&lt;br /&gt;
* deathmarch (yes/no)&lt;br /&gt;
* tour (yes/no)&lt;br /&gt;
* competion (yes or competion name)&lt;br /&gt;
** prizes&lt;br /&gt;
** winners&lt;br /&gt;
* level_expansion (yes/no)&lt;br /&gt;
* class_expansion (yes/no) (set of new skill/spells)&lt;br /&gt;
* story_progression? (yes/no) (where story/quest is advanced in stages throughout the event)&lt;br /&gt;
* solo? (yes/no) (solo event areas)&lt;br /&gt;
* pk (yes/no)&lt;br /&gt;
* pk_mobs (pk mob set names)&lt;br /&gt;
* global_mobs?  (global teleporting or mudwide mobs)&lt;br /&gt;
* event_areas&lt;br /&gt;
* new_areas (new areas that were released excluding event areas)&lt;br /&gt;
* code_advancement (i.e. spam filters, event code etc)&lt;br /&gt;
* theme (for anniversity, solstice where there is a theme each year)&lt;br /&gt;
* num_event_areas:&lt;br /&gt;
* num_quests&lt;br /&gt;
&lt;br /&gt;
==sections==&lt;br /&gt;
* summary&lt;br /&gt;
* preevent (pre-event info)&lt;br /&gt;
* schedule  (depending on status is either Planned Schedule, Schedule, Timeline)&lt;br /&gt;
* competition_detail&lt;br /&gt;
** competition_name (main heading name if blank/unspecified defaults to Competition)&lt;br /&gt;
** competition_prizes (sub heading)&lt;br /&gt;
** competition_winners (sub heading)&lt;br /&gt;
* history&lt;br /&gt;
* story&lt;br /&gt;
* areas&lt;br /&gt;
* mobs&lt;br /&gt;
* quests&lt;br /&gt;
* items (rewards etc)&lt;br /&gt;
* other&lt;br /&gt;
* post_event&lt;br /&gt;
* reception&lt;br /&gt;
* notes&lt;br /&gt;
* see_also&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;holiday&amp;gt;&lt;br /&gt;
* events organised by &amp;lt;world builder&amp;gt;&lt;br /&gt;
* events that took place during the year &amp;lt;year&amp;gt;&lt;br /&gt;
* events with death marches&lt;br /&gt;
* events with tours&lt;br /&gt;
* events with competions&lt;br /&gt;
* events with pk mobs&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable areatable&amp;quot; style=&amp;quot;float:right; margin:0 0 0.5em 1em; width:{{{width|300px}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{holiday|}}} | {{{holiday|}}} Event | Event }}&lt;br /&gt;
{{TableRowIf | {{{year|}}} | Year }}{{TableRowIf | {{{date_from|}}} | {{#if: {{{date_to|}}} | Date From | Date }}}}{{TableRowIf | {{{date_to|}}} | Date To }}{{TableRowIf | {{{creator|}}} | {{plural: {{{creator|}}} | Main Organiser | Main Organisers }}}}{{TableRowIf | {{{builders|}}} | Assisted by}}{{TableRowIf | {{{highlights|}}} | Key features }}{{TableRowIf | {{{theme|}}} | Theme }}{{TableRowIf | {{{pk_mobs|}}} | Pk mobs }}{{#if: {{{holiday|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{#tag:DynamicPageList| category={{{holiday|}}}}}}}&lt;br /&gt;
|}{{#if: {{{summary|}}} | {{{summary}}}}}{{#if: {{{preevent|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Pre-event==&lt;br /&gt;
{{{preevent}}}&lt;br /&gt;
}}{{#if: {{{schedule|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if: {{{status|}}} | {{#ifeq: {{{status|}}} | planned | ==Planned==}}{{#ifeq: {{{status|}}} | current | ==Schedule==}} | ==Timeline== }}&lt;br /&gt;
{{{schedule}}}&lt;br /&gt;
}}{{#if: {{{competion_detail|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if: {{{competion_name|}}} | =={{{competion_name|}}}== | ==Competion==}}&lt;br /&gt;
{{{competion_detail}}}&lt;br /&gt;
{{#if: {{competion_prizes|}} | &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Prizes===&lt;br /&gt;
{{{competion_prizes}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{competion_winners|}} | &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Winners===&lt;br /&gt;
{{{competion_winners}}}&lt;br /&gt;
}}}}{{#if: {{{history|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{{history}}}&lt;br /&gt;
