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 | Newbie Gear
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 | Mage
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 | {| class="wikitable"
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 | ! wear location
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 | ! level
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 | ! name
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 | ! area
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 | ! flags
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 | | affects
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 | |-
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 | | SLOT
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 | | 1
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 | | [[some item]]
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 | | [[some area]] from [[an enemy]]
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 | | FLAG1 FLAG2
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 | | STAT by 1
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 | |}
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 | ---
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 |  <nowiki>
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 | Wat? These items are nearly identical. Is the 1 ac/1 mana really worth 11 levels?
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 | Item: 'sash strip silk sequined'  
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 | Weight: 1  Size: 2'6"  Total levels: 15 (and 8 cleric)  (you can't use this yet)
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 | Type: MAGIC   Composition: FABRIC   Defense: 1 ac-apply
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 | Object is:  CLERIC 
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 | Wear locations are:  WAIST 
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 | Item has other effects:
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 | Affects:  MANA_REGEN by 1.5
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 | Affects:  MANA by 10
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 | You are wearing a red sash.
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 | Item: 'red sash'  
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 | Weight: 1  Size: 3'0"  Level: 4
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 | Type: MAGIC   Composition: FABRIC
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 | Object is:  MAGE 
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 | Wear locations are:  WAIST 
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 | Item has other effects:
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 | Affects:  MANA_REGEN by 1.5
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 | Affects:  MANA by 9
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 | 
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 | --
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 | Again, these items are nearly identical. Is that ANTI_GOOD and 1 less AC really worth _60_ levels?
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 | Or is the level 27 version just old? If the level of an item, its rarity flag, and the improvement
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 | label can't be used to determine the relative power of the item what is their purpose?
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 | Item: 'charcoal black mask leather'  
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 | Weight: 1  Size: 0'10"  Total levels: 30 (and 13 thief)
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 | Type: ARMOR   Composition: HIDE   Defense: 0 ac-apply
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 | Object is:  RARE ANTI_GOOD THIEF 
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 | Wear locations are:  HEAD 
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 | Item has other effects:
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 | Affects:  THIEF_SKILL_LEVEL by 1
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 | Affects:  DAMROLL by 2
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 | Affects:  CAST_ABILITY by -1
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 | A black leather mask has not much room for improvement.
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 | Item: 'black assassin's mask assassin leather '  
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 | Weight: 1  Size: 0'10"  Level: 27  (you can't use this yet)
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 | Type: ARMOR   Composition: HIDE   Defense: 1 ac-apply
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 | Object is:  RARE THIEF 
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 | Wear locations are:  HEAD 
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 | Item has other effects:
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 | Affects:  THIEF_SKILL_LEVEL by 1
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 | Affects:  DAMROLL by 2
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 | The mask of an assassin has not much room for improvement.
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 | For weapons I've heard the argument that well, the weapon and str requirement really determine its power,
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 | that's why some weapons are better at earlier levels. Here we have a level _30_ stabber. It's obviously a
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 | stabber, it only DR, thiefslev, and dex. It requires _30_ strength, that's massive for a thief weapon.
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 | Next we have a level _17_ item, so over a 70 level difference. The lvl 30 version has 2 extra dex and 5
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 | DR, is that worth 70 levels? Arguably the speed is having an impact too but it's a stabbing weapon, speed
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 | doesn't matter.
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 | Item: 'large hunting spear'  
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 | Weight: 34  Size: 6'2"  Level: 30  (you can't use this yet)
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 | Type: WEAPON   Composition: IRON
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 | Weapon damage: 6 to 48 stab, 30 strength to use.
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 | Object is:  ANTI_EVIL THIEF 
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 | Item has other effects:
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 | Affects:  DAMROLL by 10
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 | Affects:  THIEF_SKILL_LEVEL by 1
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 | Affects:  DEX by 3
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 | Damage Type: POINTED   Damage Traits: BLADED 
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 | Strong against: MECHANICAL
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 | Weak against:   PLANTS SKELETAL
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 | Special Qualities:   (none)
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 | A large hunting spear could possibly have its damage and speed improved slightly.
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 | A large hunting spear can't really have its non-combat attributes improved.
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 | Item: 'dark steel spear '  
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 | Weight: 9  Size: 5'10"  Level: 17  (you can't use this yet)
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 | Type: WEAPON   Composition: IRON
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 | Weapon damage: 5 to 50 very slow stab, 18 strength to use.
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 | Object is:  ANTI_GOOD THIEF 
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 | Item has other effects:
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 | Affects:  DAMROLL by 5
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 | Affects:  DEX by 1
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 | Affects:  THIEF_SKILL_LEVEL by 1
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 | Affects:  MOVE by 10
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 | Damage Type: POINTED   Damage Traits: BLADED 
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 | Strong against: MECHANICAL
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 | Weak against:   PLANTS SKELETAL
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 | Special Qualities:   (none)
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 | A dark steel spear is about as balanced and damaging as one can expect it to be.
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 | A dark steel spear can't really have its non-combat attributes improved.
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 | ---
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 | 19 level difference, identical stats, rarity, slot, flags
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 | Item: 'shadow cloak'  
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 | Weight: 12  Size: 1'0"  Total levels: 53  (you can't use this yet)
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 | Type: ARMOR   Composition: SHADOW   Defense: 12 ac-apply
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 | Weapon damage: 1 to 8 whip, 21 strength to use.
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 | Object is:  ARTIFACT 
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 | Wear locations are:  ABOUT_BODY 
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 | Shadow cloak has not much room for improvement.
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 | Item: 'skin hide stone drake'  
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 | Weight: 6  Size: 4'6"  Level: 16
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 | Type: ARMOR   Composition: HIDE   Defense: 12 ac-apply
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 | Object is:  ARTIFACT 
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 | Wear locations are:  ABOUT_BODY 
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 | The hide of a stone drake has not much room for improvement.
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 | </nowiki>
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 | ---
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 | Thief items
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 |  <nowiki>
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 | From rogue in rogue camp nw of Gad's
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 | Item: 'shift rogue ring rogues sneaking'  
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 | Weight: 1  Size: 0'1"  Level: 21
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 | Type: ARMOR   Composition: METAL   Defense: 0 ac-apply
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 | Object is:  RARE ANTI_GOOD THIEF 
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 | Wear locations are:  FINGERS 
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 | Item has other effects:
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 | Affects:  THIEF_SKILL_LEVEL by 1
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 | Affects:  DAMROLL by 2
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 | Affects:  SNEAK by 1
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 | Affects:  MOVE by 4
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 | 
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 | Complete Rath's quest
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 | Item: 'thin dagger magical rogue's'  
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 | Weight: 5  Size: 0'8"  Level: 21
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 | Type: WEAPON   Composition: MAGIC
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 | Weapon damage: 4 to 36 ice stab, 14 strength to use.
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 | Object is:  ARTIFACT THIEF RELIC 
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 | Item has other effects:
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 | Affects:  DAMROLL by 5
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 | Affects:  THIEF_SKILL_LEVEL by 2
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 | Affects:  DEX by 1
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 | Affects:  SNEAK by 1
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 | Affects:  HIDE by 1
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 | </nowiki>
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