Guide to choosing a class
This article will attempt to give some insight into choosing a class, bear in mind that class selection is largely a matter of personal preference and different players will have varying opinions on what constitutes the best class combinations, there is no right or wrong answer, and selection depends on a players preferred play style.
What is the best class?
First of all forget the notion of a best class, this is a mater or personal opinion and preference. Each class has different strengths and weaknesses, and may be better in certain situations or at defeating certain types of enemy, for example druids with thier solar based spells are strong against undead but are extremely weak and lose a lot of their abilities when underwater. Mages maybe better against monsters that are weak to elemental attacks but their spells are useless in nocast rooms.
What class should I pick?
This is a question asked many times by newbie players, it will largely depend on your preferred play style. Remember you can reset your newbie character at any time should you make a mistake or wish to try something different. You can also create any number of new characters and class combinations. There is nothing wrong with creating a number of different characters until you find the combination right for you.
What is the best class for newbies?
As a newbie it's a good idea to try out many different classes to find the one suits your play style, there is no substitute for experience. In terms of the easiest to play, it is recommend newbies start out with the warrior or mage, these two classes represent the basic melee and magic classes respectively, and will generally be the easiest to play and understand.
What is the best class for player killing?
When combined with the best equipment, Warrior-thief seems to have a slight edge when it comes to pk. Skills such leap, charge and shadow strike provide a great deal of damage and have the advantage that they work in the majority of rooms
Minion Classes
Necro and druid are considered to be the two main minion classes and are at there most powerful when chosen as a first or second class, choosing them as a third or fourth undermines a lot of their minion strength, so own do so if there are compelling reasons otherwise it is best to choose them early or late in the class order. Mixing necromancer and druid is a bad idea as there is a lot of duplication and control points (the amount of minions you can have) are fixed by primary level. If you choose one high in the class order choose the second late in the class order.
Warrior
This is perhaps one of the easiest classes to play at low levels, the basic kick attack is fairly powerful and will obliterate most of the early level critters on the newbie islands. More so than any other class warriors rely heavily on having the right equipment, a weightless is a must when playing a warrior at high levels, as their weapons and equipment tend to be heavier than any other class. Mana is largely unimportant to a warrior as they have no spells instead rely on movement and hp.
Class combinations
There are various primary and secondary class combinations some work better than others.
The Mystic (MC)
There is some duplication in spells e.g. flamestrike and fire attacks. This is for the players who favors blasting with the ability to heal. Weaken with curses and blast with Mage Clerics have a good range of defensive spells such as sanc, f
The Shadowmancer (MT)
Spellslayer (MW)
This is for the warrior who mainly favors all out attack to defense. This class doesn't have access to a lot of minion support or tanks. The warrior part of the class also negates a lot of the mage's natural squishyness.
The Archlich (MN)
This is a good option for necros, you can create minions and blast their enemies while taking cover behind tanks for protection.
Stormcaller (MD)
The Inquisitor (CT)
The Crusader (CW)
This choice is for the defensive warrior, clerics have a lot of spells that work well with warriors, since warriors rely on hp and movement. The movement refresh spell group can be particularly useful for warriors who often run out of movement while fighting. Been able to heal yourself in and out of battle without consumables is also a big advantage.
The Witchdoctor (CN)
The Shaman (CD)
The Rogue (TW)
At high levels warrior thieves can make excellent tanks due to their high hp, and access to defense avoidance skills such as parry and dodge.