}}{{#if: {{{story|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Story==&lt;br /&gt;
{{{story}}}&lt;br /&gt;
}}{{#if: {{{areas|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{{{areas}}}&lt;br /&gt;
}}{{#if: {{{mobs|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mobs==&lt;br /&gt;
{{{mobs}}}&lt;br /&gt;
}}{{#if: {{{quests|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
{{{quests}}}&lt;br /&gt;
}}{{#if: {{{items|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Items==&lt;br /&gt;
{{{items}}}&lt;br /&gt;
}}{{#if: {{{other|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{{other}}}&lt;br /&gt;
}}{{#if: {{{board_posts|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Board posts==&lt;br /&gt;
{{{board_posts}}}&lt;br /&gt;
}}{{#if: {{{post_event|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Post event==&lt;br /&gt;
{{{post_event}}}&lt;br /&gt;
}}{{#if: {{{reception|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Reception==&lt;br /&gt;
{{{reception}}}&lt;br /&gt;
}}{{#if: {{{notes|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
{{{notes}}}&lt;br /&gt;
}}{{#if: {{{see_also|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{{see_also}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{year|}}} | [[Category:{{{year}}}]]}}&lt;br /&gt;
{{#if: {{{holiday|}}} | [[Category:{{{holiday}}}]]}}&lt;br /&gt;
{{#if: {{{death_march|}}} | [[Category:Death March]]}}&lt;br /&gt;
{{#if: {{{tour|}}} | [[Category:Events with tours]]}}&lt;br /&gt;
{{#if: {{{competion|}}} | [[Category:Events with competions]]}}&lt;br /&gt;
{{#if: {{{pk_mobs|}}} | [[Category:Events with pk mobs]]}}&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{#explode:{{{creator|}}}||0}}&lt;br /&gt;
| dentin&lt;br /&gt;
| morpheus&lt;br /&gt;
| draak&lt;br /&gt;
| shadowfax&lt;br /&gt;
| gandor = [[Category:Events organised by {{#explode:{{{creator|}}}||0}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{#explode:{{{creator|}}}||1}}&lt;br /&gt;
| dentin&lt;br /&gt;
| morpheus&lt;br /&gt;
| draak&lt;br /&gt;
| shadowfax&lt;br /&gt;
| gandor = [[Category:Events organised by {{#explode:{{{creator|}}}||1}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3658</id>
		<title>Summer Solstice 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3658"/>
		<updated>2017-07-02T18:08:34Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=June 3&lt;br /&gt;
|date_to=July 1&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=Light and Darkness&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2017&#039;&#039;&#039; was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year&#039;s theme was &amp;quot;Light and Darkness&amp;quot;.  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.&lt;br /&gt;
&lt;br /&gt;
|preevent=&lt;br /&gt;
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by &#039;&#039;&#039;Dentin&#039;&#039;&#039;, who intended to use it as catalyst for an anniversary event that never happened.  Dentin&#039;s idea was much more complex, with each individual deity expressing their own wishes and desired for their petitioning, such as Byung wanting blood aspects.  &#039;&#039;&#039;Shadowfax&#039;&#039;&#039; picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and Draak began to build the areas in May.&lt;br /&gt;
|story=&lt;br /&gt;
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics&#039; interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four plane of light event areas in total, with the first two opening at the start of the event.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 3&lt;br /&gt;
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 10&lt;br /&gt;
{{!}} [[Puzzlewood Forest]] Challenge started&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 17&lt;br /&gt;
