Difference between revisions of "Terrain"
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Each [[room]] has it’s own terrain type.  | Each [[room]] has it’s own terrain type, which affects the [[movement]] cost associated with moving through the room.  | ||
==Types==  | ==Types==  | ||
Revision as of 03:11, 27 January 2013
Each room has it’s own terrain type, which affects the movement cost associated with moving through the room.
Types
- 0. NOTSET
 
- BUILDING
 - TOWN
 - FIELD
 - LFOREST
 - TFOREST
 - DFOREST
 - SWAMP
 - PLATEAU
 - SANDY
 - MOUNTAIN
 - ROCK
 - DESERT
 - TUNDRA
 - BEACH
 - HILL
 - DUNES
 - JUNGLE
 - OCEAN
 - STREAM
 - RIVER
 - UNDERWATER
 - UNDERGROUND
 - AIR
 - ICE
 - LAVA
 - RUINS
 - CAVE
 - CITY
 - MARSH
 - WASTELAND
 - CLOUD
 - WATER