Difference between revisions of "Lag"
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The length of time, in milliseconds, it takes for the alter aeon game server to respond to a command.  A high level of lag is considered an annoyance and hinders playing, anything greater than 500ms is considered notable.  | The length of time, in milliseconds, it takes for the alter aeon game server to respond to a command.  A high level of lag is considered an annoyance and hinders playing, anything greater than 500ms is considered notable.  Lag can occur for different reasons, it is not necessarily a fault of the game. it may be a fault on the server, the client or anywhere on the route from the server to the client.  To view recent server lag type {{Icode|graph 13 <no of lines>}}.  To help protect players from death, the Lag monster will restore players when high levels of lag are detected by the server.  | ||
==How to view Lag==  | ==How to view Lag==  | ||
===Dclient==  | |||
If using [[dclient]] lag can be seen in the bottom right hand corner of the window.  | If using [[dclient]] lag can be seen in the bottom right hand corner of the window.  | ||
===Mushz===  | |||
Type {{Icode|lag}}  | |||
[[mushz]] detects lag by sending a command to the server and measuring the time it takes to get the right response, this is likely not an entirely accurate measure of lag especially if commands are stacked.  | |||
[[Category:terminology]]  | [[Category:terminology]]  | ||
Revision as of 21:55, 20 April 2014
The length of time, in milliseconds, it takes for the alter aeon game server to respond to a command. A high level of lag is considered an annoyance and hinders playing, anything greater than 500ms is considered notable. Lag can occur for different reasons, it is not necessarily a fault of the game. it may be a fault on the server, the client or anywhere on the route from the server to the client. To view recent server lag type graph 13 <no of lines>. To help protect players from death, the Lag monster will restore players when high levels of lag are detected by the server.
How to view Lag
=Dclient
If using dclient lag can be seen in the bottom right hand corner of the window.
Mushz
Type lag
mushz detects lag by sending a command to the server and measuring the time it takes to get the right response, this is likely not an entirely accurate measure of lag especially if commands are stacked.