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 24&lt;br /&gt;
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|areas=&lt;br /&gt;
* Puzzlewood Survival Challenge (108)&lt;br /&gt;
* The Ralnoth Chapel of the Silver Flame (137)&lt;br /&gt;
* Fort Telestia in Purnima, the Endless Twilight (138)&lt;br /&gt;
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)&lt;br /&gt;
* The Rainbow Factory in Diurnus, the Neverending Day (140)&lt;br /&gt;
* The Achromatic Palace in Luam, the Forever-Bright (141)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
===Quests for Purnima===&lt;br /&gt;
&lt;br /&gt;
* Escorted the Archangel Selene to Fort Telestia&lt;br /&gt;
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene&lt;br /&gt;
&lt;br /&gt;
===Quests for Crepuscula===&lt;br /&gt;
&lt;br /&gt;
* Found the cure to restore the kurman tortoise to health.&lt;br /&gt;
* Freed an apiarch hive from the machinations of the demon Dvukyk.&lt;br /&gt;
&lt;br /&gt;
===Quests for Diurnus===&lt;br /&gt;
&lt;br /&gt;
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels&lt;br /&gt;
* Destroyed the metarrexi infestation near the Rainbow Factory&lt;br /&gt;
&lt;br /&gt;
===Quests for Luam===&lt;br /&gt;
&lt;br /&gt;
* Slew the rogue incarnates, releasing their energy into the universe.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
==Puzzlewood Forest==&lt;br /&gt;
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.&lt;br /&gt;
&lt;br /&gt;
===Differences to previous years===&lt;br /&gt;
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.&lt;br /&gt;
&lt;br /&gt;
===Recovery Items===&lt;br /&gt;
&lt;br /&gt;
For completing each wave.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
tem: &#039;scroll convalescence white shining&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Random recovery items&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;wand resuscitation light blue&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: CRYSTAL&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 3 charges of level 30 &#039;area heal&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;salve revival black&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
enhancement&lt;br /&gt;
regeneration&lt;br /&gt;
&lt;br /&gt;
Item: &#039;potion revitalization pink sweet&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
&lt;br /&gt;
Item: &#039;wand vivification green rod&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: WOOD&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 6 charges of level 50 &#039;area refresh&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3657</id>
		<title>Summer Solstice 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Summer_Solstice_2017&amp;diff=3657"/>
		<updated>2017-07-02T18:07:05Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{event|&lt;br /&gt;
|holiday=Summer Solstice&lt;br /&gt;
|status=current&lt;br /&gt;
|year=2017&lt;br /&gt;
|date_from=June 3&lt;br /&gt;
|date_to=July 1&lt;br /&gt;
|creator=Shadowfax&lt;br /&gt;
|builders=Draak&lt;br /&gt;
|highlights=&lt;br /&gt;
|new_areas=&lt;br /&gt;
|code_advancement=&lt;br /&gt;
|theme=Light and Darkness&lt;br /&gt;
|event_areas=&lt;br /&gt;
|summary=&#039;&#039;&#039;Summer Solstice 2017&#039;&#039;&#039; was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year&#039;s theme was &amp;quot;Light and Darkness&amp;quot;.  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.&lt;br /&gt;
&lt;br /&gt;
|background=&lt;br /&gt;
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by &#039;&#039;&#039;Dentin&#039;&#039;&#039;, who intended to use it as catalyst for an anniversary event that never happened.  Dentin&#039;s idea was much more complex, with each individual deity expressing their own wishes and desired for their petitioning, such as Byung wanting blood aspects.  &#039;&#039;&#039;Shadowfax&#039;&#039;&#039; picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and Draak began to build the areas in May.&lt;br /&gt;
|story=&lt;br /&gt;
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics&#039; interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.&lt;br /&gt;
&lt;br /&gt;
|schedule=&lt;br /&gt;
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four plane of light event areas in total, with the first two opening at the start of the event.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Summary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 3&lt;br /&gt;
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 10&lt;br /&gt;
{{!}} [[Puzzlewood Forest]] Challenge started&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 17&lt;br /&gt;
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} June 24&lt;br /&gt;
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} July 1&lt;br /&gt;
{{!}} End all events and close event areas.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|areas=&lt;br /&gt;
* Puzzlewood Survival Challenge (108)&lt;br /&gt;
* The Ralnoth Chapel of the Silver Flame (137)&lt;br /&gt;
* Fort Telestia in Purnima, the Endless Twilight (138)&lt;br /&gt;
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)&lt;br /&gt;
* The Rainbow Factory in Diurnus, the Neverending Day (140)&lt;br /&gt;
* The Achromatic Palace in Luam, the Forever-Bright (141)&lt;br /&gt;
&lt;br /&gt;
|quests=&lt;br /&gt;
===Quests for Purnima===&lt;br /&gt;
&lt;br /&gt;
* Escorted the Archangel Selene to Fort Telestia&lt;br /&gt;
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene&lt;br /&gt;
&lt;br /&gt;
===Quests for Crepuscula===&lt;br /&gt;
&lt;br /&gt;
* Found the cure to restore the kurman tortoise to health.&lt;br /&gt;
* Freed an apiarch hive from the machinations of the demon Dvukyk.&lt;br /&gt;
&lt;br /&gt;
===Quests for Diurnus===&lt;br /&gt;
&lt;br /&gt;
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels&lt;br /&gt;
* Destroyed the metarrexi infestation near the Rainbow Factory&lt;br /&gt;
&lt;br /&gt;
===Quests for Luam===&lt;br /&gt;
&lt;br /&gt;
* Slew the rogue incarnates, releasing their energy into the universe.&lt;br /&gt;
&lt;br /&gt;
|other=&lt;br /&gt;
==Puzzlewood Forest==&lt;br /&gt;
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.&lt;br /&gt;
&lt;br /&gt;
===Differences to previous years===&lt;br /&gt;
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.&lt;br /&gt;
&lt;br /&gt;
===Recovery Items===&lt;br /&gt;
&lt;br /&gt;
For completing each wave.&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
tem: &#039;scroll convalescence white shining&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: SCROLL   Composition: PAPER&lt;br /&gt;
Object is: &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
restoration&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Random recovery items&lt;br /&gt;
&lt;br /&gt;
{{MUDdisplay|&lt;br /&gt;
Item: &#039;wand resuscitation light blue&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: CRYSTAL&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 3 charges of level 30 &#039;area heal&#039;.&lt;br /&gt;
&lt;br /&gt;
Item: &#039;salve revival black&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
rejuvenate&lt;br /&gt;
enhancement&lt;br /&gt;
regeneration&lt;br /&gt;
&lt;br /&gt;
Item: &#039;potion revitalization pink sweet&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;&lt;br /&gt;
Type: POTION   Composition: LIQUID&lt;br /&gt;
Object is: NOSAVE &lt;br /&gt;
Item has level 50 spells of:&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
major heal&lt;br /&gt;
&lt;br /&gt;
Item: &#039;wand vivification green rod&#039; &lt;br /&gt;
Weight: 1  Size: 1&#039;0&amp;quot;  Level: 30 (relatively common)&lt;br /&gt;
Type: WAND   Composition: WOOD&lt;br /&gt;
Object is: FRAGILE NOSAVE &lt;br /&gt;
Wear locations are: HELD &lt;br /&gt;
Item has 6 charges of level 50 &#039;area refresh&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
	<entry>
		<id>http://wiki.alteraeon.com/index.php?title=Template:Event&amp;diff=3656</id>
		<title>Template:Event</title>
		<link rel="alternate" type="text/html" href="http://wiki.alteraeon.com/index.php?title=Template:Event&amp;diff=3656"/>
		<updated>2017-07-02T17:38:59Z</updated>

		<summary type="html">&lt;p&gt;Shadowfax: /* sections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
&lt;br /&gt;
* holiday:  Anniversary, St Patrick&#039;s Day, Easter, Summer Solstice,  Labour day,&lt;br /&gt;
Halloween, Thanksgiving (death march/tour), Advent (xmas and new year)&lt;br /&gt;
* year&lt;br /&gt;
* status (planned or current) (if not specified or left blank event is historical)&lt;br /&gt;
* current (yes/no)  (event is currently running)&lt;br /&gt;
* creator   (main organister)&lt;br /&gt;
* builders  (other builders who assisted with the event)&lt;br /&gt;
* date_from  (month/day) (heading will display as date instead of date from if date_to is not specified)&lt;br /&gt;
* date_to&lt;br /&gt;
* highlights  (key elements/features i.e. pumpkin cannons, mob pk etc)&lt;br /&gt;
&lt;br /&gt;
* deathmarch (yes/no)&lt;br /&gt;
* tour (yes/no)&lt;br /&gt;
* competion (yes or competion name)&lt;br /&gt;
** prizes&lt;br /&gt;
** winners&lt;br /&gt;
* level_expansion (yes/no)&lt;br /&gt;
* class_expansion (yes/no) (set of new skill/spells)&lt;br /&gt;
* story_progression? (yes/no) (where story/quest is advanced in stages throughout the event)&lt;br /&gt;
* solo? (yes/no) (solo event areas)&lt;br /&gt;
* pk (yes/no)&lt;br /&gt;
* pk_mobs (pk mob set names)&lt;br /&gt;
* global_mobs?  (global teleporting or mudwide mobs)&lt;br /&gt;
* event_areas&lt;br /&gt;
* new_areas (new areas that were released excluding event areas)&lt;br /&gt;
* code_advancement (i.e. spam filters, event code etc)&lt;br /&gt;
* theme (for anniversity, solstice where there is a theme each year)&lt;br /&gt;
* num_event_areas:&lt;br /&gt;
* num_quests&lt;br /&gt;
&lt;br /&gt;
==sections==&lt;br /&gt;
* summary&lt;br /&gt;
* background (pre-event info)&lt;br /&gt;
* schedule  (depending on status is either Planned Schedule, Schedule, Timeline)&lt;br /&gt;
* competition_detail&lt;br /&gt;
** competition_name (main heading name if blank/unspecified defaults to Competition)&lt;br /&gt;
** competition_prizes (sub heading)&lt;br /&gt;
** competition_winners (sub heading)&lt;br /&gt;
* history&lt;br /&gt;
* story&lt;br /&gt;
* areas&lt;br /&gt;
* mobs&lt;br /&gt;
* quests&lt;br /&gt;
* items (rewards etc)&lt;br /&gt;
* other&lt;br /&gt;
* post_event&lt;br /&gt;
* reception&lt;br /&gt;
* notes&lt;br /&gt;
* see_also&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;holiday&amp;gt;&lt;br /&gt;
* events organised by &amp;lt;world builder&amp;gt;&lt;br /&gt;
* events that took place during the year &amp;lt;year&amp;gt;&lt;br /&gt;
* events with death marches&lt;br /&gt;
* events with tours&lt;br /&gt;
* events with competions&lt;br /&gt;
* events with pk mobs&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable areatable&amp;quot; style=&amp;quot;float:right; margin:0 0 0.5em 1em; width:{{{width|300px}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{holiday|}}} | {{{holiday|}}} Event | Event }}&lt;br /&gt;
{{TableRowIf | {{{year|}}} | Year }}{{TableRowIf | {{{date_from|}}} | {{#if: {{{date_to|}}} | Date From | Date }}}}{{TableRowIf | {{{date_to|}}} | Date To }}{{TableRowIf | {{{creator|}}} | {{plural: {{{creator|}}} | Main Organiser | Main Organisers }}}}{{TableRowIf | {{{builders|}}} | Assisted by}}{{TableRowIf | {{{highlights|}}} | Key features }}{{TableRowIf | {{{theme|}}} | Theme }}{{TableRowIf | {{{pk_mobs|}}} | Pk mobs }}{{#if: {{{holiday|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{#tag:DynamicPageList| category={{{holiday|}}}}}}}&lt;br /&gt;
|}{{#if: {{{summary|}}} | {{{summary}}}}}{{#if: {{{preevent|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Pre-event==&lt;br /&gt;
{{{preevent}}}&lt;br /&gt;
}}{{#if: {{{schedule|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if: {{{status|}}} | {{#ifeq: {{{status|}}} | planned | ==Planned==}}{{#ifeq: {{{status|}}} | current | ==Schedule==}} | ==Timeline== }}&lt;br /&gt;
{{{schedule}}}&lt;br /&gt;
}}{{#if: {{{competion_detail|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if: {{{competion_name|}}} | =={{{competion_name|}}}== | ==Competion==}}&lt;br /&gt;
{{{competion_detail}}}&lt;br /&gt;
{{#if: {{competion_prizes|}} | &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Prizes===&lt;br /&gt;
{{{competion_prizes}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{competion_winners|}} | &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Winners===&lt;br /&gt;
{{{competion_winners}}}&lt;br /&gt;
}}}}{{#if: {{{history|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{{history}}}&lt;br /&gt;
}}{{#if: {{{story|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Story==&lt;br /&gt;
{{{story}}}&lt;br /&gt;
}}{{#if: {{{areas|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Areas==&lt;br /&gt;
{{{areas}}}&lt;br /&gt;
}}{{#if: {{{mobs|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mobs==&lt;br /&gt;
{{{mobs}}}&lt;br /&gt;
}}{{#if: {{{quests|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
{{{quests}}}&lt;br /&gt;
}}{{#if: {{{items|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Items==&lt;br /&gt;
{{{items}}}&lt;br /&gt;
}}{{#if: {{{other|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{{other}}}&lt;br /&gt;
}}{{#if: {{{board_posts|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Board posts==&lt;br /&gt;
{{{board_posts}}}&lt;br /&gt;
}}{{#if: {{{post_event|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Post event==&lt;br /&gt;
{{{post_event}}}&lt;br /&gt;
}}{{#if: {{{reception|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Reception==&lt;br /&gt;
{{{reception}}}&lt;br /&gt;
}}{{#if: {{{notes|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
{{{notes}}}&lt;br /&gt;
}}{{#if: {{{see_also|}}} |&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{{see_also}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{year|}}} | [[Category:{{{year}}}]]}}&lt;br /&gt;
{{#if: {{{holiday|}}} | [[Category:{{{holiday}}}]]}}&lt;br /&gt;
{{#if: {{{death_march|}}} | [[Category:Death March]]}}&lt;br /&gt;
{{#if: {{{tour|}}} | [[Category:Events with tours]]}}&lt;br /&gt;
{{#if: {{{competion|}}} | [[Category:Events with competions]]}}&lt;br /&gt;
{{#if: {{{pk_mobs|}}} | [[Category:Events with pk mobs]]}}&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{#explode:{{{creator|}}}||0}}&lt;br /&gt;
| dentin&lt;br /&gt;
| morpheus&lt;br /&gt;
| draak&lt;br /&gt;
| shadowfax&lt;br /&gt;
| gandor = [[Category:Events organised by {{#explode:{{{creator|}}}||0}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{#explode:{{{creator|}}}||1}}&lt;br /&gt;
| dentin&lt;br /&gt;
| morpheus&lt;br /&gt;
| draak&lt;br /&gt;
| shadowfax&lt;br /&gt;
| gandor = [[Category:Events organised by {{#explode:{{{creator|}}}||1}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shadowfax</name></author>
	</entry>
</feed>